Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

Revolt in Illiberis: Half of the Civilized Planet of Illiberis has risen in revolt against the Imperium, led by the Previous Governor. Two Regiments of the Imperial Guard are planetside, supported by loyalist PDF, but the war is currently on Stalemate.
-Write-in Dispatch Force:
Braicam Greenskins: The local Feral Orks of Braicam have reached critical mass and overwhelmed its feudal armies in battle. The surviving population is under siege in various castles, and Queen-Regent Genevieve has requested the Imperium help.


Both of these seem relatively easy for our fresh recruites to handle. I don't forsee rebel pdf or Feral orks having much that can cause significant casualties among space Marines, barring a significant tactical error.


Harker´s Request: Inquisitor Harker has a meeting with an informantion broker. Due to the importance of the information and the untrustworthy nature of the Informant, he has requested additional protection. Subtelty is recommended.

This is probably important enough to require our Chapter Master's intervention. Being seen as a reliable partner for the Inquisition can help shield us from a lot of other potential political difficulties.

[X] Plan It's Gonna Be Rough
 
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Heavy Bolter: Standard Issue
Statline: Damage 5, AP 4, Heavy, Rapid Fire

Autocannon: Standard Issue
Statline: Damage 4, AP 5, Blast 1, Heavy

Missile Launcher: Standard Issue
Statline:
Damage 6, AP 2, Blast 2 (Frag)
Damage 5, AP 4, Blast 1 (Krak)
What does it mean for these to be Standard Issue? We clearly don't have an effectively endless supply of them because we've got a stated total amount of each of these (minus autocannon) on the Informational. But they also don't show a BP cost.
 
What does it mean for these to be Standard Issue? We clearly don't have an effectively endless supply of them because we've got a stated total amount of each of these (minus autocannon) on the Informational. But they also don't show a BP cost.
Basically that you don't have an unlimited amount of them, but that if they break or you can't recover then you don't have to produce them, they just refill automatically.
 
Basically that you don't have an unlimited amount of them, but that if they break or you can't recover then you don't have to produce them, they just refill automatically.
If that's the case, then if we wanted more of them, how would we get them? We've got 30 Missile Launchers atm, but if I wanted to up that number to 50 or even 100, what do I do? There is no BP cost listed so what is the limiting factor here?
 
If that's the case, then if we wanted more of them, how would we get them? We've got 30 Missile Launchers atm, but if I wanted to up that number to 50 or even 100, what do I do? There is no BP cost listed so what is the limiting factor here?
You need more marines basically, missile launchers and heavy bolters are devastator equipment. So if you want more you need more devastators.
 
You need more marines basically, missile launchers and heavy bolters are devastator equipment. So if you want more you need more devastators.
What about the Autocannons then? Are those based upon how many Terminators we've got?

Edit: And why are they arranged in that way? We've got 40 Devastators, but 30 missile launchers and 50 Heavy Bolters?
 
What about the Autocannons then? Are those based upon how many Terminators we've got?

Edit: And why are they arranged in that way? We've got 40 Devastators, but 30 missile launchers and 50 Heavy Bolters?
Autocannons are indeed for terminators and for mounted defenses in case the fortress gets attacked.

The surplus to give you some flexiblity in deployments. Take Braicam Greenskins in your plan for example. You're sending 7th company there, which only has tactical marines, but you can take heavy bolters because there is a surplus.
 
Autocannons are indeed for terminators and for mounted defenses in case the fortress gets attacked.

The surplus to give you some flexiblity in deployments. Take Braicam Greenskins in your plan for example. You're sending 7th company there, which only has tactical marines, but you can take heavy bolters because there is a surplus.
I meant more in the "Why not 40 for each or 30 Heavy Bolters + 50 Missile Launchers instead?" way tbh.

And on that tangent... Frankly everybody is so fresh and lacking in training that I question if there is a practical difference between a Devastator and a Tactical beyond just the weapon loadout. Experience-wise, nobody's actually done anything in either role unless I'm mistaken.
 
I meant more in the "Why not 40 for each or 30 Heavy Bolters + 50 Missile Launchers instead?" way tbh.

