Esquestria: The House of the Sun - A pony cultist experience

Voted best in category in the Users' Choice awards.
Dear reader! Whether you are new here, archive-reading and whatnot, or you are already someone who has been with us for quite a while, I would like to say a few words that I believe are best kept close to mind.

-This is an MLP quest. And more importantly, none of us are gratuitously cruel. So good things will happen on this quest, and I hope that enough good things have already happened to prove that.
-This is also a horror quest, so bad things will happen. Bad things might happen to good characters if you are not able to protect them, and you most certainly will not be able to intervene if you lack the tools to do so.
-And finally, this is a quest in which you jostle with powers greater than yourself, with all that it entails.

Please, do keep those things in mind as you go forward. But ultimately, this is also a quest in which it is hoped we all have fun! So if any of the above points is not exactly your cup of tea, or somehow make the experience as a whole "not worth it", then this quest might not be for you. Which is fine! Individual tastes are a thing, so don't think any more about it if you don't want to read anymore. And regardless, I hope you have a lovely day!

PSA for whoever needs to hear it:

Readers should take their own mental health into consideration when voting and not subject themselves to triggering narrative elements like rape or constant mental torture of a friend just for the Greatest Good of a world that doesn't exist.

If those are fine for you or Regrettable is even more triggering, then GREAT! More power to you. But you aren't a bad or selfish person for picking the option that keeps the characters you've emotionally connected with safe. [REDACTED for spoiler warning]

This is a high intensity quest that doesn't hold back when it comes to horror and negative consequences. Take care of yourself.
(Quote slightly edited to avoid spoilers)
 
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I guess I should reiterate my unusual view that whether something is "mind control" or not is irrelevant, what matters is the actual effect on the other person's mind. Turning someone into a Minion is almost always a bad thing for them, however you bring it about. It is, by definition, bringing someone to a state where they would throw away everything else they care about for you, and this is almost never in line with their actual original values.

This is somewhat of a lost cause here, but not completely so.

Since my decision here is therefore already determined, it doesn't matter how Stormchaser would feel about it, or if Rarity would consent to this under some other circumstances.
This is, also, a very fair point of view. Personally I don't think such a state of affairs is inherently wrong, so much as how it got there—and I don't mean mind control or not, just, you know, whether that was a purposeful intent or simply a logical progression of the relationship, and why exactly you wanted it if you did plan it—and I honestly think the only real difference will be that Velvet allows herself to be fooled into thinking Rarity isn't a minion if she's got good enough Grail.

After all, Rarity would, with enough Grail, understand that Velvet doesn't really want her friends to be that loyal, and would be capable and willing to pretend she's not for Velvet's peace of mind.

But that's just my opinion.
 
[X] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."

Hey, but what if ??? will actually give us a Grail sacrament? (which will be fully unlocked after we reach according lvls ofc)

something like "Rarity will be able to give you this lesson back, when you be ready"
 
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[X] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."

Hey, but what if ??? will actually give us a Grail sacrament? (which will be fully unlocked after we reach according lvls ofc)
The ??? Is something Rarity does, not Velvet.

Now, I do think we're liable to get at least one Grail scrap somewhere in here. Maybe even two if we go for the lesson option. But I'm also pretty sure Bird left out what would get how many to avoid unduly affecting the vote.
 
The ??? Is something Rarity does, not Velvet.

Now, I do think we're liable to get at least one Grail scrap somewhere in here. Maybe even two if we go for the lesson option. But I'm also pretty sure Bird left out what would get how many to avoid unduly affecting the vote.
I edited post to better phrase what i meant. But fair enough, however, intuition still tels me, that this choice will strongly affect our personal sacrament. Both options, actually.
 
just as a reminder, though I won't bother to get the quote, Bitd explicitly stated that "Velvet thinks she should be fine ignoring her job for one month, but has NO CERTAINTY about the second one".

