STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
Last edited:
[X] Wait and watch and see what happens. They are armed with hand stunners, after all...

Perhaps we could say "fascinating" a few times too
 
[X] Beam them out. The Imperial soldiers that is. Straight to the brig.
 
Adhoc vote count started by DragonCobolt on Dec 16, 2022 at 11:49 PM, finished with 19 posts and 18 votes.


All right!

Roll me 3d20, diff 2 (diff 1 is the base, +1 for aiming at an area without a transporter pad and aiming at a place without a transporter pad, -1 diff for operating from the transproter room)

You can add up to 2 dice by spending 3 power, but that adds +2 to the threat range (chances of things going wrong!)
 
LADY LINDY AND THE KHAN OF KHANS: Part 1 (0.3)
Janeway smirked. "Beam them up," she said, nodding.

"Earheart and friend?" Tom asked.

"No," Janeway said.

C'nola smirked - and her fingers tapped on the console as targeting arrays appeared around the Imperial Security goons jogging towards their ambush site.

***
Lindy stood guard as Neelix worked on the elevator controls. "Okay," he said, his stubby fingers twiddling wires. "That should just about do it." He nodded as a faint whirr crack sound came from outside. Lindy jerked her chin up, her eyes narrowing as she bit her lip.

"What was that?" she asked.

"No idea," Neelix said, standing as much as he could. He tugged his ill fitting Imperial uniform as straight as it could manage. "But I think we must use it to our advantage - see?" he gestured to the exit of the garage. "Not a sign of ImpSec, we must be clear for this. And if not, then, well, I suppose I'll just have to start talking faster than usual, eh?" He patted her hip, then stepped into the elevator. "Come on, come on!"

They stepped into the elevator, which began to whirr as it took them down - then shifted, going to the right. As they stood, Lindy remained very still, while Neelix bounced back and forth on his heels.

"Do you always fidget?" she asked.

"It usually drives my roommates to distraction - did so in the academy, on any ship I was assigned too. Mother used to handle it with a low grade phaser beam," Neelix said, chuckling softly.

"Really?" Lindy asked.

"No, no, she actually just had the footmen tire me out. One of the advantages, she said, of marrying into a family with henchmen," he clicked his teeth. "Always did love henchmen. That's the biggest problem with this planet, your woeful lack of henchmen."

"Earth's crawling in goons these days. Nazi goons, Imperial goons, Stalin's goons. I bet even old FDR has his own goons," Lindy muttered darkly.

"Yes, but none of them are mine," Neelix said, sounding almost piteous. "How long is this damn elevator ride for?" He pushed the button several more times. The elevator door opened just as Lindy was about to say 'that won't help make it faster.' Neelix smiled at her, then peeked out right while she peeked out left. No one was waiting for them by the elevator. They hurried forward, and Neelix took a left, a right, and ended up in the doorway leading into the highly secure, highly advanced subspace communication station. The door was flanked by a pair of guards in the thickly padded armor and nacrotic dispensers, the tubes hanging right below their noses. They had their arm mounted plasma emitters hanging at their sides, and both had the faintly blissed out, wide eyed expression of Imperial soldiers in guard mode.

Imperial soldiers, like most narcotroops of the 21st century, had several kinds of narcotic that they could be pumped on. The most common was the battlefield ready Juice (hence their nickname of 'Juicers'), which accelerated their reaction time, made them ignore injuries that would kill or incapacitate an average human, and make them utterly fearless. But the second most common was Ware, which amplified perceptions and expanded boredom thresholds. They looked completely zoned out, but in actuality, both of them were taking in every visual and auditory detail they could while their brains were chemically incapable of feeling boredom, meaning that their focus remained high and toned, even hours into the guard shift.

One of the two guards drew a short, sharp snuff from his nose tubes, and shifted Ware to Leven, which was the drug used to make it so narcotroops could interact with people who weren't high on some kind of nootropic. "P-" he stopped, seeing Neelix clearly and actually processing why it was so damn odd to be approached by a one and change meter hunchback with a decided limp. "P...Passes?"

