Army of Liberty: a Fantasy Revolutionary Warfare Quest

De Lamartine dying is a free 100 Influence, not a requirement.


I'm moving them one tile closer to put them in cover. I think it'll be fine.

well yeah, but 100 influence is quite a lot! (i suspect we would rather spend a mentor action instead if at all possible)

That's surprisingly low for a Double Advantage charge on a Routing enemy.

there is no bonus against routing enemies and advantages have dimishing returns - 2 advantages is on average equivalent to +25 bonus
 
Like, I really don't feel comfortable rooting for perfectly good artillery troops to die horrible deaths just on the off-chance that it kills an incompetent CO.

Also, I'd bet that we get discounts anyways to removing officers if they do poorly in a battle, because it only makes sense.

"This officer is incompetent" we scream shrilly before there's a single battle, vs, "This officer's dereliction of duty led to the near-total destruction of her entire unit."
 
Like, I really don't feel comfortable rooting for perfectly good artillery troops to die horrible deaths just on the off-chance that it kills an incompetent CO.

but refounding the 31st as a human or nymph regiment would be so great! :cry:

and dont worry, there is no way to actually prevent the diceroll - them living or dying is entirely in the hands of the 5th and themselves
 
[X]Plan: Cavalry Mop-up
-[X] 200th Hob: Routing
-[X] 72nd Hum: ATTACK Heid Dwa Leg
-[X] 148th Hum: ATTACK Heid Dwa Leg
-[X] 42nd Elv: CHARGE NE E NE
-[X] 45th Elv: Routing
-[X] 16th Half: FIRE Heid Dwa Leg
-[X] 19th Half Pfd: MOVE SE E E
-[X] 28th Half Pfd: FIRE Heid Dwa Leg
-[X] 55th Elv Hsr: REST
-[X] 108th Elv Hsr: ATTACK 1st Roy Vol Lan
-[X] 13th Hob Lan: CHARGE 1st Hob Vol, then MOVE to Chateau de Camfront
-[X] 84th Elv Art: FIRE 2nd Elv Vol
-[X] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
-[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
-[X] HQ: MOVE NE

I guess!
 
but refounding the 31st as a human or nymph regiment would be so great! :cry:

and dont worry, there is no way to actually prevent the diceroll - them living or dying is entirely in the hands of the 5th and themselves
This tbh. If we had any other units that could effectively contribute to murdering those hussars, I'd use them. They're also threatening the HQ and the 5th, for starters.
 
Adhoc vote count started by Nerdorama on Dec 28, 2023 at 11:53 AM, finished with 79 posts and 6 votes.

  • [X]Plan: Cavalry Mop-up
    -[X] 200th Hob: Routing
    -[X] 72nd Hum: ATTACK Heid Dwa Leg
    -[X] 148th Hum: ATTACK Heid Dwa Leg
    -[X] 42nd Elv: CHARGE NE E NE
    -[X] 45th Elv: Routing
    -[X] 16th Half: FIRE Heid Dwa Leg
    -[X] 19th Half Pfd: MOVE SE E E
    -[X] 28th Half Pfd: FIRE Heid Dwa Leg
    -[X] 55th Elv Hsr: REST
    -[X] 108th Elv Hsr: ATTACK 1st Roy Vol Lan
    -[X] 13th Hob Lan: CHARGE 1st Hob Vol, then MOVE to Chateau de Camfront
    -[X] 84th Elv Art: FIRE 2nd Elv Vol
    -[X] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
    -[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
    -[X] HQ: MOVE NE
    [X]Plan: Artillery Delenda Est
    -[X] 200th Hob: Routing
    -[X] 72nd Hum: ATTACK Heid Dwa Leg
    -[X] 148th Hum: ATTACK Heid Dwa Leg
    -[X] 42nd Elv: CHARGE NE E NE
    -[X] 45th Elv: Routing
    -[X] 16th Half: FIRE Heid Dwa Leg
    -[X] 19th Half Pfd: MOVE SE E E
    -[X] 28th Half Pfd: FIRE Heid Dwa Leg
    -[X] 55th Elv Hsr: REST
    -[X] 108th Elv Hsr: CHARGE 10th Roy Art
    -[X] 13th Hob Lan: CHARGE 25th Roy Art
    -[X] 84th Elv Art: FIRE 2nd Elv Vol
    -[X] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
    -[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
    -[X] HQ: MOVE NE


For anyone joining us late and not following the nitty gritty commentary here, the two established plans are now tied and the main difference between them is "charge their artillery now" vs. "spend another turn knocking out their cavalry, then charge the artillery next turn."
 
The goodish news is "troops killed" means "Troops killed or disabled" and Elves do allow even more people to get back up. I think we'd be told if the enemy cavalry was stopping to slit the throats of people who went down badly wounded or etc, etc.

