I'm trying to figure out why we're trying to conjure up wacky ideas to get air superiority when the basic idea of "vessel that generates lift via heat or air magic" seems like it would be pretty intuitive and someone would have come up with something.
Seriously, though, there are spell casting flyers, though wyverns will only accept Red magic being cast from their backs, and Pegasi rarely accept even Green or White magic.
I will say though that having to tie the tomes to the mages makes the idea unfeasible. There was a delicate balance of rope involved in the original concept. Now it's just downright cost-inefficent. We either find mages who can keep a tight grip on their tomes or we have to table this idea lest we send Agrithe into bankruptcy purchasing too much rope. That's winning the battle to lose the war stuff right there.
Hm. Now that you mention it, an airship made out of things tied to multiple dragons would solve some of the problems inherent to an airship made out of things tied to one dragon.
AN: This is going to be a pretty short chapter: I've got a nasty case of writer's block and I'm trying to overcome it, as well as give you a chance to plan how you're going to make this big strike.
[] -Gather the Northern Kingdom forces for a strike on the Imperial Army. Because of the disruption of their supply lines, the Empire is currently on the back foot, especially since a fair bit of their cavalry and wyverns are spread out trying to prevent raids. While there are reports that Meridiem forces have arrived, the nearer army is roughly equivalent in size to your current forces, and as such are vulnerable to being either defeated or at least driven back in disarray.
"When hunting, always aim to make the final kill as swift as possible. Whether stern chase or aerial stalking precedes it, there is no point nor honor in dragging out the finishing blow."
-Matriarch Aithusa of Kepesk-Okar
"So that's Castle Starhelm?" Melissa asks as she glances over her shoulder at you, having convinced you to take a break from riding with Artemis to ride with her instead. "It looks… nice. And is that the ruins of the old Library over there?"
You nod. "It is," you say, remembering with a touch of sadness how run-down it had been even before you'd sent a dying wyvern careening into one of the remaining towers. You wonder if anyone ever dug them out and gave them a proper burial; for all that they had been on the wrong side, surely they deserved that much. As your new friend turns her mount to follow Artemis and the rest of the yeomen, however, you frown. "Don't you remember that you were supposed to stay at the castle?" you ask, pointing. "It's that way. I'll go with you and let everyone know-"
"Ah ah ah, don't you remember your promise to Mom?" Melissa says cheekily. "I'm not allowed to go anywhere unescorted by a trusted individual, and from what Lady Cartese said most of your trusted friends and allies will probably be at the army camp." She grins. "Which means that's where you have to take me, right?"
Folding your arms, you slip off the horse's back so you can float beside Melissa and look her in the eye. "I promised to keep you safe and out of any fights," you say, "and that will be a lot more difficult at a camp with a bunch of soldiers."
"On the contrary, surely the place with the bunch of soldiers will be the safest place to be, since there'll be so many people to protect me," she says. "I mean, look around; there's less than a third of a garrison for a castle this size around Starhelm, and most of them are on patrol duty!" Her smile fades slightly. "Besides, where there are soldiers, there are wounded, and even if I can't fight, I can help. Healers are always needed."
Kelton, riding with Axton, shrugs. "She's got you there, boss," he says. "Arden was always busy, and that's just with the normal wear and tear of village life. In a real fight… well, having another healer around can't hurt."
Melissa throws Kelton a smile. "That's very wise, sir," she says, batting her eyelashes slightly and causing him to flush and look forward again. "So really, it only makes sense for me to come along. I'm sure you can find someone nice and trustworthy to chaperone me." Her grin takes on a teasing air. "Maybe Sir Kelton over there…"
"Don't enlarge his head more that it already is, or he's liable to start overbalancing and falling at random," Belle shoots over dryly. "And Kelton, fair warning between coworkers; clanker though she may be, the Girls' Oath means that I will have to inform Claire of any funny business that may or may not happen up here."
As Kelton chokes on his breath, you roll your eyes and glide over to lightly bop Belle on the head, something she makes no effort to dodge. "Be nice to Kelton, Belle," you say. "I am too busy right now to be mediating between the two of you if you get into a fight."
Belle shakes her head "Sometimes I forget that you're really a thousand years old," she says. "But I guess I can make your life easier by not making you baby us, so sorry Kelton." She doesn't sound particularly sorry, but when Kelton regains control of himself and waves it off, you decide that it's good enough. Especially since Melissa seems to have taken the hint, and she's flushing slightly herself.
