[X] Freedom

It feels like a fitting end. Also congrats, you actually made me care enough about this last vote to finally cave, abandon my lurking ways, and make an account to chip in for a poll that has been going on for months. That's an impressively moving quest you wrote.
 
I'll be posting a new CYOA likely sometime this month or the next, so have one final, relatively simple build for Ineptitude!

Worthy
Normal Mode (7 Points, 2 Seals)
Drawbacks: Impulse (Scent) +4, Paramount +2, Mosswort +1
Binding Casino: Mutilation +1 Seal, +1 Seal Initial Bonus
Total 14 Points, 4 Seals

Role: Supreme Commander
Roll 3 (-1 Points): 18, 21, 11. Choose 18 (The Gardens of Enoch)
Panoply: Feather of Favor: Comprehensive Boost (-2 Seals), Shining Armor (-9 Points)
Self: Static (-2 Points, Paramount Turbo), Exponential II (-2 Seals)

Quest: Imperialist (-2 Points)

This build combines immense initial safety with relatively high quality of life and decent scaling: no Nemesis means I don't have to optimize super-hard for adversarial conditions, and the comprehensive-boosted Shining Armor alone is pretty much sufficient for great living. Eternal is always excellent for Exalted builds and the Role's comprehensive boost more than smoothes over any complications arising from Mutilation - though the Armor alone suffices for that in the first place.

Exponential II with the comprehensive boost is about a 30x multiplier to progression speed and ultimate potential, and the utility of its uncapped Functional Set is about equivalent to that of a 3.5E Psion or Sorceror - vast, but somewhat limited compared to the more versatile Wizards or Clerics. That more or less suffices for endgame versatility in my books and I don't really want to roll for more Bindings and risk being forced into Save Slots to avoid the Procession, or suffer social Bindings that I'll need to buy Allies to alleviate, etc.

Poor Enoch and his well-laid plans will be quite discombobulated by the juggernaut that is this build Kool-Aid-manning its way through the metaphysical walls of his institution... Even Paramount is unlikely to save him given the sheer breadth and might of the boosted Armor, but at least Imperia will be able to glide nicely into her new life as an able administrator of the Deliberative regime! An Imperialist quest that recruits the quest character Imperia; was there ever a superior conjunction?

Kintsugi, Akhena, and many others forced into Attacks will likely all breathe a collective sigh of relief at Enoch's overthrow. A shame about Arthur, though. I doubt that the Strategist will be at all happy with this state of affairs, and might well incite Mr. Drake into ill-conceived rebellion against a force infinitely stronger! And heaven forbid that Conjoiner Spirit find itself opposed to the Exalt with its selfsame title, and thence experience his displeasure.

Indeed, compared to the insertion world, of greater relevance would be the Paramount-enabled Deliberative itself, though even they would struggle somewhat to seriously harm an Eternal wielder of the boosted Armor... the chief risk would be if Odyssial were present and somehow aligned against us. But it's merely Paramount, not Hero's Journey, so that's not particularly likely! With starting Essence 7 our official status in the Deliberative should be on fairly solid, if unspectacular, footing; the boosted Armor resembles a moonsilver N/A Grade Artifact (or weaponized Primordial) sufficiently to avoid too many questions.

But our island of initial stability won't stand long once we actually try to correct the Deliberative's course, which is why a boosted Exponential II is so important in the medium term! Of course we can simply learn Ordinalism in-universe, but once its existence is discovered there's little stopping the other Solars from doing the same, so by itself it represents no marginal advantage against Great Curse-tainted sociopathy. Though maybe we can bully the Neverborn into simply rescinding the thing!
 
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Does Paramount scale to you or simply scale up the setting? Can Paramount be more dangerous than Nemesis, for example?
 
Does x30 Progression plus uncapped Functional Set actually beat out making your Exaltation the High Interpretation version? My model is that the very existence of that option suggests the baseline Exaltation is ~.5ISH weaker and caps out below ISH 4, and 'uncapped' does not actually mean you can ever hit ISH 5 with it.
 
