Another 1% plan, adapted from
@DracoDracul . Pretty rough so far but I'm open to tweaks. This plans are complicated man!
I feel iffy about the moon telescope so I've made versions with and without it. Aside from that, I took the promises to recruits astronauts from Africa and the Pacific- the latter lets us double dip with the CPAL and FWW. I also took only 1 set of GRAD for now since we'll be a bit resource limited anyway and I don't want to slow world reconstruction too much.
[ ]Plan: Cooling down and making astronauts
-[ ] [FUND] 1% - Going down to a single percent of the Council's funding after multiple years of increases wouldn't harm your actual ability to get things done too much, and would take some of the pressure off you to perform more miracles.(-200R/turn, +10PS)
-[ ] Deliver a Weather Observation Satellite covering Asia and South America. (+10PS) (Int(C) moves 3d10 steps towards Favor)
-[ ] Complete all stages of Tracking Facilities by 1957Q1 (+10PS, CPAL moves 6d5 steps towards Favor)
-[ ] Conduct Transistor Computing Investigation in Mombasa by 1957Q1. (+5PS, CPAL moves 2d10 steps towards Favor)
-[ ] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
-[ ] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
-[ ] Commit to building a telescope on the Moon by 1975. (+15PS, FWW will move 20d10 steps towards Favor
on completion.)
-[ ] Hire a spacefarer from the Pacific Islands. (+5PS, FWW moves 2d5 steps towards Favor)
-[ ] Hire a spacefarer from Africa and the Pacific each. (+10PS, CPAL moves 4d5 steps towards Favor)
-[ ] Broach the topic of Nuclear Power. With the initial investigations into the possibilities of nuclear power complete, they have provided you with a dossier you can use to argue the case for the benevolent usage of the atom. Your Outreach department has also started doing groundwork to combat the stigma around nuclear power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
-[ ] Redirect Funding to the IEC - By pulling on the right strings, you can get funding redirected to the IEC beyond the percentage allotment.
--[] 20 PS
-[ ] [GRAD] Politics
[ ]Plan: Cooling down and making astronauts (no moon telescope)
-[ ] [FUND] 1% - Going down to a single percent of the Council's funding after multiple years of increases wouldn't harm your actual ability to get things done too much, and would take some of the pressure off you to perform more miracles.(-200R/turn, +10PS)
-[ ] Deliver a Weather Observation Satellite covering Asia and South America. (+10PS) (Int(C) moves 3d10 steps towards Favor)
-[ ] Complete all stages of Tracking Facilities by 1957Q1 (+10PS, CPAL moves 6d5 steps towards Favor)
-[ ] Conduct Transistor Computing Investigation in Mombasa by 1957Q1. (+5PS, CPAL moves 2d10 steps towards Favor)
-[ ] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
-[ ] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
-[ ] Hire a spacefarer from the Pacific Islands. (+5PS, FWW moves 2d5 steps towards Favor)
-[ ] Hire a spacefarer from Africa and the Pacific each. (+10PS, CPAL moves 4d5 steps towards Favor)
-[ ] Broach the topic of Nuclear Power. With the initial investigations into the possibilities of nuclear power complete, they have provided you with a dossier you can use to argue the case for the benevolent usage of the atom. Your Outreach department has also started doing groundwork to combat the stigma around nuclear power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
-[ ] Redirect Funding to the IEC - By pulling on the right strings, you can get funding redirected to the IEC beyond the percentage allotment.
--[] 20 PS
-[ ] [GRAD] Politics