Voting is open for the next 14 hours, 58 minutes
Ugh, it's because originally, I had the launch bay system take up -5 Agility and -5 Chassis but decided to remove that because you were already sacrificing up a system, which can become very good later on. Probably could give it a +5 Agility for now, but any further improvements will come to further researched/developed editions.

Ok, thats something. And makes sense carrier-adaptions would have some drawbacks potentially, but that could be left to a more specialized version of the trait.

GAAAAH. I WANNA R&D NOW THOUGH! Want more options, want more room for variances and specialization!

Negatives. Literally.

She's running the equivalent of Phantom IIs.

...this is getting just mean. Even for a tutorial baddie.

On the flip side, it fits for a AC-type ace's beginnings.

It's basically just the tens digit of the current chassis, so a very little pittance and more of a win more situation. It's mainly so unspent sorties aren't just totally burned on nothing, but it won't significantly recover planes based on luck of not engaging, that's a strategic level consideration instead of a luck one.

Not something to dismiss lightly either. Though I think there won't be many cases where there are sorties to spare.
 
[X] Plan Hellkitty
-[X] Airframe: Mutt mk1
--[X] [System] Catapult Integration Mk 1
--[X] [System] Fuel Port Mk1
-[X] Name: Hellcat mk1
-[X] Manufacturer: Rostok Aerodyne

Chassis: 40
Sorties: 3
Attack: +10
- Damage (Air): 3
- Damage (Ground): 3
- Damage (Ship): 3
Agility: +0
Launch Bay: Yes
Systems: 2 (Catapult, Fuel Port)

Hit them hard, hit them fast, hit them again, hit them from planetary bases or cruiser hangars more often than our competitor.
 
[X] Plan The Fighting Fae
-[X] [Airframe] Hawk Mk1
Sleek, smooth, and superb are all words that come to mind that describe the elegance of this swift and nimble chassis in flight.
--[X] [System] Catapult Integration Mk 1
--[X] [System] Gyro Overhaul Mk. 1
-[X] [Name] Witchfire mk. 1
--[X] Avalon Aeronautics


Chassis: 40
Sorties: 2
Attack: +0
- Damage (Air): 3
- Damage (Ground): 3
- Damage (Ship): 3
Agility: +15
Launch Bay: Yes
Systems: 2 (Catapult and Gyro Overhaul)

Agility is a much better stat for interceptors than Attack is imo. It lets you get into the superior position and stay there - hammering the enemy until the dogfight eventually breaks off without even giving them a chance to retailiate. Of course it also helps you to mitigate damage if you do get attacked or intercepted by enemy aircraft. I don't think we will need extra sorties for the near future. Our chance of intercepting is based on aerial superiority, and if we have more planes in the sky then we have more planes to make interceptions with in the first place - unless I've radically misunderstood how interception works.

EDIT: And Hangar capability is just a requirement, at least for my preferred doctrine.
 
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As an aside, I don't deny that part of the reason I have aircraft as dual purpose for both air and space is so I absolutely have an excuse (aerodynamics) to include stylish wings. X-02 Wyvern my beloved.
 
Vote closed
Scheduled vote count started by Celeshiro on May 9, 2024 at 12:25 AM, finished with 10 posts and 8 votes.

  • [X] Plan Hellkitty
    -[X] Airframe: Mutt mk1
    --[X] [System] Catapult Integration Mk 1
    --[X] [System] Fuel Port Mk1
    -[X] Name: Hellcat mk1
    -[X] Manufacturer: Rostok Aerodyne
    [X] Plan The Fighting Fae
    -[X] [Airframe] Hawk Mk1 Sleek, smooth, and superb are all words that come to mind that describe the elegance of this swift and nimble chassis in flight.
    --[X] [System] Catapult Integration Mk 1
    --[X] [System] Gyro Overhaul Mk. 1
    -[X] [Name] Witchfire mk. 1
    --[X] Avalon Aeronautics
 
A tie, and unlike my other quests, this one doesn't have an easy narrative expansion. Although hm...maybe an internal contest then to see which one gets prototyped first. I like the idea of that.
 
Cycle 10.2
TIE

Radana resisted the urge to massage her temples at the fact the design team was deadlocked, disappointingly for a good reason that made it difficult to simply overrule. It seemed that while all were in agreement that a specialized aircraft was what House Iris needed, the nature of said focus was highly disputed. Half the room wanted an interceptor around winning the fight in the air, while the other insisted that a general all purpose aircraft that would be of more use everywhere.

