Doesn't that risk us ending up with cannon fodder hull like the Miranda?I kinda wanted us to have a thing of just being refit and modernize culture and only doing new classes if need be.
Doesn't that risk us ending up with cannon fodder hull like the Miranda?I kinda wanted us to have a thing of just being refit and modernize culture and only doing new classes if need be.
...you want to avoid designing new ships, in a ship design quest?I kinda wanted us to have a thing of just being refit and modernize culture and only doing new classes if need be.
Submarine tender is correct, if I'm reading you right. A separate logistics ship lets us make combat vessels with more bang for our buck at the cost of creating a vulnerability, in that our "submarines" won't last long if their tender can be tracked down and killed.
This plan would only take up 8 squares total; since it would only add a 2x2 refinery and take the computer to 2×4---you would still have plenty of room for some modest secondary functions depending on the precise arrangement of other systems (tritium or deuterium reactors don't take up extra room in terms of the actual reactor apparatus, they just add the need to carry a deuterium or tritium refinery which takes up a bit of extra room). It's even likely that, depending on how you end up arranging things, there will be enough room to cram in at least enough Aux power for low warp, even.We really need to get around to developing smaller computers. There isn't much grid to work with, here. I'm seeing enough space for another torpedo tube, and maybe the mid sized version of the Doom Beam. We can also fit four Type 2s, two on each side of the ship, and a number of slots for the Type 4a. That's as it stands though - I don't know how much space the bigger reactor and computer will take up. We can probably stuff the reactor and refinery into the long part at the back.
I'm uh. Not seeing much space for secondary utility here. Not without compromising the firepower a good bit.
Holy heck, no. No this is so so SO wrong. Sorry."subs"
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A separate logistics ship lets us make combat vessels with more bang for our buck
And if we do the Vroom approch for the Furious wind I pitched those ships can relocate fast under cloak which makes pinning down a supported star Seeker even harder.[X] Plan Halberd standard parts
-[X] Use a Tritium Reactor (+2×2 Refinery)
-[X] Use a Dual Core computer
I suspect during wartime a Star Seeker is going to be something of a fleet tanker. Big, relatively slow, with massive stockpiles of supplies while being too valuable to casually risk. Plus, it's probably going to be really hard to pin down and destroy a cloaked ship hiding in deep interstellar space given it can see enemies coming, and once cloaked there's very little to indicate precisely where that needle is in the haystack.
Oh, yeah, in any practical terms, there's absolutely going to be reasons to do more than the minimum number and/or smaller than the maximum size (depending on circumstances- they're related, but usually not entirely equivalent)- sometimes even by large margins! By no means am I trying to advocate an extremist CHONKERS ONLY policy here lolOne thing I'd counter. 'Bare minimum hulls' is not a great thing to aim for. You always want extras
Dropping two aux sensors would let you fit an additional torpedo tube in each blister, and I'd ere on the side of this thing being a pursuit predator capable of running something down at Warp if we can't mount our heavier guns. Considering this thing has atrocious science, losing aux sensors wouldn't be the end of the word.Here is a draft layout. It fits all the utility stuff we need, and gives us pretty decent firepower. Unless we remove the side torpedoes I don't see any way to get a 2x3 3b or 4b in the side, so I went with a battery of type A. 3a or 4a works. I missed putting 1 of the 6 type 1 twin batteries I've got planned, but there is room.
We could remove the torps and put a 3b in there but that feels like it would be a fair amount of extra work. Unless I've screwed up there is enough power to run all the combat systems, thanks to the pair of Aux reactors that Mechanis mentioned. Backups are good.
4 torpedo tubes require 4x2 magazine space.Idea for the blisters: 4 torpedo tubes fed by the 2x2 magaizine, 2 4a batteries, two engines and that leaves use four slots for aux sensors or type 1s
None of our cannons are particularly suited for smaller ships though. A triple 4a battery isn't particularly impressive, and the 2 while useful is bulky and wouldn't retract like you are suggesting.One of reasons I'm wanting to go cannons over beams on this hull is that we can vail cannons aka retract them and symbolically seal the gun port shutters when in friendly territory.
I don't think putting in a 3b would be that difficult, but I don't dislike your plan if it isn't feasible. Do you not have any interest in additional engines to make up for its increase in mass?
3b needs 2x3 space on an edge. The only places that you can fit that is pointing straight aft out the tail, removing the side torps, or moving the deflector and computer. The first seems silly, the second is possible but a fair amount of extra work for the yarddogs, and the third seems highly unlikely.I'd rather shift things around to squeeze in a 3b. Feels wrong to not give this thing a proper Doom Beam after all the work we put in to make it so doomy. We can replace the 3a batteries with 4as instead, and shift the aux sensor aft to make room underneath the deflector.
You mean the very top and very bottom of the main grid?actually we might be able to put a thruster at the top of the checks. There are 2 free squares there.
No. The side hull 'cheeks'. There are two empty spaces above the line with the X for the aux sensor and the 3a disruptor mount. There is a side hull on each side of the ship.