We were told that Enuncia is too small in terms of area effect so only suitable for a finishing blow. That means that Lorgar can't use it to whittle down the enemy.

Not having extra speed or psycoportation is the killer here. All else being equal he has a third of the damage output as Dharok, and all else isn't equal, as Dharok can also hit twice as hard against an evil opponent and does aggravated rather than lethal damage, That means that Lorgar can simply get pinned down and beaten to death very quickly, as he won't be able to do much damage and the Necrosphinx can likely do a lot of damage very quickly. Once that happens it's very hard for Lorgar to do engage.

To give an example. When Dharok resorted to psychic vampirism, he could make those three mental attacks in a single turn. After which the battle was over. Lorgar would have had to survive three times as long draining willpower, and he has no where near three times as much health as Dharok does (30 versus 23). In his place, Lorgar would probably have died against the Warsphinx, and the Warsphinx is less dangerous than the Necrosphinx against single targets.

No we were it can be dodged, that is not the same thing as 'only being suitable for a finishing move'. Most attacks can be dodged, they can also hit Also Dharock if not do three vampirism attacks every round, he did at most one every turn since he also tried to hit the thing.
 
No we were it can be dodged, that is not the same thing as 'only being suitable for a finishing move'. Most attacks can be dodged, they can also hit Also Dharock if not do three vampirism attacks every round, he did at most one every turn since he also tried to hit the thing.

We were told:

Enuncia are things you generally do not resist without Moonsilver tattoos or shaping charms. If you can hit them, then yes, they will get rended down, but keep in mind that it will take multiple hits to do so as the actual area of effect is quite small and each use costs 1 Willpower that cannot be auto-restored.

In addition, they can just dodge or try and dodge the AOE of Enuncia. So keep that in mind. Enuncia is powerful but better reserved as a finisher move than an attack you spam.

'Better reserved as a finishing move' is pretty conclusive here, I feel.

Psychic vampire seems a much better bet than Enuncia to use with Lorgar's limited actions, if he has to fight, assuming that Enuncia costs an action as well as a Willpower.

The big risk I see for Lorgar is that he may have to focus on running to avoid being squished by the Necrosphinx diving on him scythe claws first. There's a real risk he could just be speed blitzed and hit with serious multi-action penalties.

I've already covered Dharok, but consider Thalassa. She's more fragile, sure, but she's also much, much harder to hit between Preteernatural Awareness and Ghost Touch. She doesn't need to get close to her enemies to hit them with multi Melta or lascannons, which is incredibly against an enemy with no ranged attacks of their own. She also has Undodgeable While Invisible, which is amazing when combined with Psycoportation and Extra Speed, and she has Death by a Thousand Cuts to really cement her advantage, as that's a free scene long multi-attack charm.
 
We were told:



'Better reserved as a finishing move' is pretty conclusive here, I feel.

Psychic vampire seems a much better bet than Enuncia to use with Lorgar's limited actions, if he has to fight, assuming that Enuncia costs an action as well as a Willpower.

The big risk I see for Lorgar is that he may have to focus on running to avoid being squished by the Necrosphinx diving on him scythe claws first. There's a real risk he could just be speed blitzed and hit with serious multi-action penalties.

I've already covered Dharok, but consider Thalassa. She's more fragile, sure, but she's also much, much harder to hit between Preteernatural Awareness and Ghost Touch. She doesn't need to get close to her enemies to hit them with multi Melta or lascannons, which is incredibly against an enemy with no ranged attacks of their own. She also has Undodgeable While Invisible, which is amazing when combined with Psycoportation and Extra Speed, and she has Death by a Thousand Cuts to really cement her advantage, as that's a free scene long multi-attack charm.

Lorgar is still going to have to fight something and if the danger is 'has multi-action' and 'can squish' than all the present options can present it, we do not know. The thing Dharok just killed was not presented as unduly speedy before it turned out to have double extra speed.
 
Lorgar is still going to have to fight something and if the danger is 'has multi-action' and 'can squish' than all the present options can present it, we do not know. The thing Dharok just killed was not presented as unduly speedy before it turned out to have double extra speed.

