Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

Quick question @ThunderOwl , but where is the stalker bolter? I don't see it under the weapons tab for equipment production.

edit: also the storm raven doesn't have the "transport" modifier, even if it should be able to carry 12 space marines and a dreadnought.
 
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True, will change that now.

I have a couple other questions:

First of all, our basic equipment doesn't have a BP cost associated with it, will we basically have an ignite supply of them? Or will we need to assign someone to build them, even if they cost nothing?

Second of all, for the storm raven for example, do we need to specify it's payload when we produce it? Or will we be able to switch them out as we see fit?
 
I have a couple other questions:

First of all, our basic equipment doesn't have a BP cost associated with it, will we basically have an ignite supply of them? Or will we need to assign someone to build them, even if they cost nothing?

Second of all, for the storm raven for example, do we need to specify it's payload when we produce it? Or will we be able to switch them out as we see fit?
You basically have an infinite supply of them.

The payloads on transports are automatically switched depending on what you are deploying.
 
Ok so since there no plan I started to make one base off of what I think is most important. Need help on the production and deployment section as I have no idea on what to put..

[] Test plan

Chapter Master Severus

-Lead your chapter (Choose 2):
--[] Meet up with a Local Faction Leader.
---[] Lord Admiral Hanno Adherbal (Imperial Navy).
---[] Inquisitor Harker. (Not a faction leader, but he´s your local contact.)

-Know your Chapter (Choose 2).
--[] Inquire about certain Faction situation.
---[] Sector Authority.
---[] Adeptus Mechanicus.


Master of the Keep (Choose 1 Action

-[] Train Chapter Serfs.

Master of the Forge Actions (Choose 2. Production counts towards 1 Action):

-[] Search for Techmarine Candidates.

-[] Production (Luctus manufacturiums grant you 75BP per turn, while the Forge aboard the
Fear of Judgement grants you another 100BP, Your Master of the Forge and Chief Victualler give you an additional 50 BP Each. To Produce you need to indicate which type of weaponry each Techmarine produces. Techmarines can produce one type of Item each time, Senior Techmarines two types and your Master of the Forge three):

--
Bolt Pistol: Standard Issue
Statline: Damage 4, AP 3, Short Range

Godwyn-Pattern Bolter: Standard Issue
Statline: Damage 4, AP 4

Chainsword: Standard Issue
Statline: Damage 5, AP 3

Heavy Bolter: Standard Issue
Statline: Damage 5, AP 4, Heavy, Rapid Fire

Autocannon: Standard Issue
Statline: Damage 4, AP 5, Blast 1, Heavy

Missile Launcher: Standard Issue
Statline:
Damage 6, AP 2, Blast 2 (Frag)
Damage 5, AP 4, Blast 1 (Krak)

Plasma Pistol: 4BP/Pistol
Statline: Damage 4, AP 3, Blast 1, Short Range, Gets Hot

Plasma Gun: 6BP/Gun
Statline: Damage 4, AP 4, Blast 1, Gets Hot

Plasma Cannon: 8BP/Cannon
Statline: Damage 5, AP 4, Blast 2, Gets Hot, Heavy

Plasma Blaster: 15BP/Gun (Requires Great Crusade-Era Techmarine)
Statline: Damage 5, AP 4, Blast 2, Gets Hot,


Volkite Serpenta: 15BP/Pistol (Requires Great Crusade-Era Techmarine)
Statline: Damage 6, AP 5, Spread 1, Short Range

Volkite Charger: 20BP/Gun (Requires Great Crusade-Era Techmarine)

Statline: Damage 6, AP 5, Spread 1

Meltagun: 6BP/Gun
Statline: Damage 5, AP 3, Short Range

Storm Bolter: 8BP/Gun [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 5, AP 4, Rapid Fire

Stalker Bolter: 6BP/Gun
Statline: Damage 6, AP 4, Unwieldy.