Eventually, she held up her hand to forestall another bubbling round of roundabout arguments, taking charge as the moderator of the discussion. There were some fearful looks when she stood up to address the room, so she tactfully began with reassurance. "You all prove yourselves worthy during this discussion, but I fear that while my lady is very ambitious," Ambitious in the sense she wants to find a way to be lazy all day, "We have the resources to move only one project ahead to completion at the moment. Seeing how time-sensitive the nature of this request is, then I will simply have it be whoever can build, prototype, and refine their product first."

This earned a round of side-eye looks and slightly uneasy glances. Radana closed her eyes and reflected that this might not necessarily be the best or safest way to resolve the issue. It was entirely possible that corporate espionage or forced overtime might tilt the scales either project's odds. But she had little choice and besides, there was once critical thing: her best friend likely already had spies infesting these companies. If they pulled something dirty or abusive, the Solar Princess could more than easily notice and flag it for later review.

Though it meant more work for the perpetually complaining royalty as well. The Camelia Knight let out a very undignified snort at that, not caring about the slightly shocked looks from the suits. Serves her right for doing this to me again.

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(Construct Post (Camp Barracks): 39 +17 (Kat) +1 (Wealth) = 57)

Progress: 5/3. Completed!

Camp Barracks have been built in Gawain. Wealth -2, Influence -2, Military +2


The vehicle salesman swallowed at the sight of the military lawyers examining the contract he laid out. After a quiet exchange with one another, they nodded and pushed the paper back to the dealership owner. "Acceptable." One of them gruffly told the relieved dealer and rose up from the chair. "Barely. We will be back if we hear you've changed the interest rates."

"Though if you keep your word, expect more than a few to come your way from word of mouth," The other lawyer mentioned with a nod. "The military does pay well after all."

"O-of course. I wouldn't want to take advantage of our brave soldiers!"

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(Design Aircraft (Hellkitty): 59 +7 (Radana) +1 (Wealth) = 67)
(Design Aircraft (Witchfire): 99 + 7 (Radana) +1 (Wealth) = 107)

Progress: 4/6. In Progress.

You let out a low whistle while reading through the report, slowly shaking your head in a mix of disbelief and awe. "Wow. I have to admit, I was a bit suspect about the rate they were going through test pilots, but they actually did it."

"It's still in the testing phase, and hardly the most effective of outfits compared to our Guardian suits," Radana mentioned while bringing over a pot of tea. "It's also only working with this specific cockpit model at the moment with in-house software as well. They aren't sharing, despite the petitions of the other team."

You shrugged and dropped the report on your desk to pick up a filled cup. "They've earned the right to sit on those laurels for now, but I wouldn't count their rivals out yet. I'll leave it to you to decide if both sides deserve a fair shake at things. After all," You couldn't help and gave her a wide teasing grin, "You are the Marquise of Guns- ack!"

"Oh my," Radana flatly drawled at your choked coughing. "I think I may have forgotten to let the tea cool before serving. How clumsy of me."

"Curse this scorching yet delectable beverage!" At least she had a bottle of cold water to help cool your tongue down afterwards.

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(Recruit Regiment (1st Andernian Guards): 28 +14 (Violet) +1 (Wealth) = 43)

Progress: 4/7. In Progress.

The door slammed open and the lights violently flicked on, inciting a round of exhausted groans from the slumbering recruits. Some even had the gall to protest, begging for sleep after a long day of physical training. The Drill Sergeant wasn't having any of it.

"You think the enemy's going to give you a chance for a good night's sleep?! No, they're going to slit your throats, and you won't hear a damn thing with all your snoring!" They hollered, grabbing and shaking the bedframes to force the boots to roll off. "I'm not having you sleep through a night raid, so get used to it! Up, in your gear, now! Go assemble and get ready in five minutes! And so help me, if any of you are missing equipment when I check, that's a smoking for all of you. So get moving and cover each other!"

Five minutes later, the red-eyed recruits were assembled. Ten minutes later, they nearly collapsed when their punishment push-ups were finally over. Fifteen minutes later, they were already back in their bunks, some of them weeping and others wondering if they would last another week like this.

