Shards of a Broken Sun [Megaten/Shugo Chara/Exalted]

Tentative vote:

[X] [Focus] Ami
[X] [Focus] Kana
[X] [Training] Dreamwalking 2
-[X] It'd be nice to hang out with Ami more. See if you can keep Ami company during her own dreamwalking trips.
[X] [Training] Illusion 2
-[X] Try to keep up minor illusions while you're doing other things. Wear an illusionary scarf or hat or something around the house, or stick an illusionary ball in your bag when you go out and see how long you can keep it up.
 
In the right circumstances, "worse" also includes holes in reality, I think. We don't want to make any more of those.
Which is funny, because Illusion can apparently also be used to close holes in reality. With a high enough level in it, I assume it would negate that particular concern as Amu would be able to immediately use it to just repair any hole as soon as she thinks one might be forming, leaving just the personal backlash from using psionics as the main concern with them.

More Integrity would probably help withstand the backlash, but yeowch - that training time. I don't imagine there's any reasonable way to cut that time down either, short of the masochistic practice of trying to walk around all the time while Chara-changed with someone else's Chara, which would also likely leave Amu drained for events that actually need her WP and mental energy.

I'm definitely down for the Illusion training, I'd also definitely be down for Precognition if anybody figured out a way to get a discount on the training time (I can sort of think of one, but it involves Miki needing to be in telepathic range all the time).

Tentative training stunt for Illusion + Mental Range + Precognition:
[] [Training]
- [] Mental Range 2 - Instruct Miki to stay on the edge of your telepathic range and constantly converse throughout the day while...
- [] Illusion 2 - Conjuring a deck of Miki-sized playing cards that defy physics to float wherever Miki wants them to float for her to play with while on the edge of your range while...
- [] Precognition 2 - Telling Miki to randomly shuffle the deck periodically and let you try and predict which card she'll draw using precognition.

Can be combined with Dreamwalking since that happens in the night, not the day.

I'm also inclined to vote for the focus on Ami and Kana. There's nothing much we can do for Saaya at the moment. JP's and Lulu aren't going away in a hurry and don't need any help. Tadase and Nagihiko have each other plus Kukai to help themselves through any issues they may have (canonically, Tadase and Kukai have known each other longer than they've known Amu too, I always got the impression Tadase usually went to him for moral support). Utau, too, has Kukai to help her - they may not be in a relationship in this quest like they are in canon, but were still mentioned as being close.

Ami's current issue, on the other hand, is centered around her sister. That's an elephant in the room only Amu can really address.

<Amu>: Ami, my dear sister, for someone who just killed a bunch of a demons, you are acting very nonchalant. As somebody who has also just killed a whole bunch of demons for the first time, I find this slightly concerning. ...This WAS your first time too, right?

Kana, meanwhile, is a ticking time bomb waiting to go off.

Need to snip that wire early before JP's starts finding the dead bodies of their men with crushed brains all over the place.

@Baughn - What would more points in Mental Range allow Amu to do? Does it even affect dice rolls? Since actions use other actual skills when they're being done......
 
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Are we getting a full week of training time here, since Amu is supposed to be resting, or do other activities still push us below that?
...hmm. I wonder if there are any potential consequences for training too hard after we just got out of the medbay.
Well, for one thing the week is already partially over. But for another, "8 hours per day" is basically a full-time job. Leaving aside what that sort of stress might do to her, Amu's parents would definitely notice.

Tentative training stunt for Illusion + Mental Range + Precognition:
Acceptable.

@Baughn - What would more points in Mental Range allow Amu to do? Does it even affect dice rolls? Since actions use other actual skills when they're being done......
It adds range to every action for which range is a concern, but chiefly telepathy. While I could potentially use dice if you're pushing it in some scenario, that would require a highly specific scenario in which I'm tracking the exact physical location of things. Instead it's more of a maximum limit.

At 0 dots it's 3-4 metres; every dot beyond that multiplies her range by approximately 5.
 
It's exponential. Or rather, every rating is exponential from one perspective or another.
So about 60-75 meters at level 2 then. Certainly more useful than her current range, would cover an 18-floor apartment tower or a shorter one with underground levels. Telepathy may be what she currently uses it for, but having Empathy able to cover that range has advantages too, not to mention conjuring Illusions at that distance.

If she ever gets Clairvoyance or Astral Projection, I expect it will become even more of a necessity (wtf would you even do with a 15-meter Astral Projection??).

How much of a discount on the training time would that stunt actually give her, or will it just allow her to train 3 skills in the same period?
 
