Which is funny, because Illusion can apparently also be used to close holes in reality. With a high enough level in it, I assume it would negate that particular concern as Amu would be able to immediately use it to just repair any hole as soon as she thinks one might be forming, leaving just the personal backlash from using psionics as the main concern with them.In the right circumstances, "worse" also includes holes in reality, I think. We don't want to make any more of those.
Are we getting a full week of training time here, since Amu is supposed to be resting, or do other activities still push us below that?
Well, for one thing the week is already partially over. But for another, "8 hours per day" is basically a full-time job. Leaving aside what that sort of stress might do to her, Amu's parents would definitely notice....hmm. I wonder if there are any potential consequences for training too hard after we just got out of the medbay.
Acceptable.Tentative training stunt for Illusion + Mental Range + Precognition:
It adds range to every action for which range is a concern, but chiefly telepathy. While I could potentially use dice if you're pushing it in some scenario, that would require a highly specific scenario in which I'm tracking the exact physical location of things. Instead it's more of a maximum limit.@Baughn - What would more points in Mental Range allow Amu to do? Does it even affect dice rolls? Since actions use other actual skills when they're being done......
So at 1 dot at least 15 meters... and at 2 dots is it 30 meters or 75 meters? Basically is the multiplication on the base value only, or exponential?At 0 dots it's 3-4 metres; every dot beyond that multiplies her range by approximately 5.
It's exponential. Or rather, every rating is exponential from one perspective or another.So at 1 dot at least 15 meters... and at 2 dots is it 30 meters or 75 meters? Basically is the multiplication on the base value only, or exponential?
So about 60-75 meters at level 2 then. Certainly more useful than her current range, would cover an 18-floor apartment tower or a shorter one with underground levels. Telepathy may be what she currently uses it for, but having Empathy able to cover that range has advantages too, not to mention conjuring Illusions at that distance.It's exponential. Or rather, every rating is exponential from one perspective or another.
It doesn't actually do the latter. You'd get some discount on training time, but primarily the benefit is she'd be able to keep practicing while highly distracted in class.How much of a discount on the training time would that stunt actually give her, or will it just allow her to train 3 skills in the same period?
Let me see if I get how this works correctly:It doesn't actually do the latter. You'd get some discount on training time, but primarily the benefit is she'd be able to keep practicing while highly distracted in class.
Approximately correct. Like I said, the stunt gets you some overlap; it'll be in the 20-25% range, though I'd need to run the math to be sure. I'm not sure how you got 9 weeks, though; adding 2 hours of training time per day is doubling the amount of training time, which halves the total duration.Let me see if I get how this works correctly:
Does this also apply to trying to level Dreamwalking with Illusion, or does that get overlap since she's spending night hours on it instead of day hours? And if she's doing it while asleep, does that just take 1 week due to (assumingly) getting 8 hours of sleep on it per night?
- By default, without any stunts, going from 1 > 2 takes a Psionic Skill 56 hours to complete training. At only 2 hours a day to spend on it, that means 4 weeks per skill.
- So, given no training time overlap, trying to level Illusion, Precognition and Mental Range would take a total of 12 weeks.
- Assuming the stunt gives her an effective 2 hours per day more of practice during class, it would shave 1 week off the training time necessary per skill, meaning it would take 9 weeks to level those 3 skills instead.
- Trying to level them all at once is all or nothing - Amu either hits level 2 in all 3 skills after 12 weeks (9 with stunt) or doesn't level a single one of them before then, at all.
...Also, if she Dreamwalks, does Miki come with her?
Darn, you are actually using those limits on dreamwalking training. Hmm. I guess we could try psi-linking with Ami while she's asleep, but we're not? We could try to tag along that way.Dreamwalking doesn't have to be done while you're unconscious, and arguably shouldn't be, but considering that's how Ami does it... yeah. The fact of the matter is you're unconscious, so it's not as though she'd be fully effective.
Also, only about 20-25% of the night is spent dreaming in the first place.
It adds up to... you can get a trickle of background practice in dreamwalking while sleeping, if you want to, but time efficiency will be atrocious. It's probably the only way to get a foot in the door, though. There's no convenient blue-colored key in your pocket.
