STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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I will never, ever, ever stop being happy whenever I get to add aliens born on Earth because I am ENDLESSLY FRUSTRATED that Worf was raised JEWISH by RUSSIAN JEWS in RUSSIA! AND THEY NEVER TALK ABOUT IT EXCEPT FOR ONE TIME!

EDIT

[X] Plan Spread Out A Bit
-[X] Open doors carefully to find other hazards, then work on scans for them
-[X] Mark doors as vacuum doors
-[X] Try and make space suits with their available replicator
-[X] Try and find space suits

As a note, you do have to say who is doing what!
 
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Okay, on that- and trying to pick people who would realistically do those things, with the people who have the least applicable specialty doing the simpler things.

[X] Plan Spread Out A Bit
-[X] Wacoche, Tiffany, Tidak: Open doors carefully to find other hazards, then work on scans for them
-[X] Wildman, Kes: Mark doors as vacuum doors
-[X] R'lash: Try and find space suits. If initially unsuccessful, get bored, try and make space suits with their available replicator
 
[X] Plan Finding the Source
-[X] Wacoche, Tidak: Open doors carefully to find other hazards, then work on scans for them
-[X] Wildman, Kes: Mark doors as vacuum doors
-[X] R'lash: Try and find space suits. If initially unsuccessful, get bored, try and make space suits with their available replicator
-[X] Tiffany: Try to detect the source of the dimensional anomoly
Figure since Tif is at least some kind of scanner tech, she will have a better time with this than the others.
 
"it might blow out parts of the conduits," Kes said, firmly. "I was trained in how to overload sections of systems just like this." She patted the wall. "The only difference is these are harder to burn out because Starfleet builds their ships insanely safe and tough."
For all that starfleet exploding consoles gets mocked, compared to practically every other civilization; Federation ships are amazingly safe and durable.

Voyager is canonically a long range scout craft, but outrights survives a insane amount of abuse in the duration of the show. The explicit limiting factor for Voyager's endurance and max speed is down to being bottlenecked at fuel production
 
We don't need to jump into opening doors. We don't even know if doors always lead to the same location.

I think we should run experiments:

1. Make a small room with doors and see if the doors consistently open onto the original (are we still being affected by the anomaly?)
2. Open the door to Wildman's room repeatedly and see if it always goes to the same place

And we can do better than just opening doors, why not engage the containment field early or replicate covers or over-doors for them so that we can open the door without risking an immediate catastrophe?

So, I'd like us to run experiments, prep better for opening doors and work on talking to other people across the ship to share our findings.

Someone pls turn this into a plan :)
 
True, but I want to make progress on solving the root causes of this as soon as possible, especially since while things seem to be stable for the moment, their is no guarantee they will remain that way.
 
True, but I want to make progress on solving the root causes of this as soon as possible, especially since while things seem to be stable for the moment, their is no guarantee they will remain that way.
I feel like being able to safely move about the ship is more important to solving this than having someone whose specialty is only marginally relevant poking around trying to understand it.
 
"Yeah, you have a way to check for vacuum. That's gonna come in handy. Now, got a way to check if the other side of the door is a couple of hundred meters underwater, or if there's a hangry tiger on the other side?"
Depending on what is actually causing the lack of backpressure from interfacing polarities, they might've made a "does this door open to a place with its own fucked up door" test. Or, if they're talking about regular atmospheric pressure using way more words than necessary, it should also pick up being hundreds of meters underwater by detecting an excess. Tigers may need to be checked for by hand, and the longer this goes on, the more likely one is to have found its own way on to the ship.
 
Well, R'lash's "way to check for vacuum" in question appears to involve knocking on the door and judging whether there's vacuum on the other side of the door. It might work because the door sounds different under a few dozen atmospheres of water pressure, hopefully, granted. The couple of environmental hazards I actually referenced in the line were meant more as a metonym for "there's a shitload of things that aren't vacuum but are very dangerous to open a door to unawares."
 
Adhoc vote count started by DragonCobolt on Jun 26, 2024 at 4:47 PM, finished with 20 posts and 8 votes.