So there's going to be survivors even if the unit is "all killed."
 
oh yeah, the plans:

42nd Elv: CHARGE NE E NE

This is supremly sketchy, but there is no good way to actually solve the western flank cleanly. This is probably the best way - we cant stop the 2nd volunteers, the 1st vounteers will be stopped on a charge and getting damage against the dwarves is very good.

19th Half Pfd: MOVE SE E E

Why are we going the SE there? If we just go E E E we could maybe charge their flank next turn

ATTACK HM's 2nd Elv Hsr

Wait, what is the melee attack of artillery? equivalent to bayonets and sabers i assume? or do they use the artiller stats?

HQ MOVE NE

would moving them NW maybe be superior? it means that any charge against it would be in close range ready fire of the 5th and the 45th is likely still routing and running because of the hussars 200m south of them


Otherwise i think i am more convinved with attacking the artillery, mostly because i am not sure if the are actually going to ready fire or just continuing their bombardment of the frontline hoping to achieve a breakthrough for victory. these 2 shots could be the difference between the dwarves getting through or bogged down and the artillery cant save itself anyway

The goodish news is "troops killed" means "Troops killed or disabled" and Elves do allow even more people to get back up. I think we'd be told if the enemy cavalry was stopping to slit the throats of people who went down badly wounded or etc, etc.

So there's going to be survivors even if the unit is "all killed."

:cry: :cry: :cry: just another reason to hate the elves. stop being terrible artillerists and follow your destiny to be brilliant hussars!

I am going to become a constitutionalist, elves are a race destined for hussars, humans are in their place on the artillery and the purpose of hobgoblins is to be lancers!
 
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Uh, @Nerdorama , realized that NSchwertze hadn't actually tagged you for questions about some of your plan actions, and that if we're figuring this stuff out and either changing it or going, "No, that's intended" it'd be best to, uh, actually do that?
 
Why are we going the SE there? If we just go E E E we could maybe charge their flank next turn
Staying out of Arty medium range. Although given that these are Halflings maybe that matters less.

Wait, what is the melee attack of artillery? equivalent to bayonets and sabers i assume? or do they use the artiller stats?
No idea but they've got nothing better to do than fight for their lives.

would moving them NW maybe be superior? it means that any charge against it would be in close range ready fire of the 5th and the 45th is likely still routing and running because of the hussars 200m south of them
I was going to move them NW but I have no idea if the 45th is going to continue sitting there or not. Logically they should, especially if we successfully rout the hussars, so I went NE to at least get the supplies in cover. I suppose I could edit this to add a conditional?

Uh, @Nerdorama , realized that NSchwertze hadn't actually tagged you for questions about some of your plan actions, and that if we're figuring this stuff out and either changing it or going, "No, that's intended" it'd be best to, uh, actually do that?
You don't have to pretend I'm not hyperfixated on this thread just because I allegedly have a job and a family. I appreciate the confidence in assuming I'm a functional human being, but I'm really not.
 
Staying out of Arty medium range. Although given that these are Halflings maybe that matters less.

for the artillery attack plan them moving into ready range and triggering it would actually be a good thing cause the damage would be dealth against the halflings instead of the hussars. for mop-up thats not the case, but if they ready fire do we expect them to do medium range instead of close range?

i would heavily assume that if they do ready fire to protect themselves they use the one with the best result


I was going to move them NW but I have no idea if the 45th is going to continue sitting there or not. Logically they should, especially if we successfully rout the hussars, so I went NE to at least get the supplies in cover.

TBH i assumed that they would move but i am not sure either. @Photomajig do we know how the 45th will act this turn(and possibly in response to the hussars being routed this turn)

also, is there a damage roll if our hq gets attacked(where terrain defense would help

No idea but they've got nothing better to do than fight for their lives.

oh yeah, i agree that them attacking is the best course of action
 
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for the artillery attack plan them moving into ready range and triggering it would actually be a good thing cause the damage would be dealth against the halflings instead of the hussars. for mop-up thats not the case, but if they ready fire do we expect them to do medium range instead of close range?
I suppose for the artillery attack plan it would have no downsides, since either they trip a ready fire meant for the horses this round, or nothing happens, then next round at least half of the artillery are dead before they can shoot at exposed infantry on the plains. If no one minds, I'll tweak the artillery plan. I'm leaving the cavalry plan the same though, since I'd rather not risk giving the enemy a free shot for minimal gain, even if it's a pretty shit potshot.

While I'm at it, I'll add a conditional to the HQ move on both plans, again, if no one objects.

EDIT: Editing the artillery plan is awkward when I haven't voted for it actually. If someone wants to copy it and get people to change their votes I think that would be most effective.

