I nearly lost my shit when Jalinth broke down how much space and CI proper secondary computers would have saved. It hurts. With any luck only the first generation of Guardians will need these shitty hordes of Alienware laptops we've strung together.
I've enthused about the idea I mentioned previously of doing double Bespoke Beams that we make otherwise identical. We know the 3c is plenty 'good enough' based on the recent revelations. So I'm thinking we do minimally recessed doom beams. Giving us 1m, 1.5m, 2m, 2m again?, 4m, and 8m beams. That might cover a replacement for the type 1, or we can keep the standardized type one as a decent PD weapon if the new 1m version isn't suitable for whatever reason. I'm also thinking that for wide arc weapons going for beams instead of cannons seems the way to go.I'm hoping both larger turrets and turrets that take more +cost penalties (assuming the turret mechanism is a relatively flat extra expense) make them more viable in the future.
The problem with this plan is that we can't say for certain we will take that tech. It's high on my list, but there might be other compelling options. I know there won't be enough points for everything and the choices we are going to be forced to make will be painful. That said, with the commentary about how well the current batch of weapons did I'm feeling less pressure to go plasma this turn. Barring some combat data suggesting otherwise.Personally only plan to put enough aux computers to "reserve" the space taken up by the proper secondary computers and then pretty much refit them when that is research.
I remember us both dismissing the SCC on at least one occasion. How things have changed...I nearly lost my shit when Jalinth broke down how much space and CI proper secondary computers would have saved. It hurts. With any luck only the first generation of Guardians will need these shitty hordes of Alienware laptops we've strung together.
The Secondary Computer Core that we can take should help if we start to run into problems there. It provides 9-10 Runtime for 1 CI and is pretty darn small. Cost last turn was 25 RP so it won't be a huge purchase if we need it.
I don't think we will need it for the next project, as the my best guess for the next project will be the Warship. I figure our RP will go towards things more relevant. I doubt the Warship will be a shuttle or runtime heavy ship.
The problem with this plan is that we can't say for certain we will take that tech. It's high on my list, but there might be other compelling options. I know there won't be enough points for everything and the choices we are going to be forced to make will be painful. That said, with the commentary about how well the current batch of weapons did I'm feeling less pressure to go plasma this turn. Barring some combat data suggesting otherwise.
We have 4 mounts with 2 turrets each with 2 80cm guns on each flank. That it a serious amount of firepower, which is why I put forward a plan for a good number of T2 mounts. The turrets are placed so half of them SHOULD be able to fire at targets ahead or behind. The broadside battery isn't going to change the math much.I am extremly hesitant to go for no broadsides because I fear a faster and more manouverable opponent would be able to justarc dodge our main battery and then have all the time in the world blasting away at our new cruiser witout it being able to meaningfully retaliate.
We just did a tech that might unlock better computer tech. That might be the call instead. Or maybe there will be some strange black swan event that just throws everything out the window. Like I said they are a high priority item, I am just unwilling to call anything 100% yet.I am more than willing to make that call here, because it is so expensive trying to get all the runtime via the aux computer expensive both cost and space wise and that won't get better for the next ship.
This is one thing I'm leery of. The two best weapons for battery discounts both happen to be minimally recessed. I don't think that's a coincidence. I'm pretty sure battery rules are pretty unfavorable for Fixed and Turrets alike.The replacements for the Type 4 will be some fixed huge cannons. We can see how that compares to the minimally recessed type 4s.
Helps to have someone to bounce ideas off of. You and Jarelth were influences on that plan I made that won back during the weapon devlopment turns.So continues the trend of my plans to fail by one vote lol. I suppose the role of loyal opposition is honor enough![]()
Frankly our continued discussions have been making the others plans stronger.So continues the trend of my plans to fail by one vote lol. I suppose the role of loyal opposition is honor enough
I still am going to stand by a 4b aft gun battery though. We just need 6 spaces and can turn off a radial for runtime and and power. The broadsides are at least going to have some overlap with the radials depending on their position, but the rear will only have the Type 2s and some T1s.
This feels like a deal killer to me. We've got 4 T2 mounts that can point aft, going for a T4b that will hurt their performance doesn't feel like it's worth the cost. Maybe a couple T4a mounts? I'm not sure that's worth the cost. We are really short on spaces, especially if we want a light torp battery up front. I'm inclined to rely on the T2s and spend more resources on T1 mounts.the latter may also carry a larger Type 4b, but this would somewhat restrict the fire arc of two of the ship's aft dorsal turrets
With the assumption the fore and aft weapons will not be firing that just barely works, with enough room for 10 PD mounts 2 torps, and the assorted utility stuff from my previous list. Anything more then that is going to start cutting into our chances of having this ship being able to do anything except blow stuff up.With a cloak I am willing to sacrifice firepower in the aft to leave room for torps and lots of Type 1s. However it feels cheap to add a couple 4a on the top and bottom for fighting retreats.
[] Plan The brave Guardian bravely ran away
-[] Type 4a on dorsal hull at location 3
-[] Type 4a on ventral hull at location 5
Very much true.Frankly our continued discussions have been making the others plans stronger.
no, that's specifically for putting a battery of Type 4b cannons aft- the way the geometry worked out, if you do that, the necessary casement will moderately obstruct two of the aft dorsal turrets. Broadside batteries would not have interfered at all with the turrets, because they'd be mounted lower or higher depending on exactly where you put them. (Or more accurately, the gun decks would have been level with the turret wells, not the actual turrets, for things on the same "level", Or between the turrets, as appropriate.)So Im guessing from this that it was a good thing we didnt went broadside cause some of the guns would had blocked coverage by being in the way?
I have to admit that I do like the mental image of T4a hex packs opening up on some poor fool.Plan The brave Guardian bravely ran away
I agree the T4b limiting the turret arcs is a deal breaker, but if we don't need separate power/runtime for them, two T4a batteries is incredibly cheap. 4 measly spaces and ~20 MI for 36 BD before cloak means we can quickly swat any flies in our rear arc.
VERY strong objections. They are going to do very little damage and consume a bunch of space. Even the idea of putting a couple on the front is mostly on the off chance of utility work. A single T1 mount is going to output a LOT more BD then a torp. At 1 space instead of 4.Are there any objections to also fitting a single aft torpedo tube with this?