Because you have to obey the Emperor and you cannot democratically decide to tell him to go take a long walk off a short pier. That is by definition a limit on democracy. There is no getting around the personal rule enforced with copious amounts of propaganda. At the best of times the IoM is an military autocracy that allows some local delegation of power. Being forced to pay the tithe in resources is in fact not democratic, having to send out people to die in his wars even more so.
It called taxes mate, single worlds cannot defend themselves from the threats of the universe. And if you think you should be allowed to not pay taxes, well every government in the entire history of existence would take issue with that.
 
When exactly did the Imperial Tithe get codified anyway? Because I can't find anything about it during the Great Crusade Era.
 
[x] Democratic Republic
[x] Anarcho-Syndicalist Commune

I'm voting for the commune because that's what I'd prefer but I don't actually mind the republic option. (I can also live with the cybernetic collective, if only for the "Mars getting pissy that we're out-doing them" department)
 
[X] Democratic Republic
[X] Technocratic Dominion

I would've put in the Commune Vote, but my name isn't Dennis and I don't wanna see the violence inherent in the system. . .
 
It called taxes mate, single worlds cannot defend themselves from the threats of the universe. And if you think you should be allowed to not pay taxes, well every government in the entire history of existence would take issue with that.

And he is called a tyrant because no one elected him to set those taxes. 'No taxation without representation', no democracy.
 
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Votes as they stand.
Adhoc vote count started by Yzarc on Aug 10, 2024 at 1:32 AM, finished with 62 posts and 27 votes.
 
@Yzarc how Lorgar's Mythos individual aspect interact with his other aspects? For example how light influence Human aspects and vice versa?

Does Anathema have any impact on his aspects and portfolios?

Is it possible for Aspect to evolve or Fuse with other aspects to consolidate further Similar like Dao in wuxia?
 
@Yzarc how Lorgar's Mythos individual aspect interact with his other aspects? For example how light influence Human aspects and vice versa?
You do not know how but it does. The Rebel + Illumination + Enlightenment is why Lorgar is the only Primarch, who can currently purchase/train Mythos Powers, rather than have them grow in due to adversary.

In a META sense, Mythos archetypes and Aspects are a description of Lorgar's character.

Same for the other questions. You do not know but I have hinted.
 
How Lorgar define his philosophy? Is there a end Goal like moksha if nirvana or it more like Salvation concept of Abrahamic religion? Does collective godhood for humanity is end goal?

Does lorgar consider Chaos as God or his definition of divinity is different?

How Lorgar view universe and position of humanity in it?
 
How Lorgar define his philosophy? Is there a end Goal like moksha if nirvana or it more like Salvation concept of Abrahamic religion? Does collective godhood for humanity is end goal?
In all honesty? The First are things I am having fade into the back as I will freely admit that I am not good enough to write that in detail and do it justice.

As for Goals, that is for you the players, to achieve. With what has been written in so Far, it promotes the potential of humans and that while gods and godlike beings exist, they are not inheriently superior or worthy of worship, just by the nature of being Gods.

It is very close to the Imperial Truth in that it promotes reason and logic, but does not shy from addressing Gods and Spirits.
 
I sm wondering if I write omake to elaborate of his philosophy will it be canon? I most interested in Buddhist and Vedantic Fremework which focus on realizing divinity of one's soul. That along with Boddhisattva and hint of just war against demons. I think this quote explains it perfectly.

"Each soul is potentially divine. The goal is to manifest this divinity by controlling nature, external and internal. Do this either by work, or psychic control, or philosophy - by one, or more, or all of these - and be free. This is the whole of religion. Doctrines, or dogmas, or rituals, or books, or temples, or forms, are but secondary details."
 
I sm wondering if I write omake to elaborate of his philosophy will it be canon? I most interested in Buddhist and Vedantic Fremework which gocus on realizing divinity of one's soul. That along with Boddhisattva and hint of just war against demons. I think this quote explains it perfectly.