The thing is: a Tomb Scorpion is much, much, much smaller than a Necrosphinx. It's the size of a small car rather than a building. Being much smaller means it hits much less hard, is much less armoured, and has simply much less mass to punch through.

Also; unlike the others, a Tomb Scorpion actually has a a body in. Unlike the Necrosphinx which has a quasi-daemon possessing the metal and stone, the soul of the Liche Priest that pilots a Tomb Scorpion is still inside its mummified corpse. It's not a solid piece of carved stone like the others, it's a walking sarcophagus that you can punch through the lid of and reach the much more fragile mummified corpse inside, or do something like punch a hole and drop a Melta bomb inside. A Tomb Scorpion is much more like a space marine dreadnaught than the others, which are like bigger Eldar Wraithlords.

In regular Warhammer Fantasy terms, think of Tomb Scorpions being like a Troll, a monstrous creature deployed in units, rather than the others which are like giants, capital M Monsters deployed as individuals super-heavies.
 
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The thing is: a Tomb Scorpion is much, much, much smaller than a Necrosphinx. It's the size of a small car rather than a building. Being much smaller means it hits much less hard, is much less armoured, and has simply much less mass to punch through.

Also; unlike the others, a Tomb Scorpion actually has a a body in. Unlike the Necrosphinx which has a quasi-daemon possessing the metal and stone, the soul of the Liche Priest that pilots a Tomb Scorpion is still inside its mummified corpse. It's not a solid piece of carved stone like the others, it's a walking sarcophagus that you can punch through the lid of and reach the much more fragile mummified corpse inside, or do something like punch a hole and drop a Melta bomb inside. A Tomb Scorpion is much more like a space marine dreadnaught than the others, which are like bigger Eldar Wraithlords.

Fair point, I'd still rather have someone with poison immunity fight the Scorpion
 
No update today. Too tired from work.

That said, Dharok cannot sub. Settra wants to test all of you and punish all of you at the same time.


You CAN swap who fights what. For Example, Fan ignores superhuman attributes so he has decent chances against all remaining 3.

That said, these 4, well now 3, are heroic units and are atypical of their kind. Worse? They are up to Settra's standards.

Expect surprises.
 
Hm, well, if one insists upon Thalassa fighting the Scorpion, the only option is for Fan Morgal and Lorgar to switch opponents.

That said, one way or another, it has just been explicitly stated that there will be surprises, as these heroic units were made to Settra's exacting standards.
 
Fair point, I'd still rather have someone with poison immunity fight the Scorpion

Lorgar has Biomancy 3, Psychic Healing 3, and Synergy 4 to combine the first two into a single power.

He also has True Faith miracles.

The problem is, as I see it, that Lorgsr has very weak offence. The massive giant enemies need a certain level of damage output to fight, and Lorgar, despite being the tallest here, simply can't deal out enough.

And trying to Willpower drain a construct animated by the will of an evil god may not work.
 
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Hm, then, as to Usirian, Sutekh, and Kharatep, how shall the matches be changed?

If not Lorgar, shall Fan Morgal face Usirian instead?

If it is feasible for Lorgar to face Kharatep, would it be prudent for Thalassa to be the one to fight Sutekh?
 
you know what would be funny?

space marines are strong, and can lift like 14 ton drop pods, so imagine under the cover of night and stormy weather the imperial heralds start ferrying building materials to the front lines and build a small fortress right in front of an enemy base.

"wait a second . . . that wasn't here yesterday"
 
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Turn 7: The second fight
Colchis - 831.M30

The air grew heavy with anticipation as you stepped into the arena to face Sutekh, the ancient sorcerer imbued with the dark power of the God he served. The world seemed to ripple around him, reality warping and bending to his will. You could feel the oppressive weight of his malevolent presence pressing down on you even as you soared through the air, but you stood firm, channeling your Ego to counter his reality-warping abilities.

Sutekh raised his hand, and the battlefield responded like a pool disturbed by a stone, its surface shimmering with the somber colors of the underworld. From a Dead God, a booming voice echoed, pronouncing judgment on the interloper who dared to trespass on its domain. You stood your ground, unyielding and free, like a leaf on the wind whistling with the sounds of distant industry.

