It would count as charms but even otherwise, gifts are not yours to grant. More on this later but I may allow themed Gifts if/when you get your own world soul.
So we'd need something like Gifts of Greater Glory plus the World Soul charm. That sounds a long way off.
Or, presumably, we could have our own Demons give Gifts like in Exalted they could bestow selected spirit charms on people if they had an appropriate version of the Endowment Charm.
Looking at CCP, we can make spirits. Would a spirit we made be able to grant someone a Gift?
Just realised that the Nephew would brief you once he recovers. So more on this later before the fight but after the vision quest.
Ignore my previous post on this.
Fair enough.
I am wondering, more broadly, if the juice of conquering Colchis is worth the squeeze.
Colchis is a very poor, low technology, low population planet. It's a feudal world that's marginally habitable, with the great majority of even the habitable land mass being deserts that can only sustain a minuscule population density of nomads, the tropical regions unsurvivable for humans, and the bulk of what population there is being thinly spread along the coasts in multiple city states.
Conquering earns us a few tens of millions of uneducated (or worse, educated in cognitohazard religious practices) peasants, as the existing professional/administrative class is a chaos cult and will be destroyed as part of the conquest. On top of that, the world has no useful infrastructure or particular skills that would be useful later. It's not as if it's a Deathworld like Fenris, it's just unpleasant and marginally habitable,
To compound matters, the Chaos Gods, spiteful atemporal beings fully capable of perceiving the range of possible futures, including ones where their plans don't come to pass, have had millennia to hide or engineer poison pills into the social, genetic and physical fabric of the world just in case they don't get their way, because they're dicks like that. After all, the whole world and culture was pretty clearly designed in advance as a giant trap for Lorgar to make him vulnerable to eventual corruption. In the event we did conquer the place, I wouldn't want anyone or anything we hadn't personally vetted to leave the planet. I'd quarantine the place - which is something even canon Lorgar apparently tried to do to a significant degree. I certainly wouldn't trust a Colchis native as a member of Lorgar's Legion after what happened in canon.
Even if we disregard the last factor, I'm not sure that it's worth our time to conquer Colchis. Lorgar is the Primarch of making friends and influencing people. A completely unnetworked chaos corrupted world like this is the least useful place for him to be.
I think we should strongly consider beating back this Covenant attack then leaving as quickly as possible. First building a shuttle to take us up to one of the DAoT shipyards in orbit, out of easy reach of them, then refurbishing them enough to make some naval grade munitions and dropping them on the Covenant's cities to cripple them for a while, then build a small warp capable ship of our own, and then going to Thalassa's Forge World. We can then help her boss take over and further uplift his world for a few years while Lorgar works his social magic on a networked society, and in return he'll send a fleet to purge Colchis for us before the Covenant can get back on its feet.
Fan can then return with the fleet to repair the world soul while Lorgar gets on with business elsewhere. I can envisage something like a sorcery ritual to resurrect it, phoenix style, using magitech virus bombs to ritually sacrifice and immolate the current biosphere as a burnt offering so the planet/world soul can be purified and reborn. We can then resettle the orbital stations with immigrants from the Forge World or its Knight World who have converted to Lorgar's philosophy.
And to take it back to the beginning, the issue here isn't paranoia, that this world must be a multilayered trap. It's that the reward for taking the risk that it is is so low that even if there's no chance of it being such a trap the opportunity cost of Lorgar being here rather than somewhere else he can apply his talents more effectively is enormous.
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