The Fall explicitly happened simultaneously with the beginning of the Great Crusade. The Unification Wars on Terra happened in the immediate run up to the Fall.

Biel Tan aren't servants of Khaine. None of the Craftworld Eldar are. His actions in the moments of the Fall redeem him in the Craftworld Eldar's eyes, but even afterwards they were still cautious of him. The Path of the Warrior is not Khaine worship. They're not Wych Cultists or Incubi.

There's a reason that Asurmen, founder of the paths of the warrior, idealised Asuryan over Khaine.
Biel Tan the craft world with the Avatar of Khaine. Known for their deeply martial nature and their endless genocidal campaigns against what they perceive as lesser races aren't Servants of Khaine. That is true their name translates to return of ancient days. The fact they also have aspect Warriors that are specifically aspected towards the bloody handed God is also probably not at all indicative of their devotion.

The craft worlds and the dark city and all of the installations there in the webway all exist before the fall of the empire.

I was wrong on the fall she who thirst is born in the 30th millennium killing every non Craft World, Exodite or Webway Eldar. The dark city is already known as particularly degenerate holding Wych Cults and proto homunculi but they're not Dark Eldar yet. Asurmen very specifically worshiped that God over the bloody handed one there are paths and aspects that are specifically about the bloody handed one and beil tan Fields those ones.
 
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Biel Tan the craft world with the Avatar of Khaine. Known for their deeply martial nature and their endless genocidal campaigns against what they perceive as lesser races aren't Servants of Khaine. That is true their name translates to return of ancient days. The fact they also have aspect Warriors that are specifically aspected towards the bloody handed God is also probably not at all indicative of their devotion.

The craft worlds and the dark city and all of the installations there in the webway all exist before the fall of the empire.

I was wrong on the fall she who thirst is born in the 30th millennium killing every non Craft World, Exodite or Webway Eldar. The dark city is already known as particularly degenerate holding Wych Cults and proto homunculi but they're not Dark Eldar yet. Asurmen very specifically worshiped that God over the bloody handed one there are paths and aspects that are specifically about the bloody handed one and beil tan Fields those ones.

All the Craftworlds have an Avatar of Khaine.

Biel Tan in particularly is ruled by the Court of the Young King. The Young King is an Eldar adopting the role of Eldanesh, the most legendary Eldar hero, legendary because he defied Khaine and died for it. A people who idolise Eldanesh and ritually reenact his legend as part of their government are not Khaine worshippers. They're the opposite.

The ancient days that Biel Tan want to return to are when the Eldar could defy Khaine.

Aspect warriors emulate an aspect of Khaine rather than his totality as a way of controlling and directing the Khainite impulse, a way of subordinating it to direction and a plan. They embody Asuryan commanding Khaine and preventing him from harming the Eldar and instead turning them against their enemies.
 
From the map, I think the closest canon craftworld is IL-Kaithe, don't know much about them, but apparently they hate Chaos even more than normal Eldar. Sounds like potential friends to me.

Not to mention the Exodites who are less arrogant than other Eldar groups to the point some even coexist with other species like those Exodite Worlds Vulkan burned and they know Nature Magic stuff.
 
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CCC applies to sorcery right? I remember it did when we made Thalassa a demigod. If that is still the case and the number of successes needed is not 'more than double' it makes sense to do that at least to start with since the 'biological resource extractors and refiners' lets call them would pull on infinite resources.
Yes, CCC applies.
So we can theoretically make Yggdrasil and have it's fruits be battleships from the Dark Age of Technology?
Just be careful as People are very.....touchy when it comes to the Warp and anything unnatural, which Sorcery, Psykers, Mutations, etc are. Much like how some of your tribe rebelled against your changes, people will oppose you and keep opposing you unless you resort to Mindcontrol. So keep that in mind when using anything truly and obviously unnatural.


Votes closed.
Adhoc vote count started by Yzarc on Jul 23, 2024 at 11:33 AM, finished with 175 posts and 14 votes.