With a flick of his wrist, Sutekh unleashed a torrent of dark energy, the air around you crackling with dark power. You countered with your own abilities, shaping the wind into weapons of war, tools of disassembly forged from the very essence of reality. Spectral blades and hammers whirled around you, each one a testament to your mastery over the forces you commanded.

The two of you clashed again, the ground beneath you shuddering under the force of your combined powers. Each blow sent shockwaves rippling through the air, distorting reality itself. The somber colors of the underworld shimmered and shifted, the landscape becoming a chaotic canvas painted by your conflict.

As you fought, you realized that brute force alone would not be enough to defeat Sutekh. His reality-warping abilities were formidable, but there was a deeper, darker power within him that you needed to address. You decided to target the soul within Sutekh, hoping to disrupt the very core of his being and turn the tide of the battle.

You channeled your energy, focusing on the spiritual essence that animated Sutekh. With a surge of will, you reached out, attempting to grasp the soul within him and exert your influence. The air around you grew heavy, and the very fabric of reality seemed to buckle under the strain of your efforts.

For a moment, you felt a connection, a fleeting glimpse of the soul within Sutekh. It was a dead, twisted thing, pulsing with divine energy and echoing the presence of a Dead God. You steeled yourself, pouring your strength into the connection, trying to wrench control from Sutekh and turn his own power against him.

But as you delved deeper, you encountered a violent rebuke. A surge of dark energy erupted from within Sutekh, crashing into your mind like a tidal wave. The force of it was staggering, and you felt yourself being pushed back, the connection severed as if by a razor-sharp blade. Pain lanced through your head, and you staggered, struggling to regain your footing.

Sutekh's eyes blazed with fury, and a harsh, mocking and Divine laughter echoed through the shattered landscape.

You gritted your teeth, anger and frustration boiling within you. The rebuke had been powerful, but it had also revealed something crucial: Sutekh's soul was not entirely his own. It was bound to and drew upon the power of the Dead God that empowered him. You had glimpsed the truth, and it gave you a glimmer of hope, a potential weakness to exploit.

But for now, you needed to survive. You drew upon the last reserves of your strength, shaping the wind into a defensive barrier as Sutekh advanced, his eyes gleaming with intent. The battle was far from over, and you knew you would need every ounce of your power and cunning to emerge victorious.

The ground beneath you cracked and splintered as Sutekh unleashed another torrent of dark energy. You deflected it with a sweep of your spectral blades, the impact sending a jolt of pain through your arms. Each clash was a test of endurance, a brutal contest of wills that left you battered and bruised.

Despite the pain, you pressed on, refusing to back down. The memory of the connection you had felt, however fleeting, fueled your determination. Sutekh's soul was not invulnerable; it could be reached, could be affected. You just needed to find the right approach, the right moment to strike.

As you dodged another of Sutekh's attacks, you felt a surge of energy, a flicker of something new within you. It was as if the very essence of your being had been awakened by the struggle, a dormant power coming to life in response to the threat before you. You harnessed it, channeling it into your attacks, each strike imbued with a newfound intensity.

The battle raged on, the landscape around you becoming a twisted reflection of the chaos and power unleashed in your struggle. You knew you were outmatched in raw power, but you had something Sutekh did not: the ability to adapt, to learn from each clash and grow stronger. With each moment, you edged closer to the truth, to the key that would unlock your victory.

But Sutekh was relentless, his attacks growing more ferocious as he sensed your determination. He would not yield easily, and you could see the shadow of the Dead God looming behind him, its judging gaze fixed upon you. The weight of its presence was suffocating, but you refused to be cowed.

In the midst of the chaos, you felt a moment of clarity, a brief respite where the noise and fury of the battle seemed to fade away. You took a deep breath, focusing on the core of your being, on the power that had been awakened within you. This was your chance, your moment to turn the tide.

The clash was titanic, the arena becoming a battleground of shifting realities. Sutekh's power pushed against you relentlessly, seeking to overwhelm and consume. But you held your ground, your will unbroken. Every step you took, every strike you made, was a testament to your unyielding determination.