And on that tangent... Frankly everybody is so fresh and lacking in training that I question if there is a practical difference between a Devastator and a Tactical beyond just the weapon loadout. Experience-wise, nobody's actually done anything in either role unless I'm mistaken.
Honestly, because it seemed appropiate at the time of writing, mainly because lots of foes of the Imperium use horde tactics, or at least the ones you are going to face now in the early game do.
On the second thing, yes right now the only difference is the loadout, but in the future there will be different levels of experience at the time.
 
Scheduled vote count started by ThunderOwl on Nov 3, 2023 at 8:35 AM, finished with 96 posts and 21 votes.

  • [X] Plan It's Gonna Be Rough
    -[X] Severus
    --[X] Meet up with a Local Faction Leader.
    ---[X] Lord Sector Blas Cartagena (Sector Authority).
    ---[X] Adept Katerina Kalivnova (Adeptus Administratum).
    --[X] Reassign Captain Quintus to the 10th Company and Captain Pluvia to the 2nd Company
    --[X] Inquire about Space Marine Chapters in neighboring Sectors.
    --[X] Inquire about certain Faction situation.
    ---[X] Adeptus Mechanicus.
    -[X] Domitian
    --[X] Train Chapter Serfs.
    -[X] Karark
    --[X] Search for Techmarine Candidates.
    --[X] Production
    ---[X] Storm Ravens x2
    ---[X] Stalker Bolter x10
    -[X] Valzadai
    --[X] Conduct studies on your Geneseed.
    --[X] Focus on Training the Apothecaries.
    -[X] Myrok
    --[X] Train your Chapter
    ---[X] Weapon Skill
    ---[X] Ballistic Skill
    -[X] Deployments
    --[X] Revolt in Illiberis
    ---[X] 6th Company, Squads 10-1 and 10-2, Captain Catilina, Strike Cruiser Shrouded Blade, 10 Lascannons, 10 Heavy Bolters, 10 Melta Guns, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 1 Predator, 4 Rhinos, 1 Razorback
    --[X] Braicam Greenskins
    ---[X] 7th Company, Squads 10-3 through 10-5, Captain Logos, Chief Apothecary Valzadai, Strike Cruiser Unavoidable Sentence, 10 Missile Launchers, 10 Heavy Bolters, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 3 Rhinos, 2 Whirlwinds, 1 Razorback, 20 Attack Bikes
    --[X] Invasion of Durruti
    ---[X] 2nd Company, Squads 10-6 and 10-8, Captain Quintus, Captain Pluvia, Master of the Forge Karark Zel, Strike Cruiser Bird of Prey, 10 Lascannons, 20 Plasma Guns, 10 Heavy Bolters, 10 Stalker Bolters, 3 Thunderhawks, 1 Stormbird, 3 Rhinos, 1 Whirlwind, 1 Predator
    --[X] Pirate Hunting
    ---[X] 3rd Company, Master of the Fleet Hostilius, Captain Gallienus Strike Cruiser Night Terror and Battle Barge Fear of Judgement, 20 Melta Guns, 10 Heavy Bolters, 10 Missile Launchers, 4 Thunderhawks
    --[X] Harker´s Request
    ---[X] Chapter Master Severus, Honour Guard, Chapter Champion Spatha, Strike Cruiser Luctusian Dusk, 1 Thunderhawk
    [X] Plan Holy Halo And Priest
    -[X] Severus
    --[X] Meet up with a Local Faction Leader.
    ---[X] Lord Sector Blas Cartagena (Sector Authority).
    --[X] Select Master of Sanctity.
    --[X] Reassign Captain Quintus to the 10th Company and Captain Pluvia to the 2nd Company
    --[X] Inquire about Space Marine Chapters in neighboring Sectors.
    --[X] Inquire about certain Faction situation.
    ---[X] Adeptus Mechanicus.
    -[X] Domitian
    --[X] Craft Company and Chapter Standards
    -[X] Karark
    --[X] Search for Techmarine Candidates.
    --[X] Production (375 BP)
    ---[X] Storm Ravens x1 (100 BP)
    ---[X] Iron Halo x5 (150 BP)
    ----[X] All Company Captain's receive Iron Halo.
    ---[X] Volkite Serpentia x8 (120 BP)
    -[X] Valzadai
    --[X] Conduct studies on your Geneseed.
    --[X] Focus on Training the Apothecaries.
    -[X] Myrok
    --[X] Train your Chapter
    ---[X] Weapon Skill x2
    -[X] Deployments
    --[X] Revolt in Illiberis
    ---[X] 6th Company, Squads 10-1 and 10-2, Strike Cruiser Shrouded Blade, 10 Lascannons, 10 Heavy Bolters, 10 Melta Guns, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 1 Predator, 4 Rhinos, 1 Razorback
    --[X] Braicam Greenskins
    ---[X] 7th Company, Squads 10-3 through 10-5, Chief Apothecary Valzadai, Strike Cruiser Unavoidable Sentence, 10 Missile Launchers, 10 Heavy Bolters, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 3 Rhinos, 2 Whirlwinds, 1 Razorback, 20 Attack Bikes
    --[X] Invasion of Durruti
    ---[X] 2nd Company, Squads 10-6 and 10-8, Captain Quintus, Master of the Forge Karark Zel, Strike Cruiser Bird of Prey, 10 Lascannons, 20 Plasma Guns, 10 Heavy Bolters, 10 Stalker Bolters, 3 Thunderhawks, 1 Stormbird, 3 Rhinos, 1 Whirlwind, 1 Predator
    --[X] Pirate Hunting
    ---[X] 3rd Company, Master of the Fleet Hostilius, Captain Gallienus Strike Cruiser Night Terror and Battle Barge Fear of Judgement, 20 Melta Guns, 10 Heavy Bolters, 10 Missile Launchers, 4 Thunderhawks
    --[X] Harker´s Request
    ---[X] Chapter Master Severus, Honour Guard, Chapter Champion Spatha, Strike Cruiser Luctusian Dusk, 1 Thunderhawk