How much of a discount on the training time would that stunt actually give her, or will it just allow her to train 3 skills in the same period?
It doesn't actually do the latter. You'd get some discount on training time, but primarily the benefit is she'd be able to keep practicing while highly distracted in class.

Oh, and mental range is for projecting effects where Amu is not. I wouldn't necessarily assume that Astral Projection plays by the same rules, but unless she finds someone with experience in that it's all guesswork.
 
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It doesn't actually do the latter. You'd get some discount on training time, but primarily the benefit is she'd be able to keep practicing while highly distracted in class.
Let me see if I get how this works correctly:
  • By default, without any stunts, going from 1 > 2 takes a Psionic Skill 56 hours to complete training. At only 2 hours a day to spend on it, that means 4 weeks per skill.
  • So, given no training time overlap, trying to level Illusion, Precognition and Mental Range would take a total of 12 weeks.
  • Assuming the stunt gives her an effective 2 hours per day more of practice during class, it would shave 1 week off the training time necessary per skill, meaning it would take 9 weeks to level those 3 skills instead.
  • Trying to level them all at once is all or nothing - Amu either hits level 2 in all 3 skills after 12 weeks (9 with stunt) or doesn't level a single one of them before then, at all.
Does this also apply to trying to level Dreamwalking with Illusion, or does that get overlap since she's spending night hours on it instead of day hours? And if she's doing it while asleep, does that just take 1 week due to (assumingly) getting 8 hours of sleep on it per night?

...Also, if she Dreamwalks, does Miki come with her?
 
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Let me see if I get how this works correctly:
  • By default, without any stunts, going from 1 > 2 takes a Psionic Skill 56 hours to complete training. At only 2 hours a day to spend on it, that means 4 weeks per skill.
  • So, given no training time overlap, trying to level Illusion, Precognition and Mental Range would take a total of 12 weeks.
  • Assuming the stunt gives her an effective 2 hours per day more of practice during class, it would shave 1 week off the training time necessary per skill, meaning it would take 9 weeks to level those 3 skills instead.
  • Trying to level them all at once is all or nothing - Amu either hits level 2 in all 3 skills after 12 weeks (9 with stunt) or doesn't level a single one of them before then, at all.
Does this also apply to trying to level Dreamwalking with Illusion, or does that get overlap since she's spending night hours on it instead of day hours? And if she's doing it while asleep, does that just take 1 week due to (assumingly) getting 8 hours of sleep on it per night?

...Also, if she Dreamwalks, does Miki come with her?
Approximately correct. Like I said, the stunt gets you some overlap; it'll be in the 20-25% range, though I'd need to run the math to be sure. I'm not sure how you got 9 weeks, though; adding 2 hours of training time per day is doubling the amount of training time, which halves the total duration.

Dreamwalking doesn't have to be done while you're unconscious, and arguably shouldn't be, but considering that's how Ami does it... yeah. The fact of the matter is you're unconscious, so it's not as though she'd be fully effective.

Also, only about 20-25% of the night is spent dreaming in the first place.

It adds up to... you can get a trickle of background practice in dreamwalking while sleeping, if you want to, but time efficiency will be atrocious. It's probably the only way to get a foot in the door, though. There's no convenient blue-colored key in your pocket.

Miki can go with you if you want her to, and possibly might stay behind if you try hard to convince her to. :V
 
Dreamwalking doesn't have to be done while you're unconscious, and arguably shouldn't be, but considering that's how Ami does it... yeah. The fact of the matter is you're unconscious, so it's not as though she'd be fully effective.

Also, only about 20-25% of the night is spent dreaming in the first place.

It adds up to... you can get a trickle of background practice in dreamwalking while sleeping, if you want to, but time efficiency will be atrocious. It's probably the only way to get a foot in the door, though. There's no convenient blue-colored key in your pocket.

Miki can go with you if you want her to, and possibly might stay behind if you try hard to convince her to. :V
Darn, you are actually using those limits on dreamwalking training. Hmm. I guess we could try psi-linking with Ami while she's asleep, but we're not? We could try to tag along that way.

I still want to try dreamwalking training while actually asleep, too.

Approximately correct. Like I said, the stunt gets you some overlap; it'll be in the 20-25% range, though I'd need to run the math to be sure.
So we can train multiple traits with the same training hour, then. I imagine we'd get better overlap trying to train, say, Strength+Athletics at the same time, or something else where we're not splitting our effort so much.
 