[ ] Normal Mode: Begin with 7 Primary Points and 2 Ultimate Seals. This is the CYOA as intended.
[ ] Supreme Commander [+0 Points]
[ ] Choice: 1 Point - You may roll three and pick one, re-rolling repeats
[ ] Paramount [+2 Points, Special]
[ ] Stone Rings [7 Points] (5 Points)
[ ] Static [2 Points]
[ ] Exponential II (2 Seals) - Improve Exaltation
[ ] Feather of Favor [2 Seals] - Singular Turbocharge (Stone Rings), Paramount Turbocharge (Static)

Binding Casino: Forgotten Procession instead (+3 Seals)

Quest:

[ ] Accept Diminishment [+0 Points, Special]: Take no Purchases more costly than 5 Points or 2 Seals, and no Drawbacks greater than +3 Points.

1 Wasted Point. Alas.

This outputs the chassis has Eternal (ISH 3.9 immunity to harm/unwanted alterations) and the Elder Rings (compounded durability!), which together synergize to output probably the most immediately durable character possible in the CYOA. Eternal provides immunity to the Elder Ring's Downside plus the Great Curse (both are unwanted alterations), though at this point there's a fair chance that the Elder Ring's power-copying capabilities have been superseded by having an uncapped Exaltation. Given the nigh-impossibility of actually losing (and suffering the indignities of Procession), this build can be said to be a relatively comfy with automatic powergrowth pretty much no matter what.

Conquering the designated world, and reforming the deliberative, can be done at leisure. What's an Exalted or even the worst horrors of whatever setting to do with OCPs?

In this case it would be oWoD of darkness, and uh, the most likely result is probably getting a Mage Awakening (+Legendary) from Elder Rings, of which the most notable downside and balancing factor (Paradox) is effectively can be basically circumvented by Eternal. So just freecast whatever rituals I want to remake the world, then return and repeat the same onto the Deliberative I guess? I mean, it's not like there's any force in oWoD, even augmented by Paramount capable of handling a literally invincible person capable of using an augmented variation of the most powerful/versatile magic system available in oWoD compounded by Exalted hax with literally none of it's drawbacks. Turn the Moon to cheese? Why not?
Shard threw 1 10-faced dice. Reason: Binding Casino Total: 6
6 6
Shard threw 3 22-faced dice. Reason: World Total: 15
4 4 1 1 10 10
 
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This outputs the chassis has Eternal (ISH 3.9 immunity to harm/unwanted alterations) and the Elder Rings (compounded durability!), which together synergize to output probably the most immediately durable character possible in the CYOA.
Not strictly true - you could theoretically grab Blessing of the Lone Wolf to fuse Eternal Rings with the Runes and/or the Shroud, which would on a strict basis of durability be somewhat stronger.
Regardless, this seems like a good build which is indeed probably enough to do everything you want it to. I bet Paramount Deliberative includes Midrange Odyssial, but simultaneously, Legendary Eternal Mage is exactly the sort of thing he'd want to co-opt, and I bet you can both work that out socially.
 
I've been playing around on the interactive CYOA. It's pretty great, though I really wish there was a way to get certain combat remittances on progressive mode (mostly looking at Justice, since it grows with you as you mitigate curses, though hanged man is also nice if probably overkill on a progressive build). Also inspired me to dig through the subquest index to see what curses, primary remittances, and lesser remittances people have offered for the custom options.

One thing I was looking at was trying to figure out appropriate power levels for custom stuff. Would Ten Thousand from furthermost reaches be appropriate as a starting scepter power for a progressive cursebearer (then growing over time, like it does with the sigil but on steroids)? Was thinking of a build combining that, redolence, and crown and thorns with the last feeding on essence. What kind of things do people think qualify as a 3 remittance artifact, since I don't think I've seen any of those? Or companions (I think we have outer sorcerer, non-cursebearer Seram for that from on of the other CYOAs...)?

I'll be posting a new CYOA likely sometime this month or the next, so have one final, relatively simple build for Ineptitude!
Looking forward to it.

This thread has some great CYOAs, though it's a bit hit or miss on finding the ones that haven't been threadmarked. I now have a whole folder full of bookmarks from this thread to keep track of them...
 
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Remittances change a lot between Combat type and Progression type. I'd guess an Armament with all your Curses would be a roughly-appropriate Remittance Value 3 Artifact for a Combat Type, though.

