Right, there is no way that we can launch an orbital rocket off our 30 tonne pad. The R-7 used to launch Sputnik was 267 tonnes, and the pad construction itself has to be different because the thrust of an orbital rocket will be great enough to crater our existing pad. We're not getting around building a new pad for this.
The R-7 is pretty overkill for what we need, as evidenced by how it could launch much heavier payloads with relatively minor changes. Diamant is closest to what I'm thinking of - it has a gross mass of 18.4 tons and can put 150 kg into orbit. It's France's first orbital rocket as well, so no super-advanced tech.

As a general rule, "first" orbital launchers that started out as ICBMs were far, far heavier than those that were developed as satellite launchers. When your first stage has to do double duty as something that can drop a multi-ton nuclear bomb on a different continent, your starting point is already very heavy.

Also, to stress, this is not supposed to be a human-rated rocket. It's not able to put 1 ton satellites into orbit. It's for 1) getting something into orbit, and 2) hopefully getting 100-120 kg satellites into orbit that can do things like take pictures of storms and act as a proof-of-concept for satellite communications. Trying to walk before we run, and all.
Going with a 3 meter rocket off the bat also means that all our infrastructure will already be set up for building and handling this size of rocket, which saves us resources and time later. It also makes handling it a lot easier than a tall and skinny one.
Sure, but it delays our initial orbital rocket and makes it incredibly costlier. I'm not against a stubby rocket in principle, but Atlas D was 3 m in diameter, and it's over a hundred tons and can put more than a ton into orbit. We don't need that. We have a three-year deadline and an overseeing council that is trying to cut our funding. Perfect is the enemy of good. Let's go for he simpler option.
Furthermore, unlike OTL we're going to beeline re-use as fast as possible, which means SMART style engine pod recovery. If we consult the modern Atlas V's cost breakdown we see that engines and avionics are by far the largest cost drivers of the first stage:


So I expect that 50 R cost per launch to drop back to something like 25 R or lower once we implement SMART.
I am highly skeptical of us getting reusability within the decade. It's added mass, added complexity, and added development work. We need to focus on getting to orbit first, debugging that, and then our next rocket - the human-rated, several ton to orbit, reusable engine rocket that will hopefully be our Soyuz equivalent and stick around for a few decades - can be the one to implement all this stuff.

Three year deadline. We need to hit orbit within three years. Let's not overcomplicate things now and then everything falls apart.
We also need to consider the trade-off between making a big rocket and making a small satellite.

At this point in the timeline, our computers and miniaturization are shit. A small rocket offloads the complexity to the payload team, who has to struggle to shave as much mass as possible, and with science payloads that translates to a lot of work because every payload is custom. Whereas the rocket can be mass produced once built. So by going with a bigger rocket, we can loft more complex experiments faster and cheaper, and demonstrate our usefulness earlier. We spend more resources on the rocket, but we recoup it by having to spend less on designing the payloads.
You're right, and that's why I went for the second option instead of the first. However, let's look at how large early satellites were. Vanguard 2 was the first experimental weather satellite, and was 10 kg. TIROS-1 was the first functional weather satellite, at 122 kg. On the communications side, SCORE's payload was 68 kg (it used the body of the rocket as an antenna), Courier 1B was 225 kg, and Telstar 1 was 78 kg.
If we're looking at two Sputniks, that's 84*2 kg. We could easily put up every one of those early satellites except for Courier 1B with plenty of margin to account for our electronics being 5 years older. We don't need to worry about putting 335 kg into orbit yet, we just need to get there.
Even from a pure game mechanics standpoint, the largest rocket gives us the cheapest R/payload cost: the 1.8m rocket is 25R/payload, the 2.4m is 17.5 R/payload, and the 3.05m is 12.5 R/payload.
The goal right now is to get to orbit within three years. If we run out of budget before then, it doesn't matter how cost-effective our rocket is once it's flying. After we get to orbit, we can start making negotiating for more money and begin development of an improved rocket.
 