Kraken-Pattern Bolter: 6BP/Gun
Statline: Damage 5, AP 4

Flamer: 6BP/Gun
Statline: Damage 5, AP 3, Spread 2, Short Range

Heavy Flamer: 8BP/Gun
Statline: Damage 6, AP 4, Spread 3, Short Range

Eviscerator-Pattern Chainsword: 3BP/Sword
Statline: Damage 6, AP 3, Two-Handed

Power Sword: 5BP/Sword [NOTE: Requires Techmarine to Craft]
Statline: Damage 6, AP 5

Power Axe: 5BP/Sword [NOTE: Requires Techmarine to Craft]
Statline: Damage 7, AP 5, Unwieldy

Thunder Hammer: 10BP/Hammer [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 8, AP 6, Blast 1

Force Weapon: 15BP/Weapon [NOTE: Requires Librarian to Craft]
Statline: Damage 5, AP 4, Psychic Focus

Crozius Arcanum: 15BP/Weapon [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 6, AP 5, Blast 1

Chainglaive: 10BP/Glaive [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 7, AP 6,

--
Mk-VI 'Corvus' Power Armor: 10BP/Suit
Advantages: Light (+1 Agility)
Disadvantages: Light (-1 Armor)
Statline: Armor 2, +1 Agility

Prototype Mk-VI 'Corvus' Power Armor: 40BP/Suit
Advantages: Light (+1 Agility), Reinforced (+1 Armor)
Disadvantages: Prototype (-2 to Repairs)
Statline: Armor 4, +1 Agility

Mk-VII 'Aquila' Power Armor: Standard Issue.
Advantages: Standard (+1 to Repairs)
Disadvantages: None
Statline: Armor 3

Mk-VIII 'Errant' Power Armor: 10BP/Suit
Advantages: Reinforced (+1 Armor)
Disadvantages: Non-Standard (-1 to Repairs)
Statline: Armor 4

Centurion Exosuit: 40BP/Suit
Advantages: Heavily Reinforced (+2 Armor), Augmented (+1 Strength)
Disadvantages: Non-Standard (-1 to Repairs), Cumbersome (-1 Agility)
Statline: Armor 5, +1 Strength, -1 Agility

Terminator Armor (Indomitus Pattern): 60BP/Suit [NOTE: STC Pattern Unavailable: Improve relations with the Mechanicus]
Advantages: Ultra-Heavy Reinforcement (+3 Armor), Augmented (+1 Strength), Iconic (+1 Willpower, +1 Willpower to all Friendly Units)
Disadvantages: Cumbersome (-1 Agility), Archeotech (-2 to Repairs)

Iron Halo: 30BP/Piece [NOTE: Requires Senior Techmarine to Craft]
Advantages: Conversion Field (+2 Armor), Badge of Office (+1 Fellowship)
Statline: +2 Armor, +1 Fellowship

Combat Shield: 5BP/Shield
Statline: +2 Armor, No Hands Required

Storm Shield: 10BP/Shield
Statline: +4 Armor, One-Handed

--
Rhino: 40BP/Vehicle
Statline: Armor 4, Structure 6, Transports 10

Razorback: 45BP/Vehicle
Statline: Armor 4, Structure 7, Damage 5, AP 4

Whirlwind: 45BP/Vehicle
Statline: Armor 3, Structure 5, Damage 6, AP 2, Blast 3 (Frag)
Damage 5, AP 4, Blast 2, (Krak)

Predator: 80BP/Vehicle
Statline: Armor 6, Structure 8, Damage 8, AP 6 (Lascannon)
Damage 8, AP 6, Twin-Linked (Twin-Linked Lascannon)
Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 5, Blast 2 (Autocannon)

Dreadnought Chassis (Castaferrum pattern): 60BP/Chassis
Statline: Armor 6, Structure 6, Damage 8, AP 5 (Combat Assault Claw)
Damage 6, AP 5, Rapid Fire (Assault Cannon)
Damage 5, AP 4, Spread 3 (Heavy Flamer)
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)

Attack Bike: 20BP/Bike
Statline: Armor 2, Structure 4, Fast Assault Vehicle, Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta)

Land Speeder: 30BP/Vehicle
Statline: Armor 3, Structure 5, Grav Vehicle, Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta)

