- Location
- the Republic
- Pronouns
- He/They
[ ] Plan Legislative Darling
-[ ] [FUND] 1% - The big leagues. You shoot for the moon by asking the Council to quadruple your budget in order to fund a wide-ranging program of science and engineering - and, of course, putting highly-skilled, prestigious jobs in as many places as you can. (+150R/turn, -20PS)
-[ ] Complete Weather Studies (Phase 3) (+5 PS) (All parties move +1d10 steps towards Favor)
-[ ] Complete Materials Research (Phase 2) (+5 PS) (Int(C), Int(D), Int(M-L), FWW move 2d10 steps towards Favor)
-[ ] Build Computational Research Facility (+5 PS) (All parties but UWF move 1d10 steps towards Favor)
-[ ] Do not acquire nuclear technology (+10 PS, all parties but UWF move 2d10 towards Favor)
-[ ] Dark Sky Development Regulations (-5 PS) - Work with the local councils to draft a set of regulations regarding keeping dark sky sites dark for astronomical use.
-[ ] Broadcast Regulations (-5 PS) - Work with the local councils to draft a set of regulations regarding keeping certain radio frequencies unused for radio astronomy.
-[ ] Additional Construction Union Support (-5 PS, all parties but CPAL move 1d10 steps towards Favor, CPAL moves 1d10 steps towards Oppose) (Gain 1 Facilities dice, +5 to Facilities rolls)
-[ ] [BOMB] Return it to the demil locker, of course. (+10PS)
This is a prototype plan sketch based mostly on political support and favor. It's net neutral when it comes to PS; if people want more and think we can handle it, we should make one or two more promises. What it does do is gain us a bunch of long-term Favor while also mostly avoiding Favor loss, in addition to extracting the maximum possible benefit out of the WCC. I'd be interested to get some input from people who are more math-inclined about the viability of the promises, though.
-[ ] [FUND] 1% - The big leagues. You shoot for the moon by asking the Council to quadruple your budget in order to fund a wide-ranging program of science and engineering - and, of course, putting highly-skilled, prestigious jobs in as many places as you can. (+150R/turn, -20PS)
-[ ] Complete Weather Studies (Phase 3) (+5 PS) (All parties move +1d10 steps towards Favor)
-[ ] Complete Materials Research (Phase 2) (+5 PS) (Int(C), Int(D), Int(M-L), FWW move 2d10 steps towards Favor)
-[ ] Build Computational Research Facility (+5 PS) (All parties but UWF move 1d10 steps towards Favor)
-[ ] Do not acquire nuclear technology (+10 PS, all parties but UWF move 2d10 towards Favor)
-[ ] Dark Sky Development Regulations (-5 PS) - Work with the local councils to draft a set of regulations regarding keeping dark sky sites dark for astronomical use.
-[ ] Broadcast Regulations (-5 PS) - Work with the local councils to draft a set of regulations regarding keeping certain radio frequencies unused for radio astronomy.
-[ ] Additional Construction Union Support (-5 PS, all parties but CPAL move 1d10 steps towards Favor, CPAL moves 1d10 steps towards Oppose) (Gain 1 Facilities dice, +5 to Facilities rolls)
-[ ] [BOMB] Return it to the demil locker, of course. (+10PS)
This is a prototype plan sketch based mostly on political support and favor. It's net neutral when it comes to PS; if people want more and think we can handle it, we should make one or two more promises. What it does do is gain us a bunch of long-term Favor while also mostly avoiding Favor loss, in addition to extracting the maximum possible benefit out of the WCC. I'd be interested to get some input from people who are more math-inclined about the viability of the promises, though.