Dungeon Crawler You!

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In hindsight, dragonid doesn't unlock earth classes.

Guess I'll just take the L on this one.
Believe me, I was sad, too. But doppelganger can approximate one. While there are several plans that set Taylor as a doppelganger, my personal favorite is the one I've copied down below. Taylor can be a Dragon-lite (plus all the goodies that come from the Sysops Class), and Leo can be the Biggest, Baddest Golem out there (plus the goodies that come from Wheeler Dealer, and the synergy that hits with Taylor's Sysops Class).


[ ] Plan: Wheeling, Dealing, System Screwing alternative
-[ ] Leo
--[ ] Race (L): Doppelganger
--[ ] Class: Wheeler Dealer
-[ ] Taylor
--[ ] Race (T): Doppelganger
--[ ] Class: Sysops
 
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Sysop is way too shiny to not grab, and Multicorpalan has some reaaaally cool potential synergies. Leo is going to be our badass cat girl meat stick, and Drew should probably pick up the strongest immediate advantage he can get so we survive to do bullshit with sysop.

[X] Maximum Power
FCA Drew: Wizard Supremacist
Race Taylor: Multicorpalan
Class Taylor: Sysop
Race Leo: Catkin
Class Leo: Boring Ol' Fighter
 
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Believe me, I was sad, too. But doppelganger can approximate one. While there are several plans that set Taylor as a doppelganger, my personal favorite is the one I've copied down below. Taylor can be a Dragon-lite (plus all the goodies that come from the Sysops Class), and Leo can be the Biggest, Baddest Golem out there (plus the goodies that come from Wheeler Dealer, and the synergy that hits with Taylor's Sysops Class).


[ ] Plan: Wheeling, Dealing, System Screwing alternative
-[X] Leo
--[X] Race (L): Doppelganger
--[X] Class: Wheeler Dealer
-[X] Taylor
--[X] Race (T): Doppelganger
--[X] Class: Sysops
Remember to remove all the X's in the brackets.
 
Not voting rn out of principle, but I'm super tempted to go with the Sysop+Wheeler combo, but I'm just really scared of having 3 classes that are revolving around breaking the game. It feels like a one way ticket to getting on the fish shit list
 
Not voting rn out of principle, but I'm super tempted to go with the Sysop+Wheeler combo, but I'm just really scared of having 3 classes that are revolving around breaking the game. It feels like a one way ticket to getting on the fish shit list
The AI seems to like us, and seems unusually antagonistic towards the Showrunners this go-around. I'd say that we'll be relatively fine (plus or minus some mercurial moods from the A.I.)
 
Crawlers earn 3 stat points every time they level up, so at level 2 they have 3 points, at level 3 they have 6 points, etc. Taylor currently has (15 - 1) x 3 = 42 stat points to distribute.
Ah, that makes it 11 levels of slug if we go Zree.

I thought stats could also go up based on what you do, but I guess Taylor hasn't trained anything up yet.
 
In hindsight, dragonid doesn't unlock earth classes.

Guess I'll just take the L on this one.
You are always welcome at "Wheeling, Dealing, System Screwing alternative", and if you don't feel like being a do-it-yourself dragon, the alternative options are endless.
Flamethrower Taylor? Sure.
One long metal hair for extra Yo-Yo range? Why not.
Metal tentacles with power from a generator Taylor took into the dungeon with him? Yep.

And that is without getting into dungeon crafting or more than a quick look into our inventory.
 
Why Multacorpalan is the best race :

1. Each Body has a discrete health and mana total. This means that each body can use known spells to the max, granting more magical endurance and a stronger alpha strike against bosses.

2. Free gear. For some personal gear this will just standardise physical stats. For other types of gear this will effectively grant more daily uses of 1/day powerhouses like Drew's gravity anvil hair gel. And of course this could eventually allow for big item sales, which is neat.
This does mean that older bodies will struggle to keep up, as loot is unlikely to be multiplied by the number of bodies - meaning that older bodies might not have all the stat enhancers, etc. This is just another reason to go for a gear/mage build, and not a pure physical build that really relies on stat enhancers and weaponry and whatnot.