"Each soul is potentially divine. The goal is to manifest this divinity by controlling nature, external and internal. Do this either by work, or psychic control, or philosophy - by one, or more, or all of these - and be free. This is the whole of religion. Doctrines, or dogmas, or rituals, or books, or temples, or forms, are but secondary details."
I would have to read it to determine if it is canon or not. I also do not want one person to define it as I feel Lorgar's belief are things that sould be voted on.

That said, even if it is non-conon, I will still use parts of it in any Philosophical debate Lorgar has if it leans close to what people have currently voted on.

If you want an elaborate philosophy, then the best way would be to STUNT it during a vote. You still have the next turn where Lorgar has to explain his beliefs, so You can both make an Omake and Stunt what you want then for it to be taken.
 
Votes closed. This vote will be the choice vote. XP vote will be on Sunday, tomorrow.
Adhoc vote count started by Yzarc on Aug 10, 2024 at 6:23 AM, finished with 70 posts and 28 votes.
 
Turn 8: End (Part 1)
Colchis - 831.M30

After weeks of intense debate and impassioned discourse, the people of Colchis stand on the brink of a new era. Lorgar, with his unwavering conviction, has laid the groundwork for a deeper understanding of Machine Spirits, arguing for their right to be seen as more than mere tools. Thalassa's reasoned arguments and Dharok's pragmatic insights have helped sway the hearts and minds of many, but the path forward is still fraught with uncertainty.

The old ways of fear and distrust towards thinking machines are deeply ingrained in the society of Colchis. However, the vision of a future where humanity and Machine Spirits coexist in harmony is beginning to take root. The people are divided, some are ready to embrace this new paradigm, while others cling to the familiar safety of tradition.

As the dust begins to settle from the debates, the people of Colchis now look to their leaders for the next step. How will they proceed in this delicate moment of transition?

PLANETS:
Colchis: Advantages
:
Active Worldspirit and Lesser Spirits: Allows the Training of Shamans, who are a far more stable form of Psyker. They do not roll perils of the Warp on the Planet and reroll any failed Psyker rolls out of the planet. They can also summon spirits with Sorcery to aid them in combat, gaining Weight enough to max Summoning, Warding and Binding Path.

Unlimited Resources: You can build as much Resources nodes and Factories on the planet as you want, ignoring the planetary Resource cap.

Anti-Chaos Wards: The Worldspirit.....did not like what Chaos and the Shard of Winters did to it. So it is fighting back against all attempts to subvert it. Due to Dharok's involvement and influence, the Worldsoul will actively target any one and anything he declares as "Evil" and any Shaman of the Worldspirit does agg damage to "Evil" and Chaos when calling upon the Spirits. In addition, mechanically, any attempt to subvert the planet done in orbit or on the planet by "Evil" eats a -5 penalty. List of active "Evil" Targets:
-Chaos and Chaos corrupted entities.
-The Shard of Winters.
-Mindless/enslaved Undead.

Awakened Machine Spirits: All technology made in Colchis and in its orbit will have awakened Machine Spirits. They can range from as smart as a Dog to human intelligence. They can actively resist any takeover attempts from AI and daemons and can better interact with the user.

Exalted Shaman Librarians: You have one thousand Space Marines with True Faith 7, Enlightened Essence, who can use Exalted Sorcery like Fan Morgal and are beloved by the Spirits. They are a Resource you cannot recreate as the Godstorm has passed. You can create new Space Marines but not as blessed as the one thousand.

Technology of Mars: You have resurrected billions who live in hundreds of cities which are filled with technology that can only be found on Mars. This will need to be mastered if you want to make full use of it.

Turn 8:
Reward: Automate Space Marine Training. I will roll a d10 every turn and you get that many recruits. This can be improved with more gene-seed or Thalassa actions.
Reward: Basic Planetary PDF. Your Planet has a permanent defense force that replenishes itself. This is the first step to create an army if you want to unify the neighboring planets.
Reward: Heads off any AI scare and also sets a good example of how to integrate with active Machine Spirits. This gives the Machine Spirit an intimacy for Humanity and integrates them into the Workforce, boosting Production rolls, adding +10 for good events and -10 for Bad events (Rolled annually).
Reward: Set up a unified Government for Colchis. This allows you to get started on MACRO level projects beyond forming organizations or maintaining infrastructure.

