Dungeon Crawler You!

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Trying to cheese it by resurrecting someone with more than five skills won't work, because the resurrection always spends all wings. It just needs a minimum of five.

That having been said, yeah, I'm fairly sure they keep their skulls and are the same crawler.
Sure, but what if they're a Hunter and we're rewarded for the number we kill?
 
[X] (Where) Large
[X] (How) Roads

i'd prefer to go large first so we could spend our money on magical shops sooner

[X] Class: Boring Ol' Fighter

we have drew for a heavy hitter this floor already, but having moose hit this hard would open some options more focused on utilities or broken synergys like senator or something else next floor instead of maybe needing more damage
 
[X] Class: Boring Ol' Fighter

Who needs trap finding with that level of con and Regen?
 
We can probably find trap-finding later, but presumably fictionfan is implying that Moose will disarm all the traps by walking into them.
If we know they're there, that can replace Disable Trap and Backfire. It doesn't let BOF replace actual trapfinding or the Dungeon Locator. If we don't know about a trap, someone else in the party might walk into it instead, so BOF durability doesn't replace Bomb Sniffer completely. And, of course, that doesn't address the advantages provided by Bounty Hunter The Dog.

Speaking of which, I have a couple questions about the Clubs for people who've read canon.
1. Are they around on the third floor, or do we have to wait for the Fourth?
2. Do all the clubs on a given floor share the same area, just like all our tutorial guilds did?

Because a large part of my justification for my overall plan is that we can hit a Medium town, and immediately go into one of the Clubs and start turning our money into short term power so we won't need BOF.
 
If we know they're there, that can replace Disable Trap and Backfire. It doesn't let BOF replace actual trapfinding or the Dungeon Locator. If we don't know about a trap, someone else in the party might walk into it instead, so BOF durability doesn't replace Bomb Sniffer completely. And, of course, that doesn't address the advantages provided by Bounty Hunter The Dog.

Speaking of which, I have a couple questions about the Clubs for people who've read canon.
1. Are they around on the third floor, or do we have to wait for the Fourth?
2. Do all the clubs on a given floor share the same area, just like all our tutorial guilds did?

Because a large part of my justification for my overall plan is that we can hit a Medium town, and immediately go into one of the Clubs and start turning our money into short term power so we won't need BOF.
Who's talking short term power from BOF? Moose'd START at 4x damage and scale exponentially. One more skill level in both the damage multiplication skills and we're going 9x damage, then after that 16x, at 5 each it'd be 25x, at 10 each it'd be 100x damage, at 15 we get to 225x. If we make it all the way to 20 in both that's 400x damage multiplier. Keep in mind this is on top of whatever fighting skill Moose already has. Then of course the durability is a thing we DEFINITELY want doggo to have.
 
If Moose gets the Plus One skill and Drew takes Mystic Scholar next floor we can copy the access to all training guilds onto Moose. I don't think we'd all get the skills unlocked automatically, but it would let us train every skill that is available to us.

Edit: Moose would get the skills unlocked, so assuming there's a fighters guild BOF skills should also be trainable without needing the class.
 
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Are [the Desperado Club and Club Vanquisher] around on the third floor, or do we have to wait for the Fourth?
They are around in the third floor.

Do all the clubs on a given floor share the same area, just like all our tutorial guilds did?
Yes.

If we make it all the way to 20 in both that's 400x damage multiplier
Quite a lot more, actually. Levels over 15 count more.
 
Who's talking short term power from BOF? Moose'd START at 4x damage and scale exponentially. One more skill level in both the damage multiplication skills and we're going 9x damage, then after that 16x, at 5 each it'd be 25x, at 10 each it'd be 100x damage, at 15 we get to 225x. If we make it all the way to 20 in both that's 400x damage multiplier. Keep in mind this is on top of whatever fighting skill Moose already has. Then of course the durability is a thing we DEFINITELY want doggo to have.
Look, yes, BOF is the highest power level option for Moose specifically, short and long term. No one is arguing that.

By the time we're on Floor Five, our other choices have so much long term synergy I don't think Moose's combat power will be relevant. So I only care about what BOF gives us for Floors Three and Four, and thus the short term power spike of 1 Million gold in the Club shops, if they are as available as I think, vs. the short term power of BOF is the part that matters. We may well need more short term power right now to survive, but if a class can give us a minimum of enough to keep us up until our synergies fully kick in, beyond that point what I care about is the utility.
 
[X] (How) Ruins
[X] (Where) Large
[X] Class: Boring Ol' Fighter

Let's have a friendly canine demigod on our team.... Who also flies.... Which just got rid of his one major combat disadvantage.

Seriously, this class is insanely op on him.

Plus, whatever happens to the rest of the party, I am pretty sure the Taylor+Moose duo would keep going.
 
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Sure, but what if they're a Hunter and we're rewarded for the number we kill?
I don't think Hunters count as Crawlers.

EJ, confirmation that we can't get badges by killing those alien scumbags? Gotta be an Earth-grown crawler?

I'm team BOF if badges are Earth Crawlers only, but if we can get badges and not coerce Moose into murdering people other than evil galactic invaders, I'd probably do BHtD.
 
I don't think Hunters count as Crawlers.

EJ, confirmation that we can't get badges by killing those alien scumbags? Gotta be an Earth-grown crawler?

I'm team BOF if badges are Earth Crawlers only, but if we can get badges and not coerce Moose into murdering people other than evil galactic invaders, I'd probably do BHtD.
I don't think the cheese will work either way, honestly. I'm pretty sure making the badges will consume the skulls somehow just to prevent this.

Also, guys, BOF is amazing. Moose is going to be an insanely effective tank with dodge, flying, luck, and regeneration at high levels. The fact that it's guaranteed powerful scaling is just a bonus
 
[X] (Where) Large
[X] (How) Roads
[X] Class: Bounty Hunter the Dog
[X] Class: Boring Ol' Fighter

Man, Bomb Sniffer really covers a missing role in the party. That Pathfinder is key for early stairs detection.
Bounty Hunter gives great access and is a threat to bad actors.
Boring Ol' Fighter is, like everyone's pointed out, an unstoppable combat beast (pun intended)!

I honestly can't decide, but I would edge out Bomb Sniffer for the Bounty Hunter and Fighter, so at least somewhat helping to narrow the options.
 
I'll be immensely amused if Leo gets a Pathfinder ability packaged in with her sub-race skills. I'm still curious on what exactly she bagged in regards to that.
 
[X] Class: Bounty Hunter the Dog

I think this is the best choice, not just for the Clubs, but also because it has Pathfinder, which is some really huge utility that we're missing out on currently.
 
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