In any case, it's nearly certain we WON'T go to the meeting at the end of turn 16. MAYBE we can try to get the moth sacrament next turn, or to get lessons, or something like that... but it's near certain we'll leave the cult next turn, and you should plan with that assumption.

What about Selene? What about our moth sacrament? What about getting the masters lessons to reach level 4 edge (important for Selene), level 4 forge and level 4 grail? What about getting the Masters help on an expedition to get the right key? What about the cadres help in rituals to heal ourselves of our maluses?

We have a lot of things we want to squeeze from the cult and we really really don't want the Master to have a good reason (like say us rebelling) to visit by and look at what we have been doing while we still have Selene around as a filly.

We are literally two turns away from waking up Luna/Selene, lets not put that in risk.
 
I see this choice as quite explicit between "we tease her, we hold her hands, all that jazz" (which becomes less effective as she progresses in grail and starts to think that maybe she has no hope here) and "we become straight up lovers".
The mindcontrol is from her being madly in love.
Considering we do want to level up our lores, so the time when she's not madly in love with us is small indeed, I sincerely don't know which is best for Rarity here. But I do have a feeling that the second option is more honest to her (alas, not to Stormchaser). Feels better than teasing her for all that time without committing.
[X] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."
 
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To me personaly I think its the better option that rarity gains the power to defend herself, we have a really big problem in that most of our allies and family is near defenseless while we are getting to very dangerouse parts of our life.

What this means to stormchaser is a problem yes but for me this is very simalar to what happend with twilight. We litarly send her to a monster because we hadnt wanted her to become a minion. Because manipulating her would have been oh so much more evil as putting her at the mercy of a shapeshifting emotionsucking monster. I do think some of us are vastly to vary of minionhood.

I do not belive that we can afford to always make the morally completly correct choises in this part of the quest. I also agree with most of winters interpretentations that velvet has a plan. I also think that just as this could get very emotional with stormchaser velvet would also be completly devestated that she was not strong enough to give her friend strengh if rarity dies because of said lack of strengh. Remember that no matter if we leave next turn or later rarity will be in very real danger.




Also I will say that some of the arguments against this option red to me as really selfrighteous and condesending which pissed me off.
Some of them felt to me at least like personal attacks.

[x] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."
[x] Keep it in reserve (Velvet will keep the Leash to herself, and consider using it if an unexpected circumstance arises, such as Twilight Sparkle or something else.)
 
[X] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."
[X] Keep it in reserve (Velvet will keep the Leash to herself, and consider using it if an unexpected circumstance arises, such as Twilight Sparkle or something else.)
 
[X] "So the seeds . . . were planted, though for long years [they will be] nothing but an unfulfilled ache."

[X] Keep it in reserve (Velvet will keep the Leash to herself, and consider using it if an unexpected circumstance arises, such as Twilight Sparkle or something else.)

Not interested in making Rarity a permanent minion.
 
What about Selene? What about our moth sacrament? What about getting the masters lessons to reach level 4 edge (important for Selene), level 4 forge and level 4 grail? What about getting the Masters help on an expedition to get the right key? What about the cadres help in rituals to heal ourselves of our maluses?

We have a lot of things we want to squeeze from the cult and we really really don't want the Master to have a good reason (like say us rebelling) to visit by and look at what we have been doing while we still have Selene around as a filly.

We are literally two turns away from waking up Luna/Selene, lets not put that in risk.
You're missing the point. It doesn't matter how many things we'd like to get from Master and cult, we committed to saving Twilight AND we're ignoring the Master's assignment to bring one cult lore to lvl 3 each month.

We also do NOT want to strengthen the cult, so we're unlikely to help them anyway, AND if we went next turn it would likely be very hard for us to report without explicitly lying.

That ship has sailed. We can get SOME of the things we want next turn, maybe, but that's more than likely our last chance. Plan with that in mind, and if it turns out that we get an extra turn we'll be pleasantly surprised.