For an RV3 Companion, maybe a companion with Unshattered Kaleidoscope? Dodges the writeability problem by not having them as the primary viewpoint character or buildvote focus, good mix of power and potential, and in terms of actual function it seems like a combination of Catherine and Prolessarch, which seems appropriate.
Probably wouldn't have to change between Combat and Progression types.
(I also bet you could get something interesting out of the 'Unshattered has power restriction but also only fuses those alts who share an essential nature' thing applied to, say, a strict pacifist. Who might be worth less RV because of it.)

For an RV3 Progression artifact, though. Hmm. Hunger/Talon/Intensify is what comes to mind, producing some kind of knuckleduster or fingerblade which lets you extract enormous amounts of Essence from foes slain in mortal combat, which Essence can (bar Progression) only be spent on producing or enhancing artifacts for your personal use. And has Hunger's training malus, of course.
In terms of XP multiplier, I'd expect that to be several times better than Hunger/Forebear's Sword alone, since the Sword is a pretty solid power remittance by itself (x10 strength and speed, which I've found a couple random lines confirming but oddly can't seem to find the initial descriptor for), and you're spending three remittances on it instead of two. Probably equivalent to one full +Progression.
Early effects would probably include letting you duplicate the initial claw into a claw on each finger and toe - I'm imagining a Love Lost from Ward aesthetic - and giving you any prosthetics you need and aren't forbidden from taking.
 
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Of course, it's implied in the option's description, but it should be reinforced that the most likely outcome of Vengeance is still Hunger dead from the Apocryphal Curse. The Procession of Worlds was difficult to escape, but did not escalate quite like the Apocryphal Curse can.

Maybe the Accursed just doesn't want Hunger to die. Again!
Looking at the choices, I want to choose freedom, a happy ending, where we did good as role and Accuraed is proud of it. We have not become worse than the evil we fought,

[x] freedom

I know the in character option is the tyrant option, but I feel that also the leeroy Jenkins option. Freedom could be a trap two chickening out at the last second, but it feels like tyrant is fate stay night archer route.
 
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Been a long time.

[X] Freedom

Let the apocryphal curse be banished to sleep. We may still be trapped in the procession... but it has been escaped before, if but once. It can be escaped again. And without the apocryphal curse to back it up Hunger will grow beyond it utterly again, one day.
 
So something I got curious about, and is hard to find in a thread as long as this, since a lot of details only come up in the discussions- were any other magics on the level of the Praxis ever revealed? I know it's considered one of the strongest and highest potential options, but it is explicitly not the definitive strongest, since different approaches have their own strengths. I was just curious if any others on that level came up as part of worldbuilding.
 
So something I got curious about, and is hard to find in a thread as long as this, since a lot of details only come up in the discussions- were any other magics on the level of the Praxis ever revealed?
I don't think any magic inherently comparable to Imperial Praxis has been mentioned. Haeliel's golden path should have effects of comparable potence, we know the Forebear's swordsmanship was comparable to at least a limited noble (iirc) Praxis, but I don't think we know more than that.

Solartech - Ineptitude
[ ] Normal Mode: [+7 Points, +2 Seals] -

Basic Roles -
[ ] Supreme Commander [+0 Points] -

Supreme Commander World Roll:
3. Cthuhlutech

Drawback Shoppe -

Binding Casino -
[ ] 2: Void Dragon. [+1 Seal]
[ ] 4: Procession. [+3 Seal]
[ ] 3: Jackpot. [+2 Seal]

Allies
[ ] Grand Servant [1 Seal] - Solomon

Panoply
[ ] Stone Rings [7 Points] -
[ ] Feather of Favor [2 Seals] - Justice

Self
[ ] Exponential [4 Seals] III: Three Save Slots

Quests:
[ ] Overlord [+0 Points, Special] -

Credit: 07 P 07 S
Debit: 07 P 07 S

Strategy:
This build would be horrifically risky without Save Slots. Between the demands of the deliberative and the dangers of the Mythos there is little room for mistakes. But, what little room there is you can exploit, and learn through trial and error what would be all but impossible otherwise. Your small band of Dragon Blooded and your Hidden Dragon will need to be leveraged for maximum effect, but there is a frightful amount to gain if you do.