Storm Raven: 100BP/Craft
Statline: Armor 4, Structure 5, Transports 12, Transports 1 Dreadnought. Flyer, Damage 8, AP 6, Twin-Linked (Twin-Linked Lascannon)
Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)

Thunderhawk: 200BP/Craft
Statline: Armor 6, Structure 8, Transports 30 (Gunship), Transports 2 Rhino Chassis/1 Land Raider Chassis (Transporter), Flyer, Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)
Damage 12, AP 8, Blast 1 (Turbo-Laser)

Stormbird: 400BP/Craft

Statline: Armor 9, Structure 10, Transports 50 (Gunship), Transports 5 Dreadnoughts/3 Rhinos/ 1 Land Raider Chassis (Transporter), Flyer, Damage 5, AP 4, Rapid Fire, Twin-linked (Heavy Bolter)

Damage 8. AP 6. Twin-Linked (Twin-Linked Lascannon)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)


Land Raider: 400BP/Vehicle [NOTE: STC Pattern Unavailable: Improve Relation wit the Mechanicus]
Statline: Armor 10, Structure 16, Transports 10 Terminators, Power of the Machine Spirit, Damage 8, AP 6, Twin-Linked (Twin-Linked Lascannon)
Damage 5, AP 4, Rapid Fire (Heavy Bolter) [Twin-Linked Option Available]
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta) [Twin-Linked Option Available]
Damage 6, AP 5, Rapid Fire (Assault Cannon)



Chief Apothecary (Choose 2 Actions)
-[] Make test slaves to produce more progenoids.
-[] Focus on Training the Apothecaries.

Master of Recruits (Choose 2 Actions)

-[] Train your Chapter
--[] Weapon Skill (Average 2 190/300)
--[] Ballistic Skill. (Average 2)



DEPLOYMENTS.
Write-in how many squads you want to deploy in each assignment and from which Company, and with which vehicles and vessels. You don´t have to send troops to every deployment if you do not wish to.

Example deployment: Pick up Milk:
The Fortress Monastery fridge is out of milk. Go to the Adeptus Milkistorum to grab more.
--[Example]. Entire 2nd Company, Captain Quintus Sertorius , Squads 10-1 and 10-2 from 10th Company, Chapter Master Severus. 8 Thunderhawks, 6 Rhinos, Battle Barge Fear of Judgement.


Deployment Restrictions-
-Each Company Captain MUST be deployed with Squads of his Company.
-Your Master of the Fleet can be deployed with a vessel, but he will never land planetside.
-Your Chapter Champion and Honor Guard can only be deployed alongside your Chapter Master.
-Master of the Keep, Master of the Watch, Master of the Arsenal, Master of the Marches, Chief Victualer are non-deployable. Master of Recruits is only deployable with [Place Holder name: Blood claw equivalents].

-[] Revolt in Illiberis:
Half of the Civilized Planet of Illiberis has risen in revolt against the Imperium, led by the Previous Governor. Two Regiments of the Imperial Guard are planetside, supported by loyalist PDF, but the war is currently on Stalemate.
--[] Write-in Dispatch Force:
-[] Braicam Greenskins:
The local Feral Orks of Braicam have reached critical mass and overwhelmed its feudal armies in battle. The surviving population is under siege in various castles, and Queen-Regent Genevieve has requested the Imperium help.
--[] Write-in Dispatch Force:
-[] Invasion of Durruti:
A greenskin Waagh under the command of Warboss Uraghk Tanksmasha is assaulting the Industrial World of Durruti. The planets PDF and local Guard Regiments are holding off the invasion, but they request help slaying the Warboss before he is reinforced by more Orks.
--Write-in Dispatch Force:
-[] Pirate Hunting:
Supply Convoys destined for the Eastern Fringes have disappeared on route at an alarming pace. Lord Admiral Hanno Adherbal has had enough and will send another convoy to bait the attackers. He would appreciate Astartes support when he closes in the Trap.
--[] Write-in Dispatch Force:
-[] Harker´s Request:
Inquisitor Harker has a meeting with an informantion broker. Due to the importance of the information and the untrustworthy nature of the Informant, he has requested additional protection. Subtelty is recommended.
--[] Write-in Dispatch Force:
 
In Harker's request, there's no need to send an entire company but I think our chapter Master and his honour guard should go since subtlety is necessary. We are the most subtle of our officers so far, right?
 
