[X] Maximalist (increases Phase 2 progress requirement to 300, Resource cost at 20R/die, gain +1 to PHYS, discover Van Allen belts, use broadcast television technology to gain a live (low resolution) view of Earth for 1 quarter (+PS))
 
I could see Argintina being a center of Comicbook publishing. It has a history of comics going back to the late 20s (around the same time they started in the US).

Brazil would be another strong contender.
My money's on the former USA remaining dominant in those areas, at least for now. They have the infrastructure, and the World Congress has other things to spend its money on than fixing that. As such, I suspect the former US's dominance will remain for quite some time, if only as a "first among equals" type of thing.
 
Here comes the:

Super-Bombers of the Last Great War:
By the end of the Last Great War or WW3, the principal combatants (except for the USSR) had all moved to acquire bombers with true intercontinental ranges in excess of 12,000 kilometers. This extreme range demanded extreme designs, as best represented by the classical US superheavy bomber, the B-36. With a wing 7 and a half feet thick, and 230 feet from wingtip to wingtip, the B-36 achieved long range by the simple American expedient of being bigger, heavier and having enough fuel to fly that far. Powered by the formidable Wasp Major engine, the B-36 was a sluggish, lumbering beast-at least, before the appearance of the B-36D, augmented with four jet engines, making it the only jet-powered super-bomber. The B-36 also was able to leverage the free nations various bases to often launch attacks from closer to it's enemy heartland than they could strike back in turn, letting it carry more defenses or bombs, up to 33,000 kilograms of bombs.

Far more technically elegant-and also crazy-was the HRE's GrossBomber project, a design which used a common wing and fuselage but different engines for the long-range bomber and it's vital companion-the refueling tanker. HRE in-flight refueling research began in 1940, but due to opposition from the general staff, and a general fondness for tinkering around with the technology, the project dragged on for nearly five years. At the end of it though, the GrossBomber was a four-engine design larger than the B-29 that was made to use not the gasoline of other planes, but the diesel powered Jumo-224. This however, broke commonality with the refuelling tankers, which filled their own internal tanks with gasoline to power six older BMW radials. The tankers therefore could not refuel each other without extensive refits-and while raids were attempted after such refits were carried out, even a basic raid was an airial ballet with at least three squadrons going up for every one that struck the target-one pair of tankers escorted the bombers to about mid-atlantic, refueled them, and then returned, while a second set would be sent up to meet them on the return trip. These mid-ocean rendevous were critically important, as the tankers had to navigate to possibly damaged bombers running low on diessel after a long nuclear attack run. However, they were also vulnerable to mid-ocean intercepts by enemy carriers, and had to fly unescorted beyond the range of any help. This design also featured many advanced and somewhat tempermental systems, and one prototype was fitted with turboprop engines.

The most technically ambitious and complex concept for a bomber was the G11N, a Japanese design with eight engines turning four contra-rotating sets of propellers. These engines, the Ha219, were 18 cylinder radials arranged front-to-back inside a lengthened engine nacelle, and despite additional coolers and exhaust tubes, needed close watching by the flight engineers to avoid engine fires. This huge bomber was designed to use Japanese meteorological knowledge to ride the newly discovered Jet-stream around the world, and thus would have the longest range bombing runs of any plane-taking off from bases in Japan, it would then fly across the pacific and attempt to bomb targets in the United States, before landing in HRE controlled parts of Europe. However, this flight profile posed several challenges. First, the long flight required a crew-change as flights covered more than 220 degrees of the earth's surface, which, even at jet-stream boosted speeds, were too long for the crew that took off to be alert for the landing. This required a small bunk-area where substitute pilots and a flight engineer could rest, taking the plane's crew from eight (Pilot, Copilot, navigator/bombardier, radio operator/meteorologist, flight engineer, three gunners) to eleven in the cramped pressurized cockpit. Pressurization added weight, but made the plane comfortable enough to operate at extreme ranges. However, such extremes came at extreme risk-even slight deviation from the jet stream would mean that the plane would be unable to reach it's European landing zones, and Japanese meteorologists had to carefully predict when their highway would align with a viable target. About half of the G11Ns met this fate, dropping from fuel exhaustion into the Atlantic ocean-one didn't even make it that far, crash landing in Quebec. The design's light bombload-only 5000 kg-made it by far the least effective bomber overall. Only about 10 were ever built, but the factory that built them is now in our hands, though the tooling may soon be disassembled.

Have yourself a 10 point omake bonus and the canon sticker.
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))

I see where the band wagon is going but I will not.
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))

I'm going with this.
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))

Gotta leave ourselves room for improvement, afterall. :D
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))
 
Super-Bombers of the Last Great War:
USA: Unspectacular, but bigger and more reliable than anyone else. Questionable necessity since they're already dunking on everyone hard.
Notzi Germany: Mismanaged and overly complicated project with reasonable performance on paper but painfully inefficient.
Imprial Japan: Obsessed with range above all else, dependent on sensitive variables that throw everything off if they deviate, and lacking in raw firepower to show for it.

Yup, sounds about right. Is the G11N design and doctrine based on any historical napkinwaffe or is it original to this story?

EDIT: What of the British Empire? Did they share the B-36 project?
 
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My money's on the former USA remaining dominant in those areas, at least for now. They have the infrastructure, and the World Congress has other things to spend its money on than fixing that. As such, I suspect the former US's dominance will remain for quite some time, if only as a "first among equals" type of thing.
I don't know I could see a lot of that being disrupted by the world revolution and again by the big reactionary push. Especially since it's not just printers and logistics, but also the talent that's a factor.
 
USA: Unspectacular, but bigger and more reliable than anyone else. Questionable necessity since they're already dunking on everyone hard.
Notzi Germany: Mismanaged and overly complicated project with reasonable performance on paper but painfully inefficient.
Imprial Japan: Obsessed with range above all else, dependent on sensitive variables that throw everything off if they deviate, and lacking in raw firepower to show for it.

Yup, sounds about right. Is the G11N design and doctrine based on any historical napkinwaffe or is it original to this story?

EDIT: What of the British Empire? Did they share the B-36 project?
I was assuming the British had no need for the Superbomber category because they had bases in range of basically anything they needed, and didn't have the spare industry for the things they couldn't hit.

The GrossBomber is actually more ahistorical than the G-11 as it's based on the G10N, a never-built bomber/transport that was designed to carry 300 paratroopers or 20,000 pounds of bombs, but has been modified to use eight engines instead of six and had it's fuel cut back on the bombload. The G10 was, as-planned, about 10 feet smaller in length and wingspan than the B-36, though it's max-takeoff weight was the same as the B-36's empty weight Was actually only 50,000 pounds lighter, thanks Wikis for mixing units. The G11 also had to compete with the navy's project, an I-400 which was supposed to launch nuke-carrying missile/suicide craft.
 
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[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))
 
[X] Maximalist (increases Phase 2 progress requirement to 300, Resource cost at 20R/die, gain +1 to PHYS, discover Van Allen belts, use broadcast television technology to gain a live (low resolution) view of Earth for 1 quarter (+PS))
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))
 
[X] Enhanced (retains Phase 2 progress requirement at 200, Resource cost at 15R/die, gain +1 to PHYS, discover Van Allen belts (Explorer I))
 
[X] Maximalist (increases Phase 2 progress requirement to 300, Resource cost at 20R/die, gain +1 to PHYS, discover Van Allen belts, use broadcast television technology to gain a live (low resolution) view of Earth for 1 quarter (+PS))
 
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