STATISTICS
-Current Resource Production: T3 (25 T2s or 250 T1s or 2500 T0s)
-Current Army Cap: T5
-Current Factory Production: T3 (25 T2s or 250 T1s or 2500 T0s)
-People's Loyalty: Divided (Lorgar's Word is being widely misinterpreted)
-Worldspirit: MAX (So long as you do not try to kill/corrupt it, it and its component spirits likes you a lot)
-Space Marines: 1000 + 1 (Turn 8)
-Free Army: T2 Ambull and T3 Grox (Both have TDC)
-PDF: T2 (Elite solders with Lasguns and TDC), no medium or heavy Armor.
-Navy: None (Space Ships)
-Psykers-Shamans-Sorcerors: N/A (Not enough for them to show up globally)

TURN TIME: 6 Months
Time:
Time taken to complete that action. 1 turn is completed in the end but 2+ takes that many turns and you are LOCKED IN for that many turns.
Reward: What you get out of that action.
Event: I roll a d100 for each action. When dice rolls good or bad, the Circle gathers to solve the issue.
Write in: You can WRITE IN for any person SUBJECT to GM approval.
Cost: Amount of Resources and Exotic resources needed

NOTE: Unused resources DO NOT carry over to next turn. Either use it all or do not. The rest goes into upkeep/Maintenance.

NOTE 2: NO wishes to Circle Members.

Dharok Actions: 1 (Base) + 1(Martial Demigod) = 2

[] Expand Recruitment Efforts to Rural Areas:
The initial recruitment has shown promise, but there are many untapped regions where potential aspirants reside. By expanding recruitment efforts to the rural and more remote areas of Colchis, you can reach a broader pool of candidates and ensure the Space Marines are representative of all people.

Cost: 1 T2 Resource
Time: 2 Turns (reduced to 1 Turn if the person has Dharma's Voice)
Reward: Increase the number of recruits generated each turn by +XD05.

[] Enhance Gene-Seed Allocation:
The success of the recruitment program can be further amplified by optimizing the gene-seed allocation process. By focusing on enhancing the quality and compatibility of gene-seed with new recruits, you can ensure stronger and more capable Space Marines.

Cost: 2 T2 Resources, 1 Thalassa Action
Time: 2 Turns
Reward: Increase the number of recruits generated each turn by +1Dx.

[] Integrate Machine Spirits into Training:
Thalassa's insights have been invaluable in the initial stages. By integrating her Machine Spirits more deeply into the training programs, recruits can benefit from personalized training regimes, adaptive simulations, and real-time feedback, making the training process more efficient and effective.

Cost: 1 T2 Resource, 1 Thalassa Action
Time: 1 Turn
Reward: Grants Space Marines a universal -1 difficulty in all rolls.

[] Standardize Wish-Granting Protocol:
The current method of granting aspirants wishes has proven effective, but it's time to standardize and refine the process. Establishing clear protocols for how wishes are granted and what missions are assigned can streamline the system, ensuring fairness and consistency.

Cost: 1 T1 Resource
Time: 1 Turn
Reward: Accelerate the training process, allowing recruits to start fully trained.

RatingMastery
1Average for a being. Natural training through use.
2The being has undergone Systematic training.
3Fully trained.
4Specialized/Olympic level training.
5Once in a lifetime genius.

[] Train Special Forces Units:
-Establish special forces units trained in a variety of combat scenarios, including boarding actions, sabotage, and guerilla warfare. These units will be versatile and capable of striking at critical enemy assets.

Cost: one T2
Time: 1 Turn
Reward: You get special forces that give you options in combat that you will not normally have.

[] Establish Orbital Defense Stations:
To further secure Colchis from potential threats, constructing orbital defense stations equipped with long-range weaponry and early detection systems will provide an additional layer of protection. These stations will serve as the first line of defense against any incursions from space.

Cost: 2 T2 Resources
Time: 3 Turns
Reward: Enhanced planetary security, giving a +2 SUX to defense rolls against space-based attacks.

[] Recruit Local Militia:
While the Planetary Defense Force is the backbone of Colchis's security, recruiting and training local militias in each city and settlement can provide additional manpower and flexibility. These militias will serve as a rapid response force in case of localized threats, ensuring that the entire planet remains vigilant and protected.