Alternate is used to set things around the time of cyberpunk 2077, but here the more supernatural quests and events are the Mythos bubbling up from the shadows. As humanity reaches out toward Pluto the Migo prepare to respond; the Aeon War will soon begin. The Mythos is a very high interpretation of its setting, the dangers of which are ameliorated only by earth being largely uninteresting, obscure, and shielded from the attention of most greater powers.

The Overlord is likely a lesser Avatar of Nyarlathotep, the King in Yellow, or a being empowered for a comparably deleterious purpose such as a mad or fanatical sorcerer.
qwolfs threw 3 10-faced dice. Reason: Ineptitude Casino Rolls: Total: 9
2 2 4 4 3 3
qwolfs threw 1 21-faced dice. Reason: Supreme Commander World: Total: 3
3 3
 
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Praxis never had a chance in AST1's character creation vote TBH. Vengeance+Praxis was suicide, Freedom+Praxis was too sad.

The best quest to explore a pure Praxis build would probably be one with a combat-type Cursebearer taking Intensify, who doesn't have dead family that needs to be revived.

However, I will note that Hunger did, in the end, end up with a lot of Praxis, and we have far more knowledge of it now than we did at the start of the quest. So I don't consider it vital that we pursue more Praxis in any future Rihaku quests that may occur.
 
Finding out more about the Praxis's ~peer systems is still an interesting project, though!
 
Praxis never had a chance in AST1's character creation vote TBH. Vengeance+Praxis was suicide, Freedom+Praxis was too sad.

The best quest to explore a pure Praxis build would probably be one with a combat-type Cursebearer taking Intensify, who doesn't have dead family that needs to be revived.

However, I will note that Hunger did, in the end, end up with a lot of Praxis, and we have far more knowledge of it now than we did at the start of the quest. So I don't consider it vital that we pursue more Praxis in any future Rihaku quests that may occur.
Eh, without progression it's hard to really explore the system though. You get what the Accursed gives you, with difficulty growing.

The best bet was honestly Seram, who could get Praxis and progression for one curse, but we knew to little about the verse at the time to understand the opportunity. I wouldn't have minded trying with this quest, but I can understand why people wouldn't want to risk the quest ending a few updates in. Putting the quest happening at all up to a coin toss... well I enjoyed what we got instead.

Finding out more about the Praxis's ~peer systems is still an interesting project, though!
Yeah, I've seen some systems that look interesting in omakes, like the lense of absolute improvement or adaptation, but not sure what would stand up to the test on the long road to high cursebearer.

Personally I like the things that draw power from conquering your curses, like the Dao of the cursebearer.

I don't think any magic inherently comparable to Imperial Praxis has been mentioned. Haeliel's golden path should have effects of comparable potence, we know the Forebear's swordsmanship was comparable to at least a limited noble (iirc) Praxis, but I don't think we know more than that.
I think Haliel's is more a demonstration that to shatter heaven can allow anything to work to an extent, it's just probably slower than systems that can natively reach that level without needing a special breakthrough for each limit encountered.
 
Empyrean Signs are called out as "just a little below" the Royal praxis.

Foremost sorcery, properly channeled through Findross runes, seems to be competitive with low level imperial Praxis, if only because of the importance placed on the Maiden's inability to use it.
 
Empyrean Signs are called out as "just a little below" the Royal praxis.

Foremost sorcery, properly channeled through Findross runes, seems to be competitive with low level imperial Praxis, if only because of the importance placed on the Maiden's inability to use it.
Low-level Imperial Praxis isn't that much better than low-level Royal Praxis, though, IIRC. I feel like Rihaku has mentioned before that Imperial only starts really outshining Royal when Royal starts hitting its cap (since Imperial doesn't have one).
 
I feel like Rihaku has mentioned before that Imperial only starts really outshining Royal when Royal starts hitting its cap (since Imperial doesn't have one).

The Royal Praxis doesn't really have a cap. From the discord:

R' — 07/10/2020 4:45 AM
the Royal is
[4:45 AM]
capable of scaling to levels that are relevant to the Accursed

R' — 07/10/2020 5:30 AM
the royal is as a Celestial Exaltation to the imperial's Solar
[5:31 AM]
so would only be 'capped' if one considers an E10 Sidereal to be 'capped' compared to an E10 Solar
 
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