  • [X] Plan Spread Out A Bit
    -[X] Wacoche, Tiffany, Tidak: Open doors carefully to find other hazards, then work on scans for them
    -[X] Wildman, Kes: Mark doors as vacuum doors
    -[X] R'lash: Try and find space suits. If initially unsuccessful, get bored, try and make space suits with their available replicator
    [X] Plan Finding the Source
    -[X] Wacoche, Tidak: Open doors carefully to find other hazards, then work on scans for them
    -[X] Wildman, Kes: Mark doors as vacuum doors
    -[X] R'lash: Try and find space suits. If initially unsuccessful, get bored, try and make space suits with their available replicator
    -[X] Tiffany: Try to detect the source of the dimensional anomoly


Gonna need 3d20 for the door-check, and 2d20 for the spacesuit check!

"Dragon, why did you take, like, six weeks before posting again?"

I fell asleep!
 
Adhoc vote count started by DragonCobolt on Jun 26, 2024 at 4:47 PM, finished with 20 posts and 8 votes.

  • [X] Plan Spread Out A Bit
    -[X] Wacoche, Tiffany, Tidak: Open doors carefully to find other hazards, then work on scans for them
    -[X] Wildman, Kes: Mark doors as vacuum doors
    -[X] R'lash: Try and find space suits. If initially unsuccessful, get bored, try and make space suits with their available replicator
    [X] Plan Finding the Source
    -[X] Wacoche, Tidak: Open doors carefully to find other hazards, then work on scans for them
    -[X] Wildman, Kes: Mark doors as vacuum doors
    -[X] R'lash: Try and find space suits. If initially unsuccessful, get bored, try and make space suits with their available replicator
    -[X] Tiffany: Try to detect the source of the dimensional anomoly


Gonna need 3d20 for the door-check, and 2d20 for the spacesuit check!

"Dragon, why did you take, like, six weeks before posting again?"

I fell asleep!

Door checks: 11, 8, 18

Spacesuit checks: 13, 18

in those orders^^
 
TWISTED (0.3)
Wacoche sighed as he walked with Ensign Tiffany and Tidak, the three of them heading from door to door. "Alright," he said, quietly. "Lets see if this one opens to a vacuum too."

They both squared their shoulders and stepped to either side of the doorway - having worked out a procedure by now. They looked grim, as grim as any Starfleet officer would when facing a doorway that might lead into vacuum. Any spacer, to be honest. But they were ready. Wacoche sighed, quietly, then picked up the tool that they had found was perfect for this. It had taken two iterations - one had been too effective, throwing open a door so wide and so fast that he had nearly been blown straight into space, saved only at the last second by R'lash snagging onto his back with her hand.

The other had been a too flimsy?

This one - modeled on a crowbar from 20th century Earth - pushed into the seam of the door. Wacoche shoved with his weight and his muscles, but the heavy seal on the door didn't part. It didn't need too. He just had to wedge the bit in. Once he had gotten it there, he nodded to Tiffany, who gulped and took hold of the wall console, opening it and touching a few wires together to disengage the autolocks. After she had sparked it together with a flash of sparks, the door released its pressure and Wacoche wedged it open with a wrench of the crowbar...

And rather than a screaming gale rushing past his face, the doors instead opened on Neelix's bar.

"Oh finally!" Wacoche said, laughing, as R'lash walked over - followed by Wildman and Kes, who were both holding their markers. R'lash scowled.

"Great," she said. "We're in the dive bar."

"Hey," Kes said.

"Neelix!" Wacoche called in, walking into the bar and looking around slowly as he did so. "Ne...l..." He trailed off, blinking.

The bar looked entirely normal - tables and walls, chairs and cushions, the small private area for Orions and their partners - but the arch that led back into the bar itself was a shimmering, rippling field of distorted space. Through it, Wacoche could see a wild, verdant green forest. A creature bounded through the distortion, its bright red hooves scuttling on the carpet, scuffing it up. Its haunches slammed into a table, sending it crashing to the ground, then it turned back, leaped, and vanished back into the portal. However, before Wacoche could respond, a voice called out from the upper loft of the club.

"Commander?"

