STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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Adhoc vote count started by DragonCobolt on Dec 21, 2022 at 11:41 PM, finished with 10 posts and 9 votes.


Okay!

Roll 2d20 for the interrogations!

Roll 3d20 for the beaming!
 
Okay! You have gotten yourself one success in both rolls, which is enough! You have four momentum so you can ask the Imperials four questions and get four truthful answers!
 
Here are a few ideas of what questions to ask the prisoners:
  • How long has it been that the Earth has been scrambled?
  • What is the current political situation? Who is allied with who and what are they each after?
  • Which regions and assets belong to which faction? For example, to whom do those ships in orbit belong to?
  • What is the status of the ongoing conflict? How many casualties have thus far arisen from it?
  • What is the current level of discontent within Khan's empire?
 
Seeing as no one has anything to say, I guess I'll go and vote first.

[X] For how long has the Earth has been scrambled?
[X] What is the current global situation?
[X] How solid is Khan's grip on his empire?
[X] What are Khan's most critical strategic assets?
 
[X] For how long has the Earth has been scrambled?
[X] What is the current global situation?
[X] Has there been any theories on how/why the mash-up happened?
[X] What are Khan's current goals? Just to conquer Earth or something more?
 
[X] For how long has the Earth has been scrambled?
[X] What is the current global situation?
[X] How solid is Khan's grip on his empire?
[X] What are Khan's most critical strategic assets?
 
Adhoc vote count started by DragonCobolt on Dec 24, 2022 at 12:50 PM, finished with 18 posts and 10 votes.


All right! We got some questions! Merry Crimbus!
 
LADY LINDY AND THE KHAN OF KHANS: Part 1 (0.4)
"Beam them up," Janeway said. "Neelix, you're with me."

"Me? I'm with?" Neelix blinked. "You think they might be dangerous?" He hurried with her to the turbolift.

"No," Janeway said, casually. "But you're the only expert on Haakonians we have."

"What an honor," Neelix muttered as the tubrolift hummed and the door shut.

***​

The door hissed and sparked as the laser cutters got to work. Neelix had his stunner in his hand, frowning as he considered his options. "I have an idea," he said, nodding slowly.

"If it's better than your last few..." Lindy muttered softly.

"The trick is to keep having ideas until you're dead," Neelix said, then pointed. "There's a power station there. Those laser cutters are emitting a lot of energy. We simply need to get the station and the emitters to intersect at the right moment - that will cause quite a distraction. We can stun them on the way out, make our way to the motor pool."

"I remind you, we are IN this room, right?" Lindy hissed.

"We simply take cover, before...the...no, right, that's a terrible idea," Neelix paused. Then he snapped his finger. "Ah! Ah! I know!" He said, then pulled out his stunner, then handed it to Lindy. "You cover me with the Stunners. Claim that you managed to apprehend me, after I stunned these lot." He gestured around himself. "We just need to get them to think that there's only one spy - sow confusion long enough- say, do you feel that?" He asked.

Lindy did. She could feel the tingling buzzing sensation growing around herself. Her brow furrowed. "What the?" She asked, while her skin started to glow and glimmer.

"Hold still!" Neelix barked, holding up his hand - preventing Lindy from diving to the side.

The energies around them locked, crackled, and then blazed with energetic light. There was a flare of energy and then, when it had faded, they were standing in a circular chamber, studded with hexagonal indentations on the floor beneath their feet. This was all arranged on a small plinth that rose in the corner, with the rest of the chamber dominated by a curved desk, where several men and women stood. One of them was a...Lindy's cheeks flushed slightly as she saw what...had to be some...nurse or doctor or something. She was tall, with auburn hair, with a strong jawline and steely eyes that made Lindy's heart leap and flutter. Her uniform, though, was just...

...incredible. A form fitting jumpsuit, with a triangular badge over her breast and red markings on the tunic.

Next to her was a strange looking man - muscular and middle aged, with bizarre tufts thrusting from his jaw and distinctly inhuman colorations to his face and eyes. He was dressed in a rather simple brown tunic and black jacket, with dark leggings and bare feet, which were themselves faintly furry. He was looking at her and Neelix with an intense focus that made Lindy feel a bit uncertain.

"Welcome aboard," the woman said. "I'm-"

"Uncle Neelix!?" Neelix exclaimed.

"What?" The other man said, shocked.

