Magical Girl Flesh Horror~!

What's your plan for that, by the way?
I'm thinking to put the Geas/Pact-maker/etc keyword on the core, and make the asset with Magic Resistant, Inoperable (in the surgical sense) and Symbiotic/Parasitic (or maybe something like Internal if it's placement needs to be specified like that).
EDIT: or perhaps have the third keyword be something like Undetectable.
It depends partly on how the coming turn goes, but that is roughly along my thought line.
My hope would be that we would create the asset/modify the super spy. Our asset would then work on/with Jeremy to create the binding, which will be it's own self-contained thing without requiring upkeep or biomass commitment on our part to maintain.

Including anything biomass related in contact with Jeremy long term is probably a bad idea considering his specialization in biology.

Anyway, something like Pact-maker, several keywords that deal in proficiency/expertise with magic and probably a keyword for working out an ironclad wording like Lawyer or Negotiator.

If we don't recycle the plant then after Pact-maker and Lawyer we only have two more keywords to assign. Maybe 3 if we recycle Perceptive.
Which might be enough, but we would need to choose them well.

If we recycle the Kudzu temporarily then we will have 5-6 after Pact-maker and Lawyer.

Eh I guess either plan is valid depending on just how much effort we want to put into the Pact.
 
Why not just added mind reading?
Seemed too invasive. Possibly something he would detect or notice.

With ESP I was imagining it more as the "Old style" physic. The kind that gets feelings and hunches and stuff, not the kind that levitates things with their minds.
So he would say tell us about something that happened with with his apprentice, our lie detection would tell us were he was lying, and our ESP would give us insight into what really happened.

Basically do the "Psychic detective" thing for real.
 
What the fuck happened to you, DONOR?

So he knew our DONOR, and we either took a form close enough to her for him to recognize us or she already was a shapeshifter and he's using something else to recognize her in us.

Yep! Yep! No problem, please put those tentacles back down, thank you-"

Seems to be us looking like her as default then.


Interesting, her beliefs could give a reason for her to create us, trying to remake her true self or get it out or something.

Does explain where the doll's from and why he recognizes us when we're using as our base for our body.

Another shiver. Is he experiencing some lingering tremors from the poison? You'll have to double-check it to make sure there isn't any kind of unintentional side effect.

Pffff, don't worry girl, it's not due to the poison.

She was dead when I got here. I just, uh, found the doll.

Absolutely true! Like all the best lies!

You think her perspective on their relationship may have been quite different from his. Or perhaps he's lying to you about the nature of their relationship. You can't be sure

Something tells me it's both.

Her having a very strong desire to be a magical girl, who seems to fight for equality from what little we know of them seems to clash with her working for the terrorists mages, she was either misguided or a mole in their ranks, and her memories seems to point out to misguided and realizing it somewhere along the way.

You're about to agree when Sabrina grips one of your tentacles, which she seems to have guessed is where your arm is - A valid assumption, considering that you have a wooden hand at the end of that particular tentacle

First order of business: reapply that disguise word, not having it makes us a little too memorable and prone to forgetting basic human shape.

maybe they drop by and make a recruitment attempt, maybe they try to muscle you into them by force

Why did you say make a recruitment attempt twice? :V

I've got a question - Would you all like me to list keywords in the 'Current Assets' section, like I did during the Situation?

Yes, it's something that is going to be necessary as time goes and we grow.

Even right now, having to search for it and go back to see the update somewhere else makes it very annoying on mobile.

Maybe we could temporary recycle something off the Kudzu, but I don't want to slow our growth too much.
-[] Recycle the Kudzu


No, no, no, don't recycle the kudzu! It has a growth word on it! Stop constantly stopping it!

It is best to think of it as a static ressource generator that we shouldn't touch unless there is a dire need.

I think trying to take care of our prisoner right now is too hasty, we can keep him for a day and concentrate on getting biomass to be better prepared.

Biomass now, interrogation this night, release tomorrow.

