Colchis - 831.M30
With the merging of Thalassa and the machine spirit complete, a new sense of purpose and clarity dawned upon her. Her mind was a storm of ideas, plans, and knowledge, each one building upon the other. One vision stood out among the rest: the creation of a new set of artifact exoskeleton armor, one that would embody her newfound power and protect her in the battles to come.
Thalassa set to work in the heart of the forge, a space now infused with her own essence and the presence of the machine spirit. The forge itself seemed to respond to her touch, its fires burning brighter and its tools humming with energy. She began by studying the Aegis pattern Power Armor, known for its resilience and versatility, but she knew she could push the design further.
The first step was the gathering of materials. Thalassa selected the finest Orichalcum. She combined them with Moonsilver, the material that had played such a crucial role in her own transformation. Each metal was purified and alloyed with meticulous care, ensuring the perfect balance of physical durability and arcane potential.
Next came the design. Thalassa envisioned armor that was not only protective but also integrated seamlessly with her abilities and the machine spirit within her. She sketched out intricate patterns, each one imbued with runes and sigils of power. These markings would allow the armor to channel magical energies, amplifying her spells and abilities.
With the materials and design in place, Thalassa began the process of forging the armor. She worked tirelessly, her movements precise and controlled, each strike of the hammer ringing out like a symphony. As she shaped the metal, she whispered ancient incantations, weaving magic into every piece. The machine spirit within her guided her hands, its knowledge enhancing her own and ensuring that each component was perfect.
The armor took shape piece by piece. The breastplate was the first to be completed, a gleaming work of art that shimmered with an inner light. It was adorned with the sigil of the Omnissiah, representing the Machine God's aspect of the Designer. This sigil would allow Thalassa to interface with any machine or technology, granting her control and understanding beyond that of any mortal.
The gauntlets and greaves followed, each one inscribed with the mark of Deus Mechanicus, the aspect of the Modular. These pieces were designed to adapt and evolve, capable of changing form and function based on Thalassa's needs. With a thought, she could transform her armor into different configurations, each one suited to a specific task or battle.
The final piece was the helm, the crown of the armor. It bore the rune of the Motive Force, the aspect of Time. This enchantment would allow Thalassa to manipulate time itself, slowing it down or speeding it up as needed. With this power, she could outmaneuver her enemies, dodge attacks, or strike with incredible speed and precision.
As Thalassa assembled the armor, she could feel its power growing. Each piece clicked into place with a sense of finality, the runes and sigils glowing as they connected. She donned the armor, feeling its weight and strength, but also its lightness and flexibility. It was a perfect fit, a seamless extension of her own body.
With the armor complete, Thalassa stood before the forge, her new form a testament to her journey and transformation. The armor shimmered with a magical light, its runes pulsing with energy. She felt a surge of power, the machine spirit within her resonating with the enchantments she had woven.
With the craft complete and the forge going silent, Thalassa took a moment to reflect. She had come a long way from the person she once was, now standing as a demigoddess. Her journey was far from over, but she was ready to face it, armed with her new armor and the knowledge that she had the strength to overcome any obstacle.
As she stepped out of the forge, her armor gleaming in the light, Thalassa knew that she was prepared for the battles to come. The world was a place of challenges and dangers, but she would meet them head-on, her heart filled with determination and her spirit unbreakable. She was Thalassa, demigoddess of the forge, and her destiny awaited.
GAIN:
Artifact Exoskeleton (3): Enhances Physical rolls by adding a x6 modifier. By committing one Essence, Thalassa can render herself immune to one of the following for the scene, to be declared at the start:
Wind, cold, and electricity (air); being crushed, cut, or pierced by stone or metal (earth); being burned (fire); being drowned (water); being poisoned or struck by wooden objects (wood); disease (death); possession (spirit); or the twisting of the mind by supernatural powers (dreams).