Sutekh's attacks were relentless, his reality-warping abilities creating a hell around you. Tendrils of dark energy lashed out, seeking to ensnare and crush you. You flew through the storm, the tools of disassembly slicing through the tendrils with precision and grace. But for every attack you deflected, another took its place, the power of the Dead God making Sutekh's assault seemingly endless.

You fought with everything you had, wielding power beyond what you previously had been capable of. Each clash of forces sent shockwaves through the arena, the ground trembling beneath your feet. The somber colors of the underworld clashed with the spectral light of your Anima Banner, creating a dazzling display of raw power and determination.

But despite your efforts, you found yourself constantly on the back foot. Sutekh's power was immense, his mastery over unreality a formidable challenge. You could feel the strain of the battle wearing on you, each moment a test of your resolve. Yet, you fought on, driven by the knowledge that surrender was not an option.

The battle raged on, neither side gaining the upper hand. The Dead God's laughter once again echoed through the arena, a dark and sinister sound that seemed to mock your efforts. But you ignored it, focusing on the task at hand. You moved through the air with the grace of a leaf on the wind, your movements fluid and precise. The tools of disassembly danced around you, striking with lethal accuracy.

As the fight continued, you could feel the strain on both sides. Sutekh's attacks grew more desperate, his abilities faltering under the relentless assault of your will.

The stalemate stretched on and both of you paused. You knew that the battle was far from over, but you also knew that you would not back down. You would fight until the very end, no matter the cost.

Then the fight resumed. Sutekh lashed out, twisting the very fabric of existence around you. He raised his hand, and the air around you shimmered, a spectral hand formed from the mouth of the Dead God, its fingers closing around you with crushing force. You countered, shaping the wind into weapons of war that sliced through the spectral hand, freeing yourself from its grasp.

Despite your efforts, Sutekh's attacks only grew more brutal and precise. He landed a powerful blow that sent you flying through the air, pain searing through your body. As you struggled to regain flight, shadows surrounded Sutekh as you cursed him with bad luck.

Feeling trapped and desperate, you drew upon every ounce of your strength. The curse was just enough to keep you in the fight. You knew it was barely enough to survive, but you had no choice. You had to push forward, no matter the cost.

With a guttural shout, you began to speak the ancient and forbidden language of Enuncia, channeling your anima through the Words. The words tore through the air like a storm, reality buckling under their weight. Some of your attacks hit their mark, but Sutekh's dark power healed the wounds almost as quickly as you inflicted them. He roared in defiance, his eyes blazing with the fury of the Dead God that empowered him.

Your body ached, your energy waning with each passing moment. You knew you couldn't keep this up forever. In a final, desperate bid to turn the tide, you channeled the power of Solar Hero Style. Golden light enveloped you, and you felt a surge of strength and determination. With a mighty war cry, you launched yourself at Sutekh, striking him with the force of a falling star.

The blow landed squarely, sending Sutekh flying across the battlefield. He crashed into the ground, the impact shaking the very earth beneath him. Seizing the opportunity, you spoke a final, devastating word of Enuncia, aiming for Sutekh's core. The word tore through the air, a lance of raw power that struck Sutekh with unerring precision.

For a moment, time seemed to stand still. Sutekh's form shuddered, the dark power within him writhing in agony. Then, with a final, anguished cry, he collapsed, the light in his eyes fading to nothing. The echo of the Dead God within him was silenced, and the battlefield fell eerily quiet.

You flew over Sutekh's fallen form, your breath ragged, your body trembling with exhaustion. You had won, but at a great cost, but the sight of the defeated Godly Artifact brought a sense of hard-won relief. You had triumphed, but the scars of the struggle would linger long after the dust settled.

Settra watched this from the sidelines, his eyes gleaming with a mixture of various emotions. He stepped forward, his imposing figure casting a long shadow over the battlefield. The aura of power and authority that surrounded him was palpable, and as he approached, you could see the respect in his gaze.

"Impressive," Settra said, his voice resonating with genuine admiration. "You have shown remarkable power and skill, but more importantly, you have retained your humanity. It is a rare quality, one that I greatly respect."

