The thing is, Psychic Healing isn't very useful in a fight, particularly when Fan can heal out of combat with Pattern Reassertion Touch.
As we're seeing here though, Psychic Vampire's second power is very useful:
Invigorate: The psychic drains a victim's vital energies to empower themself. Every success drains one temporary Willpower from the victim and adds it to the vampire's pool, up to a maximum of 10 total. Every Willpower over the vampire's normal maximum gives a euphoric high and fades at one point per hour. The range is 15 yards, and the vampire must sense the victim to target them with this power
I'd actually give it to all three of them, as it's potentially a big help if the combat drags out, as they can drain willpower from their opponents to refuel. This could be a concern as we can burn Willpower very fast, and this recharges it quickly, and prevents the enemy from spending it. Sure, the other things might be nice to have, but this could genuinely make the difference between victory and defeat,
Sure, it's 2 xp wasted for Lorgar, but that's much less of a big deal than the chance that he'll run out of gas mid-duel.
He has a total of 12 willpower counting the Code of Honor, I don't think he can realistically run out. Still you make a fair point about the power being useful at low levels which is more than can be said for most. Changing over.
Reposting plan on this page for visibility
[X] Fight the Champions. Each of you face one Champion: Our magic vs Your magic
-[X] Before the battle starts grant wishes to your companions:
--[X] Lorgar Synergy 4 (14 XP); Psychic Vampirism 2 (4 XP) Psychic Invisibility 1 (2 XP)
--[X] Thalassa Psycoportation 4 (14 XP) Psychic Vampirism 2 (4 XP) Precognition 1 (2 XP)
--[X] Dharock Psycoportation 4 (14 XP) Psychic Vampirism 2 (4 XP) Biocontrol 1 (2 XP)
-[X] Usirian vs Lorgar: Try to use True Faith to exorcise any bound undead it may summon, Steel mind against any fear effect of its scream then Solar Hero Style, try to finish it off with Enuncia
--[X] Meeting the construct's burning eye, Lorgar speaks his Truth, his Faith unshakable, "No, Gods. No Masters. Only Man!" In the light those words call up the gold of the necrosphinx is revealed for what it is, tarnished, stained, the vessel for the fragment of a evil god far from its home and from its time, and, so, vulnerable before the power of a demigod of the present. Even as its magic struggles, the malicious will embodied in the construct sends it leaping forward, its wings carrying it through the great clouds of sands cast up by its weight as if fired from a cannon, but Lorgar is forewarned, his glimpse of the future through the warp telling how he can safely leap forward to meet it, where he can turn its great momentum against it, for with its great speed it triggers his refractor field. The archeotech device can turn away the macroshell fired by one of the God-Machines of the Mechanicum, and compared to that even the Necrosphinx's great speed and mass is as an arrow against a stone wall. The moment of shock, of the sudden stop is all he needs, as he reaches out with claws wreathed in the golden lightning of a disruption field to carve himself deep enough into the construct where he can reach some vital component that can be disassembled with Syann or unmade with Vorien.
-[X] Sutekh vs Fan: Use EGO-INFUSED PATTERN PRIMACY to ignore its reality warping, MHM to fly and rip it apart. Enuncia as a finisher to render them down to parts. Use CCC and Willpower to enhance attacks with MHM. Try to kill it quickly.
--[X] Reality buckles like a pool into which a a stone has been cast, it shimmers with the somber colors of the underworld, from the mouth of a dead god judgement on the interloper who would trespass. But Fan Morgal is not still upon the ground but free as a leaf on the wind whistling with the sounds of far off industry. The wind is shaped into the weapons of war, the tools of disassembly
-[X] Ankhaten vs Dharok: Psycoportation to get into position then Solar Hero Style to pound the thing into the ground
--[X] Avoiding Ankhaten's tail spike as it whips through the space he occupied miliseconds ago, Dharok reappears in this darkened layer of the Umbra with screaming whisps of the Warp still clinging to his armour, but he refuses to let that slow him down as he adopts the Form of the Solar Hero, a living echo of the heroes of the dawn. This construct is tough, solid stone reinforced with some unknown sorcery, but the Solar Hero does not care, for his Fists are Iron, and his psycoportation has taken him to where his power fists can strike true
-[X] Kharatep vs Thalassa, make herself immune to poison then use a combination of Psycoportation and sheer speed to keep away while she blasts the enemy apart (Action 1: Preternatural Awareness, Action 2: Psycoportation to be as far away from the thing as she can Action 3 Death by a Thousand Cuts to get more actions; Use willpower with Iron Resolve on Preternatural Awareness to take away as many dice as you can for the scene)
-[X] Kharatep vs Thalassa, make herself immune to poison then just try to run laps around the thing shooting it (Death by a Thousand Cuts Preternatural Awareness, Invisible means Undodgeble)
--[X] For the Mechanicum, war is another of the sacred mysteries of the machine, and although Thalassa has not been initiated into its highest circles of the martial Ordos, she is no neotype. She knows Ninety Nine of the Calibrations of the Photonic Avalanche. She knows the First through third Resonant Orders of the Micro-Lase Matrix, and how to make them sing in harmony. And for the first time, she has the greater gifts of her god flowing through her mind, knowledge beyond knowledge of how those truths should be used, and a target before her to engrave them upon. So as she performs the final tests and tuning of the Machine God's Holy design, she to sings along to a harmony no one else can hear, ready to unleash both the laser and the maser, calibrated in pulse and electromagnetic frequency to perfectly match what her new senses told her was optimum to destroy the machine in front of her.
-[X] Anyone whose Temporary Willpower drops below 4 uses Sap willpower on the enemy to get more