Hope I'll manage to change the direction it's going…

[x] Plan: don't rush it and keep the plant.
-[x] recycle Blitz from super-spy
-[x] recycle perceptive from super-spy
-[x] make a new asset: emergency scavenger, keywords: scavenger, fast, invisible, split
-[x] guard your prisoner with super-spy
-[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find


There, we send an invisible asset to scrounge through the waste, obtain biomass, and then we use the new biomass to interrogate then bind our prisoner.

I would send super-spy to go see Sabrina to have a big meal, but I don't think we should leave him alone.

Edit:

Added split to our scavenger.

Edit2:

Changed the plan, look to posts below for improved version.
 
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I think trying to take care of our prisoner right now is too hasty, we can keep him for a day and concentrate on getting biomass to be better prepared.
Unless his boss notice when he doesn't report about his day.

This is an emergency, we can remake the kukuzu when it is over.
 
First order of business: reapply that disguise word, not having it makes us a little too memorable and prone to forgetting basic human shape.
Us dropping the disguise here turned out to actually be a pretty big advantage. See, if anyone hears about this (Or if Jeremy here tries to look for us later) they will think we be obvious because of our very distinctive appearance. They have no way to connect our almost human disguised form. He never saw our face because we took our face off before he saw us.

No, no, no, don't recycle the kudzu! It has a growth word on it! Stop constantly stopping it!

It is best to think of it as a static ressource generator that we shouldn't touch unless there is a dire need.

I think trying to take care of our prisoner right now is too hasty, we can keep him for a day and concentrate on getting biomass to be better prepared.

Biomass now, interrogation this night, release tomorrow.

Hope I'll manage to change the direction it's going…

[x] Plan: don't rush it and keep the plant.
-[x] recycle Blitz from super-spy
-[x] recycle perceptive from super-spy
-[x] make a new asset: emergency scavenger, keywords: scavenger, fast, invisible
-[x] guard your prisoner with super-spy
-[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find

The issue with this is that I don't think we can take turns in a smaller increment then a day. Sabrina said:
"Guard contractor?" She glances back to you and nods. "Yeah. Uh…the Guard are law enforcement, they work for the Republic - But that means they work for the USCA in this town, you know? They make a habit of 'contracting' powerful mages to incentivize them to not cause trouble, and to smack down anyone who's above their paygrade. Not full corporate mage, not independent, but a weird sort of in between. That means that eventually, someone's going to come looking for this guy, and they'll probably be able to track him magically."
He has already been gone for a day. If we stop to scavenge then we will have:
Day 1: Poisoned
Day 2: Scavenge
Day 3: Interview
Day 4: Geas and release.

That seems like a little too long for me. Like, if he has any close friends/family/coworkers they may have already noticed he was gone. The longer we wait the greater the risk of them getting magical help to track him down.
Also recycling Perceptive risks him trying something to escape. He is a mage after all.

Would you be alright with just recycling Growing on the plant? It hopefully won't reduce it's production rate, just pause it's current size expansion.
 
Unless his boss notice when he doesn't report about his day.

If his boss is going to notice with what I propose, he's going to notice with the current winning plan too, because the timescale is the same. In fact, mine can go faster than his, he intends to interrogate then gain biomass then release, I am partially thinking on just going for biomass now then binding agreement and release, no interrogation.

Mine just concentrate on the most pressing need first (new biomass to do anything else), instead of sacrificing long term growth for no advantage.

Biomass is always our main answer to any problems, it gives us a margin of error, it is our main ressource, it allows for more actions.

Edit:

He has already been gone for a day. If we stop to scavenge then we will have:
Day 1: Poisoned
Day 2: Scavenge
Day 3: Interview
Day 4: Geas and release.

That seems like a little too long for me. Like, if he has any close friends/family/coworkers they may have already noticed he was gone. The longer we wait the greater the risk of them getting magical help to track him down.

The poisoning was an emergency turn, it lasted less time than a normal one.

And there is an easy solution: drop the unnecessary interview.

Would you be alright with just recycling Growing on the plant? It hopefully won't reduce it's production rate, just pause it's current size expansion.