  • [X] Plan Space Marine Socials, Mech Organics, Exalted Shintai and Sorcery
    -[X] Adorjan
    -[X] Lorgar
    -- [X] Mind Partition 4 XP
    -- [X] The World is Mine 10 XP
    -- [X] Voice of the Primarch 10 XP
    --[X] Bank 4 XP
    -[X] Dharok
    -- [X] 6 dot Dhrama's Voice 18 XP
    --[X] Summoning, Warding and Binding 1 2 XP
    --[X] Precognition 1 2 XP
    --[X] Bank 1 XP
    -[X] Thalassa
    -- [X] Lore of Flesh 4 40 XP
    --[X] Guiding Hand of Djeheuty 8 XP
    -[X] Bank 1 XP
    -[X] Fan
    -- [X] Essence Dissecting Stare 8 XP
    -- [X] Counter-Conceptual Interposition 8 XP
    -- [X] Will Crushing Force 8 XP
    -- [X] Heuristic Logos Shintai 8 XP
    --[X] Code of Honor 6 XP
    -- [X] Bank 11 XP
    [X] Plan Space Marine Socials, Mech Organics, Exalted Shintai and Wildshaping
    -[X] Adorjan
    -[X] Lorgar
    -- [X] Mind Partition 4 XP
    -- [X] The World is Mine 10 XP
    -- [X] Voice of the Primarch 10 XP
    --[X] Bank 4 XP
    -[X] Dharok
    -- [X] 6 dot Dhrama's Voice 18 XP
    -- [X] Precogntion 1 2 XP
    --[X] Bank 3 XP
    -[X] Thalassa
    -- [X] Lore of Flesh 4 40 XP
    --[X] Guiding Hand of Djeheuty 8 XP
    -[X] Bank 1 XP
    -[X] Fan
    -- [X] Essence Dissecting Stare 8 XP
    -- [X] Counter-Conceptual Interposition 8 XP
    -- [X] Will Crushing Force 8 XP
    -- [X] Heuristic Logos Shintai 8 XP
    -- [X] Code of Conduct 6 XP
    -- [X] Bank 11 XP
    [X] Plan Space Marine Socials, Mech Organics, Exalted Communication
    -[X] Adorjan
    -[X] Lorgar
    -- [X] Mind Partition 4 XP
    -- [X] The World is Mine 10 XP
    -- [X] Voice of the Primarch 10 XP
    -- [X] Bank 4, Total 7 XP
    -- [X] Not locked but intended: VEE purchase Precognition 5, Synergy 5, Cyberpathy and Cyberkinesis 1
    -[X] Dharok
    -- [X] 6 dot Dhrama's Voice 18 XP
    -- [X] Precogntion 1 2 XP
    -- [X] Bank 3, Total 9 XP
    -- [X] Not locked but intended: VEE purchase Binding, Summoning, and Warding 5
    -[X] Thalassa
    -- [X] Lore of Flesh 4 40 XP
    -- [X] Bank 9 XP
    -- [X] Not locked but intended: VEE purchase Precognition 5
    -[X] Fan
    --[X] Unshattered Tongue Perfection (x2) 8 XP
    --[X] Disembodied Voice Tintinnabula 8 XP
    --[X] Demonic Primacy of Essence 8 XP
    --[X] Penitents Like Scattered Grains 8 XP
    --[X] As You Wish 8 XP
 
Just be careful as People are very.....touchy when it comes to the Warp and anything unnatural, which Sorcery, Psykers, Mutations, etc are. Much like how some of your tribe rebelled against your changes, people will oppose you and keep opposing you unless you resort to Mindcontrol. So keep that in mind when using anything truly and obviously unnatural.

We're clearly just very good at fishing relics out of the Warp…
 
Just be careful as People are very.....touchy when it comes to the Warp and anything unnatural, which Sorcery, Psykers, Mutations, etc are. Much like how some of your tribe rebelled against your changes, people will oppose you and keep opposing you unless you resort to Mindcontrol. So keep that in mind when using anything truly and obviously unnatural.

*grumble, grumble* Darned Free Will *grumble grumble* The Principle of Hierarchy had a point. :V
 
Hm, it may be necessary to perform such projects out of sight of the public eye. Out of sight, out of mind, and all that. It happens all the time. When is the general populace privy to everything happening in the higher echelons?
 
Hm, it may be necessary to perform such projects out of sight of the public eye. Out of sight, out of mind, and all that. It happens all the time. When is the general populace privy to everything happening in the higher echelons?
Or, and here's a thought, we could teach our population to not be such bigots?
Fan and Co. will need every advantage they can muster to not allow the Emperor to bully them into his perfect little worldview of racism and oppression.
 
