STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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On second thought,
[X] Kat thinks Phoebe is right

I think Phoebe made a very solid point with "the admirals aren't here." And Kat's moment of vulnerability before they were interrupted felt like she was saying she knew Phoebe was right, and just didn't want to admit it. This feels like the right story beat, as funny as them trading sides would be.
 
[X] They both successfully convince each other

[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual

I love these ideas.

It kind of bugs me that after everything with Data, Lore, B-4 and the Doctor that the writers of Picard decided that why yes the Federation absolutely would make android slaves.
 
[X] Kat thinks Phoebe is right
[X] If the tests on Phoebe come back clean, have everyone break out every wishlist they've written since arriving in this quadrant
 
I like the surprising option of summon manual.. so..

[x] They both successfully convince each other

[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
 
[X] Kat thinks Phoebe is right
[X] If the tests on Phoebe come back clean, have everyone break out every wishlist they've written since arriving in this quadrant
 
[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
--[X] Summon a comprehensive and comprehend-able manual that is within our scientific and technical range.'
---[x] Are summoned things temporary/dependent in proximity to the structure?
[X] If the tests on Phoebe come back clean, and the manual seems legit and also says it's okay, have everyone break out every wishlist they've written since arriving in this quadrant
 
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[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
-[x] Are summoned things temporary/dependent in proximity to the structure?

Like this set, but wanted to add this question as I think it's the most important to know before we proceed.
 
[X] They both successfully convince each other
[X] Try and use the nebula to create a path through it using psychic mumbo jumbo
 
[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
-[x] Are summoned things temporary/dependent in proximity to the structure?
 
Ooh! We might need to edit that vote. Make it 'Summon a comprehensive and comprehend-able manual that is within our scientific and technical range.'
That way we don't get something beyond us or in some eldritch script that acts like the ark of the covenant does to nazis..
 
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[X] Kat and Phoebe rock-paper-scissors to see what happens next.

I can't see them backing down so easily. Also, this would be funny, especially if they keep getting tied.

[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
-[x] Are summoned things temporary/dependent in proximity to the structure?
 
[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
--[X] Summon a comprehensive and comprehend-able manual that is within our scientific and technical range.'
---[x] Are summoned things temporary/dependent in proximity to the structure?
[X] If the tests on Phoebe come back clean, and the manual seems legit and also says it's okay, have everyone break out every wishlist they've written since arriving in this quadrant


Hopefully I got the voting format right.
 
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[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
 
[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
-[x] Are summoned things temporary/dependent in proximity to the structure?
 
[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
-[x] Are summoned things temporary/dependent in proximity to the structure?
 
[x] They both successfully convince each other

[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
 
[X] Kat thinks Phoebe is right
[X] Spend momentum to learn more about it (write in)
-[X] Summon the manual
-[x] Are summoned things temporary/dependent in proximity to the structure?
 
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