Star Wars An Officer and a Traitor (NO SV, you are an Imperial Officer and Traitor)

There is also our friends from incom we can call in to give us some x wings… or b wings… or even some y wings
 
There is also our friends from incom we can call in to give us some x wings… or b wings… or even some y wings
Moebius squad would LOVE that. Finally getting a reliable source of spare parts and replacement fighters, assuming working with Incom wasn't how they somehow maintained their supply of one production run fightercraft...

And while really good, it is likely best to not use the ISD's to field the X-wings, because the ISDs are more mobile bases and battleships, which would benefit more using the limited space to protect themselves from enemy fighters. Or in other words, something like possibly the Viking.
Though if other starcraft inspired units pop up, the Valkyrie would be really good. Essentially a dedicated mini-missile craft that deals with fighter-craft by sheer weight of missiles.
 
The Missions in the Outer Rim
The Missions in the Outer Rim:

You were tired. Before there was but a single thing you needed to worry about, the safety and security of the Planet and the system that was your assignment, now it was the fleet you commanded. There was nothing short of madness and pandemonium as you tried to wrangle around the insane logistics that so many star destroyers in a single fleet could create. In fact, it was why you found yourself needing a chief of staff.

In the past, when it came to commanding a fleet you usually had at most, thirty or more vessels, with only a handful of capital class ships that were worth the name, and almost more than half of the entire fleet dedicated to supporting vessels, supply ships, maintenance cruisers, even the simple communication ships for boosting intergalactic communications. You maintained readiness on all fighter groups and used them to scout or screen your advance, provide cover to other ground support, or, in the rare instances where you were in charge of a ground invasion…

Air support.

But this entire nightmare was almost entirely too much to handle. You had 35 capital class ships, 39, if you counted the Old Venators that were still kicking around, that you put under Taylor's command, just to get them out of your hair.

And that was your problem. You had captains serving as senior officers, commanding multiple ships when they had only had junior officer experience and had no idea how to handle a senior command, even when they had your confidence.

Captain Taylor, perhaps more than everyone else, was getting a crash course into fleet management, when he was nowhere near qualified for such a role, being assisted by able subordinates, and members of your newly appointed staff.

It was why you had Thrawn acting as your chief of staff. A Role he was acceptable at, if not brilliant at it. He was, as you always believed, a brilliant strategist and tactician, who had a fine enough understanding of logistics to handle what needed to be done.

The Problem was, at least at the moment, he was entirely operating with only you for help. Entire ships had problems that were slowly becoming his problem, as the captains were scrambling to try and keep their own ships afloat and battle ready when they had too little in the way of supplies, fuel, and even food.

Of course, that would not have been a problem, if the Imperial Navy was actually helping one of their own.

Tarkin… Sorry, Grand Moff Tarkin… was being perhaps the worst boss you had ever seen in a military capacity, in your long career as an officer.

And that was with Pong Krell on the list as well. The man was stonewalling you at every turn, trying his best to not only feel the pressure but to also make you admit he was right, that you overstepped yourself, and needed to bow down to your betters. It was why he forced all your allies here, instead of having them out and about across the outer rim, helping you secure what you were sure going to have… a long campaign. Even in friendly territory.

It meant that to stay alive, you were forced to make deals with less than reputable sorts, as you would have to buy, cheat and steal, just to keep the blasted lights on.

Pushing you to your limits, every day.

"Moff." Thrawn's voice broke your mind from your thoughts, as you looked towards the holo map of the outer rim, the galaxy map as you called it. General… Hurbett was also there, surprised that you had almost fallen asleep on them. Along with Captain Paelleon and Governor Wulfenbauch. "Are you alright?"

You were not. "Status report, before I-" The words were gone, and you shook your head. "Status report."

Thrawn knew you were trying your best to keep appearances. They knew you were running on no sleep for the past week, staying awake on stims and Cafe. It was going to kill you if you did not rest. But you still stayed that way, for a little while longer.

"Captian Taylor and his Venators are back to 100% combat Strength." Thrawn was happy to relay the good news. "General Skysailor and Commander Beat are all combat effective, though ground vehicles are becoming scarce due to reassignment from other sectors requesting more armored vehicles."

"Will we be able to recover them in the Outer Rim?" You asked.