In Harker's request, there's no need to send an entire company but I think our chapter Master and his honour guard should go since subtlety is necessary. We are the most subtle of our officers so far, right?
Kinda yes, but we are in the 'scare the shit outta you' kind of subtle club. Personally I think dropping severus in any warzone without a honor guard is kinda dumb.

Also on the topic of honor guard, how does the name Lyconei sound as their official name?
 
[X] Plan It's Gonna Be Rough
-[X] Severus
--[X] Meet up with a Local Faction Leader.
---[X] Lord Sector Blas Cartagena (Sector Authority).
---[X] Adept Katerina Kalivnova (Adeptus Administratum).
--[X] Reassign Captain Quintus to the 10th Company and Captain Pluvia to the 2nd Company
--[X] Inquire about Space Marine Chapters in neighboring Sectors.
--[X] Inquire about certain Faction situation.
---[X] Adeptus Mechanicus.
-[X] Domitian
--[X] Train Chapter Serfs.
-[X] Karark
--[X] Search for Techmarine Candidates.
--[X] Production
---[X] Storm Ravens x2
---[X] Stalker Bolter x10
-[X] Valzadai
--[X] Conduct studies on your Geneseed.
--[X] Focus on Training the Apothecaries.

-[X] Myrok
--[X] Train your Chapter
---[X] Weapon Skill
---[X] Ballistic Skill
-[X] Deployments
--[X] Revolt in Illiberis
---[X] 6th Company, Squads 10-1 and 10-2, Captain Catilina, Strike Cruiser
Shrouded Blade, 10 Lascannons, 10 Heavy Bolters, 10 Melta Guns, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 1 Predator, 4 Rhinos, 1 Razorback
--[X] Braicam Greenskins
---[X] 7th Company, Squads 10-3 through 10-5, Captain Logos, Chief Apothecary Valzadai, Strike Cruiser Unavoidable Sentence, 10 Missile Launchers, 10 Heavy Bolters, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 3 Rhinos, 2 Whirlwinds, 1 Razorback, 20 Attack Bikes
--[X] Invasion of Durruti
---[X] 2nd Company, Squads 10-6 and 10-8, Captain Quintus, Captain Pluvia, Master of the Forge Karark Zel, Strike Cruiser Bird of Prey, 10 Lascannons, 20 Plasma Guns, 10 Heavy Bolters, 10 Stalker Bolters, 3 Thunderhawks, 1 Stormbird, 3 Rhinos, 1 Whirlwind, 1 Predator
--[X] Pirate Hunting
---[X] 3rd Company, Master of the Fleet Hostilius, Captain Gallienus Strike Cruiser Night Terror and Battle Barge Fear of Judgement, 20 Melta Guns, 10 Heavy Bolters, 10 Missile Launchers, 4 Thunderhawks
--[X] Harker´s Request
---[X] Chapter Master Severus, Honour Guard, Chapter Champion Spatha, Strike Cruiser Luctusian Dusk, 1 Thunderhawk


Any suggestions would be much appreciated. I left the boxes unticked in case I need to change something.
On another note, I accept suggestions on what to call our "Totally not Blood Claws."
I'm gonna blatantly rip off Predator for a moment and suggest "Unblooded" :V

Alternatives: "Shadowed" and "New Bloods"
 
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Kinda yes, but we are in the 'scare the shit outta you' kind of subtle club. Personally I think dropping severus in any warzone without a honor guard is kinda dumb.

Also on the topic of honor guard, how does the name Lyconei sound as their official name?
What does Lyconei mean? If its roman, I prefer Arcani as per the military troop in Rome: total war if we are going for roman names. But personally, lets do Wallachian or something dracula-like... even just calling our honor guards "Vampyr" like the early night vision scopes used by the germans in world war 2...
 
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What does Lyconei mean? If its roman, I prefer Arcani as per the military troop in Rome: total war if we are going for roman names. But personally, lets do Wallachian or something dracula-like... even just calling our honor guards "Vampyre" like the early night vision scopes used by the germans in world war 2...
Doesn't really mean anything but it sounded vaguely noatromoan so I decided to go with that.