Peeking down from the upper loft of the bar was a bright green face, dark hair, and warm eyes.

"T'are?" Wacoche asked, chuckling quietly as he lowered his crowbar. "How often does that happen?"

"Every few minuets," T'are said, swinging her legs down and dropping.

Ensign Tiffany and Tidak blinked. R'lash smirked. "So, uh, when was that regulation uniform?" she asked, curiously, cocking her head to the side.

T'are frowned. "Since I wasn't on duty at the time, I don't think it matters," she said, her finger going to her throat and adjusting her masker. She didn't even try to adjust the rest of her outfit: A belly-revealing black top with the word BOTTOM stenciled on it in bright white text, with fishnets stretching between her fingertips and her shoulders, her toes and her hips, sprawling along her belly, and leaving her almost more revealed than she would have been if she had been naked. She wore big black gloves and boots. "I'm partaking in a late 20th century fashion - it's called Rave, I believe." She sighed, crossing her arms over her chest and frowning. "The only problem is that my shift got off twenty minuets before everyone else who agreed to come. Neelix was just behind there..." She nodded to the archway. "Getting the methylenedioxymethamphetamine ready!"

"Th...the what?" Tiffany asked.

"It was part of the rituals of the time period," T'are said. "It's part of my earth studies."

"Well, we can get you a uniform replicated," Wacoche said, grinning at her. "So far, we have two doors that actually lead to rooms and here. Since that..." He nodded to the portal. "Doesn't seem like it prevents biomatter from getting through - so, we're going to seal this door off. Last thing we need is some alien pathogen. Or, worse, hunter gatherers getting aboard." He frowned. "We may not be able to preserve the Prime Directive here until we solve the rest of the ship, but we can at least do what we can."

"Got it, sir," T'are said, while she followed R'lash down the corridor.

R'lash's voice echoed up to Wacoche as she went around the bend.

"So, was the fucking before or after the meth?"

"After, obviously!"

Wacoche shook his head, turning to the others.

"Lets keep checking the doors," Wacoche said, sighing quietly. The others nodded and Tiffany snickered.

"If I had known a Rave meant that, I might have come," she said.

"Okay, focus everyone," Wacoche said, firmly. They went to the next door, taking up their positions. Kes and Wildman got their pens out while Tidak and Tiffany got their tools at the ready. Tiffany swung the console open and Wacoche shoved the crowbar in. When the door parted...there was no whistle of air. No scream of displaced atmosphere. Nothing but a faint, chill waft and a hiss of pressure from the other side. Wacoche frowned, then nodded to the two science officers. Tiffany drew her tricorder, while Tidak drew her phaser. He lowered the crowbar, setting it quietly down on the carpet. He pulled his phaser, then stepped forward and used his shoulder to push the door open.

He stood on a catwalk of dark black metal, which looked out into nothingness. He could hear a distant sound of creaking. Groaning. A faint crackle. A subliminal hum - the sound of something like energy, flowing en mass. He frowned, then set his phaser to emit light, low. He turned on the aperture and it shone brightly as he swept it around the darkness - and it fell upon the faces of Borg.

Alcoves, by the dozens. By the hundreds.

By the thousands.

They arched above and to the sides in a receding set of rows, each alcove containing a cybernetic organism - flesh withered and gray, their bodies clad in gleaming black metal and whirring electronics. Cables slid from brains of all shapes and sizes into the walls, and the pulsing thought of the Borg collective consciousness felt like a hammer blow to his chest. Wacoche breathed shallowly, and used every iota of his being to not scream.

"Well," he murmured. "You don't see that every day."

---
MOMENTUM: 2
CURRENT TRAITS: Dimensional Fuckery Of Maximalized Degree (Disadvantage)

[ ] Weld the door shut immediately.
[ ] Investigate - is this a Borg cube or structure?
[ ] Write In
 
[x] Investigate - is this a Borg cube or structure?
The chance of this resulting in early ex-Borg characters is low not but non-zero therefore do it, says the girl who has a lifelong crush on Seven.
 
I dunno, welding might put out enough energy to wake one up. Maybe just lock it and jam the lock?
 
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