Right, there is no way that we can launch an orbital rocket off our 30 tonne pad. The R-7 used to launch Sputnik was 267 tonnes, and the pad construction itself has to be different because the thrust of an orbital rocket will be great enough to crater our existing pad. We're not getting around building a new pad for this.
On this, the Jupiter-C was 29 tons, 1.8m in diameter and while it technically lifted well under 1 payload unit it'd be reasonable to abstract it to 1, especially since that rocket was noted as heavy and inefficient at the time. If we're only looking at a quick vehicle to get us engineering experience and basic scientific readings for a better second generation of rockets and payloads - or are really worried about time - we can do it in 30 tons. The only reason I don't advocate that is that we're currently funded on the expectations of concrete applications, not most efficient progress.

More generally, I think your numbers are consistently underestimating operational costs and overestimating the short term viability of reuse. I don't have a source for anything this early, but generally I'd expect operations to cost as much as or more than production for a small rocket (especially with so little automation), and crucially for development to cost more than either until we're into the dozens or hundreds of flights range.

I like the recoverable engine pod idea, but it's not something that should decide the design for this rocket or maybe even our next. The development/infrastructure/refurbishment costs aren't balanced out by a funding/payload environment that isn't ready to provide a lot of launches. And when we implement it, it'll be a in effect a cleansheet design even if we retain some tooling or components. There are also an awful lot of small payloads to be launched which will be more efficiently done on a smaller launcher than a larger one - if we need multiple sizes of rocket, may as well start with the smaller one.
 
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[X] [ORBIT] 2.4m Diameter - Provides 2 Payload per rocket, Costs 35R
[X] [SHIP] Converted warships. Though many warships had been sent to the breakers by the demil commissions, there were still quite a few in existence, and many of the newest ones had already been built with radar in mind. Getting ahold of them would be expensive, but would require less modification to make work. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[X] [WORK] Establish motor workshops in Australia (-25R, +1d20 steps toward Favor from the SDL, +1 Industry in Australia, +25 progress)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
[X] [TRUCK] MLLP (Mobile Light Launch Platform - acronym pronounceable as mullp)
[X] [SR] R-1
[X] [2SSR] R-2

My votes, with the Xs pending confirmation that the voting is open.
EDIT: Also, a link to some appropriate music for the quest, imo

View: https://youtube.com/playlist?list=OLAK5uy_lBoZ4kTx0_LlrxVM_pslvIHNxg0gqgJuw
 
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On this, the Jupiter-C was 29 tons, 1.8m in diameter and while it technically lifted well under 1 payload unit it'd be reasonable to abstract it to 1, especially since that rocket was noted as heavy and inefficient at the time. If we're only looking at a quick vehicle to get us engineering experience and basic scientific readings for a better second generation of rockets and payloads - or are really worried about time - we can do it in 30 tons. The only reason I don't advocate that is that we're currently funded on the expectations of concrete applications, not most efficient progress.

More generally, I think your numbers are consistently underestimating operational costs and overestimating the short term viability of reuse. I don't have a source for anything this early, but generally I'd expect operations to cost as much as or more than production for a small rocket (especially with so little automation), and crucially for development to cost more than either until we're into the dozens or hundreds of flights range.

I like the recoverable engine pod idea, but it's not something that should decide the design for this rocket or maybe even our next. The development/infrastructure/refurbishment costs aren't balanced out by a funding/payload environment that isn't ready to provide a lot of launches. And when we implement it, it'll be a in effect a cleansheet design even if we retain some tooling or components. There are also an awful lot of small payloads to be launched which will be more efficiently done on a smaller launcher than a larger one - if we need multiple sizes of rocket, may as well start with the smaller one.
Yeah, Juno I is terrible. It's a first stage based off of Redstone (once again, poorly-optimized first stages intended for use as military ballistic missiles) and the upper stages are clustered solid rockets - it'd be a technological step backwards from where we are.