"Sorry, Sir Kelton," she says. "I didn't realize you were spoken for."
Your friend shrugs. "It's nothing really serious," he says. "We just worked together to help Ryza a few times. She's still down fighting in the south, trying to pull troops away from the Empire's invasion up here."
"Then I pray for her safety," Melissa says. "Her and all those who resist the path of darkness."
Trying to get things back on track, you look at Melissa. "Well, so long as the army's still in the Kingdoms, then I guess you can stay and help," you say. "But remember, we made a promise to your mother. It's my job to keep you safe, and that's what I intend to do."
Melissa huffs and grumbles a little, but she does nod. However, you get the feeling you're going to have to keep an eye on her, or at least have someone you really trust do it, or there might be some issues with her trying to sneak into trouble! You don't think her mother would be happy with that!
Count Sobieski sighs. "Very well," he grumbles. "I suppose that it is true that the Northlands' army is as weak as it's going to get at the moment." You're not sure he really believes that, but with Alina, Artemis and Alejandro arguing for a strike, along with some of the minor nobles who are also crowded into the tent, he and Sir Rimpler seem to realize they're outvoted. "Now, we must decide how exactly to carry this out."
Artemis nods. "It will require a major strike," she says, studying the map thoughtfully. "As superior as our cavalry have proven to be, they simply don't have the numbers to break or even do serious enough the Imperial army to be worth the offensive, not while they're in a semi-fortified camp of their own. We're going to need to bring our infantry up to join in the assault."
"Doing so is risky," Sir Rimpler says. "Cavalry and fliers can disengage relatively easily if something goes wrong, but infantry are far less mobile, especially on unfriendly ground. If we've miscalculated and the Empire is more prepared than we expect, then the bulk of our army will be in serious trouble."
Your friend nods again. "That is true," she admits. "But I still think we can achieve a victory here. By the looks of it, all your good work has whittled the enemy's mobile numbers down and spooked the Imperials into consolidating their remaining cavalry into relatively big groups to act as their counter-raiding defense. That means they don't have as wide a web as they could, and they seem to have fewer observers and messengers keeping said groups in contact with each other. If we hit them just right, we can take out a few of these groups. That should clear a path for the infantry to get into position without being harassed or spotted. If we can launch a major attack on them while they're still in camp, unprepared, we could rout them on the spot."
"They do still have some wyverns around, but Lady Angela and her companions have been swinging wide, which means most of their fliers are concentrated on the flanks," Alina says. "Now that Mistress Levinheart has returned, we should be able to contest one pair if they show up."
You nod; you'd been able to fight a wyvern rider one-on-one in the air pretty easily, and you hadn't even brought your dragon into the equation. If she transformed… your two halves wince and preen at the same time as you agree that would probably be a slaughter if it were to happen.
"We still have to be concerned about the cavalry," Sir Rimpler insists. "They've been mixing up their numbers, trying to throw us off. Recent raids have described groups from fifteen to twenty riders, usually a good mix of cavaliers and yeomen. There's even been reports of the occasional Sealed riders leading groups." He frowns. "And it's unlikely they'll fight to the death. If they realize what we're trying to do, they'll send word back to the camp. We have to hit them hard and fast enough that they don't have that chance. Considering we'll have to hold back a reserve of our own cavalry to react to any surprises, we will only have a limited force to be able to punch this hole, this is not going to be easy."
"We go to war with the armies we have, not the armies we wish," Artemis says. "We have to knock out one of the major Imperial armies; if the Northlands and Meridiem are able to combine, they'll smash right through us; there are just too many of them. We need this win. If only to keep the Imperials busy until the Divine Realm gets their act together and comes to reinforce us, or at least threatens to."
Alejandro, who had been surprisingly quiet for someone whose plan had won the first round of the argument, was studying the map, glancing at you occasionally. "There is a possibility that could help put the odds more in our favor," he says. "I remember the tale of your escape from the Talons in Legerius, milady, and we could use the same night-march strategy you used. That would make it harder for the enemy to realize we're coming."
You frown. "It'll also make it a lot harder for us to find anything," you say. "It was really hard for me to just guide Artemis, Kelton, Axton and Lancel. Guiding everyone… that'd be really hard. Especially since I thought I was going to be helping out at the front."
'I'd like to see them try to make us do something else,' Dragon-you grumbles.