"Yes sir, we will have the authority to make our regiments combat effective once more once the campaign begins." He replied. "There is also a worrying lack of fighter detachments on each ISD, with only a fourth of them having full compliments of fighters, and half only having a single squadron."

"Can we turn some turbo lasers into point defense weapons?" You asked. "Try to turn our lack of fighter support into something we can cover?"

There was a pause from the Captain, but Paelleon nodded. "We might be able to retrofit some of the ISDs for that purpose, but without a Drydock, we would have to do it by ourselves, and we don't have enough engineering detachments to do that?"

"What about the possibility of turning some of the ISDs into supply ships, allowing us to operate for far longer?"

"The idea is sound, but again, we lack trained personnel to do that," Thrawn replied. "But even if we could retrofit them on the campaign, that would require us to remain put for a few weeks, and if we are indeed going to be out and about, that would not be something we could afford."

You were stuck, for now at least, with what you had. "Does Tarkin expect us to follow his lead?"

"The Emperor has given you full autonomy," Thrawn stated. "Much to Tarkin's displeasure." the way he said that word, with a slight smile… was what filled you with hope. "You have free reign all over the outer rim."

Good.

"Where are we going?" General Hubbert asked as she looked at your orders.
------------------------------------------------

Where were you going?:

[]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.

[]Lothal: Governor Pryce… A name you desperately wished you had never heard before. Frankly, you wanted to send the poor girl to the Corellian Hells, but you could not. Now you just had to clean up her mess. And see if you could not get this place sorted… Especially because something is out and about there. And there is a story of a rare creature being hunted to near extinction, the Lothwolves.

[]Tatooine: You have no idea why you are here. Only that somehow, you need to negotiate with Jabba the Hutt. This entire planet is nothing… so why, are you here?

[]Nar Shadda: Something tells you that the Jewel of the Hutt Space is something you can use. Smugglers, traitors, gamblers, and criminals. You need them. And the fact that young Solo is there, with a new ship he won from some other Smuggler? You can't wait to see just how well you can make things work.

AN: enjoy.
 
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[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.

Chicken Man!!!

We've come to talk!!
 
Along with Captian Paelleon
"Captain"

staying awake and stims
"on"

There was a pause from the Captian,
"Captain"

[X]Lothal: Governor Pryce… A name you desperately wished you had never heard before. Frankly, you wanted to send the poor girl to the Corellian Hells, but you could not. Now you just had to clean up her mess. And see if you could not get this place sorted… Especially because something is out and about there. And there is a story of a rare creature being hunted to near extinction, the Lothwolves.

Kanan: *after being 'imprisoned' on Constantine's flagship* "You won't get anything out of me!"

Constantine: "Oh, it's not a question of what I will get out of you... but what you will get out of me before you 'escape'."
 
Kanan: *after being 'imprisoned' on Constantine's flagship* "You won't get anything out of me!"

Constantine: "Oh, it's not a question of what I will get out of you... but what you will get out of me before you 'escape'."
Kanan isn't part of the Ghost crew just yet. In Fact Hera won't have the Ghost until next year.

Still got another three years before Kanan is part of the crew even then.

But let's just say... other things can happen down on Lothal.
 
[X]Lothal: Governor Pryce… A name you desperately wished you had never heard before. Frankly, you wanted to send the poor girl to the Corellian Hells, but you could not. Now you just had to clean up her mess. And see if you could not get this place sorted… Especially because something is out and about there. And there is a story of a rare creature being hunted to near extinction, the Lothwolves.
 
[X]Lothal: Governor Pryce… A name you desperately wished you had never heard before. Frankly, you wanted to send the poor girl to the Corellian Hells, but you could not. Now you just had to clean up her mess. And see if you could not get this place sorted… Especially because something is out and about there. And there is a story of a rare creature being hunted to near extinction, the Lothwolves.
 
[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.
 
The Problem was, at least at the moment, he was entirely operating with only you for help. Entire ships had problems that were slowly becoming his problem, as the captains were scrambling to try and keep their own ships afloat and battle ready when they had too little in the way of supplies, fuel, and even food.

Of course, that would not have been a problem, if the Imperial Navy was actually helping one of their own.

Tarkin… Sorry, Grand Moff Tarkin… was being perhaps the worst boss you had ever seen in a military capacity, in your long career as an officer.