3. Body Blink is a good teleport skill, useful both in-combat and out of combat. Body Blink also states that "Physical orientation upon arrival is at your discretion and need not match where you left from. You may choose to retain any fraction of your velocity from 0-100%", which allows for some serious Teleportation shenanigans.

4. Two Body Problem is a useful mental enhancement. Think better in a fight! But it's not just for combat : communicate across long distances and unite player groups more easily with your "body shuttle", which synergises well with Sysop and the player-cooperation focus it encourages.
 
I like how Scion of the Zree is not on Calliope's shortlist. I read it as her saying nope you're not making me take that, since she would presumably qualify for it (unless Taylor's mom cheated on his dad or something).
 
Note: It's everyone's responsibility to make sure that their vote is tallied the way they want it to be; I'm not going to do the work of combining them. There is a large plurality of voters who want the same thing but have formatted their votes differently, are therefore showing up separately in the tally, and are therefore not supporting each other. Example:


[] Calliope: Doppleganger + Wheeler Dealer

[] Plan: Wheeling, Dealing, System Screwing alternative
-[] Leo
--[] Race (L): Doppelganger
--[] Class: Wheeler Dealer
-[] Taylor
--[] Race (T): Doppelganger
--[] Class: Sysops
Do you mean to be saying 'please don't format your plans like this'? It's a little unclear.

I'm 98% sure that's what you mean to say but it's not unambiguous right now IMO.
 
Do you mean to be saying 'please don't format your plans like this'? It's a little unclear.

I'm 98% sure that's what you mean to say but it's not unambiguous right now IMO.

pretty sure he's just giving an example of two different formats that are requesting the same thing, and to check how people are voting so that the votes are properly put together.
 
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2. Free gear. For some personal gear this will just standardise physical stats. For other types of gear this will effectively grant more daily uses of 1/day powerhouses like Drew's gravity anvil hair gel. And of course this could eventually allow for big item sales, which is neat.
This does mean that older bodies will struggle to keep up, as loot is unlikely to be multiplied by the number of bodies - meaning that older bodies might not have all the stat enhancers, etc. This is just another reason to go for a gear/mage build, and not a pure physical build that really relies on stat enhancers and weaponry and whatnot.
And if 2 body problem is SysOp'ed onto Drew that should mean multiple instances of Fortuna's Favored Child overlapping if the bodies stay together...
That could get slightly broken.
 
[] Plan: Wheeling, Dealing, System Screwing Multacorpalan
-[] Leo
--[] Race (L): Doppelganger
--[] Class: Wheeler Dealer
-[] Taylor
--[] Race (T): Multacorpalan
--[] Class: Sysops
 
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These two plans are also pretty good. I think they are great choices, particularly for the anti-Zhree and -doppelganger among us (like myself).

[] Plan Sysop + Wheeler without becoming a Cha 3 slug
-[] Calliope : Vahnitri Wheeler Dealer
-[] Taylor : Multacorpalan Sysop

[] Plan maintain tactics, improve power level
-[] Calliope : Jinete Chronan
-[] Taylor : Capreolin Pyrotechnics Engineer
 
[X] Plan: Wheeling, Dealing, System Screwing Multacorpalan
-[X] Leo
--[X] Race (L): Doppelganger
--[X] Class: Wheeler Dealer
-[X] Taylor
--[X] Race (T): Multacorpalan
--[X] Class: Sysops
Doppelganger is really good, but could I convince you to go with Vahnitri instead? The amazing healing and mana regen abilities granted by Vahnitri (25% of total mana and HP regenerated each second, no cooldown) would give the party a ton of endurance, allowing Taylor to go full alpha strike in every fight and more generally letting everyone grind for longer. The race also has solid defenses.
Doppelganger also really struggles to ever allow flight, which Vahnitri has it for free.

