He's sending constructs against people who know Syaan.
@Yzarc, what are the mechanics on Enuncia like? How hard are they to resist relative to other attacks, etc?
Enuncia are things you generally do not resist without Moonsilver tattoos or shaping charms. If you can hit them, then yes, they will get rended down, but keep in mind that it will take multiple hits to do so as the actual area of effect is quite small and each use costs 1 Willpower that cannot be auto-restored.

In addition, they can just dodge or try and dodge the AOE of Enuncia. So keep that in mind. Enuncia is powerful but better reserved as a finisher move than an attack you spam.
 
Hm, Settra is as good as his word, if nothing else. Once the group defeats his champions, his pride will be satisfied, and he will partake against the Mask of Winters.

Lorgar will have quite the stories to tell in the future. Can any of the other Primarchs truly assert that their formative years were more... colorful than Lorgar's have already proven to be?

If nothing else, it is good social practice for Lorgar. If he can even partially successfully maneuver where Settra, Begetter of the Begat, is concerned, then he can certainly handle the sodding Emperor.
 
Enuncia are things you generally do not resist without Moonsilver tattoos or shaping charms. If you can hit them, then yes, they will get rended down, but keep in mind that it will take multiple hits to do so as the actual area of effect is quite small and each use costs 1 Willpower that cannot be auto-restored.

In addition, they can just dodge or try and dodge the AOE of Enuncia. So keep that in mind. Enuncia is powerful but better reserved as a finisher move than an attack you spam.

Edits made.

Next turn we should really get Strength of Purpose on everyone who can get it
 
Enuncia are things you generally do not resist without Moonsilver tattoos or shaping charms. If you can hit them, then yes, they will get rended down, but keep in mind that it will take multiple hits to do so as the actual area of effect is quite small and each use costs 1 Willpower that cannot be auto-restored.

In addition, they can just dodge or try and dodge the AOE of Enuncia. So keep that in mind. Enuncia is powerful but better reserved as a finisher move than an attack you spam.

Also, would using Synergy break the terms of the duel?
 
Ok, we may want to decide whether we optimise for winning this duel or facing the Shard of Winter.

The Synergy plan is a lot better for fighting on open combat, but for this duel we may be better off giving everyone Psychoportation.
 
Ok, we may want to decide whether we optimise for winning this duel or facing the Shard of Winter.

The Synergy plan is a lot better for fighting on open combat, but for this duel we may be better off giving everyone Psychoportation.

Willpower does not grow on trees. Thalassa can spend herself down to 1 Willpower if she has to, two days is plenty of time to top herself up, but not the others.
 
Willpower does not grow on trees. Thalassa can spend herself down to 1 Willpower if she has to, two days is plenty of time to top herself up, but not the others.

Synergy allows linked psychics to swap Willpower between them, so if we get Lorgar Synergy after the duels Thalassa can just transfer her Willpower to the others and regenerate some more.

Which answers part of my question. We should get Lorgar synergy, although we may want to get both Dharok and Thalassa Psychoportation.
 
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Synergy allows linked psychics to swap Willpower between them, so if we get Lorgar Synergy after the duels Thalassa can just transfer her Willpower to the others and regenerate some more.

Interesting. Wouldn't it make more sense to give Dharok something like Pyromancy? It synergies with his Mythos and he does not really need to play keep-away with the monsters, he is tough. He can blast them, set himself on (holy) fire and then just get punching.
 
The duel takes one day and you have one day left. Not a lot of time to sleep, especially in the Underworld.
 
The duel takes one day and you have one day left. Not a lot of time to sleep, especially in the Underworld.

Does not really matter

Infinite Prana Reactor(1): She regenerates one Essence or one Willpower per 15 minutes of rest and has unlimited power for various energy using tools like Las weapons and other implants

That is 4 willpower per hour 96 willpower in a day. There is no conceivable way she would fail to top everyone up, even if she spent herself down to 0 essence and had to top that up first that's 89 willpower
 
Interesting. Wouldn't it make more sense to give Dharok something like Pyromancy? It synergies with his Mythos and he does not really need to play keep-away with the monsters, he is tough. He can blast them, set himself on (holy) fire and then just get punching.

I think Psycoportation works much better when fighting giant (necro-)robots. It means he can do things like teleport so he's standing on the top of their head and start literally punching down.

Hell, depending on what tech we have with us he can teleport on top of their head and to their joints, prime half a dozen sticky Melta Bombs and teleport away before they go off
 
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Ah. Whoops forgot about that. Fan also does that. So you guys can top off provided synergy allows you yo do so. Need to reread ghe books but I do vaguely recall that it allows you to do so.
 
I think Psycoportation works much better when fighting giant (necro-)robots. It means he can do things like teleport so he's standing on the top of their head and start literally punching down.