MAYBE we can spare the actions for the moth sacrament. Maybe not.

Edge lesson could come from Comet Feet or mansus, and we have another turn for it anyway, as we can teach Knock next turn.

We don't need the Master's help on an expedition, and that's actually the first time I can recall someone mentioning this.

Cadres would be nice, so it WOULD be nice to use them for our healing ritual (at least the scars) next turn, sure. Frightened debuff could probably wait if we had to.

I see this choice as quite explicit between "we tease her, we hold her hands, all that jazz" (which becomes less effective as she progresses in grail and starts to think that maybe she has no hope here) and "we become straight up lovers".
The mindcontrol is from her being madly in love.
Considering we do want to level up our lores, so the time when she's not madly in love with us is small indeed, I sincerely don't know which is best for Rarity here. But I do have a feeling that the second option is more honest to her (alas, not to Stormchaser). Feels better than teasing her for all that time without committing.
[X] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."
While I'm all for this option, I have to point out that "the time she's not madly in love with us" is not necessarily that small.

there's this turn and the next, but it's relatively easy to raise her Grail. 1 action for grail 3, and another for Grail 4 if we level up, and then it will be a decently long time before we can get the sacrament unless it has really easy requirements.

And as far as tier 4 influence goes... How likely it is we'll have it constantly active? I suppose that if we got the grail name we COULD devote them to influence maintenance full time, it's actually not a bad use of them... but would we?
 
You're missing the point. It doesn't matter how many things we'd like to get from Master and cult, we committed to saving Twilight AND we're ignoring the Master's assignment to bring one cult lore to lvl 3 each month.

We also do NOT want to strengthen the cult, so we're unlikely to help them anyway, AND if we went next turn it would likely be very hard for us to report without explicitly lying.

First I've heard of us committing to not working on our assignment.

Currently if the Master decided to kill us for rebelling we die, game over, we are not prepared to face down whatever they are. Now maybe the Master decided not to kill us, great. Maybe they decide to poke around at what we have to find out why we betrayed them and find Selene, really bad. Maybe they give us a farewell gift and wave us farewell, really nice of them.

Now if we had Luna we'd have leverage to not be killed out of hand. Luna is merely two turns away and personally I'd rather not risk Selene out of a desire to horde a small amount of power.
 
First I've heard of us committing to not working on our assignment.

Currently if the Master decided to kill us for rebelling we die, game over, we are not prepared to face down whatever they are. Now maybe the Master decided not to kill us, great. Maybe they decide to poke around at what we have to find out why we betrayed them and find Selene, really bad. Maybe they give us a farewell gift and wave us farewell, really nice of them.

Now if we had Luna we'd have leverage to not be killed out of hand. Luna is merely two turns away and personally I'd rather not risk Selene out of a desire to horde a small amount of power.
if it's the first you heard of it, then you obviously haven't been following the discussion. General opinion has been that we don't want to

1)spend the multiple actions required to work on cult manuscripts. Especially when we have 100 and 1 other things to do.

2)we don't want to make the cult stronger when they're about to explicitly become our enemies

3)the Master has never really been quick to act, and it's even rarer for them to act directly instead of ordering someone else, so they shouldn't be an immediate and direct threat. And if we defect without openly acting against them, they should at least wait a bit before going for killing mission, especially because Velvet can still be used to accomplish some of their goals (worms, mansus climb) even if not under their control.



Also Luna is currently due by the end of turn 18 (this turn: winter. turn 16: knock. turn 17: edge. turn 18: restoration), so it's really more than 2 turns anyway.

We've been preparing as much as we can, we have a Knock name to help and defend us, we're about to remove the edge enforcer from the cult, and we can create Wrong Keys to help us defend from offensive rituals.

We're not in a perfect position... but it's the best we can reasonably get in the short term, at this point.
 
1)spend the multiple actions required to work on cult manuscripts. Especially when we have 100 and 1 other things to do.

One action.