And that was with Pong Krell on the list as well. The man was stonewalling you at every turn, trying his best to not only feel the pressure but to also make you admit he was right, that you overstepped yourself, and needed to bow down to your betters. It was why he forced all your allies here, instead of having them out and about across the outer rim, helping you secure what you were sure going to have… a long campaign. Even in friendly territory.

It meant that to stay alive, you were forced to make deals with less than reputable sorts, as you would have to buy, cheat and steal, just to keep the blasted lights on.
LOGISTICS HELL indeed.
"Captian Taylor and his Venators are back to 100% combat Strength." Thrawn was happy to relay the good news. "General Skysailor and Commander Beat are all combat effective, though ground vehicles are becoming scarce due to reassignment from other sectors requesting more armored vehicles."
I get the feeling that most of our ISDs aren't in good shape.
I mean, it is probably a miracle we got the Venator trio fully operational operating purely rom what we are able to scrape together.

And also, it looks like we are gonna rely near exclusively on non-empire gear, outside of the starting ISDs thanks to being near completely cut off from the Empire's logisics.

Edit: Funnily enough. It just means it won't be suspicious at all to aquire post-rebellion logistics. Cause it's not like the Navy lets us use their logistics anyway.:lol::rofl:
 
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[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.
 
[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.

Obiously we need a bright young mind to help us develop weapons we can actually use with our logistics. I have heard good things about a cadet in the imperial academy a young Wren.
 
[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.

FOR THE MEMES! Also having a competent ally in the outer rim is nice
 
LOGISTICS HELL indeed.
Yep. Hey at least we have free reign over all of our... missions.
I get the feeling that most of our ISDs aren't in good shape.
I mean, it is probably a miracle we got the Venator trio fully operational operating purely rom what we are able to scrape together.
Yep.

Captian Taylor is a damn fine man when it comes to his Venators.
And also, it looks like we are gonna rely near exclusively on non-empire gear, outside of the starting ISDs thanks to being near completely cut off from the Empire's logisics.
Well, we can also do some... creative applications with our many ISDs once we get started.

After all, we have... plenty of creativity.

And since the Empire lacks it, they will die.
Edit: Funnily enough. It just means it won't be suspicious at all to aquire post-rebellion logistics. Cause it's not like the Navy lets us use their logistics anyway.:lol::rofl:
They will be giving us the means to destroy themselves.

It is known.
Obiously we need a bright young mind to help us develop weapons we can actually use with our logistics. I have heard good things about a cadet in the imperial academy a young Wren.
Sabine hasn't really got to the level of tech wizardry... just yet.
FOR THE MEMES! Also having a competent ally in the outer rim is nice
Mandalorians... and Competence are not something that should share the same sentence. :V

Really it depends on who the Mandalore is.
Yes Hera we will loan you our explosive happy mando for a small fee, Fix our logistics!!
Hera hasn't founded Specter Squadron yet.

We still have another year.
 
There is also our friends from incom we can call in to give us some x wings… or b wings… or even some y wings
The B-Wing's main issue is that its a hanger queen...that is slower and less agile than the curretly 13 to 14 year old Y wing. These 2 facts is what lead to the Y wing still being in service for several years after Endor. The B-Wing might need a total redesign to be a workable craft....And honestly, I think its core issue is that its trying to be both an assault fighter AND an anti-cap bomber in the same package.

If we need an assualt fighter, the X-wing exists.
If we need a fast fighter to rapidly go out and Intercept? Theres that Upgraded TIE I mentioned.
And if we need an anti-cap bomber? Well...The Y-Wing is decent enough.

The B-Wing needs to stop and ask what does it want to do: Be the assault fighter or be the Anti-Cap Bomber. Since the X-wing has plenty of fire power to be the assault fighter, that means it should be focused as an anti-cap bomber.
Moebius squad would LOVE that. Finally getting a reliable source of spare parts and replacement fighters, assuming working with Incom wasn't how they somehow maintained their supply of one production run fightercraft...