"It's you! I recognize you from the pictures!" Neelix said, stumping off the bizarre platform that they had found themselves on. He stepped up, and took the shocked man's hand, shaking it with a huge smile. "I know you've never met me - well, I mean, I thought it'd be hard for us to meet a dead man, but it seems the reports of your demise have been somewhat exaggerated! Or at the very least out of date, I know how life can be out here in space." He chuckled. "I'm...well...your nephew." He bowed low. "Neelix Jetrel Haaktrear, son of Admiral Jetrel Haaktrear and Juliz."

"...Juliz!?" The older man looked shocked. "What the hell happened?"

"I take it they met shortly after your posting to deep space patrols," Neelix said, smoothly as he stood. "It was a slightly tempestuous affair. Quite dramatic, from both sides." He chuckled, his smile growing a bit drawn. "But now I must ask, how in all the stars has the Talaxians gotten their hands on something like this?" He looked around himself. "This ship looks more advanced than our newest battlecruisers. And are those solid-state transporter buffers? We only have theories about how those might work from studying Borg at distance."

The woman blinked slowly. "...as I was saying," she said, firmly, looking faintly annoyed at the way Neelix had just casually taken over the conversation. "My name is Katheryn Janeway, and I am the Captain of this ship. Which is not Talaxian." She shot Neelix an annoyed look.

"Well, that's a relief," he said, cheerfully. "Might I ask your species?"

"Human, she's...obviously human, Neelix," Lindy said, stepping off the side of the platform. "I, uh...I'm Emilia. You can call me Lindy." She held her hand out to the Captain (a female captain! Lindy thought, trying to keep herself from looking too giddy with excitement.) "I guess you're from the future, like Khan is?"

"Even further," Captain Janeway said, taking her hand, firmly, shaking it. Man fashion. Lindy almost fainted.

She must think I'm such a fainting damsel, Lindy thought.

***
She's so cool! Janeway thought, her mental voice only heard by one person - her sister, who was trying to find the most polite way to tease her about this. She doesn't even look ruffled. Oh god. She must think I'm some...some...some...

Useless sapphic?
Phoebe supplied, unhelpfully.

Janeway frowned, trying to look serious. Captainly. "We have some questions about your world, Miss Earhart-"

"Please, uh, call me Captain," Emilia said, her smirk playful. "They're talking about training civilian pilots like military ones, so might as well get the rank for it too, huh?" She asked, her eyes fierce and proud. She didn't want to be a miss, of course she didn't want to be a miss. Janeway nodded back and gave her her own smile. Friendly smile.

"Captain Earhart then," she said. "We have some questions about your world and how you came to be there with Mr. Haaktrear."

"Lord, actually," the diminutive half-Haakonian said, his voice chipper. "I inherited the Talaxian land that my mother has in her family line."

"YOU WHAT!?" Neelix exploded.

Janeway sighed, slightly. "While the politics of Haakonian/Talaxian gavelkind are quite interesting, can we table it until after we've learned what's going on with the duplicate Earth?"

"Agreed," Lord Haaktrear said as they emerged into the corridor. His eyes flicked along it, frowning. "Which deck is this?" He asked. "Ah, thirteenth. By the gravity..." He hummed, shifting himself on his knees, as if he was feeling the subtle changes between artificial gravity and real. "Big ship."

Janeway and Neelix exchanged a glance over his head.

"He's always like this," Captain Earhart said.


***

In the meeting room, Amy Strong and T'are stood before the projector. Amy started off first. "Our initial questioning of the Imperial Security soldiers we've captured has given us some interesting intelligence," she said. "Khan's strategic situation has completely reversed from how it was three years ago. Before then, it was 1996, according to their dates, and the United Nations were landing forces all along the coastline of India, and the Soviet Union's tank brigades were invading through the Pakistani boarder. Then, in one moment, there was a big flash of light - and everything outside of their boarders had shifted." She said, nodding. "The isolated elements of the invading forces had to either surrender, go guerrilla, or try and run. It seems like percentage wise, fifty of one, twenty five and twenty five of the other."

The gathered officers of the USS Voyager and the USS Val Jean all nodded. "Are any of those guerrilla elements still in effect?" Wacoche asked.

"Unknown," Amy said. "It's not like they're exactly eager to broadcast."