"Ah, I see you've noticed my battlefield injuries," Neelix said, casually. "The doctors really did their best - you should have seen me after they pulled me out of the hovertank."

Lindy, stepping in, smirked. "We called him Brain-In-A-Jar-Brandon," she said.

"Now, I'm here to do a quick security check on the subspace station," Neelix said.

"Pass," the narcotroop said, nodding, slowly, his pronounciation slow and careful. His fellow, who was still spliffed on Ware, shook his head with a little twitch.

"Lies...lies lies lies," he said, monotone and insistent. "Lieslieslies."

"I think your friend needs his balance checked," Neelix said, firmly. "Why don't you take him to the medical facility, I think Lieutenant Sangupta can handle the door guarding, eh?" He asked, gesturing to Lindy, who nodded her head firmly.

The nacrotroop on Leven blinked. He regarded his companion, frowning. His hand drifted to his own dispenser - but Neelix sighed. "Are we really going to get sucked into a nacroloop here? You're already primed, any hit on Ware is going to be hopelessly distorted. Hopelessly. I passed basic trianing too, you know. And...besides, how long have you two been assigned here without a reshift?" He shook his head. "I can see why your compatriot here is beginning to tweak out, as it were. I insist you two must head to the medical facilities at once. Go on, shoo, shoo, shoo." He made gesturing motions and the two nacrotroopers actually started to move, considering it.

Then their com crackled and a voice said: "Nacro-98, we have possible intruder-"

Neelix pulled his stunner at the same time Lindy pulled hers. The two fired full strength stunbeams into the chest armor of the two Nacros. At this range, the nimbus of white light was enough to be blinding - but the two beams took the men down.

"Nacro-98?" a voice asked, but Neelix took hold of the wrist, lifting it to his mouth and shifting his voice to the slow, drawling, zoned out tone of a nacrotroop.

"Understood command," he drawled.

"What's wrong with your biocomp? We're getting funny readings up here, Narco-98," the voice said, growing sharp.

"All fine down here," Neelix said.

"Narco-98, report to medical immediately for-"

Neelix shot the communicator with his stunner. The machine buzzed and crackled, overloading with electrical energies for a moment before sparking out. He holstered his weapon, shaking his head. "We'll have to be faster than normal," he said, smirking.

"Great," Lindy muttered. "This plan of yours better fucking work, Jetrel."

"My plans always work," he said, cheerfully. "Eventually. Now." He opened the door.

The four subspace techs glanced over, confused. They all had some of the most sophisticated, advanced technical understanding in the entire planet. Five seconds later, all of that training and education was unconscious and twitching on the floor.

Neelix swung himself into his seat, cracked his knuckles, then began to punch in the commands.

***
Imperial Security Lieutenant Investigator Tayvon Soong took one step. The next step, though, was stumbling against a crackling, buzzing force field. He jolted backwards, landed on his ass, and yelped. "What the hell!?" he exclaimed. He was a sub-Augment, one of the lucky ones who had been able to recieve the first few injections of retroviral engineering systems that brought him to within a fifty percent capacity of a Truebirth. It put him in an awkward position, to be honest, in greater Imperial society. He was high above Freebirths and conquered populations, but he was still little better than a Freebirth to most people around him. This had informed the majority of LTI Soong's career - hell, his life.

This driving passion for recognition and success was why he had followed down the wild goosechase that was the possibilities of an American infiltrator in the palace.

And it was now why he was gaping up through a force field at Amy Strong, who had led a detachment of armed Starfleet security officers, to the brig. Just in case.

"They're secure, captain," Amy said into her combadge, then smiled. "I don't suppose you're ready to tell us everything? Make this easier?"