As Settra spoke, a sudden movement caught your eye. To your astonishment, Sutekh's body began to stir. The divine construct slowly pushed himself up from the ground, his stone body mending before your very eyes. Stone knit together, and limbs realigned with sickening ease, the wounds you had inflicted vanishing as if they had never existed.

Your expression of disbelief must have been evident, for Settra chuckled softly. "Do not be alarmed. You have won your fight. Sutekh's power to restore himself is formidable, but it does not negate your victory. He may rise again, but he will bear the mark of this defeat for all time."

Settra clapped his hands. "You have proven yourself worthy in the eyes of the gods and men alike. This battle has ended. Now, who is next?"

RESULTS
You did not permanently kill him as his core, the soul, is protected from damage from all sources but one and only one thing. If you knew that one Weakness, then MHM would have killed him permanently.

Now that Fan is aware that such things are possible, you are free to use charms to try and find out if future enemies have such a protection and what their weakness is.

GAINS:
Essence Rating increased from 2 to 3

[X]-1 [X]-2 [X]-2 [X]-2 [X]-2 [X]-2 []-5 []Inc (X - Agg damage) - 6 hours of rest required to heal.

Willpower: 2/10

Essence Pool: 7/15

Anima Powers now Consider Enuncia to be similar enough to Sorcery for them to apply. So at Iconic Anima, you do not need to spend Willpower to use Enuncua.

CHOICE:
[] Write in who fights next
 
Nice, we can now spend 3 Essence per turn rather than two and we have a deeper mote pool.

So do we switch out Lorgar or not? What do you guys think?

I find myself somewhat persuaded by @Alratan's argument that Lorgar with his overall weaker offensive abilities should try to go for the more unholy Tomb Scorpion and hope he can use True Faith on it while Thalessa deals with the thing that can summon ghosts.
 
Hm, it might be prudent to switch, yes.

Hm, aggravated damage. Neither of the two remaining duels will be any easier.

As Yzarc advised, Charmed Existence should be taken to eliminate the worry of rolling 1's, along with more often using Lore of Light.
 
@Yzarc I don't suppose Setra would be willing to wait on Thalessa stitching the gift in Lorgar's armor? I ask because Resist Toxin might be worth it instead of Awe for this fight. Obviously whatever is in that scorpion isn't going to be mundane, but +3 dice to his Stamina to resist poisons too powerful for it to overcome might still be worth it in case the poison works by taking away soak dice or the like.
 
@Yzarc I don't suppose Setra would be willing to wait on Thalessa stitching the gift in Lorgar's armor? I ask because Resist Toxin might be worth it instead of Awe for this fight. Obviously whatever is in that scorpion isn't going to be mundane, but +3 dice to his Stamina to resist poisons too powerful for it to overcome might still be worth it in case the poison works by taking away soak dice or the like.
Better I just retcon it so he always had that gift. Just add it to the vote along with stunt and strategy.
 
On this battle, I'd have hated to see what this would have been like without the enemy suffering a +2 DC penalty to all their rolls. Also, Ptra probably disapproves about what was done to one of his icons. That Hierotitan very much wan't throwing about blasts of divine sunlight.

Also, did we use Willcrushing Force?

So, I have a couple of thoughts about the upcoming battles. The Necrosphinx is much more unholy than the Tomb Scorpion. The former is animated by the will of a god the Nehekharans considered so foul as to be forbidden. The later could be a perfectly nice guy for an abomination against the natural order torn back from the Afterlife and bound to his preserved corpse.

On the Necrosphinx's hordes of ghosts, a big issue is the essence drain from having to fight an army. Depending on how Thalassa's dodge gift interacts with this rule, she may be best off here, as an army with literally no dice in their pool can't make any attacks so shouldn't really be able to engage her. She also has Psychoportation to simply dodge them. A NecroSphinx is so huge that the ghosts can't even be cover.