"It has its risks, that's true," Alejandro says. "But if we can avoid getting lost, which I'm sure that I and those who are able to see well in the dark will be able to manage-" Belle raises a hand with a grin, "-it will make it much easier for us to get the main force close enough to the Imps to be able to launch a truly devastating sneak attack." He waves a hand. "It'd be possible during the day, don't get me wrong, but it'll be harder."
Several more hours of arguing and planning pass, but finally, finally there's a workable plan for your attack on the Empire.
Please vote by plan
Forward Strike Groups: These groups are expected to only be able to target one Imperial blocking force each. The more Imperial forces are defeated, the greater chance that the main army will be able to keep the element of surprise for the attack on the Imperial camp. However, if a group is not destroyed, then they will be able to send warning.
Support Groups: These groups will not directly engage Imperial blocking forces. However, they will keep an eye out and be ready to jump in to help a Forward Strike Group if something goes wrong, hopefully preventing disaster. The more of these groups there are, the more likely someone will be able to jump in to help a bad situation.
Vote for how many of each group there will be and who is in each group.
(All infantry allies are with the main infantry attack.)
And do you go during the day (Will ensure that the infantry will be able to reach the battle on time, but will also make it easier for the Imperial pickets to get a warning to the main army that an attack is coming) or during the night (Runs the risk of the infantry getting lost and not showing up on time [dice roll] but makes it easier to avoid detection.)
Also, who will you leave to keep an eye on Melissa as part of your promise to Mother Marina? This individual will not be available for the battle.
[] Belle
[] Kelton
[] Elena
[] Sister Selinda
[] An Agrithian yeowoman you met on the trip north
AN: Sorry once again this took so long, as I said I've been having a really bad case of writer's block. If anything doesn't make sense, please ask and I'll clarify.
Anyway, all that aside, I'm definitely in favor of the night attack. Not for the sake of making it easier to go undetected, but because I believe that it will result in a bigger morale shock than the day attack, which would make it much easier to route the enemy quickly.
If we're able to hit hard and fast it doesn't matter if they're able to get a warning out.
My inclination is basically a "flying fist" where we punch through an outlying defense post and then have cavalry intercept their "coming to help" units while we hit their main group.
Why don't I recall Selinda? Was she at the castle we came to the rescue of to start the Northlands arc?
I'm hesitant to put our load-bearing trouble finder in the hands of someone I don't remember, but Belle is essential for a night op.
On the other hand she would know how someone would try to get in trouble.
Melissa huffs and grumbles a little, but she does nod. However, you get the feeling you're going to have to keep an eye on her, or at least have someone you really trust do it, or there might be some issues with her trying to sneak into trouble!
I trust Belle to only let Melissa sneak in places where she won't be in danger (either from the Imperials or someone telling her mom).
Ryza probably trusts Belle even more than that.
Forward Strike Groups: These groups are expected to only be able to target one Imperial blocking force each. The more Imperial forces are defeated, the greater chance that the main army will be able to keep the element of surprise for the attack on the Imperial camp. However, if a group is not destroyed, then they will be able to send warning.
I vote Belle. No one in this army knows more about sneaking into trouble than her.
Oh, we're actually voting on that.
[X] Belle
I trust Belle to only let Melissa sneak in places where she won't be in danger (either from the Imperials or someone telling her mom).
Ryza probably trusts Belle even more than that.
Do we know how big or numerous the forces are, roughly? (E.g, are we dealing with three regiments or a dozen companies?)
The main thing that's unclear to me is approximately how many groups we're expecting to make up the Imperial screen, is it in the neighborhood of 4-6 with two or so cavalry and an aerial contingent, or is it more like 10-15?
The main thing that's unclear to me is approximately how many groups we're expecting to make up the Imperial screen, is it in the neighborhood of 4-6 with two or so cavalry and an aerial contingent, or is it more like 10-15?
I'm speculating here, but IIRC numbers-wise we're supposed to be pretty close to them at the moment which is why we've chosen now to strike. Supposing the composition of each army is similar and how we have 60 cavalry units in total to assign I'd guess we're probably talking roughly 60 on their side too.
We're also told in the meeting there that they've recently grouped up into units ranging from around 15-20 each, with a good mix of cavaliers and yeoman. So I'm thinking we're looking at 3-4ish groups. Maybe 5. One or more of which might have a Sealed/promoted unit leading them and I'm guessing perhaps a flier or two since our fliers are also grouped in our deployment as well.