Writing a forge manuscript is one action not multiple.

2)we don't want to make the cult stronger when they're about to explicitly become our enemies

Fair enough, not sure if that weighs up against the risks though.

3)the Master has never really been quick to act, and it's even rarer for them to act directly instead of ordering someone else, so they shouldn't be an immediate and direct threat. And if we defect without openly acting against them, they should at least wait a bit before going for killing mission, especially because Velvet can still be used to accomplish some of their goals (worms, mansus climb) even if not under their control.

Basing ones move on your guess as to what a moth master is going to do...

Really that's what your basing your choices on, really?

More on topic, my point is that your choice is based on the goodwill we have with the Master hopefully preventing them from putting forth the effort to 'deal' with us. Mine is also based on the goodwill the Master has for us hopefully allowing them to cut us a little slack for our first failure (other council members have failed before). If you don't think that we have enough goodwill to pass one failure how do you think we have enough goodwill to get away with rebellion?
 
which is fair, but then we go back to the question: where exactly does someone stop just being very charismatic, and breaches into "mind control" territory? Is it even possible to answer? Does it even matter, if the end result is someone who genuinely agrees with you? and if it matters, then WHEN does it become wrong?

I think the actual trick to the argument is that mind control is like unicorns- easy to imagine, but doesnt actually exist in reality. We have no useful moral intuitions because we don't have any examples that aren't made up. So it's one of those things, I think, where the moral choices seem obvious but aren't actually, because they are built off a whole bunch of made up assumptions about what mind control is and does.
 
Is there any consensus in what to do about the risk of the winter pony "The End is Beautiful"ing Velvet/Family?
Except delaying harm through wrongkeys?

Nope.

There have been some thoughts as to casting a few "The End is Beautiful" rituals in return or sticking some Windigo's on the casters in return but they run into the issue that the Master can totally take us if they decide too and that might make them decide to.
 
Is there any consensus in what to do about the risk of the winter pony "The End is Beautiful"ing Velvet/Family?
Except delaying harm through wrongkeys?
well, we get a warning of the "curse is approaching" type, AND we can make 3 wrong keys in a turn (only once per summon period though).

Other than that... I think we'll probably end up killing him, though it's not quite a sure thing yet.

One action.

Writing a forge manuscript is one action not multiple.
There's also the "read books", though that's admittedly to our benefit too (even if we might want to prioritize other things if possible), AND that's only fine for Forge, so for a single month. Every other Lore is actually a fair bit harder to bring to lvl 3 I think.

Basing ones move on your guess as to what a moth master is going to do...

Really that's what your basing your choices on, really?

More on topic, my point is that your choice is based on the goodwill we have with the Master hopefully preventing them from putting forth the effort to 'deal' with us. Mine is also based on the goodwill the Master has for us hopefully allowing them to cut us a little slack for our first failure (other council members have failed before). If you don't think that we have enough goodwill to pass one failure how do you think we have enough goodwill to get away with rebellion?
It's not like you're not making your own assumptions on the Master's future actions.

and, while other council members have failed, they all at least tried.

Velvet's mission is easy. VERY easy, really. All she has to do is write a few manuscripts, it LITERALLY only costs her time and has no chance of failure, so "failing" it shows we didn't even try.

And, again, goodwill is not a coin to trade away, and Bird was very explicit about Velvet only being confident about having one month of leeway, and no idea about the second.

MAYBE we can afford a second month. Maybe not. But if we go to the next meeting, the Master WILL ask why we failed, and we've been VERY careful not to outright lie to him... and I don't think we can manage to get out of that question easily.

and the point of the way we're betraying them is to not make it clear WHY we're betraying them.

I'm not trusting them to not want to kill us because they like us. I'm hoping they won't try too hard to kill us because we can still be useful as a non-ally non-subordinate, as long as we don't OPENLY act against the cult.

Also I just don't expect the Master to act in a rush to kill Velvet. They'll likely first try to understand why we did this, EVEN if they decide to "eventually" deal with us.