I do think we can get concrete applications on our initial rocket even if it's small. Again, early weather satellites are only 122 kg, and that's really all we need to justify continued funding. Just one low-resolution TV picture of a storm cell forming days in advance of when it would otherwise be detected is enough that we can go before the World Council and ask for them to pay for an improved version, and it's better to ask for funding with concrete evidence of our continued work instead of promising that we'll get it perfect if you just give us more resources.

I think a recoverable engine pod should influence our next rocket's design, but that's also because I think our next rocket should be like our Soyuz - large enough to more-or-less indefinitely fill the "few crew to orbit" niche. We can have a reliable revenue stream in launching small weather satellites and don't have Korolev's 5 year deadline breathing down our neck, so we can take the time to get a really kick-ass launcher.
 
Three year deadline. We need to hit orbit within three years. Let's not overcomplicate things now and then everything falls apart.
We have plenty of time and resources to hit the deadline.

To summarize our costs :

Design studies ( + 20 bonus per die (6 from category, 5 from Korolev, 6 from AERO, 3 from PHYS))
Phase 1 : 233/300 (15 resources per die)
Phase 2 : 0/300 (15 resources per die)
Phase 3 : 0/300 (15 resources per die)

677 progress needed / 70 (average die result) = less than 10 dice needed.
We get 3 dice and have no other developments in that department that need our attention, so we can knock this one out in 3/4 of a year, at the cost of 150 resources.



Launch site construction :
Cost unknown :
Progress needed unknown :

In lieu of actual numbers, let's make something up.
If we spent 3/4 of a year on this project, we will gain about 330 progress (2 dice and a +5).

This seems to me like it would be more than sufficient.



Rocket construction
Cost : 50 resources per die
Progress needed : Unknown

Same approach as before.

2 dice at +3 for 3 quarters is more than 300 progress, which seems like it should be more than enough.


Note that these can't all be done simultanous, so the end result is more likely to take 2 years or so, but I'm also not taking into account other projects.

As long as we don't sidestep and decide to develop a spaceplane next year, we should be fine with the shedule.
 
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[ ] [ORBIT] 2.4m Diameter - Provides 2 Payload per rocket, Costs 35R
[ ] [SHIP] Converted warships. Though many warships had been sent to the breakers by the demil commissions, there were still quite a few in existence, and many of the newest ones had already been built with radar in mind. Getting ahold of them would be expensive, but would require less modification to make work. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[ ] [WORK] Establish motor workshops in Australia (-25R, +1d20 steps toward Favor from the SDL, +1 Industry in Australia, +25 progress)
[ ] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
[ ] [TRUCK] MLLP (Mobile Light Launch Platform - acronym pronounceable as mullp)
[ ] [SR] R-1
[ ] [2SSR] R-2

My votes, with the Xs pending confirmation that the voting is open.
EDIT: Also, a link to some appropriate music for the quest, imo

View: https://youtube.com/playlist?list=OLAK5uy_lBoZ4kTx0_LlrxVM_pslvIHNxg0gqgJuw


The voting opened 8 hours ago :)
 
We have plenty of time and resources to hit the deadline.

To summarize our costs :

Design studies ( + 20 bonus per die (6 from category, 5 from Korolev, 6 from AERO, 3 from PHYS))
Phase 1 : 233/300 (15 resources per die)
Phase 2 : 0/300 (15 resources per die)
Phase 3 : 0/300 (15 resources per die)

677 progress needed / 70 (average die result) = less than 10 dice needed.
We get 3 dice and have no other developments in that department that need our attention, so we can knock this one out in 3/4 of a year, at the cost of 150 resources.



Launch site construction :
Cost unknown :
Progress needed unknown :

In lieu of actual numbers, let's make something up.
If we spent 3/4 of a year on this project, we will gain about 330 progress (2 dice and a +5).

This seems to me like it would be more than sufficient.



Rocket construction
Cost : 50 resources per die
Progress needed : Unknown

Same approach as before.

2 dice at +3 for 3 quarters is more than 300 progress, which seems like it should be more than enough.