"What I want to know is why and how," Torres said, frowning. She was eying the man that everyone had, quietly, started taking to call Neelix Jr. He was sitting on a chair that had been elevated slightly, so his stature was harder to fully determine. "That seems the most important."

"No idea!" T'are said, cheerfully. "That in and of itself is actually pretty revealing - there's no signs of temporal modifications or spatial warps, the two easiest ways to explain this. But! I have several theories!"

"Actually," Neelix Jr. said, his voice growing sharp. "Is that actually that important? Maybe for the future - but in the immediate present, we have Khan, his empire, and what this world represents to the astropolitical landscape. It's a world with a large enough population to be useful for occupation, divided enough for invasion, technologically advanced enough to be put to industrial purpose almost immediately. It's a big fat 'start a galactic war over me' flag if I've ever seen one. Talax, Haakonia, even the Viidians and the Kazon are going to wake up for this." He thrust his finger down on the table. "We need to determine Khan's resources, the hold on his empire, because the biggest threat to Earth's stability and unity is, as is usual, the man who is claiming to bring both."

"...well, um...I've done some preliminary scans," T'are said, nodding slightly as she did so. "And, well, there's some strategic information I can get from the scan. "Khan looks like his major problem is power generation. He doesn't have access to the raw materials to solar his empire, and his fission and fusion power plants are running at maximum for the industrial efforts he has going, and he has no antimatter or enriched dilithium energy sources. And since he is trying to run a global empire, he needs to make more weapons, more tanks, more automation, more ships, which all take power and resources, which he lacks."

"The classic empire trap," Wacoche said.

"His ImpSec people also gave me some interesting bits of information!" Amy said, grinning. "Khan's main enemies are alliances between the survivors in Europe, which appear to be from right after the third World War, and the old Allies from World War 2 - the Soviets under Stalin, the United States under FDR." She crossed her arms over her chest. "After initial dislocation and shifting forces around, the Soviets went from losing on a western front to losing on a southern front. The United States is primarily landing supplies and troops in Africa, which appears to be from the Bronze Age - which is why it has become the main target of Khan's initial colonization efforts. That's where he's getting his raw supplies from. But since there's no infrastructure, those supplies...are being flown in with suborbital landers!"

"I see ..." Neelix Jr. murmured.

Neelix Sr. frowned at his nephew. His eyes narrowed slightly.

Janeway took a moment to sneak a peek at Captain Earhart, who was listening to all of this with a serious frown on her face. She seemed to be absorbing something far beyond what a 20th century pilot should be forced to accept - with aplomb and with grace, as far as Janeway could tell. Janeway forced down her flush, then said: "All right. We have the information. Now the question is what we do about it."

"Clearly, we need to topple Khan's empire," Neelix Jr. said. "Not merely for moral reasons, but so that this new Earth can be made, ahem, less inviting for invasion. I don't particularly want to see this region of space burst into a four way shoving match over this particular marble?"

"He's got a point," Wacoche said.


---
CURRENT MOMENTUM: 0
CURRENT TRUTH: "Time Amok!"


You've got some information! Now, what do you DO with them?
[ ] Go with Neelix Jr's Plan: TOPPLE KHAN!
-[ ] Use the initial scheme: Shoot down the orbital transfers, take out the orbital forces, and contact the United States and the Soviet Union.
-[ ] Write in your plans, if you have better ones.
[ ] Maybe try diplomacy? Contact Khan and see if we can end this war with words. We are the Federation, after all
[ ] Write In
 
I imagine we got a 50% on diplomacy with Khan just purely through his insulted ego at the suggestion that this might have been all part of some unfathomable alien plan stitching up the skeins of history for their own strange purposes, and that someone might in fact dare to use Khan as their plaything, the catalyst for intergalactic chaos and destruction.
 
Honestly, I say we cripple his logistics.

We beam neutron poisons into his fission reactors, and beam out chunks of the fusion plant control circuits (do you know how difficult is is to source of some the really high voltage switches they use?). That way we can just reverse our sabotage fairly easily later on if we succeed in deposing him and have to pivot to uplifting this earth to repelling interstellar invasion.

The transporter is really so OP when used against someone who can't disrupt it. We can beam in soldiers into Imperial tanks sitting idle, beam out high ranking civilian and military personnel to mess with their chain of command, beam special forces into position to seize key strategic objectives, etc.