Thirty minutes later, the lights came on again and the screams resumed. Sleep didn't come easy that night for the future soldiers of House Iris.

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(Send Spies (House Iris Separatists): 4 +14 (Dorothea) +1 (Wealth) = 19)

Progress: 1/1. Completed!

Results: 89 -10 (Easy Operation) +20 (Spider's Web) = 99. Silenced Success.


The buggy was left behind and the operative carefully climbed up the small hill of black stones, taking care to not kick any rocks loose. Having the sound of a bouncing pebble draw attention to them now and ruin the operation now would be a disaster, especially after all the effort put into uncovering the Solar Princess' itinerary. Even then, it was a hassle to covertly 'borrow' an off-road vehicle to follow the small transport craft out beyond the city.

But it was all worth it now, as the spy inched forward on their belly and drew out a small electric scanner, one with a handy zoom function. It also happened to have a record and broadcast trigger, though they didn't know about it, especially as it was an aftermarket modification by their own boss. It meant that when the device was activated and the lens focused on what was being seen in the distance, the information was already being broadcast all the way to Andernia IV.

So that was how two daughters of the Late Solar King were looking at the grounded ruins of a colony ship with matching contemplative expressions.

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- I'll still roll to see if the Hellkitty will catch up, but Witchfire smacked it out of the park for research and development. If it wins, it wins.
- You discovered your sister's plans early, so you have a slight wiggle room. Though not by much.
 
This was a fun update! Thank you again Celeshiro.
After all," You couldn't help and gave her a wide teasing grin, "You are the Marquise of Guns- ack!"

"Oh my," Radana flatly drawled at your choked coughing. "I think I may have forgotten to let the tea cool before serving. How clumsy of me
Violet's note to self: Stop giving Radana military jobs. At least for a while. It's really not her cup of tea. : )

So that was how two daughters of the Late Solar King were looking at the grounded ruins of a colony ship with matching contemplative expressions.
Also this sounds quite bad - particularly with that Author's note. I have a few ideas about what she might be after - The Codex being top of that list - but we'll have to see.
 
Cycle 11.0
Kat studied the provided picture intensely despite her shaking nervous hands, her talent shining through the nerves for a moment. "That...is definitely not going to...going to lift off soon," The Hyacinth declared with a quivering note to her voice. "The h-hull is in so many broken pieces, though the skeleton is...mostly intact."

"I see. Thank you for the insight," Dorothea praised and then turned to you with thin lips. "But my lady, I must inform you that there has been stirrings from what little industry your sister has at her disposal. I'm not quite yet firm on all the details so I don't want to alarm you unnecessarily, just please keep it in mind for now."

You carefully put on an expression that was worrisome relief, making sure to stress your supposed ignorance of the topic. "I understand, and I thank you for keeping an eye on it. I however must insist that I be kept read into the developing situation our spies report back." You laced your fingers together and looked between the two retainers of House Iris. "Is there anything else? If not, both of you are free to excuse yourselves."

Once they had given the appropriate gestures of respect and the office door sealed closed behind them, you let out a groan and slumped in your chair. "My sister is absolutely going to try and get colony ships patched up and working to begin expanding outwards," You declared as a matter of fact and your best friend let out a matching quiet exhale.

"It would line up with the activity you've been observing for a while," Radana agreed and began to meander over to the kitchenette unit. "I think we need a cup of flame blossom with that news."

"It's not so really as much news as it is just showing that soon, we can't pretend that she's contained any longer," You firmly concluded and pulled up a map of the system, along with a fleet description. "We might have two ships of our own, but she's looking to match us in those numbers and the sizes are roughly equal too. The main thing we'll have then is that our ships are actually in one piece and not stitched together to the point where a single lovetap would cause a hull breach."

"Yet they still are ships, and your sister does also happen to have an air force," Your friend reminded and you cursed when your desk interface helpfully added matching angry red planes to the force composition. "It would make even attempting to move into the orbit of Andernia III exceedingly difficult at our current stage."

"I know, I know, especially when we're really starting to feel how cramped we are by our current limits. I still find it slightly baffling that my great-however-many-grandparents were willingly to live like this." You grimaced at the concept, definitely finding it less than desired. "Still no progress on the mystery of the FTL beacon, by the way. Kat's even had a good look herself, and she can't figure out the issue. It seems to be working, but we're just not being allowed to transmit or receive data."