Next update will drop on Monday or Tuesday. The results will be posted on two parts, first the deployment results and then the action results.
 
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I hope things will go well. What are the chances that in the future, some Orks will mistake us for Night Lords and vice versa?
 
I hope things will go well. What are the chances that in the future, some Orks will mistake us for Night Lords and vice versa?
Uh why? We're not wearing the same color or symbol and there's no reason to assume that the local orks ever faced night lords.
It is within your capabilities. However not only it is an expensive and time consuming project, but you will have a lot of pushback from the local population, for reasons both practical and theological.
Ok now that I thought about it I can see practical reasons as I'm guessing the local mayors wouldn't like the reduced independence and power in their cities and security issues but what are the theological problems?
 
I wonder if the type of Great Crusade era gear our master of the forge can make was dependent at least partially on our choice of bonii.
 
Luctus History and Importance of the Refuges
Uh why? We're not wearing the same color or symbol and there's no reason to assume that the local orks ever faced night lords.

Ok now that I thought about it I can see practical reasons as I'm guessing the local mayors wouldn't like the reduced independence and power in their cities and security issues but what are the theological problems?
Okay this is going to be a loredump of an answer, so I´ll threadmark it as an informational.

To answer this question, we need an exposition on how Luctus became the hellhole that you are based off today. During the Dark Age of Technology, a lab belonging to the military-industrial complex set up shop in the planet and started to develop chemical weapons to use against hostile Xeno species. The local Planetary Governor, being the exceedingly rare combination in 40k of competent and well-intentioned, didn´t trust the lead researchers when they swore that it would be totally safe and nothing could go wrong. As such she paid for the construction of underground bunkers for the planet´s population to take refuge if (when) the weapon blew on everyone faces. And this wasn´t a Vaul-tec situation, where the Vaults were an ill-made cage for human experiments that could only house a minority of the population. These were, and are, vast bunkers that could house the totality of the population in a self-sufficient manner for an indefinite amount of time, built with the best tech that Humanity had at that moment. And because she knew that the voters would never agree with paying it with their taxes, she paid it from her own pocket, going from the richest woman on Luctus to drowning in debt.