I'll also point out that Doppelganger shapechanges are really, really painful. It's powerful, but it's maybe a bit cruel to subject Calliope to that race.
 
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These two plans are also pretty good. I think they are great choices, particularly for the anti-Zhree and -doppelganger among us (like myself).

[] Plan Sysop + Wheeler without becoming a Cha 3 slug
-[] Calliope : Vahnitri Wheeler Dealer
-[] Taylor : Multacorpalan Sysop

[] Plan maintain tactics, improve power level
-[] Calliope : Jinete Chronan
-[] Taylor : Capreolin Pyrotechnics Engineer
Good plans, I'd second either of them if you put them in as actual votes. Super crafting without having to spend money and Calliope just being REALLY GOOD at what she does could be worth it. I like the Vahnitri Wheel Dealer pretty well, since it doesn't synergize half badly. Multacorpalan is also kind of huge with Sysop.
 
[X] Plan: Wheeling, Dealing, System Screwing
-[X] Leo
--[X] Race (L): Doppelganger
--[X] Class: Wheeler Dealer
-[X] Taylor
--[X] Race (T): Multacorpalan
--[X] Class: Sysops
Please change the plan name if you want to make a plan using mine as a base. "Wheeling, Dealing, System Screwing multibody" or something would be totally fine. But using the same name causes confusion, as plans are supposed to be supported by just voting the first line (like "[]Plan: Wheeling, Dealing, System Screwing").
 
Good plans, I'd second either of them if you put them in as actual votes. Super crafting without having to spend money and Calliope just being REALLY GOOD at what she does could be worth it. I like the Vahnitri Wheel Dealer pretty well, since it doesn't synergize half badly.
They are actual votes, I created those plans on the previous page.
 
Good plans, I'd second either of them if you put them in as actual votes. Super crafting without having to spend money and Calliope just being REALLY GOOD at what she does could be worth it. I like the Vahnitri Wheel Dealer pretty well, since it doesn't synergize half badly. Multacorpalan is also kind of huge with Sysop.

I edited my votes for these into an earlier post. You can see the OP of the plans last page by TalonofAnathrax
 
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Doppelganger is really good, but could I convince you to go with Vahnitri instead? The amazing healing and mana regen abilities granted by Vahnitri (25% of total mana and HP regenerated each second, no cooldown) would give the party a ton of endurance, allowing Taylor to go full alpha strike in every fight and more generally letting everyone grind for longer. The race also has solid defenses.
Doppelganger also really struggles to ever allow flight, which Vahnitri has it for free.

I'll also point out that Doppelganger shapechanges are really, really painful. It's powerful, but it's maybe a bit cruel to subject Calliope to that race.
What I don't like about Vahnitri is if we ever get hit with an attack that cuts off a wing she loses pretty much all her class abilities.
Please change the plan name if you want to make a plan using mine as a base. "Wheeling, Dealing, System Screwing multibody" or something would be totally fine. But using the same name causes confusion, as plans are supposed to be supported by just voting the first line (like "[]Plan: Wheeling, Dealing, System Screwing").
I meant to do that, but accidentally hit post before I edited it. Fixed.
 
Scion of Zree promises long-term power, but being a Cha 3 slug will be horrific for our viewer count.
But it isn't only longterm gain - it's also lining us up with the Zree Empire and potentially earns them as a sponsor; having the backing of a well liked and very wealthy Empire well known for playing things straight with people is fantastic. That we also don't have to always be a slug is just the icing on top.
 
What I don't like about Vahnitri is if we ever get hit with an attack that cuts off a wing she loses pretty much all her class abilities.
If anyone else loses a limb they're also pretty much fucked unless they can get it regrown.
"Don't get limbs torn off" is fairly basic.

I'll also note that the wings seem very tough. They're a defensive bonus in and of themselves. They're probably the limbs she's least likely to lose :D
 
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