Yeah, but pyromancy is more broadly applicable and we do have the Mask to deal with after this. I just do not think he needs Psycoportation as much as the others.
 
Ah. Whoops forgot about that. Fan also does that. So you guys can top off provided synergy allows you yo do so. Need to reread ghe books but I do vaguely recall that it allows you to do so.

Yeah; two dot Share Will allows people to transfer one point of Willpower or three dot Share Power allows them to share two, but each of these costs a point of WP for the synergist to activate each time.

More importantly, five dot Power Network allows anyone in the network to use those lesser powers for the next (activation successes) hours, making it much cheaper as they don't need to pay the activation costs again each time, just when establishing the network,

Yeah, but pyromancy is more broadly applicable and we do have the Mask to deal with after this. I just do not think he needs Psycoportation as much as the others.

TBH, the problem is that Pyromancy is probably less powerful than a Melta gun at point blank range, and almost certainly less powerful than a Melta Bomb (as they're designed as breaching charges to use to carve through void ship armour).

Also, psycoportation fits better with melee, which having Solar Hero style means is a real strength of his.
 
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TBH, the problem is that Pyromancy is probably less powerful than a Melta gun at point blank range, and almost certainly less powerful than a Melta Bomb (as they're designed as breaching charges to use to carve through void ship armour).

Also, psycoportation fits better with melee, which having Solar Hero style means is a real strength of his.

Makes sense. Posting on this page for visibility:

[X] Fight the Champions. Each of you face one Champion: Our magic vs Your magic
-[X] Before the battle starts grant wishes to your companions:
--[X] Lorgar Synergy 4 (14 XP); Psychic Vampirism 2 (4 XP)
--[X] Thalassa Psycoportation 4 (14 XP) Psychic Vampirism2 (4 XP)
--[X] Dharock Psycoportation 4 (14 XP) Psychic Vampirism 2 (4 XP)
-[X] Usirian vs Lorgar: Try to use True Faith to exorcise any bound undead it may summon, Steel mind against any fear effect of its scream then Solar Hero Style, try to finish it off with Enuncia
-[X] Sutekh vs Fan: Use EGO-INFUSED PATTERN PRIMACY to ignore its reality warping, MHM to fly and rip it apart. Enuncia as a finisher to render them down to parts
-[X] Ankhaten vs Dharok: Psycoportation to get into position then Solar Hero Style to pound the thing into the ground
-[X] Kharatep vs Thalassa, make herself immune to poison then use a combination of Psycoportation and sheer speed to keep away while she blasts the enemy apart (Action 1: Preternatural Awareness, Action 2: Psycoportation to be as far away from the thing as she can Action 3 Death by a Thousand Cuts to get more actions; Use willpower with Iron Resolve on Preternatural Awareness to take away as many dice as you can for the scene)
 
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Do keep in mind that it takes 30xp to max out a psychic power and wish only gives 30xp for ghe first wish and 20xp all other wishes.

You can currently only grant them 20xp.

Took it down to four, should still do the job, it just means it is going to take twice as long to share out that willpower which is still plenty of time and the teleportation jumps are going to be a little shorter.
 
Took it down to four, should still do the job, it just means it is going to take twice as long to share out that willpower which is still plenty of time and the teleportation jumps are going to be a little shorter.
Reworked the calculations. It was this, 2 +2+4+6+8 so 22xp to max it out. Still short but more reachable.
 
[X] DragonParadox


I have to admit I'm a bit sceptical that Lorgar will be able to use True Faith on a construct the embodies the authority of the Judge of the Dead to call back those souls the god judged from the afterlife, but it's possible. What we may want to do is specify that he uses Precog to foresee how the construct will fight just before the duel starts.

Side benefit of granting Lorgar Synergy, although I'm not sure how to use it, as you can create novel combination powers using more than one discipline.

For Thalassa, it might be worth using Instant Diagnosis to see if she can identify any flaws that would need fixing in the design of the construct that she can instead exploit to destroy it. Also, should specify that right before the duel starts she uses Apecraft's Blessings to alpha strike. Might also be worth specifying that she should use Multi-Meltas, and perhaps adding a descriptive stunt about beams of heat hotter than stars issuing from her mechandrites emitter searing into the construct, etc.

I'll try to come up with some stunts for the tactics later.
 
I have to admit I'm a bit sceptical that Lorgar will be able to use True Faith on a construct the embodies the authority of the Judge of the Dead to call back those souls the god judged from the afterlife, but it's possible. What we may want to do is specify that he uses Precog to foresee how the construct will fight just before the duel starts.

The Judge of the Dead is himself very dead, Nagash had him for breakfast. That thing does not have any more authority over those souls save by inertia. I think it's worth a shot.
 
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