And while really good, it is likely best to not use the ISD's to field the X-wings, because the ISDs are more mobile bases and battleships, which would benefit more using the limited space to protect themselves from enemy fighters. Or in other words, something like possibly the Viking.
Though if other starcraft inspired units pop up, the Valkyrie would be really good. Essentially a dedicated mini-missile craft that deals with fighter-craft by sheer weight of missiles.
Keep in mind that the 90 some odd fighters the ISD can carry has a catch: The ISD Hanger is very much designed to carry stuff like the TIE as it relies on having the TIEs in dedicated racks for storage. While these hanger racks do make the act of maintaining and storing the TIE easier...they suffer the cost of requiring some work to make room in the storage for other crafts. We likely cant actually give the ISDs as many non-TIES as TIES. This is one of the advantages of the Upgraded TIES I mentioned; They are still the same size, while in all reality actually a missle based fighter...and are something we can apply to our already existing TIES. Because um...I think we are likely to have some budget issues if we go for all the best stuff, knowing Tarkin n Palps

The Venators on the other hand are actually capable of handling most designs due to their more floor based hanger plan. This means that stuff like the X-Wing, Y-Wing, and even the B-wing can be easily maintained on them.

If we use the XYB Wings, they can easily be kept onboard the Venators which can then therefor focus on managing strikes while we can use the ISDs to carry and manage those upgraded TIES for the Fighter defense screen. Because yes: I really do think just by putting a hyperdrive, shields, and a pair of concussion missile launchers, we can turn the TIE into a good Close Space Patrol Fighter. It be the ultimate insult to Tarkin to boot as well, as it help show just how wrong Tarkin was: He couldnt even see the potential in the tools he had in front of him

[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.
 
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[X]Lothal: Governor Pryce… A name you desperately wished you had never heard before. Frankly, you wanted to send the poor girl to the Corellian Hells, but you could not. Now you just had to clean up her mess. And see if you could not get this place sorted… Especially because something is out and about there. And there is a story of a rare creature being hunted to near extinction, the Lothwolves.
 
[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.
 
So... Here is something I want to tell you all:

The Next turn will be all about unfucking situations that idiots have created.

There is also a very interesting plot line on all the options.
 
The B-Wing's main issue is that its a hanger queen...that is slower and less agile than the curretly 13 to 14 year old Y wing.
:???: I distinctly remember the B-Wing being a very good unit in the Empire At War games (or at least Force of Corruption, since I don't remember whether or not it was in the original), and while I vaguely remember having issues with it in the Rogue Squadron game, I'm pretty sure that was due to the wonky placement of the cockpit, not the ship being too slow.
 
[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.
 
[X]Mandalore: Moff Gideon and Gar Saxon, the fools are doing far too much in the heavy-handed approach of the Empire's rules, breaking all the arrangements of the previous treaties, bringing the entire sector to near open war. Now was not the time to be making enemies… but for you, now was the time to start making Friends. The Mandalorians are powerful allies. If you could get them onto your side.

Let's avoid the nuclear scouring and remove Gideon from power, a living Mandalore means a potential Mand'alor to lead the Mando'ade. And to maybe stop any weird orthodox cult from taking root in the survivors.
 
[X] Lothal: Governor Pryce… A name you desperately wished you had never heard before. Frankly, you wanted to send the poor girl to the Corellian Hells, but you could not. Now you just had to clean up her mess. And see if you could not get this place sorted… Especially because something is out and about there. And there is a story of a rare creature being hunted to near extinction, the Lothwolves.
 
:???: I distinctly remember the B-Wing being a very good unit in the Empire At War games (or at least Force of Corruption, since I don't remember whether or not it was in the original), and while I vaguely remember having issues with it in the Rogue Squadron game, I'm pretty sure that was due to the wonky placement of the cockpit, not the ship being too slow.
Yep, canonically the B-Wing is actually slower. It only can do a max acceleration of 2.39 G to the Y-Wings 2.7 G. Since its also remarked as being less agile, its likely a mass issue. And the Hyperdrives? The Y has a Class 1, the B a class 2. For those who don't know what that means, it basically just means the Y-Wing goes twice as fast in FTL compared to the B-Wing. This likely means it needs either a better hyperdrive or a better power plant for it.

The B-Wing is a reminder that just because the empire tends to have idiots in charge doesn't mean that the Rebellion cant make mistakes with their own designs.

As for the games...well, games have the catch that they need to make things reasonable to use and so end up sometimes taking liberties. Especially if the official canonical stats have yet to be determined for something.
 
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