It is slightly better, still not a fan.

Edit2:

Basically, at the end of the day, we will need more biomass anyway to make our bindings permanent, might as well begin with getting it then making our plans around how much we managed to obtain rather than try an interrogation with more limited options due to lack of biomass.
 
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It is slightly better, still not a fan.
Maybe temporarily remove Bountiful, because if I've understood the approximate timeline correctly, we won't be getting the harvest until this situation is over anyway.
EDIT: this plan(remove bountiful) ->29th ->next plan(add bountiful) ->30th(still get biomass)
 
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If his boss is going to notice with what I propose, he's going to notice with the current winning plan too, because the timescale is the same. In fact, mine can go faster than his, he intends to interrogate then gain biomass then release, I am partially thinking on just going for biomass now then binding agreement and release, no interrogation.

Mine just concentrate on the most pressing need first (new biomass to do anything else), instead of sacrificing long term growth for no advantage.

Biomass is always our main answer to any problems, it gives us a margin of error, it is our main ressource, it allows for more actions.

Edit:



The poisoning was an emergency turn, it lasted less time than a normal one.

And there is an easy solution: drop the unnecessary interview.



It is slightly better, still not a fan.

Edit2:

Basically, at the end of the day, we will need more biomass anyway to make our bindings permanent, might as well begin with getting it then making our plans around how much we managed to obtain rather than try an interrogation with more limited options due to lack of biomass.

If we are skipping the interview then we can skip the scavenging too. Just recycle the Kudzu and the Super spy to make a super powerful Physic, Mind reader, Memory Modifier, etc
Ransack his mind for the relevant information, modify his memories, and send him on his way.
Then recreate the Kudzu next turn. Total loss of 1/2 a biomass.

Thing is, that's not the solution I want. I want a chance to talk with him. A chance to get to know him and bring him around to our side of seeing things. We befriended the grumpy corporate property manager. We can at least make an attempt here.

The "progress" is the information we get, and the social and narrative progress we make. It doesn't have to be measured in biomass. Yes we will be giving up the opportunity to gain 1 biomass from growth over the two days the Kudzu won't exist. But as a cost for a more through and satisfying conclusion to this event that seems like a fair trade.

Anyway, I don't think we will need biomass to make the bindings permanent. In fact I would prefer a solution that doesn't leave some of our biomass in close contact with the mage that has the biology specialization long term.
Instead I would prefer to see if we could get Jeremy to accept some sort of independent enchantment bound to him. Or perhaps bound to an innocuous piece of jewelry or something.

My timeline would be:
Today: Interview
Tomorrow: Geas and release.

This hopefully resolves things before anyone comes looking. After we can immediately remake the Kudzu and return to exploration and whatever catches our fancy.

I don't see the Kudzu as an immutable fixture we cannot reclaim. Perhaps once it spreads out a lot it will be more like that. But right now it is more like an investment that we can benefit from during downtime, and reclaim to use during action time. We don't have enough biomass yet that we can afford to have half of it tied up like that.

Maybe temporarily remove Bountiful (I suspect it's the one that makes it 2 biomass instead of one), because if I've understood the approximate timeline correctly, we won't be getting the harvest until this situation is over anyway.

Er, we don't get 2 biomass. We only get 1 every two days. By which things should hopefully be resolved yes.
 
Then recreate the Kudzu next turn. Total loss of 1/2 a biomass

Kudzu has growth, it needs time to grow, we will never see it's true benefits if we keep breaking it.

It's not going to be a loss of just 1/2 of a biomass.

Thing is, that's not the solution I want. I want a chance to talk with him. A chance to get to know him and bring him around to our side of seeing things. We befriended the grumpy corporate property manager. We can at least make an attempt here.

I don't care about him, at all, he's an obstacle and a problem, not a potential friend, our memories point him as not being someone you want to talk too and I'm going to do so.

Yes we will be giving up the opportunity to gain 1 biomass from growth over the two days the Kudzu won't exist. But as a cost for a more through and satisfying conclusion to this event that seems like a fair trade.

