Honestly I do not think the Spirits are safe near a Chaos army, daemons would murder them.
understandable, now we wait for Yzarc to confirm if we have another circle member or notHonestly I do not think the Spirits are safe near a Chaos army, daemons would murder them.
"I ask but one more favor, do not let the younger version of myself blindly follow the Emperor and hand over his planet to the Mechanicus."
Shouldn't these be reversed, since Lorgar has the Space Marine knowledge, while the Supplies/Equipment is a tech action which would suit Thalassa?-[X] Supplies and equipment (4/4) Lorgar
-[X] Figure out how to make Space Marines (4/4) Archmagos Thalassa
Honestly I do not think the Spirits are safe near a Chaos army, daemons would murder them.
No spirits cannot be used to Scout Chaos. Too dangerous.understandable, now we wait for Yzarc to confirm if we have another circle member or not
Hmm . . . Idea I just have to replace robot action, did our warriors finished paying their debt and can another receive 20 exp?
You can teach them Solaf Hero Style. Currently though that does not fit as Solar Hero Style is more for individuals.Hmm . . . Idea I just have to replace robot action, did our warriors finished paying their debt and can another receive 20 exp?
wasn't there some talk about different martial arts before, and can we give our tribe some of those fighting styles?
so what your saying is we can teach Thalassa how to throw hands and use the fabled Left, Right Goodnight technique? POGYou can teach them Solaf Hero Style. Currently though that does not fit as Solar Hero Style is more for individuals.
If you had golden janissary style that would be different.
Proposing
-[] Write in, (1 AP per Action)
-- [] Use CCP and CCC to Shape the land around the oasis into a natural fortress, an elevated plateau with mirror smooth cliffs and with any extra successes make the surrounding land fertile and have deposits of useful minerals.
This works because CCP can Shape normal reality.
Also, we should spend 2 AP on the Archmagos. One to make a deal for immediate support, and one to make a deal for him sending some of his allies/vassals/minions back to Colchis to help us beat the Covenant in return for us using VEE on them.
Yes. Lorgar casts Fist. It is super effective.
Giving the Mechanicus Mutstions? Won't work as they will not go for it. Merits? Depends on the Merits.You mean the mutation for cyborgs thing? @Yzarc would that work?
Yes. Lorgar casts Fist. It is super effective.
Giving the Mechanicus Mutstions? Won't work as they will not go for it. Merits? Depends on the Merits.
Grant them cyber gear? Ruling that as a no for a number of reasons as it will not suddenly appear on them.
Though they can externally get it in Resource dot weeks time as fate conspires to drop it on their laps. No DAoT stuff but normal mechanicus stuff. Though there may be consequences, depending on the rarity.
ANY trade depends on what you offer and more importantly, negotiate. Emphasis on the second.So would merits and resources be enough for 1 AP worth of trade to borrow some Skitarii for when we take the planet?
It is not impossible and you would need to frame it as helping him become Fabricator General, so a bit of social on that part but not impossible or anything.OK then I'm sticking with the research action, I'd rather not spend two AP on long shots.
It is not impossible and you would need to frame it as helping him become Fabricator General, so a bit of social on that part but not impossible or anything.
It does but at DC 9, might not be worth it with a single AP, especially since we are about to take the Scar and it's much lower DC.
You mean the mutation for cyborgs thing? @Yzarc would that work?
To be clear as I understand the idea it is something like taking someone who's body is almost all metal and give them exotic mutations to see if that metal body gains new tech that can be reverse engineered.
DC9. -2 for Excellency -3 for CCC, so DC 4 for CCP. And once we Shape any area of land it counts as a Daemon World for us.