By committing an additional Essence; then damage for the other categories are downgraded from aggravated to lethal, lethal to bashing, and bashing damage cut in half after soak (round down), while immunity to possession and thought alteration become the ability to make a Willpower roll at difficulty (10 - Mythos) to immediately shake the effect off, and immunity to disease becomes the ability to make a Stamina roll at difficulty (10 - Mythos) to immediately shake the infection off.
CONCLUSION OF TURN 6
- Successfully engaged the Chaos Army -1xp
- Suffered no losses - 2xp
- Overcame the Chaos Sorcerors - 2xp
- Pulled off a Strategic retreat - 1xp
- Lorgar ensures the True Death of Kairos - 5xp
- Successfully played the Shard of Winter's ego to get a favorable truce - 3xp
- Elevated Thalassa into a Demigoddess - 5xp
- Successfully forged your first Greater Artifact (Her body) - 5xp
- Used Enuncia - 1xp
- Created a custom Machine Spirit - 3xp
Fan Morgal: 28 -20 = 8xp
Lorgar gets 1/2: 14 + 5 = 19xp
Dharok gets 1/3: 10 + 2 = 12xp
Thalassa: 176xp
ALL CHARACTER SHEETS, CHARM LISTS AND MYTHOS POWERS UPDATED.
Costs: Applies to you and Circle Members
New Ability/Background - 3xp per Dot
Attribute - current rating *4xp
Ability - current rating *2xp
Caste or Favored Charm Charm - 8xp
Other Charm Charm rating - 10xp
Merit - 3xp per dot
Mutation - 3xp per dot
Psyker Powers (Thalassa, Lorgar & Dharok) - current rating *2xp
Lorgar Mythos powers - 10xp per power
Gifts (Thalassa only) - Rating *2xp
Faith Mythos: (Dharok and Lorgar only)
Your True faith forms such a fundamental part of yourself that it effects your Mythos, allowing you to manifest psyker like abilities, though limited to the below Lores.
Purchase of the Lore also unlocks mutations that the body of the demigod will not reject, though strictly speaking, these "mutation" are more inherent expression of their powers and cannot be turned off. They are always counted as three dot mutations and they will always be Angelic and Human, unless you fall to Chaos. You can purchase the Torment "Mutations" but they are considered 5 Dot mutations.
The Exception to the above is Lore of Humanity. It gives you NO Mutations and you cannot purchase any mutations from Lore of Humanity, but can purchase them if it also falls under another lore.
Lores:
Lore of Light - rating *4xp.
The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry. Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers...
whitewolf.fandom.com
Lore of the Celestials - rating *4xp
The Lore of the Celestials allows the Namaru to carry the Divine Will to the other Houses, to strengthen their efforts and to direct them. They could even take over their evocations completely if they thought it necessary. This is the Lore than allowed the Namaru to commune with the power of...
whitewolf.fandom.com
Lore of Humanity - rating *4xp.
The Lore of Humanity allows the Fallen to communicate with and manipulate people in very subtle ways and to generally enhance their social skills as well as, to a lesser extent, their stealth and linguistics. As it is a Common Lore, any Fallen may access this Lore regardless of House. Translate...
whitewolf.fandom.com
Lore of Radiance - rating *4xpt.
The Lore of Radiance is the lore of leadership and divine commandment over the masses of humanity; allowing the Namaru to speak with the voice of the Almighty to rally their followers as well as mark those who earn their favor (or scorn) and even look deep into a person’s soul to see their...
whitewolf.fandom.com
Lores Roughly do what you expect them to do but I will be editing them to better fit the themes of the Demigods in question. Also, no, you cannot unlock any more lores. This is the limit.
The Torment version does not work as you have to fall to chaos to do so.
Charm list
CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...
forums.sufficientvelocity.com
Mutation List
Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...
darkforcesmush.fandom.com
Merit List
Any Wod Merit - Subject to ST Approval
(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...
denvermage.fandom.com
Mythos Powers: (Lorgar and Thalassa Only)
LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS
forums.sufficientvelocity.com