I guess one could impact lessons less if one turned the psychic training in to a game with the other students. See who can make the most elaborate illusion between class time, work on surreptitious telepathic chatting, levitating items to each other, etc.

At least if the secrets out of the bag, one might be able to fill time like that... admittedly not sure how freely one can operate at another school, but it's something to ponder. And there certainly is a fair bit of down time between classes. The walk to and from school, the minutes inbetween, the breaks, and it could give a topic in common to talk with others about. This could easily be an hour or two of time all by itself, and one wouldn't be as distracted during the lessons themselves then.


Even if one can't do it with other students, it's not like at least some of these couldn't be done easily enough anyway between lessons. Projecting an illusion some where hidden, levitating various items about in not easily seen areas, etc.
 
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Dreamwalking doesn't have to be done while you're unconscious, and arguably shouldn't be, but considering that's how Ami does it... yeah. The fact of the matter is you're unconscious, so it's not as though she'd be fully effective.

Also, only about 20-25% of the night is spent dreaming in the first place.

It adds up to... you can get a trickle of background practice in dreamwalking while sleeping, if you want to, but time efficiency will be atrocious. It's probably the only way to get a foot in the door, though. There's no convenient blue-colored key in your pocket.
Well shit, there goes the idea of leveraging Dreamwalking to provide extra training time while asleep.
Approximately correct. Like I said, the stunt gets you some overlap; it'll be in the 20-25% range, though I'd need to run the math to be sure. I'm not sure how you got 9 weeks, though; adding 2 hours of training time per day is doubling the amount of training time, which halves the total duration.
Yeah, my bad - 2 hours gets it to 6 weeks. Just 1 extra hour would get it to 8-9 weeks. If there's 20-25% overlap, 6 weeks would get cut down to about a month and a week, or 9 weeks to about 7.

That said, without substantial overlap in training times, the least risky course of action seems to be to just level skills one at a time, since you can still stunt the training action for discount on the single skill. Otherwise trying to train multiple at once extends the amount of waiting time before getting any benefit from any of them. At 20-25% overlap, even if you were taking only 2 weeks per individual skill due to stunt discount, you're still waiting an extra week and a half training 2 skills at once before getting the benefit (2-3 additional weeks for 3 simultaneous skills) in comparison to training just 1.

My guess is Amu won't squeeze a whole 2 hours of extra time from it in class either, maybe just 1 - so that means an extra half a month of waiting, if trying to train 2 skills at once.

.....Man, that SOS levelup granted once-per-arc is really going to be key to pushing up the levels on Psionic Skills isn't it.
So we can train multiple traits with the same training hour, then. I imagine we'd get better overlap trying to train, say, Strength+Athletics at the same time, or something else where we're not splitting our effort so much.
Though, the whole thing is, Psionic Skills are the best investment XP-wise. So at this stage, if there's anything we're training - simultaneously or otherwise - it's probably going to be Psionics, which makes it harder to not split effort between them.
 
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.....Man, that SOS levelup granted once-per-arc is really going to be key to pushing up the levels on Psionic Skills isn't it.
It's dangerous though, you don't know what entity you might call upon after all. In that sense things like integrity could be useful.

I guess another way of using up a lot of XP would be to get more willpower, which I guess can be viewed as psionic endurance? How more willpower, how more over the top usage one can sustain before falling asleep.
 
.....Man, that SOS levelup granted once-per-arc is really going to be key to pushing up the levels on Psionic Skills isn't it.
Or abilities, since we can do that with abilities too now. It's not as XP-efficient - psi skills have the highest ratio of training time to XP cost, especially for the third dot - but for the first dot in a key new ability, it still saves 3 baseline training weeks for 3 XP. That might be worthwhile, depending on how XP growth and arc lengths play out.

Though, the whole thing is, Psionic Skills are the best investment XP-wise. So at this stage, if there's anything we're training - simultaneously or otherwise - it's probably going to be Psionics, which makes it harder to not split effort between them.
I'm certainly not going to vote for training Strength+Athletics right now. I'm going for psi too.

I guess one could impact lessons less, if one turned the psychic training in to a game with the other students. See who can make the most elaborate illusion between class time, work on surreptitious telepathic chatting, levitating items to each other, etc.

At least if the secrets out of the bag, one might be able to fill time like that... admittedly not sure how freely one can operate at another school, but it's something to ponder. And there certainly is a fair bit of down time between classes. The walk to and from school, the minutes inbetween, the breaks, and it could give a topic in common to talk with others about. This could easily be an hour or two of time all by itself, and one wouldn't be as distracted during the lessons themselves then.