[]Plan: Artillery Delenda Est
-[] 200th Hob: Routing
-[] 72nd Hum: ATTACK Heid Dwa Leg
-[] 148th Hum: ATTACK Heid Dwa Leg
-[] 42nd Elv: CHARGE NE E NE
-[] 45th Elv: Routing
-[] 16th Half: FIRE Heid Dwa Leg
-[] 19th Half Pfd: MOVE E E E
-[] 28th Half Pfd: FIRE Heid Dwa Leg
-[] 55th Elv Hsr: REST
-[] 108th Elv Hsr: CHARGE 10th Roy Art
-[] 13th Hob Lan: CHARGE 25th Roy Art
-[] 84th Elv Art: FIRE 2nd Elv Vol
-[] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
-[] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
-[] HQ: MOVE NW if possible, otherwise MOVE NE

[X]Plan: Cavalry Mop-up
-[X] 200th Hob: Routing
-[X] 72nd Hum: ATTACK Heid Dwa Leg
-[X] 148th Hum: ATTACK Heid Dwa Leg
-[X] 42nd Elv: CHARGE NE E NE
-[X] 45th Elv: Routing
-[X] 16th Half: FIRE Heid Dwa Leg
-[X] 19th Half Pfd: MOVE SE E E
-[X] 28th Half Pfd: FIRE Heid Dwa Leg
-[X] 55th Elv Hsr: REST
-[X] 108th Elv Hsr: ATTACK 1st Roy Vol Lan
-[X] 13th Hob Lan: CHARGE 1st Hob Vol, then MOVE to Chateau de Camfront
-[X] 84th Elv Art: FIRE 2nd Elv Vol
-[X] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
-[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
-[X] HQ: MOVE NW if possible, otherwise MOVE NE
 
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[X]Plan: Artillery Delenda Est
-[X] 200th Hob: Routing
-[X] 72nd Hum: ATTACK Heid Dwa Leg
-[X] 148th Hum: ATTACK Heid Dwa Leg
-[X] 42nd Elv: CHARGE NE E NE
-[X] 45th Elv: Routing
-[X] 16th Half: FIRE Heid Dwa Leg
-[X] 19th Half Pfd: MOVE E E E
-[X] 28th Half Pfd: FIRE Heid Dwa Leg
-[X] 55th Elv Hsr: REST
-[X] 108th Elv Hsr: CHARGE 10th Roy Art
-[X] 13th Hob Lan: CHARGE 25th Roy Art
-[X] 84th Elv Art: FIRE 2nd Elv Vol
-[X] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
-[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
-[X] HQ: MOVE NW if possible, otherwise MOVE NE

E: @Photomajig can units do "charges" against neighbouring regiments to reposition themselves before attacking? i assume without getting charge advantage
 
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Lets hope the enemy is less bloodthirsty than i would be in their place and doesnt attack the 5th with 3 charges this turn
 
Lets hope the enemy is less bloodthirsty than i would be in their place and doesnt attack the 5th with 3 charges this turn
I feel like the Hussars would prioritize finishing the 31st and wrecking the HQ over charging perfectly healthy fortified guns, and if we have any luck at all, the 2nd will be routed by the cannons before they can move anywhere.

Thanks for reminding me that their Lancers can hit the 19th, though, definitely sticking with the horsefight option on my end.
 
[X]Plan: Cavalry Mop-up
-[X] 200th Hob: Routing
-[X] 72nd Hum: ATTACK Heid Dwa Leg
-[X] 148th Hum: ATTACK Heid Dwa Leg
-[X] 42nd Elv: CHARGE NE E NE
-[X] 45th Elv: Routing
-[X] 16th Half: FIRE Heid Dwa Leg
-[X] 19th Half Pfd: MOVE SE E E
-[X] 28th Half Pfd: FIRE Heid Dwa Leg
-[X] 55th Elv Hsr: REST
-[X] 108th Elv Hsr: ATTACK 1st Roy Vol Lan
-[X] 13th Hob Lan: CHARGE 1st Hob Vol, then MOVE to Chateau de Camfront
-[X] 84th Elv Art: FIRE 2nd Elv Vol
-[X] 31st Elv Art: ATTACK HM's 2nd Elv Hsr
-[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
-[X] HQ: MOVE NW if possible, otherwise MOVE NE
 
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I feel like the Hussars would prioritize finishing the 31st and wrecking the HQ over charging perfectly healthy fortified guns, and if we have any luck at all, the 2nd will be routed by the cannons before they can move anywhere.

Looking at it mechanically, attacking the 31st is a huge blunder - they are already pretty much out of the fight with their -30 malus+disadvantage and the 2nd hussars are in an incredible valuable position but only have this turn to use it before routing.

Attacking the HQ doesnt give any real benefit for this battle - its unlikely to go on long enough for even the 5th to need a reload and they want to win, not deal the most damage against us.