Note that these can't all be done simultanous, so the end result is more likely to take 2 years or so, but I'm also not taking into account other projects.

As long as we don't sidestep and decide to develop a spaceplane next year, we should be fine with the shedule.
There are five problems I can see here:
  • First is that it's assumed to be 300 progress to build an orbital rocket. Given that one of the warnings for the 3m diameter core is that it will take longer to build, it could very well end up taking longer than just two quarters.
  • Secondly, this assumes that we aren't spending dice on other things - we need to make promises to the Council in order to get funding, and one of the promises that we'll likely want to pursue is continuing Weather Studies, which means we need to spend dice on building smaller rockets at the same time. What happens if, next turn, we're told that they've decided to cut our funding in half, and we need to promise to complete the Advanced Concepts Office and WS4 (which involves launching sounding rockets) if we want to maintain functional levels?
  • Third, you assume we have 2 ops dice, but right now we only have one. The HSR launch site, unlike the Launch Stand, does not give us +1 Ops dice, and none of the options we currently have gives an ops dice either. If we can't get another ops dice somehow, that dramatically slows your timetable.
  • Fourth, we may not get into orbit on our first try. There's always a risk to rocketry - we only barely succeeded on this quarter's launch and that was much less complex. If our rocket blows up on the pad, or spins out of control, or the upper stage doesn't ignite, or we lose contact with the spacecraft and it burns the wrong way and reenters, or any of a dozen other ways this launch goes wrong, we need to try and build a second rocket before the deadline.
  • Lastly, you assume the average outcome. Sure, 50% of the time things will complete according to that planned schedule or better. However, just look at the rolls we got last turn. Sometimes the dice just hate you. Good project management includes a buffer to account for unexpected setbacks, and we should follow that principle here.
 
[X] [ORBIT] 1.8m Diameter - Provides 1 Payload per rocket, Costs 25R
[X] [TRUCK] "Mobile Launch Rocket System Model 1952", or as it's known by its operators, the "rocket truck"
[X] [SR] R-1
[X] [2SSR] R-2
[X] [SHIP] Converted warships. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[X] [WORK] Establish motor workshops in Asia (-25R, +1d20 steps toward Favor from Int(ML), +1 Industry in East Asia,+25 progress)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)

Edited to reflect Cyber's changing vote, because if people are willing to go lower, I'm fine with it.
 
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Ok, so I mistakenly assumed that the 50 was the total rocket cost rather than the per die, and on top of that the total point cost of a rocket is also size dependent. So in light of that I'm going to downgrade my original suggestion right down to the smallest version. The reasoning being that we don't know what the total point cost will be, and at this stage flying more often is more important.
I've also been told that we will be able to upgrade the throw weight of our rockets by researching vacuum nozzles for our second stages, which will be a big boost and something that wasn't done much in the early days of OTL rocketry because military missiles just did not give a shit about that.

I'm just going to make peace with the fact that our first orbital launcher will be a highly experimental machine meant to be build fast and cheap to test out new theories.

[X] [ORBIT] 1.8m Diameter - Provides 1 Payload per rocket, Costs 25R
[X] [TRUCK] Mobile Launch Rocket System (MLRS)
[X] [SR] Sekhmet Alpha
[X] [2SSR] Sekhmet Beta
[X] [SHIP] Converted warships. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
[X] [WORK] Establish motor workshops in Asia (-25R, +1d20 steps toward Favor from Int(ML), +1 Industry in East Asia,+25 progress)
 
[X] [ORBIT] 1.8m Diameter - Provides 1 Payload per rocket, Costs 25R
[X] [SHIP] Converted warships. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
[X] [WORK] Establish motor workshops in Asia (-25R, +1d20 steps toward Favor from Int(ML), +1 Industry in East Asia,+25 progress)
 
[X] Plan: Perfect is the enemy of good
-[X] [ORBIT] 2.4m Diameter - Provides 2 Payload per rocket, Costs 35R
-[X] [TRUCK] "Mobile Launch Rocket System Model 1952", or as it's known by its operators, the "rocket truck"
-[X] [SR] R-1
-[X] [2SSR] R-2
-[X] [SHIP] Converted warships.
-[X] [WORK] Establish motor workshops in Asia (-25R, +1d20 steps toward Favor from Int(ML), +1 Industry in East Asia,+25 progress)
-[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
I think this isn't a plan vote.