Cost: 1 T1 Resource
Time: 2 Turns
Reward: Increase the number of available troops, increasing the army size from Size 1 to Size 2.

[] Expand Training for Planetary Defense Force:
The newly established defense force is capable, but their training can be intensified to create an elite unit. By focusing on specialized combat scenarios and advanced tactics, you can ensure that your defense force is prepared for any situation, whether it be planetary invasions or spaceborne threats.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Increase the effectiveness of your Planetary Defense Force, granting a +1 modifier to all defense rolls.

[] Integrate Machine Spirits into the Systems:
Machine Spirits can be integrated into the command structure of the defense force, providing real-time tactical analysis, threat assessments, and strategic recommendations. This integration will enhance the decision-making speed and accuracy of the defense force commanders.

Cost: 1 T2 Resource, 1 Thalassa Action
Time: 1 Turn
Reward: Improve the efficiency of your defense force, granting a +1 modifier to all rolls involving the defense of Colchis.

Lorgar Actions : 1 (Base) 2(Primarch) + 1 (Mind Partition) +1 (UPG Mythos power) = 3 - 1 and/or can assist in any Social or Mental Actions from OTHER Category):

[X] Clarify Lorgar's Philosophy (LOCKED: Lorgar)
- Address the misinterpretation of Lorgar's teachings among the newly restored people of Colchis. Lorgar will hold public forums and speeches to explain his philosophy clearly, emphasizing unity, faith, and the balance between progress and tradition.

Cost: One T1
Time: 1 Turn
Reward: This gives them the Defining Trait "Lorgar's Philosophy" that does not degrade naturally and allows them to counter roll all mind control effects and other emotional effects that may force them to betray their intimacy.

[] Unify the Loyal Factions:
With loyal factions identified, Lorgar can work to unify them under a common cause or ideology. By holding councils and summits, he can merge their agendas and ensure they work together in harmony, strengthening the overall stability and control of Colchis.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Further solidify the unified government, giving a +1 SUX to all Government rolls.

[] Establish a Council of Elders:
To maintain the loyalty and support of these factions, Lorgar can establish a Council of Elders composed of leaders from the most influential factions. This council will advise Lorgar on key decisions, ensuring that the interests of these groups are represented and their loyalty is maintained.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Increase political stability, granting a +1 SUX to all rolls involving internal diplomacy or governance.

[] Empower the Most Loyal Faction:
Among the loyal factions, one may stand out as particularly dedicated to Lorgar's vision. By empowering this faction with resources, authority, and influence, Lorgar can create a powerful ally that will enforce his will and maintain order across Colchis.

Cost: 1 T2 Resource
Time: 1 Turn
Reward: Gain a powerful ally with a +2 SUX to all rolls involving enforcement of laws or dealing with dissent, chaos or otherwise.

[] Organize a Grand Assembly:
Lorgar can bring together representatives from all loyal factions for a grand assembly to discuss the future of Colchis. This assembly will serve as a platform to address any concerns, forge stronger alliances, and set a unified direction for the planet.

Cost: 1 T1 Resource
Time: 1 Turn
Reward: Strengthen the bonds between factions, giving a +1 SUX to all rolls involving faction cooperation or crisis management.

Thalassa Actions: 1 (Base) + 1 (Mind Partition) + 1 (Modular) = 3 actions or can take 2 actions and can assist in any Actions in ONE ACTION from OTHER Category):

[X] Revitalize Production Facilities: (LOCKED: Fan)
- Repair and understand the production facilities to achieve manufacturing capabilities comparable to Mars.

Cost: One T2
Time: 1 Turns
Reward: This makes it so that your Maximum Production facility counts as T4 and not T3. Your Resources are still caped at T3 until you build more.

[] Enhance Production Efficiency:
With the production facilities revitalized, Lorgar can focus on streamlining operations to maximize output. By implementing advanced automation systems and optimizing workflows, the facilities can operate at peak efficiency, reducing waste and increasing production capacity.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Increase production speed and output, granting a +1 modifier to all rolls involving manufacturing or resource generation.

