[X] move on

Shrinking it down is honestly just going to have the same issue of T-dolls shooting it down. Ironically enough we'd likely be better off making it even bigger so that it can outrace helicopters. That or have a higher ceiling at 30k feet or more.

At that point, you're making a spy plane and I don't think SF can really afford that. If it outraces helicopters, they'll fling missiles and interceptors at it instead.
 
Told you. You want to be small and with same abilities rather than big with better capabilities. ArmA, as I said, taught me well.

Edit: Architect missed her chance. 4 days for recon drones? It's a bit less than quarter of time left.

[x] Move on.
 
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[X] move on

Ok, if the T-Doll are such aimbots then even a smaller drone would meet the same fate so at this point better moving on...
(I really hope it was an RNG failure ...)
 
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Ok, I don't want to seem salty but the way it was written really seemed to indicate that both options were valid...

And how a smaller drone won't be shot down ? Especially if our drones can be spotted from that high by T-dolls and they are such good aim ? And a helicopter? Really ? Flying that just for a recon drone ?

EDIT: I guess I am more disappointed that our only options are to either keep a drone inferior to the old ones or backtrack to the ''right'' option instead of improving our larger drones.
Why not having the option of either giving it better sensors to see through clouds and/or adding electronic counter-measures against detection ? Maybe each take us 2 days so our choices would be to either move on, fix one of its failure but keep the other for 2 more days of work or fix all its failure but be delayed by 4 days ?
 
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Shrinking it down is honestly just going to have the same issue of T-dolls shooting it down. Ironically enough we'd likely be better off making it even bigger so that it can outrace helicopters. That or have a higher ceiling at 30k feet or more.
Yup.
I probably should have realised we were building the unarmed, Wish.com version of a Bayraktar.
 
What kind of QM would I be if I presented two options where both are failures? No, obviously the other one is going to address the problem properly.
Even with this information from you, I still stand by the logic behind my decision to vote for higher-flying drones, tbh.

I still don't think smaller drones would solve the "every enemy infantrygirl is a computer aimbot on legs" problem. And if they actually have to dedicate a helicopter to hunting down our scout drones? That is a significant improvement in survivability, and it requires them to dedicate their helicopters to drone-hunting instead of other missions.

I'm just going to vote to...

[x] move on
 
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I'd like to share a couple of things regarding this quest mechanics and, uh, gameplay.

First, it's not a "victory is guaranteed, select your finishing move" type. There's a bunch of endings in my mind, and some chapters cut off some of those or/and add new ones depending on your choices. That, I hope, is obvious at this point.

Now about the mechanics: there is a limit to how nerdy (and knowledgeable) I can be in pursuing realism in this not-so-science-fiction setting. So instead of assuming stuff and then making you guess my assumptions based on our in-game knowledge, I do my best to put all the answers you need in the text itself. This means when Architect thinks smaller drones are going to be "very hard to spot and nearly impossible to hit", you can trust it. After all, everything she thought about the higher-flying drones turned out to be true too: they are out of reach of ground troops, but you did know from the earlier chapters that the enemy has helos and remote-controlled anti-UAV clouds.

Why not having the option of either giving it better sensors to see through clouds and/or adding electronic counter-measures against detection ?
Imagine me breaking out the iceye option now: why haven't I suggested it from the very beginning then?
This choice was about common sense and paying attention, for coming up with cool stuff we have the brainstorm type of votes.

So what you're saying is that making it smaller will succeed?
Yes.

And a helicopter? Really ? Flying that just for a recon drone ?
It's nothing. $1MM missiles are flying for $1K drones for the same reason: it's not the drone that matters, but the potential risks should the drone complete its mission.
 
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First, it's not a "victory is guaranteed, select your finishing move" type. There's a bunch of endings in my mind, and some chapters cut off some of those or/and add new ones depending on your choices. That, I hope, is obvious at this point.
This is not my problem, the cloud idea was really brilliant and an obvious drawback. But the bigger drown are now inferior to the old drone since they can be shot down so easily and are worst recon UAV so why keep them ? We didn't wasted our time on an imperfect weapon, we wasted our time on, well, a waste.

Now about the mechanics: there is a limit to how nerdy (and knowledgeable) I can be in pursuing realism in this not-so-science-fiction setting. So instead of assuming stuff and then making you guess my assumptions based on our in-game knowledge, I do my best to put all the answers you need in the text itself. This means when Architect thinks smaller drones are going to be "very hard to spot and nearly impossible to hit", you can trust it. After all, everything she thought about the higher-flying drones turned out to be true too: they are out of reach of ground troops, but you did know from the earlier chapters that the enemy has helos and remote-controlled anti-UAV clouds.
My issue is that both options appeared to be valid with the information presented. Both had advantages and drawbacks. If the bigger drones had the issue of being very situational (ai good weather) I would had no complains, we correctly identified their strength but missed their weakness. But the UAV-hunting helo are such a left field counter-measure that either we could never had see it coming or G&K are ready to waste valuable frames on minor missions.
The risk with this form is that both appear valid but one choice lead to success and the other to failure so no point in debating, it's a coin-toss...

EDIT: maybe i'm just flat-out wrong and missed critical info so anyone feel free to correct me
 
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But the bigger drown are now inferior to the old drone since they can be shot down so easily and are worst recon UAV so why keep them ?
They are not inferior at all, since you can fly them exactly the same way as the old model, and you can fly higher. That's an added capability. It just fails to achieve what Scarecrow wanted.

