Dungeon Crawler You!

Voting is open for the next 3 days
[X] Bounty Hunter The Dog

Ok, look. I have to pick this just off the way I've been pressing for Holy Moose, but I also really like Plus One and the unrestricted version of Bounty Hunter License. Even Drew's version 'only' applied in the Desperado Club, not both.

And it comes with Pathfinder, which is one of the two big skills we need.
 
[X] Class: Boring Ol' Fighter

I think this is the most broken class outright. Bounty comes close and hits some of the Paladin elements I wanted, but those regen benefits + the stat buffs are simply insane atop what Moose already has.
 
Reaction:
Banana Farmer: Seems a little underwhelming. Yes I know that Levi said that it can be great if we get the right plants, but right now we don't have the right plants.

Bomb Sniffer Dog: Moose becomes the Rogue able to help us with traps and other environmental hazards.

Boring Ol' Fighter: Very powerful class and since Moose doesn't have any spells yet anyway it fits him very well. Moose becomes the powerhouse of the team. If a problem can be solved by straight combat Moose can likely take care of it. There are lots of tricky bosses and other non-straight forward things in the dungeon, but don't underestimate the power of a big hammer.

Bounty Hunter the Dog: Combines well with Sysop by giving us access to more clubs. Also gives us a better way to deal with hostile crawlers. The pathfinder skill is also great. However it does mean that Crawlers that have skulls are going to be very wary of us.

Seeing Eye Dog: This feels like an improvement on Bomb Sniffer Dog. Mostly because instead of just detecting specific things this improves the base senses to detect everything. If we trust Moose to be smart then it is a clear upgrade.
 
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Drew's item vote is also still happening, right? It's supposed to end on the 29th.
Yes, that's still happening.

Also, we did open whatever boxes we got from our final showdown with the Vespa Horde, right? I was expecting something that mattered there.
You did, yes. Details are TBD.

Does this mean that we should realistically expect that even travelling to one town is going to be difficult within our time margin, or more that our time on the floor overall is constrained? If it's the former, then yeah, we probably do want to pick a quicker route so we can at least visit one town, whilst if it's the latter, then I think picking a route which maximises our opportunities for levelling and exposure makes a bit more sense.
It took almost exactly 24 hours to get all four of you through path selection. You have 7 days left on this floor.

Towns are anywhere from 2-8 hours apart. The ones you are headed for are about 6 hours away by road. It's 2am and the sun is just barely past 'noon'; you don't know how long before it sets.

So does Taylor lose out on the other Familiar bonuses he had/would have gotten before, now that Moose is instead a Crawler?
He does not. Moose is still a Soulbonded Familiar in addition to an Aralez.
 
But they're still people, and we're still going to be asking Moose - our innocent, loving, good natured friend who does not have a malicious bone in his body and has only acted violently in self-defence - to hunt down and kill people on our behalf.
Or Moose can help to act in our self-defense if a skull-wearing idiot decides to do a Suicide by Trick Shot?
 
[X] (How) Ruins
[X] (Where) Large
[X] Class: Bounty Hunter the Dog
[] Class: Boring Ol' Fighter

Bomb sniffer would also be a great pick but having the vanquisher access and angel wings is really nice

E: convinced by Levi bof not great right now
 
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Or Moose can help to act in our self-defense if a skull-wearing idiot decides to do a Suicide by Trick Shot?

Sure, we can absolutely avoid taking bounties or hunting down Skulled Crawlers wherever possible except incidentally in cases of self-defence. But then we are mostly taking the class for Plus One - which, to be fair, is so useful that it may well be worthwhile on its own.

That's not an invalid choice, IMO, but probably one we want to be sure we're making from the outset.
 
Bounty Hunter the Dog basically needs to get at least 15 badges to equal out the pure stat bonuses of boring Ol'Fighter. Even then Moose isn't going to be as good in combat because he doesn't get the damage multipling skills that BOF gets.
 
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Let me argue for Boring Ol' Fighter for a minute. Moose, out of all of us, takes and survives damage frequently. That'd train up regeneration pretty alright. The con and strength bonuses are nice, and the damage multipliers mean Moose would do incredible ammounts of damage. It'd be especially good on later floors, if only because Taylor will be able to use his heal spell that every crawler has on Moose. If heal pet scrolls still work on Moose that'll also help. Like Levi said we're going to need more short term oomph and I think Boring Ol' Fighter does that while also scaling relatively well later. Eventually Moose will gain damage resistance from higher levels of regeneration, which will be incredible in helping to keep everyone safe. We have a decent front line fighter at best we have enough cheese and ranged damge. We need a front line fighter to make sure the squishies don't DIE.
[X] Class: Boring Ol' Fighter
[X] Class: Bomb Sniffer Dog
 
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[X] (Where) Medium
[X] (How) Roads
[X] Class: Bounty Hunter the Dog
[X] Class: Bomb Sniffer Dog

I want that dungeon locator pretty bad, but bounty hunter is pretty great...
 