There was some silent contemplation that followed, one that was soon broken by a kettle whistling when the water reached boiling. Swiftly, Radana took if off the heat and began to pour it into a teapot, speaking brokenly while doing so. "Violet...I know that I'm not exactly the most technically minded individual, but please, hear me out. Could your sister be restricting our access there somehow?"

"Impossible," You instantly shot down with a firm shake of the head. "FTL beacons are meant to be open and free-flowing sources of information across civilized space. That's why they have ridiculous levels of self-encryption and firewalls, to the point of easily defeating any attempted hacking or manipulation. They have to be kept neutral and independent of political entities, including the Houses."

"Except one."

That quiet reminder nearly had you falling out of your chair when the pieces began to come together in your head. "Except...House Sol. The ones whose people and past birthed the technology in the first place. The one who logically could have the access keys to bypass the data protections." You fell silent, eyes wide and mind churning to link it together. "The one who His Late Majesty was very close too." Then all of the sudden, just as Radana approached your desk with the tea set, you leapt out of your chair and bounded over to a hidden part of your office. It was where you kept things hidden from reporting visitors to your abode.

You now dragged out your tack board of conspiracy and went through it quickly, looking for a certain picture. After a moment, you found it and violently swore, still not quite believing it. A quick rip, then a storm over back to your desk to slam the damn picture on and show your best friend. "I don't believe it. The one time I actually manage to succeed and not get dragged into a public family gathering, and it's the one that I really should've been!"

While you ranted and raved, Radana quietly picked up and studied the familiar photo. It was a rather monumental one that featured almost all of House Iris making a public appearance for a ceremony, namely the one where the governor of Andernia was to be declared. Quickly, her eyes trailed along until settling on a certain figure being bestowed a necklace by the Solar King, a pseudo-crown of sorts to represent His favor.

From that necklace dangled a gleaming data crystal, not unlike ones that would have been used for security programs favored by House Sol.

"I see," Your aide flatly concluded the moment you were done cursing out your luck. "So reason has it that your sister does actually have access to the FTL beacon, but she is the only one thanks to her appointment. Which means right now, she's the sole person who can reach out and talk to the rest of House Iris."

"Which means she can paint whatever damn narrative she wants...without me being there to control it!" You snarled, not enjoying the feeling of control being ripped out from your fingertips. "At the rate she's going as well, she's actually going to ruin this entire setup of mine!"

"That'd be quite unfortunate." Radana hummed while pouring out some tea. "Even though you do have the Solarrium Codex, it would be your word against her and with the unfortunate passing of His Late Majesty, it could get...complicated about the succession of House Iris."

"I know," You finally crashed into your chair and grabbed a cup of tea, feeling drained at the possible hard choice you may have to make. "Which is why I might need to really consider reaching out to her soon. Before she decides to test us so with her completed forces to be the dominant one making demands. I won't stand for that."

"Neither will your followers," She gently encouraged while taking a sip. "So do what you have to.'

Resource Stockpile: 30/30

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess
Busy with Recruit Regiment (4/7)

-[ ] [Character] Radana, Camellia Knight
Busy with Design Aircraft (4/6)

-[ ] [Character] Kat, Hyacinth Prism

-[ ] [Character] Dorothea, Lycoris Knight

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--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---Requires Base Housing
----Requires Regiment Name
-----Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---Requires Berth Location
----Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.

--[ ] [Diplomacy] House Divided. It's time to step in and try to negotiate with your sister to end this standoff. Requires two (2) progress. This option will begin the end of the start.

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by four (4). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit
Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

-----[ ] Star Armory. The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by two (2). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers or one (1) cruiser. Requires four (4) progress.

--[ ] [Intrigue] Infiltrate Cells. Plant the seeds now for future spycraft opportunities by establishing local support and cover opportunities to slip agents hidden among the populace. Create a spy network in another power. Requires four (4) progress. Further sabotage options require this option first.
---[ ] Requires Target Faction

--[ ] [Intrigue] Cause Unrest.
Instruct your cells to purposefully cause chaos in another power, drawing attention away from whatever other covert operations you have orchestrated at the same time. Reduces the chance of discovery on the turn it completes. Requires four (4) progress.
---[ ] Requires Target Faction (Must have Infiltrate Cells)

