Alright folks, it took a crapload of research and writing, but I've finished with my current dossier of factions. Please read through the list and then vote for five you want to see in the coalition. You must choose AT LEAST one Core Faction. Ancillary Factions are technically optional, but I'd recommend having at least one or two.
Additionally, I've decided to go with the advice of
@Spart117MC and do away with the Planar Seed business. All technologies and powers for each faction will be unlocked from the start, HOWEVER, this doesn't mean that they will just function like usual, or that they are as safe to use as they were before. All these new dimensions either intersect or are adjacent to the Warp, and that means the Warp Storms and Rifts and other spatial anomalies WILL act as navigational hazards, and you can expect even general performance to be impacted in many cases. The use of extraversal supernatural powers may also have unforseen complications and hazards due for the same reason. Basically, tread with care.
As a reminder, all factions listed below are composed of souls who have already passed on from their original timeline, who are now being recruited for a second life, a shot to make a positive impact in a universe that desperately needs it. Most of their memories remain intact, but some of it may be fuzzy due to to timeline shifting and sorting shenanigans.
Terminology Note: In this case,
transit drives facilitate navigation through an alternate dimension with some travel time. Meanwhile,
jump drives facilitate near-instantaneous translation from one realspace location to another, usually by tunneling through an alternate layer of reality.
IMPORTANT!
For the current vote, I'd like everyone to focus on faction selection first before voting on the location and insertion type. I believe confirming the faction lineup beforehand will help with making the latter two choices.
Please remember to vote for 5 factions from the current list, no more and no less. And if you're going to suggest a write-in, please give some reasoning for your choice and maybe a bit of background on the custom candidate. If I decide to approve it, I'll edit in a new entry in the dossier list below.
Core Factions List
Citadel Council (Mass Effect)
Timeline Origin: End of the Reaper War
Recruitment Base
Revived souls ranging from the Saren Conflict to the end of the Reaper War, as well as revived souls from the Andromeda Initiative.
Additional Info
This version of the Citadel Council is pulled from a timeline in which Commander Shepard and his team discovered a critical cache of Remnant technology in the ruins of a Prothean laboratory. With the assistance from the Geth and their computational resources, they used the technology of this cache to modify the Crucible to broadcast a galaxy-spanning, targeted anti-Reaper indoctrination signal.
All Reapers exposed to it would either resist it all the way, triggering a catastrophic self-destruct chain as their systems melted down under the strain, or would be forced to fundamentally accept the monstrous error of their current path, and forever turn from the path of aggression. Very few Reapers survived the ordeal.
Basically, the original ME3 endings all kinda sucked in different ways, so I decided to write my own.
Confirmed Major Characters
Commander John Shepard (Male Shep) / Garrus Vakarian / Ashley Williams / Kaiden Alenko / Liara T'Soni / Jeff "Joker" Moreau / EDI / Tali'Zorah / Urdnot Wrex / Urdnot Bakara / Miranda Lawson / Mordin Solus / Jack / Grunt / Thane Krios / Legion / James Vega / Admiral Steven Hackett / Captain David Anderson / Scott Ryder / Sara Ryder / SAM / Vetra Nyx / Nakmor Kesh / Nakmor Drack
Notable Features
Powerful and high-capacity kinetic small arms / Omni-Tools / Personal-to-Starship scale kinetic barriers / Thanix cannons / Quantum entanglement communications / Limited powered armor / combat robots and smaller mechs / Biotics / Cybernetic augmentations / Decently powerful and stable AI
FTL Method: Mass effect field propulsion through realspace
Notable Units: Normandy SR2 / Tempest / Andromeda Initiative Arks
UNSC (Halo)
Timeline Origin: End of October 2559
Recruitment Base
Revived souls from the Human-Covenant War, as well as from the conflicts with the Prometheans and the Banished.
Confirmed Major Characters
Master Chief John-117 / Cortana / Frederic-104 / Kelly-087 / Linda-058 / Chief of Staff Jun-A266 / Noble Six (Spartan-B312) / Carter-A259 / Jorge-052 / Catherine-B320 / Emile-A239 / Fleet Admiral Lord Terrance Hood / Dr. Catherine Halsey / Captain Thomas Lasky / Roland / Captain James Cutter / Isabel / Sergeant Major Avery Johnson / Spartan Edward Buck / Captain Veronica Dare / Commander Miranda Keyes
Notable Features
Spartan IVs / MJOLNIR GEN3 powered armor / HRUNTING-type combat mechs / Multi-kilometer capital ships / Personal-to-starship scale energy shielding / Powerful personal-to-starship scale gauss guns / Planet-cracking NOVA bombs / Cybernetic augmentations and advanced artificial organs / Partly reverse-engineered Forerunner technology / Very powerful but partly-unstable AI
FTL Method: Slipspace transit drives reverse-engineered from Forerunner technology
Notable Units: UNSC
Infinity / UNSC
Eternity / UNSC
Spirit of Fire
The Kushan (Homeworld)
Timeline Origin: End of the Vaygr War
Recruitment Base
Revived souls from the Vaygr War and the Beast War.
