- Location
- France
[X] Plan: Down in the Deep
[X] Plan Land of Darkness
[X] Plan: The Lapis Citadel
[X] Plan Land of Darkness
[X] Plan: The Lapis Citadel
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I see y'all got similar plans to Bastion of Monsters. How about we both do some votes together is solidarity for big monster worlds around an actual sun?
a large defense fleet is 4 points, the small defense fleet is 2 points, so you need to lose 2 points in another place or take the smaller fleet, also why only chose the Ogryns? you could take the rest of the mutants without spending another point since feilinids and beastman are equal to each other and ratings is free when you take ogryns
you chose a blue star frontier with mountains, probably the most secure start possible, with only feral orks, while the beastman are a bait certainly, they are countered by the 1 million IG starting population and the military garison and also by the felinids which are super soldiers that will help your military. As for the ratlings in terms of bait they are half/half since they could be good and would helo with the Ogryns
voted for both your plans since like you said they are similar.I see y'all got similar plans to Bastion of Monsters. How about we both do some votes together is solidarity for big monster worlds around an actual sun?
should probably delete the one that you don't want, I would suggest you keep the xeno front since they would be easier to deal with then chaos.
Im down with it, I want my Magnifying Glass superweapon Damn it! And honestly, our plan is so similar it honestly only diverges on a couple of points, tbh.I see y'all got similar plans to Bastion of Monsters. How about we both do some votes together is solidarity for big monster worlds around an actual sun?
I mean, I don't really think it's bait, the description is pretty upfront with Ratlings known to be little shits that tend to bring crime with them and Beastmen are likely going to be the most likely to rebel b/c they're aggressive Abhumans being treated like shit which is why they give 4 points. I think Felinds help balance out the Beastmen since in the description it does say that Felinds can be used as enforcers to keep penal colonies in line.Because it looks like bait, you know? But if I'm overspent, gimmie a sec to tweak.
And I want to see what happens when the Imperium actually brings their A-Game to something they don't want to wreck but refuse to lose, hence the reasoning behind my own plan.
I am personally uncomfortable of leaving behind such a small systems defence force on a frontline system.
why don't you take something like [] Xenotek Haven: so you could use the 4 points?There is also a Ramiles, but if that's a dealbreaker, let me shuffle some numbers.
Mmm…unfortunate, I really like the Freeblade.I'm working on the numbers, gimmie a sec.
EDIT: Freelance Knight is removed since we already have the Knight stuff going on. This lets me re-added large system defense fleet. The numbers now Work without significantly compromising our defenses.
That is what I favor, yes. I appreciate your consideration, and will not betray the trust by not voting for it.I mean, at the end of the day, I can swap the two, if you'd prefer the Freeblade, then sure, I can make that work too.