Miki can go with you if you want her to, and possibly might stay behind if you try hard to convince her to.
So we can train multiple traits with the same training hour, then. I imagine we'd get better overlap trying to train, say, Strength+Athletics at the same time, or something else where we're not splitting our effort so much.Approximately correct. Like I said, the stunt gets you some overlap; it'll be in the 20-25% range, though I'd need to run the math to be sure.
Well shit, there goes the idea of leveraging Dreamwalking to provide extra training time while asleep.Dreamwalking doesn't have to be done while you're unconscious, and arguably shouldn't be, but considering that's how Ami does it... yeah. The fact of the matter is you're unconscious, so it's not as though she'd be fully effective.
Also, only about 20-25% of the night is spent dreaming in the first place.
It adds up to... you can get a trickle of background practice in dreamwalking while sleeping, if you want to, but time efficiency will be atrocious. It's probably the only way to get a foot in the door, though. There's no convenient blue-colored key in your pocket.
Yeah, my bad - 2 hours gets it to 6 weeks. Just 1 extra hour would get it to 8-9 weeks. If there's 20-25% overlap, 6 weeks would get cut down to about a month and a week, or 9 weeks to about 7.Approximately correct. Like I said, the stunt gets you some overlap; it'll be in the 20-25% range, though I'd need to run the math to be sure. I'm not sure how you got 9 weeks, though; adding 2 hours of training time per day is doubling the amount of training time, which halves the total duration.
Though, the whole thing is, Psionic Skills are the best investment XP-wise. So at this stage, if there's anything we're training - simultaneously or otherwise - it's probably going to be Psionics, which makes it harder to not split effort between them.So we can train multiple traits with the same training hour, then. I imagine we'd get better overlap trying to train, say, Strength+Athletics at the same time, or something else where we're not splitting our effort so much.
It's dangerous though, you don't know what entity you might call upon after all. In that sense things like integrity could be useful......Man, that SOS levelup granted once-per-arc is really going to be key to pushing up the levels on Psionic Skills isn't it.
Or abilities, since we can do that with abilities too now. It's not as XP-efficient - psi skills have the highest ratio of training time to XP cost, especially for the third dot - but for the first dot in a key new ability, it still saves 3 baseline training weeks for 3 XP. That might be worthwhile, depending on how XP growth and arc lengths play out......Man, that SOS levelup granted once-per-arc is really going to be key to pushing up the levels on Psionic Skills isn't it.
I'm certainly not going to vote for training Strength+Athletics right now. I'm going for psi too.Though, the whole thing is, Psionic Skills are the best investment XP-wise. So at this stage, if there's anything we're training - simultaneously or otherwise - it's probably going to be Psionics, which makes it harder to not split effort between them.
Maybe we should set up a club or something. Guardian Auxiliaries?I guess one could impact lessons less, if one turned the psychic training in to a game with the other students. See who can make the most elaborate illusion between class time, work on surreptitious telepathic chatting, levitating items to each other, etc.
At least if the secrets out of the bag, one might be able to fill time like that... admittedly not sure how freely one can operate at another school, but it's something to ponder. And there certainly is a fair bit of down time between classes. The walk to and from school, the minutes inbetween, the breaks, and it could give a topic in common to talk with others about. This could easily be an hour or two of time all by itself, and one wouldn't be as distracted during the lessons themselves then.
Even if one can't do it with other students, it's not like at least some of these couldn't be done easily enough anyway between lessons. Projecting an illusion some where hidden, levitating various items about in not easily seen areas, etc.
Yeah, Integrity would be nice. I wonder how we could most efficiently boost that... maybe training with Kana or Naomi?It's dangerous though, you don't know what entity you might call upon after all. In that sense things like integrity could be useful.
I guess another way of using up a lot of XP would be to get more willpower, which I guess can be viewed as psionic endurance? How more willpower, how more over the top usage one can sustain before falling asleep.
This gets too close to spoilers, and I can't answer. The practical answer at present is 'no'.@Baughn - Can Amu actually train Integrity for more than 2 hours a day without harm? If so, what's her limit?