Or, and here's a thought, we could teach our population to not be such bigots?
Fan and Co. will need every advantage they can muster to not allow the Emperor to bully them into his perfect little worldview of racism and oppression.

Being a psyker is… not great. They do literally have extra-dimensional evils whispering into their brains.

We can manage some of that, but it's expensive and difficult.

When their negative judgment has a pretty strong rational basis, it's hard to make arguments for exceptions.
 
Being a psyker is… not great. They do literally have extra-dimensional evils whispering into their brains.

We can manage some of that, but it's expensive and difficult.

When their negative judgment has a pretty strong rational basis, it's hard to make arguments for exceptions.

Realistically that has nothing to do with our ability to make things out of warp-stuff, we are one of the Infernal Exalted, the bastard heirs of the makers of the universe via the source of all that is virtue. We could in a vacuum just convince people that Fan using magic to make unnatural stuff if fine because he is better at it and he does not fail in the way a psyker would, in a sense that is what the Emperor did on Tera, it is why Teran families who hated the very though of the unrestrained gene-forging of the Etnarchy or the Lunar Cults are fine having their children implanted with the organ for spitting acid, the organ for hibernation and the organ for brain eating, it is why they are OK when he uses his power to scour a battlefield of foes or heal a Titan as though it were flesh.

The thing is the Emperor himself would never allow us to go there, so limitations and secrecy we must accept if we want to work with him and at least in the short term he and his Imperium are worth any number of organic space elevators. If and when that stops being the case, we will cross that bridge when we come to it.
 
Adhoc vote count started by Yzarc on Jul 23, 2024 at 12:54 PM, finished with 183 posts and 14 votes.

  • [X] Plan Space Marine Socials, Mech Organics, Exalted Shintai and Sorcery
    -[X] Adorjan
    -[X] Lorgar
    -- [X] Mind Partition 4 XP
    -- [X] The World is Mine 10 XP
    -- [X] Voice of the Primarch 10 XP
    --[X] Bank 4 XP
    -[X] Dharok
    -- [X] 6 dot Dhrama's Voice 18 XP
    --[X] Summoning, Warding and Binding 1 2 XP
    --[X] Precognition 1 2 XP
    --[X] Bank 1 XP
    -[X] Thalassa
    -- [X] Lore of Flesh 4 40 XP
    --[X] Guiding Hand of Djeheuty 8 XP
    -[X] Bank 1 XP
    -[X] Fan
    -- [X] Essence Dissecting Stare 8 XP
    -- [X] Counter-Conceptual Interposition 8 XP
    -- [X] Will Crushing Force 8 XP
    -- [X] Heuristic Logos Shintai 8 XP
    --[X] Code of Honor 6 XP
    -- [X] Bank 11 XP
    [X] Plan Space Marine Socials, Mech Organics, Exalted Shintai and Wildshaping
    -[X] Adorjan
    -[X] Lorgar
    -- [X] Mind Partition 4 XP
    -- [X] The World is Mine 10 XP
    -- [X] Voice of the Primarch 10 XP
    --[X] Bank 4 XP
    -[X] Dharok
    -- [X] 6 dot Dhrama's Voice 18 XP
    -- [X] Precogntion 1 2 XP
    --[X] Bank 3 XP
    -[X] Thalassa
    -- [X] Lore of Flesh 4 40 XP
    --[X] Guiding Hand of Djeheuty 8 XP
    -[X] Bank 1 XP
    -[X] Fan
    -- [X] Essence Dissecting Stare 8 XP
    -- [X] Counter-Conceptual Interposition 8 XP
    -- [X] Will Crushing Force 8 XP
    -- [X] Heuristic Logos Shintai 8 XP
    -- [X] Code of Conduct 6 XP
    -- [X] Bank 11 XP
    [X] Plan Space Marine Socials, Mech Organics, Exalted Communication
    -[X] Adorjan
    -[X] Lorgar
    -- [X] Mind Partition 4 XP
    -- [X] The World is Mine 10 XP
    -- [X] Voice of the Primarch 10 XP
    -- [X] Bank 4, Total 7 XP
    -- [X] Not locked but intended: VEE purchase Precognition 5, Synergy 5, Cyberpathy and Cyberkinesis 1
    -[X] Dharok
    -- [X] 6 dot Dhrama's Voice 18 XP
    -- [X] Precogntion 1 2 XP
    -- [X] Bank 3, Total 9 XP
    -- [X] Not locked but intended: VEE purchase Binding, Summoning, and Warding 5
    -[X] Thalassa
    -- [X] Lore of Flesh 4 40 XP
    -- [X] Bank 9 XP
    -- [X] Not locked but intended: VEE purchase Precognition 5
    -[X] Fan
    --[X] Unshattered Tongue Perfection (x2) 8 XP
    --[X] Disembodied Voice Tintinnabula 8 XP
    --[X] Demonic Primacy of Essence 8 XP
    --[X] Penitents Like Scattered Grains 8 XP
    --[X] As You Wish 8 XP
 