Of course, all of this proved to be useful when the Cybernetic Revolt began and the Abominable Intelligence in charge of the weapon´s facility thought that the best way of purging all the meatbags was to detonate the weapon on the planet´s atmosphere. Of course, not all the refuges were complete at the time, and a lot of people, including her, couldn´t reach a refuge in time. But it was thanks to her that around 50% to 60% of the population survived. And those people knew that the only reason that they were breathing was thanks to that woman.

Millenia pass, fact turns to myth, myth to legend and legend to religion. So the governor, whose name was forgotten, is now a messiah in Luctusian religion known as the Savior. Luctus was skipped by the Imperium during the Great Crusade due to no one suspecting that people still lived there, so they didn´t got hit with the Imperial Truth. It wasn´t until the aftermath of the Age of Apostasy and the Reign of Blood that the Imperium made contact with the Luctusian due to an Ecclesiarchy ship crashlanding on the surface. A party of Stalkers was nearby the crash site and managed to save the ship´s sole survivor, a young priest called Cyril Methodius, before the Mist or the creatures on the surface got to him. After recovering, Cyril started to try and convert the locals to the worship of the God-Emperor. At the beginning he failed, but then he started preaching that the Savior had been warned of the Mist arrival by the God-Emperor, and that He had ordered her to build the refuges to saveward the worthy sould of Luctus, arch of Noah style. He managed to gather a convert a sizable chunk of the population with this new creed and after a few decades, and a very low-key civil war, the whole planet turned into believers of the God-Emperor, with the Savior being turned into a local Imperial Saint. Centuries later, Luctus made contact with the Imperium proper and life went on until you selected it as your homeworld.

So the Refuges are not only the sole reason that Luctusians are alive, but also a key element of the local Imperial Cult and a work of divine mandate. Improving them or modifying them is kinda heretical to the faithful here.

Also, while political power is part of the practical objections, a big part of them is the situation of the Refuges. A lot of them had fallen over the years, either because of the air filters failing or due to Nurglite Cultist sabotaging them. Each time the survivor could be counted with one hand, and while some refuges were later reclaimed and rehabited, only a quarter of the Refuges are inhabited. As such, connecting all of them by tunnels worry people, because it could allow an accident or sabotage to wipe out a few refuges, or all of them, in one go.
I wonder if the type of Great Crusade era gear our master of the forge can make was dependent at least partially on our choice of bonii.
It was, to a certain level. For example if you have chosen the Tartaros-pattern Terminator Armor, you could have eventually gotten blueprints for it,but it would have required cashing in favors with a Forge World and at least 10-15 turns of researching.
 
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Looks a better way to improve the planetary populace's situation is the fixing of filters/reclamation of Refuges though I dont remember if we have the tech to do that.

For travel infrastructure, would a tunnel system that's not connected to the refuges work?
 
Looks a better way to improve the planetary populace's situation is the fixing of filters/reclamation of Refuges though I dont remember if we have the tech to do that.

For travel infrastructure, would a tunnel system that's not connected to the refuges work?
Or possibly trying to make the mists a bit more benign if possible, while they might be a great tactical tool and defensive measure it doesn't exactly help that if anyone goes outside there's a noticeable chance of them croaking dead once the mists get to them.

I don't really want to keep luctus mega deadly because of the mists, I don't want a baal situation for our people were we keep the planet a shit hole for better potential recruits.
 
Or possibly trying to make the mists a bit more benign if possible, while they might be a great tactical tool and defensive measure it doesn't exactly help that if anyone goes outside there's a noticeable chance of them croaking dead once the mists get to them.

I don't really want to keep luctus mega deadly because of the mists, I don't want a baal situation for our people were we keep the planet a shit hole for better potential recruits.
The gas is DAOT tech. I don't even know if any faction of the Imperium can clear it without having an STC that specifically counters it.
 
@ThunderOwl You keep mentioning creatures - are they native fauna (and/or flora) that adapted to the gas, or were they lab experiments as well?
 
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