The other factor about the ghosts is that while the Necrosphinx may have defences against being Willpower drained, any ghosts or summons won't, so they're possibly an advantage to use as Willpower batteries for an extended battle to keep up a high tempo of psychoportation

One thing I think we have to ask @Yzarc is how do Thalassa's integrated heavy weapons stack up to Lorgar's power fists+solar hero. I think that things like a Multi-Melta or Lascannon should do a lot more damage, but this is something we should know IC. Thalassa should probably have Mechandrites so could even have multiple heavy weapons, with a lascanon for long range sniping and a multimelta for short range. Given she's an archmagos, it would also be completely reasonable for her to have exotic weapons. I'm particularly thinking of a graviton gun/grav weapon. We're told that sustained blasts can make even large vehicles and buildings implode under their own weight, and Thalassa's reactor means she should be able to keep up sustained fire rates. As the wiki page says

Article:
Some living targets will be affected more variably; a very large creature may be killed under excessive weight, but most targets will either be slowed or completely immobilised. The Grav-Gun is very useful when fighting in a voidship or a null-gravity environment, as well as during demolition and siege work. This is because it is particularly effective against massive objects such as bunkers or fortifications, where the building's great mass can be used against it, causing it to collapse.


With Undodgeable While Invisible and Psychoportation, this could be a devastating attack.

If she has a heavy grav-weapon, I think we should certainly risk sending Thalassa against the Necrosphinx. At worst it will massively slow the Necrosphinx and stop it flying. At best it will crush it like a tin can under its own mass.
 
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One thing I think we have to ask @Yzarc is how do Thalassa's integrated heavy weapons stack up to Lorgar's power fists+solar hero.
It is an apples to orange comparison. But heavy weapons do full damage against Massive foes with no penalties.

Lorgar's Power fist + Solar hero works a bit differently as they add super human modifiers and a few other advantages.

So no direct comparison is possible.
 
It is an apples to orange comparison. But heavy weapons do full damage against Massive foes with no penalties.

Lorgar's Power fist + Solar hero works a bit differently as they add super human modifiers and a few other advantages.

So no direct comparison is possible.

Hmm. The reason I ask is things like the grav-weapon I mentioned later down. If Thalassa has one (I dimly recall you saying when we did the anti-Chaos army gear that we couldn't equip the whole force with exotic gear but that characters could have it), that would make a big tactical difference against the Necrosphinx in particularly, as an incredibly massive flying wing assisted leaping construct. It's a perfect target given that it nullifies one of its advantages, its mobility, and turns one of its big advantages, its sheer mass, into a vulnerability.

It's also the thing that pairs well with other weapons. If Thalassa can immobilise it with a sustained grav-gun beam then even if it can't destroy it outright then she can just train her other heavy beam weapons on it and figuratively hold down the trigger. Internal gravitic stresses plus the weakening from being laser and masered sound like a bad combination.

This depends on the specific weapon availability though. Gear is a big deal for this, probably as much or more than personal powers.
 
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Just be warned, that it is a magic statue animated and warded by souls who worship dead gods.

Do not expect easy victories. Sufficiently advanced tech is not that different from magic and the statues are hardened against magic.

Not to say, tech will not give you an advantage, just that they are not complete OCPs.
 
Just be warned, that it is a magic statue animated and warded by souls who worship dead gods.

Do not expect easy victories. Sufficiently advanced tech is not that different from magic and the statues are hardened against magic.

Not to say, tech will not give you an advantage, just that they are not complete OCPs.

That's true, but, on the other hand, the Dark Mechanicum's high end assets are pretty similar to what we're facing here. A Necrosphinx is basically a daemon engine sponsored by a non-Chaos God, and they come with wards against hostile magic

They can't no-sell the loyalist Adeptus Mechanicus' archeotech weapons - and, to be fair, those archeotech weapons are also probably sacred relics and are have become magical in their own right.

My main point isn't that exotic weapons are an OCP. It's that with a selection of exotic weapons available it gives the option to pick one that a particular enemy would logically be particularly weak to. A Rad weapon be terrible to use against a Necrosphinx, but a grav-weapon should have a significant 'type' advantage. That doesn't nullify any general 'I reject your reality and substitute my own' defences to attacks in general, but a grav weapon's ability to say 'I don't care how tough you are, this is going to hurt' should still apply if you get past the defences.

Conversely, a grav weapon wouldn't be as relatively useful against the Tomb Scorpion.