The thing is the Emperor himself would never allow us to go there, so limitations and secrecy we must accept if we want to work with him and at least in the short term he and his Imperium are worth any number of organic space elevators. If and when that stops being the case, we will cross that bridge when we come to it.
Why would he have a problem with it? He's not exactly someone who's bothered by superstition. Frankly, the Emperor is more likely to want to learn Sorcery himself than restrict us.
Now, Mortarion is going to want us dead as soon as he hears about it, but that was already going to happen.
 
Why would he have a problem with it? He's not exactly someone who's bothered by superstition. Frankly, the Emperor is more likely to want to learn Sorcery himself than restrict us.
Now, Mortarion is going to want us dead as soon as he hears about it, but that was already going to happen.

He would not have the same problem as the random civies, he would have the 'That is a Baby Chaos God, Kill it with Fire!' problem if we showed all our skills in shaping the warp.
 
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Turn 8: Start
Colchis - 831.M30

You stand on the newly resurrected world of Colchis, feeling the pulse of its vibrant Worldsoul echo through the land. The Covenant is vanquished, the Shard of Winters defeated, and the people of Colchis, both past and present, have been brought back to life. Now, with the spirits of the world at your side and the power of an awakened planet, you must prepare for the coming of the Emperor of Mankind. You have ten years to transform Colchis into a fortress of strength, a center of diplomacy, and a testament to the resilience of mankind.

Your resources are vast: an active Worldsoul that provides unlimited resources and wards against Chaos, 1000 Space Marines, billions of people, and technological knowledge comparable to Mars. With broken and wrecked ships in orbit and basic production facilities on the ground, you have the means to achieve greatness. But how you choose to wield these assets will determine the future of Colchis.

Each choice will shape the path you take and influence the outcome of your efforts. The fate of Colchis rests in your hands.

PLANETS:
Colchis: Advantages
:
Active Worldspirit and Lesser Spirits: Allows the Training of Shamans, who are a far more stable form of Psyker. They do not roll perils of the Warp on the Planet and reroll any failed Psyker rolls out of the planet. They can also summon spirits with Sorcery to aid them in combat, gaining Weight enough to max Summoning, Warding and Binding Path.

Unlimited Resources: You can build as much Resources nodes and Factories on the planet as you want, ignoring the planetary Resource cap.

Anti-Chaos Wards: The Worldspirit.....did not like what Chaos and the Shard of Winters did to it. So it is fighting back against all attempts to subvert it. Due to Dharok's involvement and influence, the Worldsoul will actively target any one and anything he declares as "Evil" and any Shaman of the Worldspirit does agg damage to "Evil" and Chaos when calling upon the Spirits. In addition, mechanically, any attempt to subvert the planet done in orbit or on the planet by "Evil" eats a -5 penalty. List of active "Evil" Targets:
-Chaos and Chaos corrupted entities.
-The Shard of Winters.
-Mindless/enslaved Undead.

Awakened Machine Spirits: All technology made in Colchis and in its orbit will have awakened Machine Spirits. They can range from as smart as a Dog to human intelligence. They can actively resist any takeover attempts from AI and daemons and can better interact with the user.

Exalted Shaman Librarians: You have one thousand Space Marines with True Faith 7, Enlightened Essence, who can use Exalted Sorcery like Fan Morgal and are beloved by the Spirits. They are a Resource you cannot recreate as the Godstorm has passed. You can create new Space Marines but not as blessed as the one thousand.

Technology of Mars: You have resurrected billions who live in hundreds of cities which are filled with technology that can only be found on Mars. This will need to be mastered if you want to make full use of it.