--[ ] [Intrigue] Send Spies.
Have sharp-eyed spies pass through a rival power, using existing cells to help provide a cover for the experts to work and deduce what the enemy is doing now. Discover what primary action another power is focusing on. Requires one (1) progress. Has a low chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)

--[ ] [Intrigue] Military Espionage.
Direct agents to circumvent security systems and access classified military information to pass onto you, a highly risky but priceless operation. Reveals a power's military composition and current numbers. Requires six (6) progress. Has a moderate chance for discovery.
---[ ] Requires Target Faction (Must have Infiltrate Cells)

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

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- The official reveal! You want to see, meet, and talk with the rest of the galaxy? Your sister is the one in the way now.
- I've also gone and updated the maps for Andernia's planets. Hopefully they look much better now, even if I downsized the resolution a fair bit.


14 hour moratorium to make a cycle plan
 
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Once they had given the appropriate gestures of respect and the office door sealed closed behind them, you let out a groan and slumped in your chair. "My sister is absolutely going to try and get colony ships patched up and working to begin expanding outwards," You declared as a matter of fact and your best friend let out a matching quiet exhale.

BELTALOWDA! BELTALOWDA! BELTALOWDA!

I must say, sis is very canny about making the most of minimal industrial resources. Though why the heck is her industry so anemic compared to ours even with the limits of a single planet, thats what I'm still wondering.

"It's not so really as much news as it is just showing that soon, we can't pretend that she's contained any longer," You firmly concluded and pulled up a map of the system, along with a fleet description. "We might have two ships of our own, but she's looking to match us in those numbers and the sizes are roughly equal too. The main thing we'll have then is that our ships are actually in one piece and not stitched together to the point where a single lovetap would cause a hull breach."

Hunt: *Starts digging up mission logs about fighting pirates with cannoned-up colony arkships* Would be easier if I had missiles instead of a cannon...maybe I should

From that necklace dangled a gleaming data crystal, not unlike ones that would have been used for security programs favored by House Sol.

"I see," Your aide flatly concluded the moment you were done cursing out your luck. "So reason has it that your sister does actually have access to the FTL beacon, but she is the only one thanks to her appointment. Which means right now, she's the sole person who can reach out and talk to the rest of House Iris."

Huh. Well played.

Can we tell if she's actually tapping the FTL relay and sending messages right now while she has sole finger on the comms? Thats gonna color a lot of things if we can tell or not.





Otherwise:
* Finish the regiment recruitment
* Finish aerospace R&D
* Throw down the diplomatic gauntlet.

Which leaves one person free for one more thing. I think it should be a head-start on a second regiment for us going into this mess. If we don't start recruitment and training now, they won't be available within the span of the conflict if there is one. And we're at limit to supporting warships.
 
Can we tell if she's actually tapping the FTL relay and sending messages right now while she has sole finger on the comms? Thats gonna color a lot of things if we can tell or not.
It's a pretty good bet because if it's not her, then you've otherwise got House Sol agents among you, which they really don't do unless in truly dire circumstances. Mainly because if those get caught and identified, it's going to make the Word of Blake look rational at the broken neutrality.
 
Personally I don't want to start the diplomacy action until the 1st Guards are ready - or at least until Radana is free. The former is looking like this cycle or the next - the latter will probably be done this cycle.

Its possible that we could put Kat onto recruiting the 1st this turn, since it has less than a 50% chance of finishing as is. Either way Dorothea should start recruiting the 2nd regiment.

[ ] Plan Rush the Regs 2: Reg-icide
-[ ] [Officer] Kat, Hyacinth Prism
--[ ] [Martial] Recruit Regiment.
Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Pendragon (Camp Barracks)
----[ ] 1st Andernian Guards
-[ ] [Character] Dorothea, Lycoris Knight
--[ ] [Martial] Recruit Regiment.
---[ ] Gawain (Camp Barracks)
----[ ] 2nd Andernian Guards
-----[ ] (Royals) Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).
-----[ ] (Tigers) Lily Guard Battalion.
-----[ ] (Easters) Lily Guard Battalion.
-----[ ] (Panthers) Lily Guard Battalion.

