Dragontrapper
Homeless Draconis
- Location
- A Tower in the middle of nowhere
[X] Plan Computers and Aluminum (155R)
That sounds good to me.
Here's a plan that differs from the above one only in the science category: rather than trying to get the tracking stations completed ASAP, it starts on Materials Research 1 which is our highest research priority, so that we can incorporate it into our designs. We have urgent projects in Facilities and Science and while I do think we should start on the tracking network sooner rather than later, rushing to complete it would mean significant sacrifices.
[] Computers and Aluminum (155R)
Operations (1/1 Dice, 15R)
-[] Construct a 2-Stage Sounding Rocket (15R per dice, 2/45, costs 1 Build Capacity until complete)
Facilities (2/2 dice, 40R)
-[ ] (2 Dice) Construct a Computational Research Facility (20R per die, 103/180, +3 to all projects) (High Priority)
Engineering (3/3 dice, 50R)
[ ] (2 Dice) Conduct Design Studies (Early Orbital Rocket) (Phase I) [AERO, PHYS](15R per dice, 59/300)
[ ] Mobile Launch Operations (20R, 0/50, gain Launch Trucks for Sounding Rockets. Unlocks a Name vote for the system, as well as the sounding rockets.)
Science (3/3 dice, 35R)
[ ] Tracking Station Surveys (5R per dice, 27/150, unlocks Tracking Station Construction project for Facilities)
[ ] (2 Dice)Conduct Materials Research (Phase 1) (15R per die, 0/150, provides access to aluminum structures)
Politics (3/3 dice, 15R)
[ ] (3 Dice) Rocket Boxes (Phase 3) (5R per die, 3/350. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in Australia and New Zealand. Encourages future scientists and engineers - some of whom will even come work with the IEC.)
The reason I didn't touch MatSci in Science SCUD is so we can promise to do it next council session and get PS for it!
Good catch! I'll edit it to launch one rocket so that the backup can smooth over any poor production rolls for now. If people already voting for the plan have an issue with that let me know, I'll change it to be in line with the majority opinion since voting is already started.
That works for me. If there's a pressing reason to launch, we can always launch two next turn.Good catch! I'll edit it to launch one rocket so that the backup can smooth over any poor production rolls for now. If people already voting for the plan have an issue with that let me know, I'll change it to be in line with the majority opinion since voting is already started.
I'm fine having a backup. I don't see much reason to increase pace on launches especially when we do t have rocket reels up and running.Good catch! I'll edit it to launch one rocket so that the backup can smooth over any poor production rolls for now. If people already voting for the plan have an issue with that let me know, I'll change it to be in line with the majority opinion since voting is already started.
Launch failure, but hopefully we learnt something from it.
The bigger crisis is that we rolled REALLY poorly on RB3. With 3 dice left, and bonuses accounted for, we'd need to roll a 228 next turn. While the probability is too iffy to get an exact number, I think it's less than 1 in 6 that we succeed. I think we need to seriously consider if we're going to try and do a hail mary and try to finish them off, or if we're going to change tack and try to get political support from an alternate path (lobbying combined with +PS activities to cover the loss).
Agreed, we dont need the politic dice for anything else right now and we have two turns to do it in so high hopes there!I think it makes more sense to stay on target with Rocket Boxes