STATISTICS
-Current Resource Production: T3 (25 T2s or 250 T1s or 2500 T0s)
-Current Army Cap: T5
-Current Factory Production: T3 (25 T2s or 250 T1s or 2500 T0s)
-People's Loyalty: Divided (Lorgar's Word is being widely misinterpreted)
-Worldspirit: MAX (So long as you do not try to kill/corrupt it, it and its component spirits likes you a lot)

TURN TIME: 6 Months
Time:
Time taken to complete that action. 1 turn is completed in the end but 2+ takes that many turns and you are LOCKED IN for that many turns.
Reward: What you get out of that action.
Event: I roll a d100 for each action. When dice rolls good or bad, the Circle gathers to solve the issue.
Write in: You can WRITE IN for any person SUBJECT to GM approval.
Cost: Amount of Resources and Exotic resources needed

Dharok (Choose 1):
[] Establish Space Marine Recruitment and Training:
-Train new generations of Space Marines to bolster your forces and ensure a powerful defense against any threat. Using the Codex Astartes as a base, the main method of training will involve granting aspirants wishes and sending them on missions to work off their debt.
Cost: one T2
Time: 1 Turns
Reward: Automate Space Marine Training. I will roll a d10 every turn and you get that many recruits. This can be improved with more gene-seed or Thalassa actions.

[] Train Special Forces Units:
-Establish special forces units trained in a variety of combat scenarios, including boarding actions, sabotage, and guerilla warfare. These units will be versatile and capable of striking at critical enemy assets.
Cost: one T2
Time: 1 Turn
Reward: You get special forces that give you options in combat that you will not normally have.

[] Establish a Planetary Defense Force:
-Form a dedicated planetary defense force composed of elite soldiers and advanced combat units. Train them extensively in both ground and space combat to ensure they can defend Colchis from any threat.
Cost: one T2
Time: 1 Turn
Reward: Basic Planetary PDF. Your Planet has a permanent defense force that replenishes itself. This is the first step to create an army if you want to unify the neighboring planets.

Lorgar (Choose 2 - Mind Partition + Primarch Bonus and Assist in 1 Action from OTHER Category):
[] Clarify Lorgar's Philosophy:
- Address the misinterpretation of Lorgar's teachings among the newly restored people of Colchis. Lorgar will hold public forums and speeches to explain his philosophy clearly, emphasizing unity, faith, and the balance between progress and tradition.
Cost: One T1
Time: 2 Turns
Reward: This gives them the Defining Trait "Lorgar's Philosophy" that does not degrade naturally and allows them to counter roll all mind control effects and other emotional effects that may force them to betray their intimacy.

[] Decide Machine Spirit Rights:
-Establish a framework for the rights and treatment of Machine Spirits, considering their varying levels of intelligence.
Cost: One T1
Time: 1 Turn
Reward: Heads off any AI scare and also sets a good example of how to integrate with active Machine Spirits. This gives the Machine Spirit an intimacy for Humanity and integrates them into the Workforce, boosing Production rolls, adding +10 for good events and -10 for Bad events (Rolled annually).

[] Cultivate Loyal Factions
- Identify and support loyal factions within the population to maintain stability and control.
Cost: One T2
Time: 2 Turns
Reward: Set up a unified Government for Colchis. This allows you to get started on MACRO level projects beyond forming organizations or maintaining infrastructure.

Thalassa (Choose 1)
[] Revitalize Production Facilities:
- Repair and understand the production facilities to achieve manufacturing capabilities comparable to Mars.
Cost: One T2
Time: 2 Turns
Reward: This makes it so that your Maximum Production facility counts as T4 and not T3. Your Resources are still caped at T3 until you build more.

[] Create Defensive Drones and Automatons:
-Develop a series of defensive drones and combat automatons. These autonomous units can be deployed in large numbers to bolster defenses and provide support in both ground and space engagements.
Cost: One T1
Turn: 1 or 2 Turns (Gives you more rolls in the designing phase, 6 rolls to 12 rolls)
Reward: This allows you to directly convert Resources to Armies. Much like how a planet has a resource cap, it has a population cap as well. T1 to T5. This allows you to raise armies, ignoring the Population cap. BE WARNED: Though they will have awakened Machine Spirits and not AI, Mars will raise a fuss when they find out to preserve their power.