[ ] Plan Momentum, Momentum, Momentum
-[ ] [Character] Kat, Hyacinth Prism
--[ ] [Learning] Design Ship.
Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
-[ ] [Character] Dorothea, Lycoris Knight
--[ ] [Martial] Recruit Regiment.
---[ ] Gawain (Camp Barracks)
----[ ] 2nd Andernian Guards
-----[ ] (Royals) Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).
-----[ ] (Tigers) Lily Guard Battalion.
-----[ ] (Easters) Lily Guard Battalion.
-----[ ] (Panthers) Lily Guard Battalion

Personally I much prefer "Momentum, Momentum, Momentum", of these two plans. Particularly because, even if our MC doesn't finish recruiting the 1st Guards this cycle, she will finish on the cycle that Radana reaches out. The only argument I can see for the diplomacy now is that you want to prevent her from assembling any kind of fleet. That's a valid concern, but don't forget we will be able to get some "militia" destroyers, and that her ships are literally going to be fixed up wrecks. Once the shit hits the proverbial fan, I would much rather that we had at least some troops to back it up. And I would rather that we be partway into recruiting our 2nd Reg as well.

EDIT: As per normal if folks have questions, criticism, or alternate plans they'd like to pursue then I encourage you to do so. Discussion is half the fun of plan-making.
 
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Terra
The Sol System is the birthplace of humanity, specifically the third planet that orbits the sun. But one could easily be mistaken for not thinking it so, for the planet is a far cry from its original form. Where there were once continents and oceans, there is nothing but an endless plain of green in a barely-functional atmosphere, meaning that one can only spend a brief moment of time before risking overexposure to solar radiation.

This is the result of years of industrialization, exploitation, and pollution that had gone on for nearly too long. By the time the first colony ships were lifting off, the rot was already too deeply embedded in the cradle of humanity to totally reverse even with advanced cleanup technology. The most that they could do was halt the descent, leaving the cradle of humanity in its current permanent state of between life and death.

That was a long time ago and while technology has eventually advanced to consider the possibility of totally reversing all the damage, there is an unspoken agreement to finally leave their mother planet to rest in its quiet retirement. It had brought them this far to wish them all farewell when humanity finally left their nest, and it was only right that it now watch from the side how humanity truly adapted to living so far from their origins. House Sol has since declared the planet a sacred gathering spot for humanity, for only the most world-shaking of encounters and meetings to be set down below. Time will tell if it will be the birthplace of more greatness, or the tomb for more disaster.
 
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That was an interesting write up Celeshiro. Also a good way to have Earth still exist in the setting without it being a ridiculous powerhouse of population and production. Given that every planet can have 3 cities at most, is it fair to assume that humanity is yet to discover/create a world that is as conducive to life as our departed cradle?

[X] Plan Rush the Regs 2: Reg-icide
-[X] [Officer] Kat, Hyacinth Prism
--[X] [Martial] Recruit Regiment.
Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[X] Pendragon (Camp Barracks)
----[X] 1st Andernian Guards
-[X] [Character] Dorothea, Lycoris Knight
--[X] [Martial] Recruit Regiment.
---[X] Gawain (Camp Barracks)
----[X] 2nd Andernian Guards
-----[X] (Royals) Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).
-----[X] (Tigers) Lily Guard Battalion.
-----[X] (Easters) Lily Guard Battalion.
-----[X] (Panthers) Lily Guard Battalion.


I changed my mind. Violet has something like a 40% chance of finishing the Regiment this cycle. If Violet is free next cycle and Dorothea gets three progress or higher this cycle then Violet can help near - guarantee she finishes the 2nd Guards on the cycle after this one - i.e. the cycle our diplomacy action will (probably) go through. This plan is inefficient but it helps guarantee that we will have two full regiments up and ready by the time we open channels.

I am fully prepared for Violet to roll 3 or more progress this cycle, and I will be kicking myself when it happens, but I think this is the right choice.
 
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That was an interesting write up Celeshiro. Also a good way to have Earth still exist in the setting without it being a ridiculous powerhouse of population and production.
*Looks at the rest of the Sol system* Not quite for balancing, but more symbolically what has happened to our favorite blue-green planet.
Given that every planet can have 3 cities at most, is it fair to assume that humanity is yet to discover/create a world that is as conducive to life as our departed cradle?
That's more of a representation of your industrial powerhouses than actual lore limitations. There's still smaller settlements and communities beyond the concentrated urban centers, just that they don't contribute as much to anything in the scale of things. Though the more developed a planet tends to be, the more suburban these smaller places tend to be instead of full rural homesteads.
 
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