So, now we hopefully have a few years to continue our build up we can think about long term plans.
I'd like to go with the mutation package creation and reverse engineering plan, to create our own alternative to space marines that aren't root kitted or compromised by the Emperor at source.
I think we will want to/need to create some Navigators; although we may need to examine them IC first.
I'd like to start experimenting with creating self-replicating species of demons that can support the process of people learning to awaken their essence. Demons that are inspired by the Exaltation shards might be another good option, that merge with a host and grant them useful supernatural mutations and merits.
I think we should continue upgrading our chapter of marines. Fan can grant some of them useful mutations and we can see if Thalassa can reverse engineer them, but we also probably want to grant some of them the 6 for version of Voice of Drahma so they can Mentor their fellows. If they're not already, we should make the marines into shaman of the world soul and paykers, and Lorgar can teach them to use it. Hopefully he can teach them Code of Honour as well. We can also have them each made a set of Aegis armour. We may want to consider upgrading the design first, seeing if we can make it if auramite, given that they're psykers. We may also want to see if we can grant Thalassa a Psykana Savant rating and she if she can invent psychic hoods and force weapons as a stop gap until we can reverse engineer that DAoT psyker amplifier. Similar to the demon idea above, we may also want to investigate if we can give them spell familiars to better use their psyker powers.
We also need to invent versions of Golden Jannissary and possibly Path of the Arbiter style that work in power armour.
I've mentioned this before as well, but I'd also quite like to see if we can give them the Shapechange (human) and a version of Procreation.
We may also want to go adventuring on the borders between the Umbra of our planet and the wider Warp to try to render some daemons down for parts and to try to trap some for later conversion.
- Lore of Light to 2 to he gets a useful power
- Double extra speed for the same reasons as the above
- Max out synergy if he has anything left, 5 is a very good level for that what with being able to use all the lower levels of the power freely among the group
All these are good, but I think we should also consider Precognition 5, as that's the point at which you start getting long range Precog and also seeing the distribution of potential futures rather than just one most likely path.
There are some very nice gifts for him to get now that we have access to the world soul. It is too late for me to list them off, but trust me the Arhoun list is full of them since they are the social and murder werewolves
I think we should consider getting him to Precognition 3, which is basically a surprise negator.
Same with Thalassa, in fact.
We had also been planning on improving his Biomancy, although that's something we might just grant him next turn.