If all that is about on track, I'd probably make 5 groups of 12ish on our end. 4 strikers and a support/reserve. Or maybe if we want more flexibility, split the support group into two smaller groups - but with heavier hitters like our named units - to be able to respond if multiple groups run into trouble.
The main thing that's unclear to me is approximately how many groups we're expecting to make up the Imperial screen, is it in the neighborhood of 4-6 with two or so cavalry and an aerial contingent, or is it more like 10-15?
If you want to count every single group, there's probably around 6-7 groups of various sizes scattered about the area. However, not all of them are in position to do anything.
The main thing is that the more groups you eliminate, the better chance you have of approaching the camp undetected (there will be a dice roll, and you get bonuses for every group eliminated). However, you get malluses to your roll if a group is engaged but not defeated.
As for fliers; nobody's really sure. There would probably be only one pair around, if that, but if they do show up it'd be good to have a plan to deal with them.
Engaging a group without defeating it is worse than not engaging a group. Therefore, we want to only engage in large enough groups to have a good chance of defeating the enemy groups. Definitely not more than 4-5, maybe fewer if we're feeling cautious.
Ryza's our main anti-flier defense, so she needs to be in a support group. Ideally by herself, or with only pegasus knights, since ground units can't easily keep up with her.
The troubadors, being reasonably mobile support units, should probably be in a second support group, along with some other cavalry to defend them.
Further support groups (if any) should all be riders, for mobility.
We should spread other named characters out, since they're our strongest units and (probably) our best commanders. Ideally we'd do so in ways that enable unique character interactions while also being reasonable.
I'm more of a visual and intuitive tactics guy, if I can see it I can forge a strategy. This full text vague generalities is something I'll leave to people with the head for it.
My understanding is that everyone we're deploying is a rider (or flier.) Units like Belle and Kelton are explicitly left out here and stated to be with the rest of the infantry. Otherwise, I think I agree.
[X] Plan Three Prongs
-[X] Night
-[X] 3 Forward Strike Groups
--[X] Group 1: Artemis, Phoebe, 10 Yeomen, 3 Cavaliers
--[X] Group 2: Axton, Lancel, 10 Yeomen, 3 Cavaliers
--[X] Group 3: Count Sobieski, 10 Yeomen, 4 Cavaliers
-[X] 2 Support Groups
--[X] Group 1: Ryza, Angela (and her flight)
--[X] Group 2: Princess Alina, 10 Yeomen, 2 Troubadors
-[X] Sister Selinda
Not entirely confident I've distributed the troops adequately, but it's the best I can think of without going seriously overkill.
Strike Groups: Group 1 has a total of eleven bows and four melee cav, Group 2 has a total of twelve bows and three melee cav, and Group 3 has a total of ten bows and five melee cav, all of which are hopefully enough to kill most of a given patrol on the first turn and then shoot the survivors before they can escape.
Support Groups: Ryza and the pegasus knights are in charge of dealing with any wyvern riders that decide to show up. Meanwhile, Alina and her group are mainly in case something goes horribly wrong.
Night Attack: As I mentioned previously, I'm hoping to do more damage to the enemy's morale this way. The quicker we route them, the better.
Finally, leaving Selinda to watch our resident troublemaker because we need Belle for the night attack, Kelton has been demonstrated to not be able to deal with Melissa, I have no idea how well Elena would handle her, and the random yeoman option screams "this gaurantees that Melissa will give her escort the slip".
(checks last update)
Oh, right, "This individual will not be available for the battle." That's an important detail.
[X] Plan Maniple
-[X] Night
-[X] 3 Forward Strike Groups
--[X] Group 1: Artemis, 13 Yeomen, 1 Cavalier
--[X] Group 2: Axton, Lancel, 13 Yeomen, 1 Cavalier
--[X] Group 3: Count Sobieski, 14 Yeomen, 1 Cavalier
-[X] 3 Support Groups
--[X] Group 1: Ryza, Angela (and her flight)
--[X] Group 2: Phoebe, 4 cavaliers, 1 troubador
--[X] Group 3: Princess Alina, 1 Troubador, 3 cavaliers
-[X] Sister Selinda
The plan is named for the three-line maneuver unit of the middle Roman Republic's legions, because it's the first name I thought of. It gives each group a little bit of cavalry support, but reserves most of the cavalry for the support groups. After all, the support groups need to move fast and be ready to fight immediately. I also separated the terrestrial support group into two, one focused on healers and one focused on attackers, under the optimistic assumption that they might be able to respond better if there are different groups good at different things.