It won't be just one biomass because we stopped the growth.

And I don't see how talking to him will lead to something that we won't have simply by geassing him and being rid of this problem. He's not trustworthy and has negative reasons to be cooperative.

Anyway, I don't think we will need biomass to make the bindings permanent. In fact I would prefer a solution that doesn't leave some of our biomass in close contact with the mage that has the biology specialization long term.

The QM said that one of the easiest way to make the binding permanent would be to apply words to our core, so, it needs more biomass, if we don't do that the bindings will fade as soon as we recycle the asset used to make the geass, in fact, this will freeze some biomass to maintaining the ability to make geasses. We can probably go with some words like geassmaker and pactmaker to allow to use it in other situations.

Today: Interview
Tomorrow: Geas and release.

That's not possible, we need biomass to be able to make the enchantments, that's why I said we had the exact same timetable and that mine could be faster, you will need to get biomass anyway, meaning my action, and the geass is also necessary, meaning the only action that is optional and can be easily removed is the interview.

don't see the Kudzu as an immutable fixture we cannot reclaim. Perhaps once it spreads out a lot it will be more like that. But right now it is more like an investment that we can benefit from during downtime, and reclaim to use during action time.

Thing is, using it like that is counterproductive because, once again, growth keyword, it will never reach it's potential if we constantly keep going back from zero on it's growth.

Edit:

Seriously, the biggest problem is that you don't take the fact that we need more biomass to be able to make the enchantments into account.

Edit2:

My insistence on needing more biomass to make the enchantments comes from this:
If you want to do some form of magical spell (as discussed above), you'll probably want to modify your core keywords to make that possible, since otherwise it's going to be bound to one of your assets instead of you, which won't really work if you want actual secrecy. "Pactmaker", "Geas", "Secretkeeper", etc would all work, though in different ways! Think connotation when you make keyword choices - Experimentation and getting weird with stuff will always be your friend.

That's the QM outright telling that we can't make them without investments, meaning more biomass, and I refuse to get rid of our biomass generator when there's an easier way to make more by making a new asset and sending it to harvest.

If we go with interrogation, we'll need to remove words from somewhere to get the ability to geass him, and all our current words are important.

However, I did think about something I forgot to include in my plan and am going to correct it in the post it's in: I forgot to give our scavenger split, it's there, might as well use it.

Edit3:

In fact, if you want to have a talk with him that much, I can simply change my plan to have super-spy talk with him instead if just guarding him, sure, it'll be less productive on that level compared to a full interrogation type asset, but it does more things at once, and action economy trumps everything:

[x] Plan: don't rush it and keep the plant.
-[x] recycle Blitz from super-spy
-[x] recycle perceptive from super-spy
-[x] make a new asset: emergency scavenger, keywords: scavenger, fast, invisible, split
-[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
--[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
-[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find
 
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My insistence on needing more biomass to make the enchantments comes from this:
We likely can do the interview, to find out about any information that may catch us by suprise, and than apply the geas with biomass, once he is out, we remake the kukuzu and send a scavenger to regain the biomass lost to binding him permanently.

Speaking of binding, I think the best binding will be spirit of the deal kind of binding, possibly with extreme and permanent consequences if he broke them, to make him not want to get around it and have his co-workers remove it, because the spirit of the deal will prevent him from even trying.
 
and than apply the geas with biomass, once he is out, we remake the kukuzu and send a scavenger to regain the biomass lost to binding him permanently.

With what biomass? Just remaking the kudzu cost most of it, and I'd prefer to have more than one word dedicated to the geas to make absolutely sure, probably geas and pactmaker, to have the effects compound on themselves.

At the end of the day, getting information from this guy is not so important that we have to dedicate biomass to it and so I think my latest version of my plan, where we talk to him while having a scavenger get biomass on the side, is superior to the one where we destroy our growing ressource for nothing and will need to regain biomass after anyway.
 