Even if one can't do it with other students, it's not like at least some of these couldn't be done easily enough anyway between lessons. Projecting an illusion some where hidden, levitating various items about in not easily seen areas, etc.
Maybe we should set up a club or something. Guardian Auxiliaries?

It's dangerous though, you don't know what entity you might call upon after all. In that sense things like integrity could be useful.

I guess another way of using up a lot of XP would be to get more willpower, which I guess can be viewed as psionic endurance? How more willpower, how more over the top usage one can sustain before falling asleep.
Yeah, Integrity would be nice. I wonder how we could most efficiently boost that... maybe training with Kana or Naomi?

WP is just way too expensive for now, unfortunately.
 
Integrity is already at level 2, would take 112 hours to level. That's nearly 2 months, assuming only 2 hours a day can be used for it. And I'm not even sure how possible it is to discount that, since anything that strains her Integrity is going to be potentially harmful to Amu, meaning it might be like Dreamwalking - not actually be possible for her to train for more than 2 hours at a time, no matter what stunt we use.

In fact, we've just been told we don't even get 2 whole hours a day on Dreamwalking, because the only way Amu knows how to try and practise it is during sleep and the efficiency is bad (and capped at 2-2.5 hours anyway, due to how much time is actually spent dreaming while asleep). So it could be we won't get 1 hour a day of practise for Integrity, before it becomes too dangerous for Amu to keep going.

@Baughn - Can Amu actually train Integrity for more than 2 hours a day without harm? If so, what's her limit?
 
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Oh jeez, Amu was in the hospital for a while.

[X][Focus] Lulu
[X][Focus] Ami
[X][Focus] Nagihiko

Could be convinced to switch to these with good write-ins. I really want to do Saaya but not just for Amu to show up and worrywort the whole time.

[ ][Focus] Saaya
[ ][Focus] JPs
 
Integrity is already at level 2, would take 112 hours to level. That's nearly 2 months, assuming only 2 hours a day can be used for it. And I'm not even sure how possible it is to discount that, since anything that strains her Integrity is going to be potentially harmful to Amu, meaning it might be like Dreamwalking - not actually be possible for her to train for more than 2 hours at a time, no matter what stunt we use.

In fact, we've just been told we don't even get 2 whole hours a day on Dreamwalking, because the only way Amu knows how to try and practise it is during sleep and the efficiency is bad (and capped at 2-2.5 hours anyway, due to how much time is actually spent dreaming while asleep). So it could be we won't get 1 hour a day of practise for Integrity, before it becomes too dangerous for Amu to keep going.

@Baughn - Can Amu actually train Integrity for more than 2 hours a day without harm? If so, what's her limit?
We're going to need to figure out a better way to deal with training times at some point. Right now, it looks like we might end up only ever dedicating actual training to the second dot of a skill or ability, and relying on insta-boosts for everything else. I'm not comfortable with that level of insta-boost reliance, especially with only Integrity 2.
 
Breakdown of options time! Since I'm procrastinating on actually writing that Saaya omake / introspective.

Lulu
- Known casual mind controller, and even worse? French.
-
Knows a lot she hasn't told us.
- Calling her is probably the only reason Saaya survived post our impromptu surgery. A normal hospital wouldn't have been able to do anything about her mind, and would have removed the Locket.
- Can be put off for now, but is an inherently better version of JPs, since we can guilt trip her about Saaya + she already likes Amu.

JPs
- See Lulu.
- Okay, they might have other interesting stuff, but I don't want Amu near the people she just afk-signed a bunch of likely magically binding NDA's with.
-- And it's not like we won't be coming back to them anyway, they have our Rival / Friend(?) / whatever Saaya actually is, and by proxy our Locket. That means we aren't done with them yet.
- Not worth voting for unless we can get the lesser Shining One in the convo, and that is easier to via Lulu at this point.

Tadase
- Crush / Guardian Leader / The Wall.
- Since when has Tadase been important enough as a person to spend time on? /s
- On a more serious note, Tadase is mostly an option to see how the Guardians are doing, and Nagihiko / Kukai are better people to actually find things out there. Not that Kukai is a default option. Odd that.
- Possibly going to freak out over the Locket being loaned out when he finds out.

