What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Oh. ...Well. Darn. That takes a lot of the wind out of the sails of my plan. I mean I still like it for its choices but oh well!
 
[X] Plan Safeguard the Manakete Legacy
This is my preferred plan, but I'd have liked boons/banes to have been separated from social/learning, as they're separate questions with little to do with one another. I also would prefer if this plan had more boons/banes, because boons and banes are interesting and give the QM more to work with; therefore:

[X] Plan Safeguard+Boon
-[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
-[X] Social Options: Who do you get to know better?
--[X] Kelton
--[X] Belle (Only available if hired as Retainer)
-[X] Learning Options (Can choose the same option multiple times to focus on it)
--[X] Continue learning White magic
--[X] Continue along the Path of Awakening
-[X] Boons
--[X] Your nature is warmly received by the Kingdoms.
--[X] A boon unique to your path forward appears.
-[X] Banes
--[X] A terrible nightmare rends your soul.

[X] Plan Safeguard+2Boon
-[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
-[X] Social Options: Who do you get to know better?
--[X] Kelton
--[X] Belle (Only available if hired as Retainer)
-[X] Learning Options (Can choose the same option multiple times to focus on it)
--[X] Continue learning White magic
--[X] Continue along the Path of Awakening
-[X] Boons
--[X] Your nature is warmly received by the Kingdoms.
--[X] A boon unique to your path forward appears.
--[X] A pleasant dream offers hope.
-[X] Banes
--[X] A terrible nightmare rends your soul.
--[X] The North suffers a setback.

[X] Plan Safeguard+3Boon
-[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
-[X] Social Options: Who do you get to know better?
--[X] Kelton
--[X] Belle (Only available if hired as Retainer)
-[X] Learning Options (Can choose the same option multiple times to focus on it)
--[X] Continue learning White magic
--[X] Continue along the Path of Awakening
-[X] Boons
--[X] Your nature is warmly received by the Kingdoms.
--[X] A boon unique to your path forward appears.
--[X] A pleasant dream offers hope.
--[X] Unexpected but welcome allies arrive.
-[X] Banes
--[X] A terrible nightmare rends your soul.
--[X] The North suffers a setback.
--[X] Dark forces march at the worst possible moment.

I wouldn't mind the Marble Hall option winning, though. 'Returning Home' is usually very late in the protagonist's journey in FE, like in 8 it's like chapter 17 or 18 to come back to Renais. We're in chapter 6 or 7 territory. That's an argument for and against putting it off, since it's conventional, but also it's conventional and I wouldn't mind breaking that convention. There's plenty of other ways for Ryza to continue developing, without needing to stick to the formula, and 'return to Agrithe' could probably serve as the 'return home' chapter in some versions of the story, since Artemis is also one of our 'lords'.
Unique boon is the highest priority to me because it's neat and I like mystery boxes. Dream/Nightmare combination sounds interesting so I've included that next. 'Dark forces' probably refers to monster mobilization, rather than the Empire, I'd guess. I don't mind the North getting donked on, because non-protagonist nations always get donked on, and New Allies are always neat to see.
 
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I mean, even "Chapter 6" is optimistic, our party's still in the level 2-3 range outside of temporary Jeiganoids, that's usually Chapter 2-3 territory in progression.

We're still in tutorial prologue time it seems. Or hell, straight up Backstory Mode and we're just about to start Chapter 1, given how this is the first opportunity we've gotten to get Actual Permanent Party Members. (A Soldier and a Thief are a pretty good starting duo though, especially backstopped by Ryza's magic)
 
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Using that kind of estimation is severely unpredictable, given that Ryza started out the 'game' able to cast Elthunder. I'm just going by story-beats.
First fight with Artemis/Ryza is Prologue tutorial, then we get Lancel/Axton 'cavalier' duo, then there's Miau, then the chase might be a survive/movement chapter, and the castle would probably be a cutscene, then the rescue is at least one and maybe two chapters. The ominous mobilization of war has started and the protags are about to set off on a journey somewhere, which'll have unforeseen complications necessitating an arc of chapters. Going to the Marble Hall and needing to fight off some belligerent warhawk lord's flunky or finding something precious at Ryza's mountain but having it stolen and having to chase someone down for it and getting jumped by a different wing of Talons or something.
 
Yeah, if this quest was turned into a romhack, our chapter structure so far would probably look something like this…
Prologue, Part 1 - Awakening
Artemis wakes Ryza up and the playable portion covers everything from that point to either the point where they meet Lancel and Axton, or when they actually leave the shrine. This would probably be an Escape map.

Prologue, Part 2 - Raiding Party
The playable portion here would cover the raid on the bandit camp to get Kelton's sister out. This would act as a much more stereotypical early-game map, having either Rout Enemy or Defeat Commander as its objective. Of course, most of the actual fighting would be done by green units, but still.

Prologue, Part 3 - Flight!
It's honestly difficult to qualify the escape from Castle Legerius as battle map material, considering it would just be an Escape map with barely any combat. Maybe it could function like a much more hardline version of Path of Radiance's prison break map, where Ryza would have to avoid getting spotted by night watchmen while making her way to Artemis's tower cell? I dunno, but then again, stuffing all this along with everything else that happens between Miau and the attack on the Talon camp into cutscenes would make for an exhaustively long sequence of non-interactivity.