At the end of the day, getting information from this guy is not so important that we have to dedicate biomass to it and so I think my latest version of my plan, where we talk to him while having a scavenger get biomass on the side, is superior to the one where we destroy our growing ressource for nothing and will need to regain biomass after anyway.
For start, we will know if there is any problem with the grass plan, if he got higher ups who may detect the geas, stuff like it.
 
For start, we will know if there is any problem with the grass plan, if he got higher ups who may detect the geas, stuff like it.

You actually think he would tell this to us? Really? And he's also selling a bridge I presume?

This is not an information I can see him even approach as a subject of conversation, let alone tell anything true about, and our character is not really enough of a socialite for me to see any discussion with him be productive without costing way too much ressources, ressources we don't have and need to get.

He only knows about a strange abhuman who decided to take DONOR's doll as a nest and found her dead, he has no idea about what we really are and I am not sure his description of what we can do would be interesting enough to have his superiors move, on the guards side and the terrorists one.

Also, Sabrina did not tell us the plan to geas him was not viable in any way despite her being a mage, meaning that it doesn't seems like detection is that easy. In fact:

We mentioned a compulsion, earlier, yeah? If you can whip up something like that and get him to agree to it, then yeah, I'd say that would be good insurance.

She outright endorsed it, I trust her more than any words the guy we have roped up would say, so it seems like we are A-Ok on that front.

Edit:

It is slightly annoying that the update was when I was sleeping, I would be unhappy if my vote lost because it got there too late and not because people really preferred the other votes.
 
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[x] Plan: don't rush it and keep the plant.
-[x] recycle Blitz from super-spy
-[x] recycle perceptive from super-spy
-[x] make a new asset: emergency scavenger, keywords: scavenger, fast, invisible, split
-[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
--[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
-[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find
 
You actually think he would tell this to us? Really? And he's also selling a bridge I presume?
I am voting for my unlikely to be picked mind control plan too, but the current leading plan got stuff like extra sensory senses and lie detection.

So it looks better than nothing to me, even if I would rather read his mind so thoroughly he wouldn't be able to look at spaghetti without hearing voices.
 
Us dropping the disguise here turned out to actually be a pretty big advantage. See, if anyone hears about this (Or if Jeremy here tries to look for us later) they will think we be obvious because of our very distinctive appearance. They have no way to connect our almost human disguised form. He never saw our face because we took our face off before he saw us.
The part about 'distinctive appearance' is true, but he does in fact know what the doll's face looks like - He's seen it even before you existed, after all! It's entirely possible for you to change the doll's face, of course, by adding some flesh here and there (wouldn't even need any keywords beyond 'Disguise', just would need to make your intent clear via sub-write-in or whatever). But that then maybe runs into other issues with people recognizing you - Or not! Going "a wizard (myself) did it" can explain many things.
It is slightly annoying that the update was when I was sleeping, I would be unhappy if my vote lost because it got there too late and not because people really preferred the other votes.
That's why the vote's open for 2 days! You've got plenty of time.
 
[x] Plan: don't rush it and keep the plant and perceptive
-[x] recycle Blitz from super-spy
-[x] make a new asset: emergency scavenger, keywords: scavenger, invisible, split
-[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
--[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
-[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find

I want our interrogating asset to be perceptive, to recognize discomfort, odd twitches and other things.
Our scavenger being invisible is good enough. We aren't breaking into people's homes for that biomass.
 
I want our interrogating asset to be perceptive, to recognize discomfort, odd twitches and other things.
Our scavenger being invisible is good enough. We aren't breaking into people's homes for that biomass.

Problem at this point is splitting votes, and I do consider fast more important than perceptive because one leads to more biomass gained and the other lead to maybe getting a little social advantage that isn't really much and is not the priority.
 
[x] Plan: don't rush it and keep the plant
[x] Plan: don't rush it and keep the plant and perceptive
[x] Plan: Interview and Emergency Scavenging.
 
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[x] Plan: don't rush it and keep the plant and perceptive
[x] Plan: don't rush it and keep the plant

Fine, voting for both then.
 
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