Adhoc vote count started by beowolf on Sep 27, 2022 at 10:25 PM, finished with 120 posts and 28 votes.


I'm going to do some vote consolidation.

[x]Look Mom, I'm a Millionaire!
-[x] 500,000 gold pieces
[X](Where) Medium
[X](How) Roads
[X]Class: Bounty Hunter The Dog

Money has heavy and (I think) immediate synergy with each of the Clubs, so getting both is helpful, so if we're getting the class I want it's actually not overkill to become a millionaire.

I figure we should go to the medium risk and reward area fast, then head through the ruins to a large town once we have some experience.

All Moose's classes are good, even Banna Farmer has the way he can grow dozens of trees then his animation ability hits all of them at once and actually lets them walk around. But I want Bounty Hunter for the theming I've frequently mentioned. Boring Ol' Fighter is obviously the most powerful direct combatant among them. Bomb Sniffer is pure utility, but anti trap utility is also really useful, and Seeing Eye Dog provides a lot of information, actually.
 
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Do heal pet scrolls still work on him?
Yup.

Bounty Hunter the Dog basically needs to get at least 15 badges to equal out the pure stat bonuses of boring Ol'Fighter. Even then Moose isn't going to be as good in combat because he doesn't get the damage multipling skills that BOF gets.
Note that each badge gives +1 to *every* stat, meaning that it's worth 5 stat points. If you're counting in terms of stat points then Boring Ol' Fighter's +15 Str/Dex/Con bonus = 45 points and 9 badges = 45 points. It's not apples-to-apples but it's not quite as bad as you were painting it. It gets a lot more complicated when you start factoring in the other abilities, although the ability to resurrect friends should probably be weighted fairly heavily.
 
Yup.


Note that each badge gives +1 to *every* stat, meaning that it's worth 5 stat points. If you're counting in terms of stat points then Boring Ol' Fighter's +15 Str/Dex/Con bonus = 45 points and 9 badges = 45 points. It's not apples-to-apples but it's not quite as bad as you were painting it. It gets a lot more complicated when you start factoring in the other abilities, although the ability to resurrect friends should probably be weighted fairly heavily.
Yeah if we think we can get enough wings to resurrect friends, then we have to seriously consider whether another option will be that much better at helping them survive in the first place.
 
Let's make things explode! Flying Boring Ol' Fighter Moose!
[X] Class: Boring Ol' Fighter
 
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Yeah if we think we can get enough wings to resurrect friends, then we have to seriously consider whether another option will be that much better at helping them survive in the first place.
Boring Ol'Fighter is paws down the best at combat. No if ands or buts. Even if we get enough badges to match the stat bonus there is still.

Skill: Powerful Strike
Your damage is multipled by (Skill Level) when you are not wielding a weapon. Which, let's face it, you're not going to be on account of no thumbs.

Skill: Murderous Attack
Damage from your physical attacks is multiplied by the level of Murderous Attack.

So even just level 5 in both of these skills means that Moose does 25 times normal damage. Level 10 in each means 100 times normal damage. Level 15 is 225 times.

Basically if something can be killed by straight physical damage Moose is likely to kill it in one hit. With his dex, con and strength making Moose super fast. The biggest delay in enemy death is likely to be the time needed to give the attack command.

So unless you think that Moose is somehow going to hundreds of badges it is no contest on that front.
 
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So, if we get bounty hunter. When someone is revived do they keep their skulls? Are they a new crawler?

Also, Boring old Fighter is absolutely perfect for us. It fills our tank role, super super well. Plus two multiplying damage skills that both are unlocked to 20? Dodge unlocked to 20 + Drew aura? Dude. BOF is the way to go for Moose. It's just perfect. We'll need to rely on lootboxes for pathfinder and/or trap detection (spell book of the month will also probably help).
 
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So, if we get bounty hunter. When someone is revived do they keep their skulls? Are they a new crawler?
Trying to cheese it by resurrecting someone with more than five skills won't work, because the resurrection always spends all wings. It just needs a minimum of five.

That having been said, yeah, I'm fairly sure they keep their skulls and are the same crawler.
 
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