[] Enhance Soldier Equipment:
-Develop and distribute advanced power armor, weapons, and equipment to your troops. Ensure that every soldier is equipped with the best technology available to maximize their effectiveness in combat.
Cost: One T1
Turn: 1 or 2 Turns (Gives you more rolls in the designing phase, 6 rolls to 12 rolls)
Reward: Design some mass producible weapons for people. You can make Skitarii weapons but they are Production Princesses and eat your resources like there is no tomorrow. This gives you the chance to design comparable weapons that are easier to make/use/maintain.

Fan Morgal (Choose ANY 3 options from ANY Category):
[] Develop an Intelligence Network:
- Create a network of spirits that actively gather information and preempt any threats against Colchis.
Cost: One T2
Time: 1 Turn
Reward: You set up a rumor mill for the planet and the Spirits let you know in case anything bad happens.

[] Construct Sacred Centers for the Worldsoul:
- Build places to honor the Worldsoul, fostering a sense of unity and reverence among the population.
Cost: N/A
Time: 2 Turns
Reward: Can start Training Shaman-Sorcerer. Can learn Summoning, Warding and Binding & Storm calling Sorcery paths. You need this to build facilities/organizations to find Psykers.
 
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Realistically that has nothing to do with our ability to make things out of warp-stuff, we are one of the Infernal Exalted, the bastard heirs of the makers of the universe via the source of all that is virtue. We could in a vacuum just convince people that Fan using magic to make unnatural stuff if fine because he is better at it and he does not fail in the way a psyker would, in a sense that is what the Emperor did on Tera, it is why Teran families who hated the very though of the unrestrained gene-forging of the Etnarchy or the Lunar Cults are fine having their children implanted with the organ for spitting acid, the organ for hibernation and the organ for brain eating, it is why they are OK when he uses his power to scour a battlefield of foes or heal a Titan as though it were flesh.

The thing is the Emperor himself would never allow us to go there, so limitations and secrecy we must accept if we want to work with him and at least in the short term he and his Imperium are worth any number of organic space elevators. If and when that stops being the case, we will cross that bridge when we come to it.

I mean, we could just teach our people Exalted Style Thaumaturgy.

Technically, you don't even need to be capable of using essence to use Thaumaturgy, and the Exalted stuff seems divorced from the Warp in various ways, enough so that it should be all right to spread to our people. . .
 
Exalted Shaman Librarians: You have one thousand Space Marines with True Faith 7, who can use Exalted Sorcery like Fan Morgal and are beloved by the Spirits. They are a Resource you cannot recreate as the Godstorm has passed. You can create new Space Marines but not as blessed as the one thousand.

Can I just check if you mean Enlightened here?

I'm assuming they can learn psyker powers and Terrestrial Martial Arts?
 
He would not have the same problem as the random civies, he would have the 'That is a Baby Chaos God, Kill it with Fire!' problem if we showed all our skills in shaping the warp.
Umm, him being the Anathema who burns daemons with his presence means he'll know we aren't Chaos, also the Anti-Chaos Wards are a pretty good clue there. I'd be more worried about him thinking we are a C'tan, but they don't use the warp and he knows that.
Hmm, so many choices.
 
Can I just check if you mean Enlightened here?

I'm assuming they can learn psyker powers and Terrestrial Martial Arts?
Yes. They are awakened. The thing is they are echos of heroes, born from the Godstorm, having awakened Essence and miracles of true faith.

They are Grey Knights + so I used Exalted as they are heroes amoung heroes.

Now they just need some personality.
 
Actually, @Yzarc, shouldn't Thalassa have two actions because of her Sleepless Mythos Power (plus Mind Partition)?

Also. Poor Dharok. Reduced to uselessness on the strategic scale?
 
Oh God, I just realized something...

Imagine if you are Magnus or really any sensitive psyker arriving to this planet:
Spirits *shouting at full blast* WE HATE CHAOS! WE HATE THE UNDEAD! ARE YOU CHAOS, ARE YOU THE UNDEAD?
Turns around sees that the the local forest seems to have spawned a small army of regimented forest spirits that are half cybernetic and which are now following him around just to be sure. :V

Colchis is not quiet about its feelings.
 
Hm, speaking of which, is the Mask of Winters still at large in this universe? One had thought that he lost the ability to project after losing those anchors.
 
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