Confirmed Major Characters
Karan S'jet / Captain Soban / Fleet Intelligence (name unknown)
Notable Features
Starship-scale matter re-assembler technology / Multi-kilometer capital ships / Cybernetic augmentation and human-starship biological and neural integration / Mega-scale engineering and fortifications / Advanced starship armor / Large ground vehicles / Land carrier-crawlers / Massive flying wing transport aircraft / Atmospheric incineration warheads / Advanced reverse engineering capability
FTL Method: Hyperspace jump drives, including Progenitor Hyperspace Cores
Notable Units:
Pride of Hiigara /
Sajuuk /
Kuun-Lan
Union (Lancer - tabletop mecha RPG set in humanity's distant future)
Timeline Origin: 5016u
Recruitment Base
Revived souls from the Second Distal War and from across Union and its member polities in general.
Notable Features
Paracausal-based matter re-assembler technology / Megascale engineering (Blink Gate stations and space habitats) / Multi-kilometer capital ships / Paracausal weapons and mech subsystems (mainly HORUS and Harrison Armory) / Plentiful mech models of varying sizes with interchangeable parts and subsystems / Good mix of kinetic, directed energy, and explosive weaponry, from small arms to ship scale / Ranged and melee smart weapons / Shackled swarm nanotech / Powerful, human-adjacent shackled AI analogues (NHPs) / Blinkspace short-range teleportation and shielding tech / Cybernetic augmentation / Powered armor and miniature mech suits / Ship-based nearlight drive technology - allows for quick acceleration to relativistic speed, but instant-bolt maneuvers are very stressful on ship frames and crews.
FTL Method: Blinkspace Gates
Author's Note: Lancer is from a tabletop game, so there aren't really any full-scale stories to draw characters or noteworthy units from, most will likely have to be created in the current story as we go. Additionally, this is the only Core Faction which does not have ship-based FTL, so another Core Faction would need to be included to cover that gap.
A good amount of setting lore can be found at the following links:
https://massif-press.itch.io/corebook-pdf-free
Drink Deep & Descend, a Lancer Lore Series: Historical Event, The Foundation of Union (YouTube)
Free Planets Alliance (Legend of the Galactic Heroes)
Timeline Origin: August 800 UC
Recruitment Base
Revived souls from the Battle of Astarte (January 796 UC) through to the establishment of the Iserlohn Republic (August 800 UC)
Confirmed Major Characters
Fleet Admiral Yang Wen-li / Lt. Commander Frederica Greenhill Yang / Sub-Lieutenant Julian Mintz / Vice Admiral Dusty Attemborough / Vice Admiral Alex Cazerne / Vice Admiral Walter von Schönkopf / Fleet Admiral Willibald Joachim von Merkatz / Commander Bernhard von Schneider / Katerose von Kreutzer / Olivier Poplin / Lt. Commander Jean Robert Lapp / Jessica Edwards
Notable Features
Extensive ship-building capacity / Long-range ship-based particle beam weaponry / Station-mounted anti-fleet beam weaponry (Iserlohn Fortress' Thor Hammer) / Station-mounted liquid metal armor (Iserlohn Fortress and the Artemis Necklace) / Charged particle small arms / High explosive Seffle particles / Ship-scale defensive shields / Powered armor (Rosen Ritter)
FTL Method: Subspace jump drives
Notable Units:
Hyperion /
Artemis Necklace
Author's Note: The faction visually takes after the new anime series Legend of the Galactic Heroes: Die Neue These, but otherwise the timeline follows that of the original anime.