Ami
- Tiny mind-controlling little sister!
- Mind controlled a lot of demons into killing each other, going by Chibi-Out's presence and influence. Or used her classmates abilities via Assuming Direct Control. That would be worse.
-- Either way, it seems to have traumatised her.
- She is seeing a therapist. The therapist was arranged by the bullshit precog of the school who collects psionics like trading cards.
- Lets get backup before touching this Tyke-bomb of passive mind-control, since it is being managed.. Utau is that backup, for anyone not paying attention.

Utau
- Best friend / 'other half' / fellow 'chara user who has gone AWOL on the normal dev path'.
- Knows about the locket, might be able to help. Should probably be warned someone else has it, considering she has the Key.
- Is the most experienced of Amu's friends in the realm of hurting other people with psionics in a way that isn't just killing them.
- Ami basically sees her as another older sister, and talking to her before Ami is likely a good idea, for a united front.

Kana
- The actual best at hurting people and damaging minds.
-- This doesn't actually help here.
- Lets deal with our current stack of issues before adding to it.

Saaya
- Saaya is with actual psionic health professionals.
- Saaya wields Destruction, at a World Breakers Hand level of bullshit.
- Saaya flinches and automatically flees from Amu's psionic touch on a conscious and unconscious level.
- Lets leave Saaya alone until she wakes up enough to not accidentally lash out at Amu or herself in a panic attack.

Tsukasa
- Tarot playing SOB.
- Likely knows things.
-- Clearly doesn't know enough.
- Was either willing to let Saaya devolve to this level, or was unable to predict it.
-- Considering demons from outside normal reality were involved, I would wager the second.
- Is still apparently fine with Ami mind nuking her class into loving her, so lets not give him too much credit.
- On the list, but he's clearly failed at the current situation already, and Amu doesn't have his Locket to make him pay attention at present.
- One day, old man, but not today.

Nagihiko
- Bestie! Or was, at least, before Utau usurped that spot.
-- Also a one-time-crush, because Amu, for slightly different reasons than usual with her. But lets not talk about that.
--- Actually, lets talk about that! It's been two fucking years, I know they are teenagers, but lets have people actually discuss things, a novel concept!
- Also, she/he/they were the only reason Saaya actually survived that fight long enough for Amu to get into gear.
- And the family name / traditions pinged the attention of Chief-boyo.
- What the fuck be going on? Lets find out, before Amu's friend pulls another two year disappearing act, mkay?

Now that those are listed, lets annoy Baughn by detailing some other options.

WRITE-IN - Kukai
- Senpai! Actually useful senpai-shaped person who teaches and advises!
- And a decent person in general. Possibly the most unambiguously 'good person' psionic Amu knows, really. Everyone else has a dark side, or caveats, or yet-to-be-properly-unpacked trauma.
- Ran is the most like him, and Ran is the portion of Amu's 'self' that she's been calling on the least recently.
- Likely a better option than Tadase to learn about;
-- schoolmates
-- public perception of Espers/Psionics/Chara users, if there is such a thing
-- using powers in a passive physical way
-- how to talk to Ami about her powers, considering he was the one to walk Amu through the basics originally.
- Also probably a great pick to just talk to in general about things, he's been good at helping Amu reframe and centre herself in the past and that is highly needed at the moment.

WRITE-IN - Nikaidou Yuu
- Teacher / Su's friend / Recovering bastard-man.
- One of the few adults that has experience with the Chara systems mechanics.
- Ex-Easter employee, so he might have the 'outside view' on JPs, which is the main reason I'm bringing him up.
- The secondary reason is that he is the other person to be heavily effected by Remake Honey / Amulet Clover / Su.
-- That perspective might be useful for future Saaya interactions.

WRITE-IN - Hikaru Ichinomiya
- Bastard-child / Ami's friend / Most Powerful Psionic (in raw capacity)
- Was involved in the battle.
- Was able to directly reach out and mess up demonic minds. Meaning he touched them.
-- Concern.
- The closest Shugo Chara analogue to Hotsuin/Chief.
-- Given he was leading Easter, he may actually be somewhat aware of JPs.
- Not actually that good an option, but worth bringing up in my opinion just to remind people he exists and was involved, given his raw power as a psionic, and the exposure he just had to demonic minds.

WRTIE-IN - Tsumugu / Midori Himamori
- Amu's parents.
- If Utau is being brought up as a relaxation option, we should probably be considering Amu's actual parents who are stressed out and just learned their daughter is a magical girl.
- Spending time assuring them Amu is alright and still the same girl they thought she was is likely a good investment of time.
-- Not that I'm going to vote for it. Mysteries go brr.
--- (Okay, there's an outside chance that spending time with them will reveal something to do with [Bane] A Family Secret Uncovered / [Boon] A connection to the past. Baughn did specify that everything not picked was still present, just not a priority / likely to come up.)