[] Introduce Machine Spirit Integration:
To fully realize the potential of the revitalized facilities, Thalassa can oversee the integration of Machine Spirits into the production process. This will allow the facilities to operate with greater precision and adaptability, as the Machine Spirits optimize the manufacturing process in real-time.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Further enhance production capabilities, granting a +1 SUX to all rolls involving the production of advanced technology or machinery.

[] Expand Facility Capacity:
Now that the production facilities are functioning, Thalassa can invest in expanding their capacity. By constructing additional factories and expanding existing infrastructure, the facilities can take on larger and more complex resource production projects.

Cost: 2 T2 Resources
Time: 3 Turns
Reward: Increase the resource Production from T3 to T4.

[] Establish an Advanced Materials Research Program:
To fully utilize the revitalized facilities, Thalassa can establish a program focused on the research and production of exotic materials. By training a specialized workforce in advanced material science and machine spirit-assisted fabrication, the facilities will be capable of producing T3 worth of exotic materials.

Cost: 1 T1 Resource
Time: 2 Turns
Reward: Begin producing T3 worth of exotic materials, enhancing your manufacturing capabilities and granting access to advanced technologies.

Fan Morgal Actions: 1 (Base) + 1 (Infernal) + 1(Defiler) +1 (EAM Charm) = 4 - 2 (Choose ANY options from ANY Category - Fan does not benefit from Mind Partition on the Macro stage):

[] Develop an Intelligence Network:
- Create a network of spirits that actively gather information and preempt any threats against Colchis.

Cost: One T2
Time: 1 Turn
Reward: You set up a rumor mill for the planet and the Spirits let you know in case anything bad happens.

[X] Construct Sacred Centers for the Worldsoul (Locked in FAN)
- Build places to honor the Worldsoul, fostering a sense of unity and reverence among the population.

Cost: N/A
Time: 2 Turns
Reward: Can start Training Shaman-Sorcerer. Can learn Summoning, Warding and Binding & Storm calling Sorcery paths. You need this to build facilities/organizations to find Psykers.

[] Train Shaman-Sorcerer Acolytes:
With the Sacred Centers established, Fan can initiate a program to train new Shaman-Sorcerers. These acolytes will learn the arts of summoning, warding, and storm calling, preparing them to serve as protectors and spiritual guides for the people of Colchis.

Cost: 1 T1 Resource
Time: 2 Turns
Reward: Begin training Shaman-Sorcerers, granting access to powerful sorcery and a +1 modifier to rolls involving mystical or spiritual challenges.

[] Establish a Psyker Detection Network:
To fully utilize the Sacred Centers, Fan can create a network dedicated to identifying and locating individuals with psychic potential. By establishing facilities and organizations focused on finding and nurturing Psykers, the strength of Colchis's spiritual and magical capabilities will grow.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Gain the ability to identify and train Psykers, enhancing your overall magical and spiritual power.

[] Create Rituals to Empower the Worldsoul:
Fan can develop a series of rituals performed within the Sacred Centers to strengthen the connection between the people and the Worldsoul. These rituals will not only empower the Worldsoul but also increase the spiritual resilience of Colchis, ensuring the planet remains in harmony.

Cost: 1 T1 Resource
Time: 1 Turn
Reward: Increase the spiritual strength of Colchis, granting a +1 SUX to all rolls involving spiritual defense or harmony.

[] Establish a Council of Elders:
With the Sacred Centers serving as focal points of spiritual activity, Fan can establish a Council of Elders composed of the most respected Shaman-Sorcerers. This council will guide spiritual matters and ensure that the Worldsoul's influence remains strong and beneficial to all.

Cost: 1 T2 Resource
Time: 2 Turns
Reward: Strengthen the spiritual governance of Colchis, granting a +1 SUX to all rolls involving spiritual leadership or crisis management.

Next vote will be the xp vote.
 
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@Yzarc What sorta effect of various rituals invoked upon planet and population? For example can we incorporate part of planetary mythos like Anti-chaos trait and Affinity towards technology for the population as an inborn trait same way as catachan produce certain type of humans?
 
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