New United Nations (Macross Frontier)
Timeline Origin: End of the Vajra War
Recruitment Base
Revived souls from the 55th Long Distance Colony Fleet from throughout the Vajra War
Confirmed Major Characters
Alto Saotome / Michael Blanc / Ozma Lee / Henry Gilliam / Luca Angelloni / Canaria Berstein / Klan Klang / Nene Rora / Raramia Rerenia / President Howard Glass / Captain Jeffery Wilder / Lieutenant Catherine Glass / Ranka Lee / Sheryl Nome
Notable Features
Extensive missile swarm weapons / Transforming mecha capital ships / Transforming fighter-mechs (variable fighters) / transforming heavy bomber assault mechs (Koenig Monster) / Destroid combat mechs / Good mix of kinetic, explosive, and beam weaponry at vehicle and ship scale / Dimension Eater warheads / Anti-ship reaction beam weaponry / Pin-point barrier shields / Cybernetic augmentations / Micronization and Macronization technology
FTL Method: Fold Space transit drives
Notable Units:
Macross Frontier /
Macross Quarter
Galactic Alliance (Star Wars)
Timeline Origin: End of the Yuuzhan Vong War (Legends Continuity)
Recruitment Base
Revived souls from throughout the Yuuzhan Vong War
Confirmed Major Characters
Master Luke Skywalker / Mara Jade / Leia Organa Solo / Han Solo / Anakin Solo / Jaina Solo / Chewbacca / Chief of State Cal Omas / Supreme Commander Sien Sovv / Wedge Antilles
Notable Features
The Force / Universal particle and plasma energy weapons from personal to starship scale / Multi-kilometer capital ships / Turbolasers / Electronics-disrupting ion guns and warheads / Counter-matter and counter-energy deflector shields / Sentient and sub-sentient droids / Cybernetic augmentations / Bacta
FTL method: Hyperspace transit drives
Notable Units:
Harbinger /
Viscount /
Krakana / Guardian
United Federation of Planets (Star Trek)
Timeline Origin: End of the Dominion War (Prime Timeline)
Recruitment Base
Revived souls from throughout the Dominion War and the conflicts leading up to it, as well as the USS
Enterprise-A and its crew from the Kelvin Timeline.
Confirmed Characters
Prime Timeline: Captain Benjamin Sisko / Jake Sisko / Lt. Commander Jadzia Dax / Chief Miles O'Brien / Odo / Lt. Commander Worf / Admiral William Ross / Colonel Kira Nerys / Lieutenant Julian Bashir / Quark / Nog / Rom / Ishka
Kelvin Timeline: Captain James T. Kirk / Spock / Montgomery Scott / Leonard McCoy / Hikaru Sulu / Pavel Checkov / Nyota Uhura
Notable Features
Highly advanced matter replicator technology (unlike the other faction's matter assemblers, it can make complex food and presumably other biological materials) / Personal-to-starship scale phaser weaponry / Matter-energy conversion teleporters / Holodecks / Antimatter warheads / High-yield quantum warheads / Ship-scale deflector shields / Advanced scanning and scientific analysis capabilities / Advanced physics field manipulation technology
FTL Method: Subspace warp field propulsion through realspace
Notable Units: USS
Enterprise-A (Kelvin Timeline) / USS
Defiant / Deep Space 9
Ancillary Factions List
Alliance of Sol (Destiny)
Timeline Origin: Beginning of Lightfall / The First Assault of the Witness
Recruitment Base
Revived souls from the start of the Red War through to the start of Lightfall. Includes the Cabal and Psions under Empress Caiatl and the Eliksni of the House of Light.
Confirmed Characters
Commander Zavala / Ikora Rey / Cayde-6 / Saladin Forge / Saint-14 / Osiris / Eris Morn / Crow / Queen Mara Sov / Petra Venj / The Drifter / Empress Caiatl / Mithraks / Eido / Ana Bray / Elisabeth Bray / Warmind Raputin (Exo Form) / Devrim Kay / Suraya Hawthorne / Failsafe / Asher Mir / Amanda Holiday / Ada-1
Notable Features
The Light and the Darkness (Stasis and Strand) / Programmable matter (Glimmer) / Engram matter storage / Advanced small arms, including exotic/augmented firearms, energy weapons, and missile launchers / Various energy shielding technologies / Powered armor (Titans and Cabal) / Transmat teleportation networks / Technology capable of interacting with paracausal forces (Cabal Light-suppression tech, the Prismatic Recaster, certain Reef tech, etc.) / Rasputin's Warsats / Alternate dimensional domain travel via paracausal abilities / Various portal gate technologies
FTL Method: Unknown - The NLS acronym appended to human jumpship drives apparently means Near Light Speed, and is thus not viable for interstellar travel in a useful timeframe. The FTL of the Eliksni and the Cabal is not elaborated on at all. My assumption is that they use some form of dimensional transit engine, like Slipspace (Halo) or Hyperspace (Star Wars).
Notable Units: H.E.L.M. / The Traveler
Chaldea Security Organization (Fate/Grand Order)
Timeline Origin: Right after the conclusion of the 5th Lostbelt (Olympus)
Recruitment Base
Revived souls from the start of the Human Order Incineration incident through to the conclusion of the 5th Lostbelt, including the victims of the Seraphix platform incident (CCC Event), plus a few other individuals of importance in the Fate timelines of Nasuverse.