Now, having writen those out? I'm only picking one of them and as a third choice at that, but I think it's worth pointing out that we do have other people available to tap if they might fit better, not just the ones in the list.

[X][Focus] Utau
[X][Focus] Nagihiko
[X][Focus] Kukai


Best friends get best focus, and then a little self-care that isn't both give and take.
Also, we will want Utau on side and up to date when we talk to Ami, since she's the other psionic that Ami knows well enough to listen to.
 
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--- (Okay, there's an outside chance that spending time with them will reveal something to do with [Bane] A Family Secret Uncovered / [Boon] A connection to the past. Baughn did specify that everything not picked was still present, just not a priority / likely to come up.)
Baughn specified that some things not picked were still present. Not all. We don't have a dark family past:
And so on. It's not true for everything; for instance, if you don't choose a dark past for the Hinamori family, then there isn't one. But this should give you some idea of how I'm thinking.

- Mind controlled a lot of demons into killing each other, going by Chibi-Out's presence and influence. Or used her classmates abilities via Assuming Direct Control. That would be worse.
We don't know she actually used mind control. She's got Illusion 2 and Telekinesis 1. Those would have worked.

- Lets get backup before touching this Tyke-bomb of passive mind-control, since it is being managed.. Utau is that backup, for anyone not paying attention.
It's a talk with our sister. That's not the kind of thing you bring backup for. I don't think Utau would even help, anyway.

Kana
- The actual best at hurting people and damaging minds.
-- This doesn't actually help here.
- Lets deal with our current stack of issues before adding to it.
There's just too much risk that Kana has, or is preparing, a problem that we need to deal with promptly.
 
I'm not comfortable with that level of insta-boost reliance, especially with only Integrity 2.
....Well. Integrity itself is an Ability.

So it's possible we might get a chance to SOS boost Integrity itself. It would cost a whopping 8 XP, but under the current rules it appears possible - at least, given a situation where Amu's Integrity is under threat.

....Or at least, more threat than at present. Because this answer is very fishy:
This gets too close to spoilers, and I can't answer. The practical answer at present is 'no'.
It's giving me the suspicion that this means it's already being constantly strained and requiring Dia to hold it together. So that Amu is technically already "training" her Integrity for much more than 2 hours a day, except it's unconscious and the kind of thing that would damage her rather than help increase her rank. And the 2 dots we see are the usable surplus from it.
 
Baughn specified that some things not picked were still present. Not all. We don't have a dark family past:
Huh, had missed that. Even less reason to focus on parents then.

EDIT: That message from Baughn only rules out the Bane. The Boon might still be there.
We don't know she actually used mind control. She's got Illusion 2 and Telekinesis 1. Those would have worked.
It's Ami. Her ability focus is Dreamwalking and obscene levels of UMI.
I'm reasonably sure it was mind control.
It's a talk with our sister. That's not the kind of thing you bring backup for. I don't think Utau would even help, anyway.
By 'backup' I mean 'more people that want Ami to be healthy, are familiar with psionics, and she will listen to'. Being resistant to mind control is also a prereq, considering it's Ami :V
Utau is the best option for that role. Possibly the only one, really.
There's just too much risk that Kana has, or is preparing, a problem that we need to deal with promptly.
Kana has an entire squad of psionics to help her, and there's a decent chance other friends (mainly Nagihiko, considering her absence compared to what I'd expect) are running into issues they need help with as well.
And Nagihiko both lacks the same amount of available backup and is a much older friend.

That could mean voting Nagihiko and Kana if we wanted to maximise Helping Others, but I'm of the opinion that if nothing is visibly on fire, we should spend at least half of our Focus time in prep/selfcare.
 
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In fact, we've just been told we don't even get 2 whole hours a day on Dreamwalking, because the only way Amu knows how to try and practise it is during sleep and the efficiency is bad (and capped at 2-2.5 hours anyway
To be fair, that is 2 hours in a segment of the day you normally can't use at all though.
Integrity is already at level 2, would take 112 hours to level. That's nearly 2 months, assuming only 2 hours a day can be used for it.
I'm not comfortable with that level of insta-boost reliance, especially with only Integrity 2.
I guess it would be a longer term project to complete then, though perhaps one could find some time for it here and there?
Kana has an entire squad of psionics to help her,
I think their concern is more that Kana might go off and attack JP to 'save' Amu, or some other scheme like that.
 
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