[X] [ORBIT] 2.4m Diameter - Provides 2 Payload per rocket, Costs 35R
This one has been argued above, basically it's the cheapest one with a payload that's really useful for our stated/funded mandate. And I'm not that worried about missing Korolev's deadline as long as it's just a delay to get a better rocket.

[X] [TRUCK] MLLP (Mobile Light Launch Platform, also typically referred to as the "rocket truck")
I like this acronym better, but also like the "rocket truck" term.

[X] [SR] R-1 'Wind'
[X] [2SSR] R-1-2 'Gale'

These two follow the philosophy of having a definitive alphanumeric and a nickname which can thus be culture-neutral and freely translated. The two-stage sounding rocket gets the designation R-1-2 because it's reasonably part of the R-1 family, being just two R-1s stacked on top of each other.

[X] [SHIP] Converted freighters.
May as well save the money, since we don't really need these for testing the HSR and we have plenty of time before the orbital rocket.

[X] [WORK] Establish motor workshops in Asia (-25R, +1d20 steps toward Favor from Int(ML), +1 Industry in East Asia,+25 progress)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan


Something that might be important for orbital rocket estimation - when "1 Payload = 1 Sputnik" is said, are we talking the "silver beachball that goes beep" Sputnik 1 or "actual science platform" Sputnik 3? Because that's a few orders of magnitude difference in launch mass.
It's gotta be Sputnik 1, because putting up a ton+ on a 30-ton rocket at this time would be really hard.
 
There are five problems I can see here:
  • First is that it's assumed to be 300 progress to build an orbital rocket. Given that one of the warnings for the 3m diameter core is that it will take longer to build, it could very well end up taking longer than just two quarters.
  • Third, you assume we have 2 ops dice, but right now we only have one. The HSR launch site, unlike the Launch Stand, does not give us +1 Ops dice, and none of the options we currently have gives an ops dice either. If we can't get another ops dice somehow, that dramatically slows your timetable.

1. It is 300 progress for each stage of developing the rocket. The rockets themselves will be much easier, though still more time consuming than a tiny sounding rocket.

2. You got a second ops dice this update from the launch truck. You get ops dice by building launch pads. The launch truck counts.
 
  • First is that it's assumed to be 300 progress to build an orbital rocket. Given that one of the warnings for the 3m diameter core is that it will take longer to build, it could very well end up taking longer than just two quarters.

Sure, and that is fine. It could take a year and a half to build a functional rocket, and it wouldn't compromise the time table.

  • Secondly, this assumes that we aren't spending dice on other things - we need to make promises to the Council in order to get funding, and one of the promises that we'll likely want to pursue is continuing Weather Studies, which means we need to spend dice on building smaller rockets at the same time. What happens if, next turn, we're told that they've decided to cut our funding in half, and we need to promise to complete the Advanced Concepts Office and WS4 (which involves launching sounding rockets) if we want to maintain functional levels?

It assumes no such thing.

The calculation estimates that an orbital rocket is likely to cost us less than 25% of our available dice, leaving plenty of dice to do other stuff.

On top of that, other stuff gets us bonusses and additional dice, speeding up rather than slowing down the time table.

  • Third, you assume we have 2 ops dice, but right now we only have one. The HSR launch site, unlike the Launch Stand, does not give us +1 Ops dice, and none of the options we currently have gives an ops dice either. If we can't get another ops dice somehow, that dramatically slows your timetable.
No, we have 2.
We got an extra Ops dice from the mobile launcher.