LTI Soong pulled out his stunner and fired it at Amy. the beam hit the force screen, reflected off, and slammed into his chest, and sent LTI Soong into the land of immediate unconsciousness.

Amy sigh. "Guess not," she said.


***

"Captain," T'are said. "We're picking up a coded subspace signal coming from the planet's surface. It's from Sri Lanka, the Imperial Palace. And it's aimed...into deep space and angled to avoid any of their sensor scans."

"Put it on the screen," Janeway said, her arms crossed over her chest. The screen flickered and then up popped a human face, serious and focused. The head looked slightly too large from the shoulders and neck, but the eyes were driving - and faintly familiar in their brown hues. The facial structure, too, was also passingly familiar, in a way that made everyone on the bridge look faintly curious.

"Well, Father, I suppose you told me so," the man said, cheerfully. "This planet isn't just a treasure trove - it's a damn ticking time bomb. The Viidians, the Talaxians, maybe even the Kazon and the Borg too are all going to be crawling over this. Population is right at the range where it can possibly be subjugated, if the Emperor's feeling particularly delusional today, with just enough technology to mean anyone who grabs this place will become the new sector superpower. I've run the figures, we can quadruple our industrial base with half the planet, let alone the whole prize. My suggestion?" The door behind him began to hiss and spark. "Oh hell-"

The image clicked off.

"That must be the Haakonian," Janeway said, slowly. "Modified to look human. They did a decent job too, considering their technology."

"Why did he look so familiar?" Tom muttered.

"He's clearly related to Mr. Neelix," Tuvok said, frowning.

Everyone looked at Neelix. Neelix huffed. "Well!" he said, sounding offended. "I'm not...that...I've never been with a Haakonian. And none of my relations would. Not my sister, nor my brothers, none of them."

Janeway arched an eyebrow.

"It seems that he is still in danger," Tuvok said. "An infiltration agent, utilizing the enemy's own communication gear to signal for home - either desperate or foolish."

"It's the only subspace signal station on the planet," Tom said, frowning.

"What do we do?" T'are asked.


---
CURRENT MOMENTUM: 3 (you got 5s on a diff 2 check, you maniacs)
CURRENT TRUTH: "Time Amok!"

What do you do about Neelix-II and Amelia Earhart
[ ] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[ ] Let them get captured and keep an eye on them - Khan is an egomaniac, not a 'execute immediately', so he'll trot them out for public trial and mockery.
[ ] Write In

What do you do with the ImpSec Goons
[ ] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
[ ] Leave them to cool their heels for now
[ ] Write in
 
[X] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)

Let's have a civil conversation or two.
 
[X] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
 
[X] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
 
[X] Let them get captured and keep an eye on them - Khan is an egomaniac, not a 'execute immediately', so he'll trot them out for public trial and mockery.
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)

Neelix Jr. is very, very good at talking.

This is dangerous. Because most federation crews and captains, they want to talk.

We could bring him on board, but… I want to keep him someone else's problem for as long as possible.
 
[X] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
 
Neelix Jr. is very, very good at talking.

This is dangerous. Because most federation crews and captains, they want to talk.

We could bring him on board, but… I want to keep him someone else's problem for as long as possible.

You forget, we have a Neelix too.

[X] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
 
[X] Beam the Haakonian and Amelia Earhart out and hope this doesn't get you detected
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
 
Don't really want the fast-talker on the ship, and leaving him on the planet means we get more scenes of him scraping through. He'll be fine in imperial custody, probably.

[X] Let them get captured and keep an eye on them - Khan is an egomaniac, not a 'execute immediately', so he'll trot them out for public trial and mockery.

I don't think the goons will know anything interesting.

[X] Leave them to cool their heels for now
 
[X] Let them get captured and keep an eye on them - Khan is an egomaniac, not a 'execute immediately', so he'll trot them out for public trial and mockery.
[X] Interrogate them (roll interrogation, then ask questions - you start off with 3 momentum, which does make things easier.)
 
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