[X] Transporter Judo
-[X] Contact the USSR and USA, using the transporter to sabotage the Imperial chain of command and logistical apparatus (by messing with hardware as above and kidnapping key personnel), as well as seizing Imperial hardware with the goal of putting it to good use in resisting interstellar invasion later on. Use allied special forces to seize key strategic objectives, use transporters to board and seize Imperial spacecraft and achieve orbital superiority.
-[X] Have the Dragon consult. This is right up her alley.
-[X] Beam Khan into a cryostasis unit. There's no need to faff about with him.
 
We beam neutron poisons into his fission reactors, and beam out chunks of the fusion plant control circuits (do you know how difficult is is to source of some the really high voltage switches they use?). That way we can just reverse our sabotage fairly easily later on if we succeed in deposing him and have to pivot to uplifting this earth to repelling interstellar invasion.
Eh, I would have my doubts about the sabotage being reverseable that easy.

Ripping out some electronics while they are in operation seems like it would result in some pretty impressive sparks, and messing with the fission reactors might also backfire spectacularly, especially if Khan's mass expansion of industry has resulted in reactor operators who can not come to grips with an out-of-context neutron poisoning.

Worst case scenario, they do not understand that their reactor was neutron poisoned, withdraw control rods to restore reactivity, burn through the poisoning, and then fulfil the 5 year quota for heat production in 3 seconds.
 
Eh, I would have my doubts about the sabotage being reverseable that easy.

Ripping out some electronics while they are in operation seems like it would result in some pretty impressive sparks, and messing with the fission reactors might also backfire spectacularly, especially if Khan's mass expansion of industry has resulted in reactor operators who can not come to grips with an out-of-context neutron poisoning.

Worst case scenario, they do not understand that their reactor was neutron poisoned, withdraw control rods to restore reactivity, burn through the poisoning, and then fulfil the 5 year quota for heat production in 3 seconds.

There's nothing to indicate that the reactors are not passively safe, like all modern 3rd gen+ reactors. We might slag a few cores it the worst case, but I don't think we need to worry about a Chernobyl.
Likewise, we can be choosy about what electronics we beam out.

Really, as long as Voyager is there with it's replicators, it shouldn't be an issue to bring these power plants back into operation.
 
There's nothing to indicate that the reactors are not passively safe, like all modern 3rd gen+ reactors. We might slag a few cores it the worst case, but I don't think we need to worry about a Chernobyl.
Likewise, we can be choosy about what electronics we beam out.

Really, as long as Voyager is there with it's replicators, it shouldn't be an issue to bring these power plants back into operation.
I'd make the opposite argument. We have no evidence that these reactors are safe.

These are powerplants commissioned by a tyrant out for world domination, who is desperately starved for power and resources. And while the RBMK has many flaws, it was also cheap.
If you give Khan the choice between 1 passively safe reactor, and 4 reactors that will blow up if the operators do something wrong, he'd pick the latter option and just give the reactor operators focus drugs so that they don't make mistakes.
 
[X] Maybe try diplomacy? Contact Khan and see if we can end this war with words. We are the Federation, after all

Hey, if Khan has an ego, why not take advantage of it? I'm sure he wants answers just as much as anyone else...
 
[X] Maybe try diplomacy? Contact Khan and see if we can end this war with words. We are the Federation, after all
 
I'd make the opposite argument. We have no evidence that these reactors are safe.

These are powerplants commissioned by a tyrant out for world domination, who is desperately starved for power and resources. And while the RBMK has many flaws, it was also cheap.
If you give Khan the choice between 1 passively safe reactor, and 4 reactors that will blow up if the operators do something wrong, he'd pick the latter option and just give the reactor operators focus drugs so that they don't make mistakes.

A) Depending on when the POD is exactly, I'd it's likelier that these would be CANDU reactors, based on India's OTL nuclear program (RAPP-1 was signed in 1963 and built in 1972), which aren't prone to the same power surges as the RBMKs.
B) I trust a bunch of starfleet officers to figure out the safest and most effective way to temporarily knock a old fission reactor out of commission.
 
[jk] Have Lindy lead a squadron of shuttles in a series of ever escalating missions against Khan's forces including, but not limited to, dogfighting a space battleship, chasing down an ICBM, and flying into a tunnel in order to destroy a secret superweapon.

More seriously though, there are a few things to take into account before committing to any course of action, such as what is going to happen post-war. The Soviet Union present on Earth 2 is the one led by Stalin and it shouldn't need explanation why leaving Joseph to lead the U.S.S.R. with the remnants of Khan's technologies would be no better a choice than letting Khan carry on.