But the UAV-hunting helo are such a left field counter-measure that either we could never had see it coming or G&K are wasting valuable frames on minor missions.
Like I said, using helos is a no-brainer in terms of effectiveness. Even ramming a helo or two into the drone could be worth it, if G&K is trying to conceal something of strategic importance. Also drone-hunting helos are a thing IRL.

The risk with this form is that both appear valid but one choice lead to success and the other to failure so no point in debating, it's a coin-toss...
Yes, both should appear valid, or it wouldn't be much of a gameplay, right? But it's possible to reason your way to the right one with some effort.
 
They are not inferior at all, since you can fly them exactly the same way as the old model, and you can fly higher. That's an added capability. It just fails to achieve what Scarecrow wanted.

Maybe it's me who misinterpreted your last post but, from my point of view, if you fly them low, they get shot down from the ground, if you fly them high you see nothing and get shot down by helo. So I see no advantages of putting bigger engine and bigger optics for that.

Like I said, using helos is a no-brainer in terms of effectiveness. Even ramming a helo or two into the drone could be worth it, if G&K is trying to conceal something of strategic importance. Also drone-hunting helos are a thing IRL.

Fair enough, I didn't knew about that. Maybe Scarecrow will add a "Deadman switch" that when a helicopter is spotted the drone just ram it at full speed.

Yes, both should appear valid, or it wouldn't be much of a gameplay, right? But it's possible to reason your way to the right one with some effort.

Again, maybe i'm just wrong (entirely possible) but from the last vote experience, both side brought entirely valid points. (But maybe I just missed something critical...)
 
Well, it's crap and to be honest I expected something like this. The bigger the target, the harder it falls. Totally wasted time and resources. And someone said that better optics and camouflage should help, but as far as I understand nobody wrote about covering them with something like sniper cloaks.

Can we solve this problem by giving them primitive camouflage and move on? It would be a bit more expensive, but it would at least justify the failure.

And yes, there should be an "I told you so" line here, but I'm too lazy to rant or even vote now because I'm too frustrated by the obvious shortsightedness of making a Scout that's supposed to be the size of a helicopter.
 
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Well, it's crap and to be honest I expected something like this. The bigger the target, the harder it falls. Totally wasted time and resources. And someone said that better optics and camouflage should help, but as far as I understand nobody wrote about covering them with something like sniper cloaks.

Can we solve this problem by giving them primitive camouflage and move on? It would be a bit more expensive, but it would at least justify the failure.
Well, we couldn't write what our favourite UAV could be so we had to roll with what we had. If it was me, knowing about the anti-UAV helo now, I would just give it better optics to at least see through clouds.
But with the current vote, no way we are wasting 4 more days.

And you know what ?
It's Scarecrow's fault, she failed to deliver full battlefield information and possible threat, leading to a wrong assessment. As punishment she have to make due with that flying garbage !
 
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This can happen with each designer.

But you know, we could work on engines and weld a couple of handrails a little more and use new drones to drag jagers into convenient positions.

[X] move on

Small drones are damn foul, but what is really worth working on a directed transmission and ways to stay in the sky unnoticed. In the end, our task was to reduce the loss of drones.
 
So I see no advantages of putting bigger engine and bigger optics for that.
This doesn't make them inferior. If you're asked to make a faster car but make a safer one instead, it's still superior. You just won't see any benefits in drag-racing, unless it crashes.

Again, maybe i'm just wrong (entirely possible) but from the last vote experience, both side brought entirely valid points. (But maybe I just missed something critical...)
Trust the text, not assumptions in discussion. E.g., some people assumed the new model is bigger than the old one, though there was nothing in the text to prove that. Some assumed the smaller drones would be just as easy to hit, though it was clearly stated that they wouldn't. If you can't be bothered with paying attention- well, feel free to treat the choices as coin toss. Just don't expect any improvements from my side.

Can we solve this problem by giving them primitive camouflage and move on? It would be a bit more expensive, but it would at least justify the failure.
It's going to be on Scarecrow. Abandoning the project would mean Architect won't have anything to do with it anymore.

And someone said that better optics and camouflage should help, but as far as I understand nobody wrote about covering them with something like sniper cloaks.
When write-ins are accepted, I state that explicitly.

And yes, there should be an "I told you so" line here, but I'm too lazy to rant or even vote now because I'm too frustrated by the obvious shortsightedness of making a Scout that's supposed to be the size of a helicopter.
Great immersion, that's how Architect feels about herself now :)

It's Scarecrow's fault, she failed to deliver full battlefield information and possible threat, leading to a wrong assessment.
It was the first time G&K used a helo to intercept a UAV. No, you can't make other characters (me) think for Architect (you). I know it's tempting, I was caught trying to do it myself just recently.
 
@Solark Sorry if I came out pig-headed, it wasn't my intention. I'm not asking you to change anything, especially as I seem to be the only one with complains...
 
Drat, shoulda gone with my instinct, oh well.

[x] move on

Working on the same project for 6 entire days is way too much of a time-sink and we've got stuff we need to do, all we can do is hope Scarecrow is able to use its flight profile to her advantage somehow. Besides, maybe we'll have some way to make it up to her in future.
 
Trust the text, not assumptions in discussion.
Problem is, that's not how the rest of the quest works.

We can trust the text to present us the In Theory scenarios.

In Theory the smaller ones would be harder to shoot.

And then we build and then we test and then we find out that maybe they're a bit harder to hit, but T-dolls have aim-bot hax, so only kinda but not really.
 
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