Also the vote:
[X] Plan It's Gonna Be Rough
 
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[X] Plan It's Gonna Be Rough


Edit: prefer this plan cause it has everything i like and the other plan chooses immediately a mechanicus planet instead of investigating their local politics first

Blood Claws = Unblooded, Shades, Spawns
assault marine veterans = Knight Terrors
Honor guard = Vampyr, Trabant
 
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[] Plan It's Gonna Be Rough
-[] Severus
--[] Meet up with a Local Faction Leader.
---[] Lord Sector Blas Cartagena (Sector Authority).
---[] Adept Katerina Kalivnova (Adeptus Administratum).
--[] Inquire about Space Marine Chapters in neighboring Sectors.
--[] Inquire about certain Faction situation.
---[] Adeptus Mechanicus.
-[] Domician
--[] Train Chapter Serfs.
-[] Karark
--[] Search for Techmarine Candidates.
--[] Production
---[] Predator (Heavy Bolter) x3
---[] Stalker Bolter x5
-[] Valzadai
--[] Conduct studies on your Geneseed.
--[] Focus on Training the Apothecaries.

-[] Myrok
--[] Train your Chapter
---[] Weapon Skill
---[] Ballistic Skill
-[] Deployments
--[] Revolt in Illiberis
---[] 6th Company, Squads 10-1 and 10-2, Captain Catilina, Strike Cruiser
Shrouded Blade, 10 Lascannons, 10 Heavy Bolters, 10 Melta Guns, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 2 Predators, 4 Rhinos, 1 Razorback
--[] Braicam Greenskins
---[] 7th Company, Squads 10-3 through 10-5, Chief Apothecary Valzadai Strike Cruiser Unavoidable Sentence, 10 Missile Launchers, 10 Heavy Bolters, 10 Stalker Bolters, 1 Thunderhawk, 2 Stormbirds, 3 Rhinos, 2 Whirlwinds, 20 Attack Bikes
--[] Invasion of Durruti
---[] 2nd Company, Squads 10-6 and 10-8, Captain Pluvia, Master of the Forge Karark Zel, Strike Cruiser Bird of Prey, 10 Lascannons, 20 Plasma Guns, 10 Heavy Bolters, 10 Stalker Bolters, 3 Thunderhawks, 1 Stormbird, 3 Predators (Heavy Bolter), 3 Rhinos, 1 Whirlwind, 1 Razorback
--[] Pirate Hunting
---[] 3rd Company, Master of the Fleet Hostilius, Strike Cruiser Night Terror and Battle Barge Fear of Judgement, 20 Melta Guns, 10 Heavy Bolters, 10 Missile Launchers, 4 Thunderhawks
--[] Harker´s Request
---[] Chapter Master Severus, Honour Guard, Chapter Champion Spatha, Strike Cruiser Luctusian Dusk, 1 Thunderhawk


Any suggestions would be much appreciated. I left the boxes unticked in case I need to change something.

I'm gonna blatantly rip off Predator for a moment and suggest "Unblooded" :V

Alternatives: "Shadowed" and "New Bloods"

You know what? I'll let you take up the burden of the plan. Looks good, our vehicle pool sucks ass, to put it lightly, so the production is good, though I'd personally suggest Storm Ravens over predators, since they're basically a bit squisher in exchange for immense speed and flight capabilities. I'd also suggest switching out Pluvia's place as leader of our scouts for Quintus, he seems a bit more suited for the role as an ambusher? So basically switch 2nd captain with 10th. You also seem to have forgotten to add the captains other than Pluvia? I'd also perhaps divert at least some marines from the fleet operation onto somewhere else, I don't believe you'll need that many against pirates of all things, unless they were space marines or eldar corsairs.
 
