- Our own 'army' is 70 people, all with TDC, they will be fine
- Fan is a source of power, he does not have to make sacrifices to anything (or from a certain PoV he already has in the form of promising to remake the world-soul)
True Faith does not prevent you from exploding. It certainly blunts......quite a lot. At 5 Dots.
You CAN spend Essence in place of drawing from the Warp. This is 100% safe.
As for Lorgar, by Virtue of being a Demigod, he does not roll warp phanemia. True faith does not have much to do with that. So he was good on that front even without True Faith.
As for strengthening his powers, he is Alpha + and can't get much more powerful. He can master his abilities bug Magnus will still beat him due to his Mythos.
For beings on Lorgar's level, it is less about power and more Narratives and to a lesser extent, Mastery.
Kind of. Magnus has the "Wizard" mythos, (Not exactly but close enough) and other advantages so Lorgar will never match, nor would anyone else outside of the Emperor.So, if we want Lorgar to be a powerful psyker, we need to keep shaping his Mythos to include that.
Kind of. Magnus has the "Wizard" mythos, (Not exactly but close enough) and other advantages so Lorgar will never match, nor would anyone else outside of the Emperor.
Look at how Canon Lorgar was all over the place, power wise.
He could force Horus to take him seriously at one point, because his mythos applied fully and in the next, got bitten like a drum by people much weaker.
So ant Aspects, if they apply, work just as well.
It is less power and more rock-paper-sizors.
So really we probably should not lock in Lorgar as any kind of beatstick. We are going to have to use him that way in the short term, but getting the gauntlet soft locks him into magical beasttick just because he does not roll Perils. Thing is Fan also does not roll perils and he has charms to make him a better wizard. Heck remember how we met the ad mech, even without sorcery Fan can take people appart at a distance with MHM. Mind Hand Manipulation as used with all our bonuses and CCC is probably more afficient than a 5 dot psychic power rolled with 'only' Willpower 10.
Say we gave him Telekinsis, assume that the powers of the warp were equal to the charms of an infernal exalted acting wthin their domain (Big ask). We can produce more successes than Lorgar has dice if we alpha strike.
Now of course one might resonably say if we make it light rather than force and give him the gaultlet it might bridge the gap, and that might even be right, but is that all we want to dow with his artifact slot given the long term implications?
Hmm. So Lorgar couldn't, say, get a psyker aspect to the Human part of his Mythos.
We don't need Lorgar to match Magnus with psyker powers alone, but have it as a contributing element to something that adds up to more than the sum of its parts.
On that note, I wonder if Lorgar can develop or we can grant psyker powers that are designed to synergise with True Faith. Astropaths can learn faith based psyker powers that grant blessings to others, for example.
Thing is, with a Light based power his Mythos multiplier means he's going to be much, much better than Fan at energy blasting.
Mind Hand Manipulation does the same damage that a person would do when hitting someone else. A strong person hitting with a sword, but MHM should do nothing whatsoever to someone in power armour or to a tank.
Lorgar, by contrast, should be able to do things like fire volcano cannons with his mind. Decently powerful psykers who aren't demigods can solo titans. MHM is something that gives a significant but not overwhelming advantage when fighting small groups of baseline mortals with medieval weapons.
We're literally talking about the differnce in scale between a hand grenade and a thermonuclear bomb.
High grade psyker powers are much; much much wider scale and more powerful than non-elder charms, and some are much more powerful than any charm, like psykers who can mind control hundreds of billions of people spread across multiple star systems simultaneously. The downside is that psyker powers are much more dangerous to the user.
As they advanced, you knew that a direct confrontation would be disastrous. Drawing upon the deep well of power within you, something broke and you instinctively focused your mind, reaching out with your will to manipulate reality itself, with reality seeming to twist and warp as you turned to face the Skitarii.
With a surge of willpower, you exerted your influence over the world, targeting the Skitarii's weapons and armor. Subtle yet powerful mental commands flowed from you, unraveling the joints and links of their gear, causing their equipment to disassemble and fall apart before their eyes.
Caught off guard by this sudden turn of events, the Skitarii found themselves stripped of their weapons and armor, left defenseless before your might. With another exertion of your will, you forced them to kneel in the sand, their cybernetic enhancements useless against your power.
This is what MHM could do before we learned how to make the damage aggravated. I don't think random McChaos Beserker is much more dangerous than an elite Skitarii
When it comes to grappling (which is what we were doing there with MHM), I expect they could well be; as a Skitarii may not be optimised for close combat, but for ranged combat.
Note that what Fan did there was disable their technological equipment including their cybernetics. We can't do things like unplug power cables to chaos barbarians who don't use high technology.
And that use of MHM is no where close to the 'nice city you had there' level of attacks that powerful mortal psykers can manage. Astropaths Transcendent can do damage that's relevant on the scale of 40K capital ship combat, and without wanting to get all Versus debate about it, that's a big deal.
Wasn't the argument a moment ago that they were advanced and have tanks and high tech, the kind of things that have a lot of bolts you can pull? If we want to go for city leveling that is what maelstrom is for and if we want to make sure our own guys do not get hit with maelstrom just... don't bring them. I mean in the hypothetical 'Lorgar nukes them with light' scenario it's not like a few guys on bikes would make much of a difference. As for organic barbarians with swords being being somehow more hardened than cyborgs... against a power that does aggravated damage, it does not take a lot of force to sever an artery and if you have enough multi-tasking to unplug scores of cables you can cut scores of arteries.
We can make people minor psykers. Can we do the opposite and make them minor blanks as well? That would be a decent anti psyker/daemon task force.
That would be the mutation that cancells warp powers. Though this is not strictly a proper blank as they do not have the Pariah aura. It is complicated, but they are functionally the same but minus the "lack of soul" and "lack of willpower/creativity/etc" that a proper Pariah/blank has.We can make people minor psykers. Can we do the opposite and make them minor blanks as well? That would be a decent anti psyker/daemon task force.
The time constraint is also that you are being attacked.A thought on the Navigation Orb. @Yzarc, as it makes warp travel faster, if we give the repaired orb to the Archmagos could he stay longer and still get back to Milhaud at the same time, so we could fix/reverse engineer another artifact?
Perhaps paired with either optimising/upgrading his Navigator's Warp Eye mutation or granting them greater skill at Navigation or specifically in using the orb?