Prologue, Endgame - Talonsbane
This map's objective would likely be "Sypha Arrives," with a turn count limit and several bonus objectives. These would be divided sort-of evenly between granting extra turns upon completion, and rewarding the player with extra items, weaponry, and other goodies (cough-cough Bernard). Worth noting is that this chapter's boss would start moving at some point, which would serve as a great scare for newbies and a bonus EXP opportunity for veterans. She could perhaps be carrying a droppable item for extra incentive.

Over half of the threadmarks cover story beats that a standard FE game would relegate to cutscenes or optional content in the case of the support convos we've had.
And of all that story, we've participated in exactly one 'standard' early-game chapter, that being the Miau bandit raid. Honestly, with all the escape chapters we've had to complete so far, we could be mistaken for a Thracia spin-off.

…thinking on it, the Tellius games would be the ideal bases for a romhack based off this quest, as a lot of the mechanics used in their Base Camp feature seem to have spiritual successors here. The actions we take to improve our skills is like assigning ourselves Bonus EXP, and our interactions with our allies would be covered by Supports and Base Conversations.

All right, that's enough nerding out for the day. I'll abstain on the vote 'cause after my idea for 'A Merc and their Swordie Derg' fell through during chargen, I felt like I'd have more fun if I just hung around to enjoy the ride.

…but if 'hire both' wasn't winning, I'd probably put my hand up for it. 'Cause it doesn't really seem like there's any substantial downsides to it, unless Soaring later decides they want to make Becca or an enemy spymaster/interrogator/Lekain expy very hateable. And even then, that seems a little too dark for what this story's been so far.

(…come midgame, though, we might want to hire some shadows for our legally-employed lawbreaker. Just in case.)
 
Okay, okay, let me ask.

Why is "To the Hall" willing to let the Northern Thrust of the Conspiracy's Play to apparently completely succeed?

Since that's the only thing I can think of that would be relevant in the current narrative.

Effectively having half of our friendly faction's resources be cut off or turned into sleeper agents/liabilities sounds really damn unpleasant
 
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I've been holding my vote because I've been unsure.

[x] Plan Safeguard the Manakete Legacy
[x] Hire both
 
Mmm, it's pretty unambitious, but I guess I could be okay with it. Definitely nervous about the door to get our Accreditation closed though.
 
Okay, okay, let me ask.

Why is "To the Hall" willing to let the Northern Thrust of the Conspiracy's Play to apparently completely succeed?
I dunno, why is "Safeguard the Manakete Legacy" willing to let Marble Hall burn to the ground?

I don't see any way that "To the Hall" is enabling the conspiracy to succeed. The most generous interpretation I can think of is that you're assuming that this specific disastrous thing is what "The North suffers a setback" means, and the answer to your question is...we are not making that assumption.
 
One Day Heads Up
Adhoc vote count started by SoaringHawk218 on Dec 18, 2022 at 9:28 PM, finished with 63 posts and 26 votes.

  • [X] Hire both
    [X] Plan Safeguard the Manakete Legacy
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    [X] Plan To The Hall
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Sypha
    --[X] Jenna (Only available if going to Marble Hall)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning Yellow magic
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    -[X] Banes:
    --[X] The North suffers a setback.
    [X] Plan: Get Accredited While We Still Can
    -[X] Hire both
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning Yellow magic
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] The North receives a Blessing
    --[X] Dark Forces march at the worst possible moment
    [X] Plan Safeguard+Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    [X] Both
    [X] Hire Kelton as a permanent party member
    [X] Friends and Omens
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Sypha
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] The world at large receives good fortune.
    -[X] Banes:
    --[X] A bane unique to your path forward appears.
    [X] Plan: Get Accredited
    -[X] Hire both
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] Dark Forces march at the worst possible moment
    [X] Friends and Omens
    [X] Reunions
    [X] Plan Safeguard+2Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] A pleasant dream offers hope.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    --[X] The North suffers a setback.
    [X] Plan Safeguard+3Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] A pleasant dream offers hope.
    --[X] Unexpected but welcome allies arrive.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    --[X] The North suffers a setback.
    --[X] Dark Forces march at the worst possible moment


So one day heads up, since there's been a lot of different votes. The two that seem to have the best chance are Safeguard the Manakete Legacy and To the Hall, but it's possible for one of the others to come back if others rally around it.
 
[X] Plan Safeguard the Manakete Legacy
-[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
-[X] Social Options: Who do you get to know better?
--[X] Kelton
--[X] Belle (Only available if hired as Retainer)
-[X] Learning Options (Can choose the same option multiple times to focus on it)
--[X] Continue learning White magic
--[X] Continue along the Path of Awakening
-[X] Boons
--[X] Your nature is warmly received by the Kingdoms.

[X] Both
 
Well, there are two votes for my Friends and Omen plan, i don't know why the tally is not correct.
 
Technically both votes are recorded, it's just that the tally has split them up into two 1 vote listings: one with just the plan title and the other with all the subvotes included.

Unfortunately, I've never quite understood the rules behind when and why the tally splits plan votes like that despite having tried to understand it on a few separate occasions so I can't even offer advice on how to help avoid it in the future.
 
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