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You know what? I'll let you take up the burden of the plan. Looks good, our vehicle pool sucks ass, to put it lightly, so the production is good, though I'd personally suggest Storm Ravens over predators, since they're basically a bit squisher in exchange for immense speed and flight capabilities. I'd also suggest switching out Pluvia's place as leader of our scouts for Quintus, he seems a bit more suited for the role as an ambusher? You also seem to have forgotten to add the captains other than Pluvia? I'd also perhaps divert at least some marines from the fleet operation onto somewhere else, I don't believe you'll need that many against pirates of all things, unless they were space marines or eldar corsairs.
If I just put in "X Company" then the respective Captain is included I think. Though I'll edit it in just in case.

And I'm not too sure on the Storm Ravens since we'd only be able to make 2 of them this turn compared to the 3 Predators.
 
If I just put in "X Company" then the respective Captain is included I think. Though I'll edit it in just in case.

And I'm not too sure on the Storm Ravens since we'd only be able to make 2 of them this turn compared to the 3 Predators.

I think it's worth it? Remember, we'll have few marines, and it's not like the third predator's worth of production isn't going into useful shit. Like more stalker bolters. I also think it's a bit more thematically on point, but that's a bit less important. Storm Ravens fit with our doctrine better, and they're useful in other roles, such as infiltration and extraction.
 
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I think it's worth it? Remember, we'll have few marines, and it's not like the third predator's worth of production isn't going into useful shit. Like more stalker bolters. I also think it's a bit more thematically on point, but that's a bit less important. Storm Ravens fit with our doctrine better, and they're useful in other roles, such as infiltration and extraction.
Done. I also switched the Captains.

I'm not gonna change the pirate hunting deployment though, because I feel pretty comfortable with the numbers as they are. A full company might be considered overkill but this is also the Chapter's first time doing boarding actions so I prefer the extra flexibility
 
Done. I also switched the Captains.

I'm not gonna change the pirate hunting deployment though, because I feel pretty comfortable with the numbers as they are. A full company might be considered overkill but this is also the Chapter's first time doing boarding actions so I prefer the extra flexibility

That's fair, a boarding action could be rough depending on the circumstances. If they're the untrained rabble you'd normally expect from human pirates, then it'll be a cakewalk. let's hope it's that. Otherwise, I'd suggest perhaps switching over the air vehicles from the feral Ork campaign towards the Waaagh, and the land vehicles in the Waaaagh plan toward the feral orks? Our mission for the Waaagh is to assassinate the warboss. That's it, while the feral Ork campaign needs us to do a holding action/siege. I think the more maneuvrable aircraft will be more helpful in getting to the war boss, smashing him and his high command apart in one strike, and then quickly leaving before the task force is swarmed. Strike like lightning, and leave just as fast, you know? The less maneuverable/tougher ground vehicles will be of more use in a defensive siege against feral orks who won't have the means of penetrating their armour.

I think that's basically everything I have to say.

(on another note, I find it funny that we can basically ditch Rhinos with enough aircraft. Literally the opposite of the Swordo quest's obsession with them)

[X] Plan It's Gonna Be Rough
 
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-[X] Valzadai
--[X] Conduct studies on your Geneseed.
--[X] Focus on Training the Apothecaries.
Hmmm I would say we should replace the studying Geneseed with making more Geneseed. That's because we only have 250 Geneseed. Our total Marine count is like 510 give or take a few so where about half strength as a chapter. 250 is not enough Geneseed to make us full strength at the same time having enough to pay the tax for it. (Don't know when the taxes coming or how much). Also, we'll probably lose Geneseed naturally from our Marines dying and we're unable to recover it. And add on to the fact that Gene seed production has a failure rate. Now that's getting me thinking about something.

@ThunderOwl question about Geneseed production how's it going to work in this quest? Like how many is going to be produced every turn if we choose the production option. and will there be a failure rate?
 
[X] Plan It's Gonna Be Rough


Personally I think we should name them in Luctusian aka something vaguely Slavic.
If you want to merge famous Night Lord tradition of black humour with famous Slavic tradition of self-deprecating humour, I have a cute word from you.

Nowalijki (pronounced: no-va-liy-ki)

It's a Polish word for the first vegetables harvested in new season, so if you want to highlight that those are untested troops the word which is associated both with freshness and farming (thus greenery), there are worse terms.
 
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