I think the actual trick to the argument is that mind control is like unicorns- easy to imagine, but doesnt actually exist in reality. We have no useful moral intuitions because we don't have any examples that aren't made up. So it's one of those things, I think, where the moral choices seem obvious but aren't actually, because they are built off a whole bunch of made up assumptions about what mind control is and does.
I remember reading this hard-sci-fi story in which mind control and brainwashing ARE an actual thing, and I mostly liked what they went with.

Simply put: mind control is bad. It's sometimes better than alternatives, in the "if you're going to be an unassailable tyrant anyway and impose your will, you might as well make it so your subjects are happy instead of miserable all the time".

Also depending to the extent of brainwashing and personality alteration, it's really not different from death.

Finally, once a person has been brainwashed (if we're going with a permanent alteration kind of brainwashing), the previous person is effectively dead. If there's no way to undoing mind alteration, then the only way to go back to the previous state would effectively be to brainwash them AGAIN into being like they were before, which is AGAIN an evil act.

But yeah, supernatural persuasion and mind-control as depicted in fiction is NOT a real life thing (as far as we know), so it's pretty much impossible to put a defined border between what's fine and what's not, unless you go with a word of god "this is mind control, and this isn't".

as for my personal opinion in regard to this quest...

normal grail bonus is just really good persuasion, knowing exactly what to say

Attention of the Lores is basically nudging luck in your favour.

grail influence is much closer to that border, though it's more like "you're suddenly everyone's wettest dream and can't do nothing wrong" rather than outright mind control.

The Leash is OBVIOUSLY on the other sine of that line, being outright manipulation and control of other people's emotion

and Rarity's future state... It's PROBABLY not outright wrong/evil, as the way I see it is that the influence is giving Rarity that last push she needs to potentially try and get what she really REALLY wants.

I've seen a few players comparing this to putting ecstasy in her drink, but I don't think that's fair. I think, if anything, it's closer to getting her a bit drunk, and then having HER take the initiative (as it seems we're voting for her actions and not Velvet's here).

Nope.

There have been some thoughts as to casting a few "The End is Beautiful" rituals in return or sticking some Windigo's on the casters in return but they run into the issue that the Master can totally take us if they decide too and that might make them decide to.
if Windy's the one to attack us first we'd definitely be far beyond caring I think.
 
You know what?
[X] "The real Hours don't meet the Gods-from-Nowhere, but the Ring-Yew meets the Mare-in-the-Tree in where the Wood grows lush. Their couplings are forbidden, and forbidden things have power, and this is the story of their coupling."
[X] Keep it in reserve (Velvet will keep the Leash to herself, and consider using it if an unexpected circumstance arises, such as Twilight Sparkle or something else.)
I don't think it is going to win, but sitting on the fence instead of commiting fully to a side has given Velvet (and us) a lot of trouble.

I'm not saying to become a monster and choose always the option that gives more power, i'm just saying that maybe we should stop compromising because that has punched our gut and bite our ass a lot.

I believe that Velvet is not going to abuse Rarity minionhood (unless we make her) unless the situation is extremely dire.
 
One action.

Writing a forge manuscript is one action not multiple.
There's also the "read books", though that's admittedly to our benefit too (even if we might want to prioritize other things if possible), AND that's only fine for Forge, so for a single month. Every other Lore is actually a fair bit harder to bring to lvl 3 I think.
Completing our cult task would require FOUR (4) actions, crammed into next turn.

1) Read Forge 3 (x2), Lantern 6
2) Forge manuscript
3) Lantern/Knock manuscript
4) Lantern/Knock manuscript

Which is most of a turn doing nothing but writing manuscripts for our soon-to-be enemy.

Maybe that could be dropped down to three if DoA finds a Forge or Knock book in the caves, but that's still just under half of our action # this turn. The total action count next turn could be anywhere from 5 to 8.
 
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