Moreover with the world in the state that it is the U.S. and U.S.S.R. here may be at greater risk of entering direct conflict rather than engaging in a Cold War. Europe is a nuclear wasteland with no major powers remaining there for the two superpowers to conduct a war of culture over, Africa one of the traditional proxy war hotspots is outright prehistoric, and access to spaceflight and the knowledge that elements of humanity survived an actual nuclear war greatly diminish the deescalating capability of Mutually Assured Destruction.
 
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No point negotiating with fascists when we've got the bigger stick. And no point killing the grunts when we can hit the leaders direct. Let's topple some thrones and destroy the state.

[X] Send Khan and the worst abusers from every belligerent straight to space-jail by transporter/redshirts in power armour/Lt Amy Strong.
-[X] Explain to whoever remains in charge that the war is done, if they refuse, send them to space-jail and repeat down the chain. We can use remote islands (St Helena is traditional) if space jail gets full.
-[X] Do the empire first and try to keep it quiet and our motives and identity mysterious until we gain enough control (to try to avoid hostage taking)
-[X] use the archives to pick good folk from history to help us disassemble these states down to a healthful anarchism.
--[X] Maybe Rosa Luxembourg is alive and well somewhere?
-[X] Get a working group going on a rehabilitative justice program for despots and other tossers.
 
There's nothing to indicate that the reactors are not passively safe, like all modern 3rd gen+ reactors. We might slag a few cores it the worst case, but I don't think we need to worry about a Chernobyl.
Likewise, we can be choosy about what electronics we beam out.
I mean, unless Khan outcontracted his reactor design to a moron.....

It's worth a shot. Especially since the chaos is gonna give us a lot more room to play with. ALl the power going out, shouting into telephones, scrambling for the few spare parts, all the reactor crews doing long draw downs.....
 
[X] Transporter Judo

For now I'll go with the plan to beat Khan, but mark my words properly solving the dilemma of Earth 2 is going to take more work than simply pulling an Okampa special. We weren't dealing with a multi-polar world there and even the Caretaker was eventually won over and helped convinced the population that what was happening was for the best.

If we're going to meddle with the intention of effecting permanent, positive change, Voyager and crew are going to have to stick around. The Enterprise can afford to 'solve' a problem and leave because they have the rest of the Federation backing them up who can come in and stick around to make certain problems stay solved. Folks like Sisko and the crew at Deep Space Nine.

Removing Khan from power is going to be the easy part. Bringing peace to Earth 2, helping it grow into a united planetary polity that genuinely espouses ideals of democracy and equality is going to be far more difficult, and it's going to take us more than simply installing disruptor batteries to scare off invaders nor can we try to hurry along societal change by handing out replicators given the close proximity of the Borg and how twitchy the Kazon are about advanced technology.

And we shall designate Lindy as Mobius-1, is that it?

Delta-1 actually, not that that's what her enemies will call her, they'll see the Starfleet insignia on her shuttle and start calling her Arrowhead.
 
[X] Transporter Judo

For now I'll go with the plan to beat Khan, but mark my words properly solving the dilemma of Earth 2 is going to take more work than simply pulling an Okampa special. We weren't dealing with a multi-polar world there and even the Caretaker was eventually won over and helped convinced the population that what was happening was for the best.

If we're going to meddle with the intention of effecting permanent, positive change, Voyager and crew are going to have to stick around. The Enterprise can afford to 'solve' a problem and leave because they have the rest of the Federation backing them up who can come in and stick around to make certain problems stay solved. Folks like Sisko and the crew at Deep Space Nine.

Removing Khan from power is going to be the easy part. Bringing peace to Earth 2, helping it grow into a united planetary polity that genuinely espouses ideals of democracy and equality is going to be far more difficult, and it's going to take us more than simply installing disruptor batteries to scare off invaders nor can we try to hurry along societal change by handing out replicators given the close proximity of the Borg and how twitchy the Kazon are about advanced technology.



Delta-1 actually, not that that's what her enemies will call her, they'll see the Starfleet insignia on her shuttle and start calling her Arrowhead.

You know, this actually works really well with this being a two parter. Episode 1 is dealing with external threats, and episode 2 is the moral dilemmas and political chicanery.
 
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