We're going to need to figure out a better way to deal with training times at some point. Right now, it looks like we might end up only ever dedicating actual training to the second dot of a skill or ability, and relying on insta-boosts for everything else. I'm not comfortable with that level of insta-boost reliance, especially with only Integrity 2.Integrity is already at level 2, would take 112 hours to level. That's nearly 2 months, assuming only 2 hours a day can be used for it. And I'm not even sure how possible it is to discount that, since anything that strains her Integrity is going to be potentially harmful to Amu, meaning it might be like Dreamwalking - not actually be possible for her to train for more than 2 hours at a time, no matter what stunt we use.
In fact, we've just been told we don't even get 2 whole hours a day on Dreamwalking, because the only way Amu knows how to try and practise it is during sleep and the efficiency is bad (and capped at 2-2.5 hours anyway, due to how much time is actually spent dreaming while asleep). So it could be we won't get 1 hour a day of practise for Integrity, before it becomes too dangerous for Amu to keep going.
@Baughn - Can Amu actually train Integrity for more than 2 hours a day without harm? If so, what's her limit?
Baughn specified that some things not picked were still present. Not all. We don't have a dark family past:--- (Okay, there's an outside chance that spending time with them will reveal something to do with [Bane] A Family Secret Uncovered / [Boon] A connection to the past. Baughn did specify that everything not picked was still present, just not a priority / likely to come up.)
And so on. It's not true for everything; for instance, if you don't choose a dark past for the Hinamori family, then there isn't one. But this should give you some idea of how I'm thinking.
We don't know she actually used mind control. She's got Illusion 2 and Telekinesis 1. Those would have worked.- Mind controlled a lot of demons into killing each other, going by Chibi-Out's presence and influence. Or used her classmates abilities via Assuming Direct Control. That would be worse.
It's a talk with our sister. That's not the kind of thing you bring backup for. I don't think Utau would even help, anyway.- Lets get backup before touching this Tyke-bomb of passive mind-control, since it is being managed.. Utau is that backup, for anyone not paying attention.
There's just too much risk that Kana has, or is preparing, a problem that we need to deal with promptly.Kana
- The actual best at hurting people and damaging minds.
-- This doesn't actually help here.
- Lets deal with our current stack of issues before adding to it.
....Well. Integrity itself is an Ability.I'm not comfortable with that level of insta-boost reliance, especially with only Integrity 2.
It's giving me the suspicion that this means it's already being constantly strained and requiring Dia to hold it together. So that Amu is technically already "training" her Integrity for much more than 2 hours a day, except it's unconscious and the kind of thing that would damage her rather than help increase her rank. And the 2 dots we see are the usable surplus from it.This gets too close to spoilers, and I can't answer. The practical answer at present is 'no'.
Huh, had missed that. Even less reason to focus on parents then.Baughn specified that some things not picked were still present. Not all. We don't have a dark family past:
It's Ami. Her ability focus is Dreamwalking and obscene levels of UMI.We don't know she actually used mind control. She's got Illusion 2 and Telekinesis 1. Those would have worked.
By 'backup' I mean 'more people that want Ami to be healthy, are familiar with psionics, and she will listen to'. Being resistant to mind control is also a prereq, considering it's AmiIt's a talk with our sister. That's not the kind of thing you bring backup for. I don't think Utau would even help, anyway.
Kana has an entire squad of psionics to help her, and there's a decent chance other friends (mainly Nagihiko, considering her absence compared to what I'd expect) are running into issues they need help with as well.There's just too much risk that Kana has, or is preparing, a problem that we need to deal with promptly.
To be fair, that is 2 hours in a segment of the day you normally can't use at all though.In fact, we've just been told we don't even get 2 whole hours a day on Dreamwalking, because the only way Amu knows how to try and practise it is during sleep and the efficiency is bad (and capped at 2-2.5 hours anyway
Integrity is already at level 2, would take 112 hours to level. That's nearly 2 months, assuming only 2 hours a day can be used for it.
I guess it would be a longer term project to complete then, though perhaps one could find some time for it here and there?I'm not comfortable with that level of insta-boost reliance, especially with only Integrity 2.
I think their concern is more that Kana might go off and attack JP to 'save' Amu, or some other scheme like that.
Amu calling / sending a text would cover that.I think their concern is more that Kana might go off and attack JP to 'save' Amu, or some other scheme like that.