Confirmed Characters
Ritsuka Fujimaru (Male) / Mash Kyrielight / Director Goredolf Musik / Olga Marie Animusphere / Leonardo da Vinci (Caster) / Sherlock Holmes (Ruler) / Sion Eltnam Sokaris / Captain Nemo (Rider) / Kadoc Zemlupus / Anastasia (Caster) / Ophelia Phamrsolone / Sigurd (Saber) / Hinako Akuta (Yu Mei-ren) / Xiang Yu (Berserker) / Scandinavia Peperoncino / Ashwatthama (Archer) / Kirschtaria Wodime / Caenis (Lancer) / Shirou Emiya (Post-UBW) / Rin Tohsaka (Post-UBW) / Sakura Matou (Post-Heavens Feel) / Lord El-Melloi II (Zhuge Liang - Caster) / Artoria Pendragon (Saber) / EMIYA (Archer) / Cu Chulainn (Lancer) / Medusa (Rider) / Miyamoto Musashi (Saber)
Notable Features
Magecraft / The FATE Summoning System and Heroic Spirits / Photonic crystal supercomputers (Trismegistus II) / Magical energy reactors / Holodeck-type simulator technology / Advanced magic devices and protective gear (Mystic Codes) / Advanced magic communication devices / Interior spatial expansion via magecraft (used in the Shadow Border and in Novum Chaldea, facilitated by the Territory Creation skill) / The Black Barrel Replica / Void Sail technology (potentially applicable for FTL travel, with additional research and development)
Notable Units: The Storm Border
Author's Note: Please don't post any spoilers for the remainder of the Lostbelt Arc. Even if there's something in it that would be good to add, the remaining Lostbelts are not yet available in the NA version of FGO, so please just try to bear with it as is.
Androidkind Compact (Nier: Automata)
Timeline Origin: After Ending E
Recruitment Base
Revived souls from the 14th Machine War
Confirmed Characters
2B / 9S / A2 / Operator 6O / Operator 21O / Commander White / Jackass / Anemone
Notable Features
Maso-derived magic, mainly used for attack and defense (Pod programs) / Sapient androids with superhuman strength and agility / Variable-scale telekinesis and technopathy (NFCS / FFCS) / Advanced electronic warfare (Scanner models) / transforming fighter mech-suits (YoRHa flight units) / Artillery-scale railguns / Nuclear-yield self-destruct black box cores (YoRHa models) / Memory and persona upload and backup
Sidereal Commonwealth (Mobile Suit Gundam)
Timeline Origin: UC 105 (Custom Continuity)
Additional Info
In this branch of the Universal Century, the events of the Laplace Incident and its revelations triggered a major sea change in the political landscape of both the Earth Federation and the spacenoid diaspora. Many nations and citizens of Earth in particular were increasingly disillusioned with the shameful legacy of the current Federation, though the hidebound and privileged echelons of Earth continued to fight tooth and nail against any substantial reform.
And so in the year UC 100, thanks to the tireless diplomatic efforts of Mineva Zabi and her supporters, and amid rising political turmoil within the Earth Federation, the Republic of Zeon, the lunar city of Von Braun, and several other major space colonies and clusters banded together with along with over a dozen major Earth-based nations against the grain of the Federation to form the Sidereal Commonwealth.
A new transnational union founded upon the true ideals of the original Universal Century charter, with a constitutional framework supporting substantial civil rights and guaranteed political representation for all people within its borders, as well as democratic control and equitable distribution of major economic resources for the benefit of all humanity.
Alas, even as humanity took this bold step toward a brighter future, many corrupt and reactionary elements of the fracturing Earth Federation and lingering extremist Neo-Zeon hardliners took exception to this new state of affairs, resulting in the outbreak of a series of multilateral, highly destructive armed conflicts against the nascent Sidereal Commonwealth (UC 101). This chain of events led to the defection of Londo Bell and sympathetic units from the EFSF to the Commonwealth.
In UC 105, what became known as the Succession Wars finally came to an end, with the Sidereal Commonwealth emerging bloodied but victorious, with the last of the Neo-Zeon holdouts defeated and the Earth Federation now a crippled and effectively defunct organization, with the Commonwealth now left to pick up the pieces.
Recruitment Base
Revived souls from the start of the Laplace Incident through to the end of the Succession Wars.
Confirmed Characters
Banagher Links / Mineva Zabi / Bright Noa / Otto Mitas / Riddhe Marcenas / Marida Cruz / Suberoa Zinnerman / Daguza Mackle
Notable Features
Newtypes / Megascale engineering (space colonies) / Powerful mech and ship-scale mega-particle beam weaponry / Good mix of mech and ship scale energy, kinetic, and missile weapons / Many models of combat mechs, including transforming fighter craft and tanks / Powerful ace mech units / Minovsky particle jamming / I-field and beam shielding / Anti-fleet and anti-megastructure superweapons (Colony Laser) / Psycho-Frame technology (can facilitate massive energy shields, macro-scale telekinesis, and even limited time manipulation abilities)
Notable Units:
Nahel Argama / RX-0 Unicorn Gundam