Even without being on OCP; in Warhammer Fantasy there was still some degree of rock paper scissors. If you find yourself facing a Necrosphinx you want a battery of cannons rather than a unit of bowmen on your side shooting at it. Without game balancing, the cannon battery is pretty likely to defeat the Necrosphinx while all the bowmen can do is die.

Something else I noted on a re-read, which we may want to raise with Settra:

The rebuke had been powerful, but it had also revealed something crucial: Sutekh's soul was not entirely his own. It was bound to and drew upon the power of the Dead God that empowered him.

This is relevant because of this:

Also, would using Synergy break the terms of the duel?
Yes. Only champions and their equipment.

Drawing on external entities for power is forbidden by the terms of the duel. If our Champions can't use Synergy to draw on the power of another entity, Settra's Champions are cheating if they do as well. This is particularly true as Dharok's relationship to Lorgar has similarities to a sponsored champion and their god, and what Sutekh did is very similar to drawing on a Synergy based link. Particularly because, assuming that they're the Warp, it actually is basically the same thing, a link made of Aethyric energies along which more Aethyric energy can flow.

I'm not sure we're in a position to demand one of his other champions forfeit a match as a penalty for cheating.
 
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OK so lets try this:

[X] Thalassa vs Usirian (Switch with Lorgar)
-[X] Artifact Exoskeleton (3): Earth being crushed, cut, or pierced by stone or metal
-[X] Note: Release from Bondage equipped to give immunity from supernatural coercion unless performed by a being more powerful than an incarna
-[X] Turn 1 Reflexive Action Death by a Thousand Cuts
-[X] Turn 1 Action 1: Preternatural Awareness Use willpower with Iron Resolve for +2 Success
-[X] Turn 1 Action 2: Spirit Ward Use Willpower for +1 Successes (No Iron Resolve)
-[X] Turn 1 Action 3: if you lost initiative against the construct psychoportate away until Death by a Thousand Cuts starts up next turn, if you won psychoportate into position and start blasting with those extra actions
-[X] Weapon choice: Grav weapon, multi-melta, las cannon
-[X] General policy: If willpower drops below 3 start draining it out of the ghosts
-[X] General policy: Stay in motion and at range to take advantage of Invisible Means Undodgeble

Reasoning
  1. Changing due to arguments above
  2. Does not matter how magical stone limbs are they are still stone and they still work by crushing or piercing
  3. Noting this here in case the ghosts try to scare her or something
  4. Takes away X number of dice from the all attacks where X is the number of successes in the power
  5. Takes away X number of dice from the ghosts where X is the number of successes in the power
  6. This one is pretty self explanatory she either has up to two more actions to blast at this point or she does not
  7. Weapons seem like they are the most useful against one giant monster
  8. Hold over from the last plan and I think still good policy
  9. Makes sense to use the charm when we can
 
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-[X] Turn 1 Action 2: Spirit Ward Use Willpower for +1 Successes (No Iron Resolve)

We didn't equip Spirit Ward as a Gift, I thought?

I think we should specify equipping a grav weapon and a multi-melta, and if we can a las cannon as well.

We probably want to say we maintain range with psychoportation while keeping hammering with ranged weapons. Not sure if it's worth saying that the first target for things like a multimelta or lascannon is the tail.
 
Drawing on external entities for power is forbidden by the terms of the duel.
You misunderstand. This is a test/punishment against YOU.

So they can do it, just not you. Is this fair? No, but it was never supposed to be fair.

that said? See that there are no Lichen Priests empowering the things, just them and their innate connection to their gods drawing power similar drawing it from the warp.

simply put? Dud to how magic works for them, they need a God to draw power from.

If settra really felt like it, he could have had his priests buff it.
 
We didn't equip Spirit Ward as a Gift, I thought?

I think we should specify equipping a grav weapon and a multi-melta, and if we can a las cannon as well.

We probably want to say we maintain range with psychoportation while keeping hammering with ranged weapons. Not sure if it's worth saying that the first target for things like a multimelta or lascannon is the tail.

Darn you are right, I'll have to think of what to do with that slot

I'm not sure if specific weapons are worth the mention at the level of abstraction we are working at, but sure I'll add them in
 
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