Rings and Grudges (A LOTR/Warhammer Fantasy Crossover)

K managed to make a rough estimation off of how much your gonna be making, I say rough cause I might have missed something that still has to be reworked into the format but this is your Income and expenses without expansions or anything else adding to your expenses.

37 883 Income
10 675 Expenses
27 208 is what you have leftover, not including the treasury which is at 22 873
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
K managed to make a rough estimation off of how much your gonna be making, I say rough cause I might have missed something that still has to be reworked into the format but this is your Income and expenses without expansions or anything else adding to your expenses.

37 883 Income
10 675 Expenses
27 208 is what you have leftover, not including the treasury which is at 22 873
Okay, full aid without a problem. We can spare 6 000 income for 5 turns.
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[x] [] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[X] Full Aid: [/B]Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)

What coukd possibly go wrong? XD
 
[X] Full Aid: Have the Clan's lore masters dive into the archives looking for books detailing any kind of Drake fighting tactics that were written by your ancestors. You will also be providing them with war machines that will be reassembled within the Iron hills requiring an engineering team for a short period of time near the end of the contract. The Dwarfs of the Iron hills will send a Garrison of its warriors to help the Umgi of Dale re-establish their safety. They will also begin escorting trade caravans across the surface to your hold, both for trade and to secure the route that will one day be used to transport their new war machines. (6000 Gold Per Turn added to your expenses for 5 turns) (Perpetual trade deal starts with the Iron hills.) (Improves relations with both the Iron hills and Erebor dwarfs by +3 and also get to call on a small Iron hill Throng for a campaign against an enemy numbering 800 Khazad but it will take them 1 additional turn to arrive) (Martial type expeditions to the Iron Hills)
[X] Partial Aid: Have the clan's lore masters gather the most common and freely available books detailing the most common fighting tactics used against drakes. You are also willing to provide a few war machines out of your pocket to ensure their safety but not much more while negotiating a small contingent of their warriors to aid the umgi and Khazad refugees while they establish a mid-way point for an outpost to possibly open trade with their hold. (2000 Gold Per Turn added your expenses for 2 turns) (open's up options for trade and Martial type expeditions to the Iron Hills)
 
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[X] Full Aid

As mentioned, expensive but worth it.

Also for the next few turns we need to be building some kind of defense for the hold at all times. The place is not secure enough from infiltrators.
 
[X] Full Aid

Spited we may have been, we must not leave tens of thousands to sorrow for the actions of one stricken by sickness.
 
[X] Partial Aid: Have the clan's lore masters gather the most common and freely available books detailing the most common fighting tactics used against drakes. You are also willing to provide a few war machines out of your pocket to ensure their safety but not much more while negotiating a small contingent of their warriors to aid the umgi and Khazad refugees while they establish a mid-way point for an outpost to possibly open trade with their hold. (2000 Gold Per Turn added your expenses for 2 turns) (open's up options for trade and Martial type expeditions to the Iron Hills
 
The question I have, is do we have the funds for this? I know we make enough, but we just had to deal with the Ork Incursion and everything, and we might not have enough trained hands/income to do what we want done fixing and fortifying things.
Perpetual Trade Deal is an great, if expensive, offer as it helps us with some of our other issues, and gives us more room to breathe.
We get a Throng out of it, along with +rep and the like.

[X] Full Aid

is going to be my option, as it pays us more in the long term.
 
I don't think it's worth it. 800 soldiers and a trade deal for a third of our income and some engineers when we haven't even started rebuilding from a goblin attack. An attack that has killed off some of our pop and damaged our hold. It just seems silly to give so much away under the circumstances.
 
I don't think it's worth it. 800 soldiers and a trade deal for a third of our income and some engineers when we haven't even started rebuilding from a goblin attack. An attack that has killed off some of our pop and damaged our hold. It just seems silly to give so much away under the circumstances.
That works long-term primarily. We won't get benefits in the short term, but dwarfs and dawi will benefit from that in the future and will get us ready to fight Smaug, we don't know if he pulls something out that didn't happen in canon, especially given that Dawi already made things different. Getting ready to fight Smaug will take a long time, especially if Thror and his dwarfs will try to reclaim Moria, which has Azog the Defiler and sleeping Balrog, which without the help of magic we will have a hard time defeating it. We seriously need to get some solid rune armour and weapons.

Will Mithrill work as a substitute for Gromril?
 
Will Mithrill work as a substitute for Gromril?

It does, I think I might have brought it up in the past but I'm essentially keeping them as the same type of thing only easier to work with due to the lack of warp stone impurities. So there is little difference between the two materials. (Dunno if that's a good idea but I sticking to it for now I might change my mind on that but I probably not gonna change it)
 
It does, I think I might have brought it up in the past but I'm essentially keeping them as the same type of thing only easier to work with due to the lack of warp stone impurities. So there is little difference between the two materials. (Dunno if that's a good idea but I sticking to it for now I might change my mind on that but I probably not gonna change it)
Eh, given that this world magic works more like working with nature than forcing it to do something, because that would go towards dark magic and Dawi would like to avoid that.

And to it make sense given from what I heard, both materials are near impossible to destroy.
 
I really do not think that we can afford it.
Look we make 37 883 and we expend 10675, but this isn't telling the full story, we spend the vast majority of our money on a turn per turn basis financing new construction projects and new weapons and runic items, Mado simply can't tell you how much we are going to expend at the end of a standard turn before the turn is complete.
This is clear when we consider that our bank is only 27 208, so we clearly did spend most of our money already in very necessary stuff.
The last turn we lost 4933 gold because of our commision for making siege engines.
In the one before it we gained a net positive of 1327 with a conservative expenditure.

The same people that are asking for this road are also asking for a massive expansion on our military infrastructure, without considering that a runic sets of weapons cost around 7000, 5000 a rune gate, 7000 a couple of catapults and a maxed out wall outside our valley will go around 3000.
Expanding the engeniers infrastructure is around 1500 gold, and keep in mind that is supposed to be our forte and we currently can't yet leverage it with only basic artilerry and bad golems.
We just found Mitrhil and I suppose a lot of people will want to had it used in a way or another.
That means financing a certailny expensive sets of fournaces and forges that we probably do not know how to make yet.
research costs money.
We want to expand the submarine?
It semi regularly founds problem that require pricy extra repairs.


I did not even factor in that we just had to figth a war and we are going to have to do it again very soon whilst having to rebuild any damages, at least some gold is going on it.

What I want to tell is that yes techincally we CAN support such an expense, but to do it a lot of people will have to acept that maybe we will not be able to purchase all the fancy new gear they would like.
That if we go the maxed out route our own valley defenses will be delayed.
That the golems and cannons will not be here as quikly and as numerous.
That we will have to spend at least some turns just building craft hall and markets because they will raise our income.
That the miniers guild will have to get luckyer and find more gold and silver and less coal.
That mithril is going to sit unworked on our stores for a while.

If your are thinking about going in red, this is dawi society, money is one of the 3 basis with wich all of them are valued, ale isn't and we all remember how bad we were affected when it ended.


I am not arguing that this is a bad pick, it very well could be great, i just want all of us to understand that the money to do this AND expand as quickly and lavishly as some of us want just is not here.

For the next plan please vote only for a plan with the Expand distant Logging Operation options and that picks very unexpensive defences (we have them and they are good).
We can hopely build the expensive ones later for cheaper.

[X] Partial Aid:

Mine is more of a vote to remember all of us to keep very close count of the money from now on since the maxed out options is probably going to win because I do not want to find out the consecuences of going in red in a Dawi quest.
 
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