The 5th being perfectly healthy is a point in favour of attacking them - just knocking our 10 of them increases the malus of the death artillery. To replicate such an effect the 2nd would need to kill 100 normal infanterists!
 
How does the enemy retreating work?

If we have cavalry among their artillery and they decide to retreat, will they simply be able to get away?

And what about the engaged infantry?

You mean if they decide to stop the battle and retreat their whole army? There are no absolute rules. If you have cavalry right on the heels of their artillery and they have no functional cavalry left to screen them, I'd say those guns are toast (some possibly captured by you). Mostly, they'll get away unless they are totally demoralized or can't go anywhere in a strategic sense. Generally, the victor doesn't even try chasing down all of the losers - that's just a recipe for disaster and disorganization of your own forces.

TBH i assumed that they would move but i am not sure either. @Photomajig do we know how the 45th will act this turn(and possibly in response to the hussars being routed this turn)

They'll probably head NE for a nice spot to rest.

E: @Photomajig can units do "charges" against neighbouring regiments to reposition themselves before attacking? i assume without getting charge advantage

I'm not sure I understand the question. Do you mean as in, your Unit A is adjacent to enemy Unit B, but instead of Attacking, they Charge 2 Hexes away from B and then back? That would currently be a valid action, yes.

Re: can HQs fight back? No, but I'll rule that the Terrain they're on does reduce how much of the Supplies/Munitions get destroyed at one time.
 
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Looking at it mechanically, attacking the 31st is a huge blunder - they are already pretty much out of the fight with their -30 malus+disadvantage and the 2nd hussars are in an incredible valuable position but only have this turn to use it before routing.

Attacking the HQ doesnt give any real benefit for this battle - its unlikely to go on long enough for even the 5th to need a reload and they want to win, not deal the most damage against us.

The 5th being perfectly healthy is a point in favour of attacking them - just knocking our 10 of them increases the malus of the death artillery. To replicate such an effect the 2nd would need to kill 100 normal infanterists!
Yes, but they are IC people, not players who know the rules, and not even the general in command. And I think from their perspective, finishing off the artillery immediately in front of them makes good sense.
 
I'm not sure I understand the question. Do you mean as in, your Unit A is adjacent to enemy Unit B, but instead of Attacking, they Charge 2 Hexes away from B and then back? That would currently be a valid action, yes.

hmmm interesting.

but what i mean is that for example the lancers charge E before attacking our hussars, to get the forest cover. Them being able to move back to get charge bonus would be even more threathening tho


Yes, but they are IC people, not players who know the rules, and not even the general in command. And I think from their perspective, finishing off the artillery immediately in front of them makes good sense.

I hope so, but i am weary of underestimating the enemy (i say, but i dont think there is an effective strategy to prevent that best course of action for the enemy so whether we believe they do it is pretty irrelevant)
 
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hmmm interesting.

but what i mean is that for example the lancers charge E before attacking our hussars, to get the forest cover. Them being able to move back to get charge bonus would be even more threathening tho

They'd need to put some distance between them and the Hussars first if they want to get the Charge Advantage (for example, go E E, then come back - if your Hussars were to stay still). If they only move E and remain adjacent, there's no Charge Advantage. But it can still be done.
 
Thanks for reminding me that their Lancers can hit the 19th, though, definitely sticking with the horsefight option on my end.

Thats my goal doing these nega-plans - revealing stuff that may be more obvious from the enemies perspective than ours (and maybe testing whether our plan works against it)

I dont think they will do charge right back into their old position even if i thinkt its the best course of action, which is why i am voting for the artillery plan and i do not believe that they will charge the 5th with the cavalry(seeing that is quite a stretch), but its what i think would be their best course of action mechanically(which is how i am always looking at planning).
 
@Photomajig

A few questions about units partially entering a tile, with the 19th moving NW,NW,NW as practical example.

They will be halfway on the tile hill tile. If we also assume that the lancers don't move or rout this turn.

Will the hallfings have LOS on the lancers or will they get blocked by the hill?

If they can shoot, would they shoot at 100 or 200m(even if they can't here, what if it's a wetland that doesnt block LOS)?

Will they get terrain bonus when attacked by the lancers?

Will the lancers be able to charge them or is it a normal attack?

If the hallfings charge them next turn and the lancers charge back, will it resolve with the hallfings ending on the hill tile and the lancers staying where they are?

Generally, can two units move halfway into the same hex?


(Nerdorama forgive me, I am thinking about a charge with the pathfinders again 🥺)

Also a general rules question, if two units start next to each other but not in melee, if one of them shoots at close range and the other attacks and the shot unit gets routed they don't get their attack off right

if a cavalry unit attacks, can it move after or does that only work for charges?
 
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