  • Fourth, we may not get into orbit on our first try. There's always a risk to rocketry - we only barely succeeded on this quarter's launch and that was much less complex. If our rocket blows up on the pad, or spins out of control, or the upper stage doesn't ignite, or we lose contact with the spacecraft and it burns the wrong way and reenters, or any of a dozen other ways this launch goes wrong, we need to try and build a second rocket before the deadline.
And the calculation suggests that there's plenty of time for that.

  • Lastly, you assume the average outcome. Sure, 50% of the time things will complete according to that planned schedule or better. However, just look at the rolls we got last turn. Sometimes the dice just hate you. Good project management includes a buffer to account for unexpected setbacks, and we should follow that principle here.
The calculation suggests there's plenty of buffer. Again, I'm not exactly cutting things down to the wire when the estimate says we can do it in 60% of the time we have.

On top of that, our big bonusses mean that the risk is significantly smaller than you might think, especially because I did not take any future increase in bonusses into account, when those are certain to happen.
 
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Something that might be important for orbital rocket estimation - when "1 Payload = 1 Sputnik" is said, are we talking the "silver beachball that goes beep" Sputnik 1 or "actual science platform" Sputnik 3? Because that's a few orders of magnitude difference in launch mass.
Beep. Beep. Beep...


That one. Explorer 1 was much the same size and much more capable.
 
Very well, 1 payload = 100kg to orbit, then. I picked Sputnik because it was a close enough approximation.

NOTE: 1 Payload = 1 Sputnik or 100kg, whichever is more relevant.
 
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[X] [ORBIT] 2.4m Diameter - Provides 2 Payload per rocket, Costs 35R
[X] [SHIP] Converted warships. Though many warships had been sent to the breakers by the demil commissions, there were still quite a few in existence, and many of the newest ones had already been built with radar in mind. Getting ahold of them would be expensive, but would require less modification to make work. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[X] [WORK] Establish motor workshops in Australia (-25R, +1d20 steps toward Favor from the SDL, +1 Industry in Australia, +25 progress)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)

[X] [TRUCK] Stormchaser
[X] [SR] Beden

Asia needs the industry so much less than Australia, for effectively the same gain! I'm not too worried about Int(ML) support.
 
[X] [ORBIT] 3.05m Diameter - Provides 4 Payload per rocket, Costs 50R
[X] [SHIP] Converted freighters. The world was awash in surplus Liberty ships and others of their like, as well as more-sedately-built-but-better-quality-controlled craft churned out by the hundreds and thousands. Getting ahold of one would be cheap, but the modifications to make it accept a top-heavy load would be time consuming. (+10R to Tracking Stations build project cost per die, +4 quarters to rollout)
[X] [WORK] Establish motor workshops in Australia (-25R, +1d20 steps toward Favor from the SDL, +1 Industry in Australia, +25 progress)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
 
Things I am sure I want

[x] [SHIP] Converted warships. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[x] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
[x] [WORK] Establish motor workshops in Australia (-25R, +1d20 steps toward Favor from the SDL, +1 Industry in Australia, +25 progress)
 
[X] [ORBIT] 2.4m Diameter - Provides 2 Payload per rocket, Costs 35R
[X] [SHIP] Converted warships. Though many warships had been sent to the breakers by the demil commissions, there were still quite a few in existence, and many of the newest ones had already been built with radar in mind. Getting ahold of them would be expensive, but would require less modification to make work. (+20R to Tracking Stations build project cost, +2 quarters to rollout)
[X] [WORK] Establish motor workshops in Australia (-25R, +1d20 steps toward Favor from the SDL, +1 Industry in Australia, +25 progress)
[X] [WORK] Establish more motor workshops in Africa (-50R, +1d20 steps toward Favor from CPAL, +1 Industry + Infrastructure in Mediterranean/Saharan Africa,+40 progress)
[X] [TRUCK] "Mobile Launch Rocket System Model 1952", or as it's known by its operators, the "rocket truck"
[X] [SR] R-1
[X] [2SSR] R-2
 
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