Blood and Sand: A Wandering Inn Quest (Isekai/LitRPG)

Also, the slaves grumbling about favoritism is just that, grumbling. We can later spend time with them to patch up our relationship, but spending time with Livia and Sophie is going to be much harder later on so now is the best time to do this.
 
[X] Spend the caravan journey riding in the wagon
This sounds much better than marching through the sands, and you'll get to spend more time with Livia and Sophie, but you've already heard the other slaves grumbling about favoritism

Best to keep the boss lady on side now.
 
This is the least efficient way to move a caravan of [Slaves] through the desert that you can think of. Wouldn't it be faster with horses to draw the wagons? And to carry the [Slaves]? This pace, slow as it is, is grinding the [Slaves] down beyond exhaustion. You're no expert in desert survival, but you'd expect people to start dying before the day is out. The Sheik seems completely indifferent to the suffering of [Slaves], but he didn't strike you as wasteful.

So, there's a couple different theories:

1. [Quick Recovery] only works on the Sheik's slaves, not livestock, so this ends up being more cost-effective (if slower) than relying on beasts of burden.
2. The cruelty IS the point. Degradation and hopelessness are how to make the [Slave] class level up.
 
So I voted for the caravan journey in the wagon... But I'm kinda wondering about the feasability of a write in in which we march with the other slaves, and try our best to teach them stuff while we're going. The higher our class level is, the stronger we are, and we are a [Teacher].
 
So, there's a couple different theories:

1. [Quick Recovery] only works on the Sheik's slaves, not livestock, so this ends up being more cost-effective (if slower) than relying on beasts of burden.
2. The cruelty IS the point. Degradation and hopelessness are how to make the [Slave] class level up.
Plus cruel treatment could help break the slaves will resist. Can't really do a slave insurrection if you are exhausted, maltreated, and barely surviving.

So I voted for the caravan journey in the wagon... But I'm kinda wondering about the feasability of a write in in which we march with the other slaves, and try our best to teach them stuff while we're going. The higher our class level is, the stronger we are, and we are a [Teacher].
Considering the slaves are marching and are exhausted, plus we have to keep up with the caravan while teaching them; I don't think that is not an environment suited for teaching.
 
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I'd say our future currently lies with getting our owners to view us as valuable. We are currently reliant upon them and their good graces to survive. I'd say building a strong relationship with them is currently more important for our future than the slaves.
 
Plus cruel treatment could help break the slaves will resist. Can't really do a slave insurrection if you are exhausted, maltreated, and barely surviving.


Considering the slaves are marching and are exhausted, plus we have to keep up with the caravan while teaching them; I don't think that is not an environment suited for teaching.
Doing things in situations not conducive to those things tends to grant more experience. Even better!
 
Not necessarily, if its something we try and do and struggle with as part of our Class, we increase the likelihood of getting Skills to help overcome that kind of thing.
There could be better skills than being able to teach well while marching. That seems more like a niche skill. Plus we have other opportunities to gain skills.
Innworld has a "level-by-doing" system, and the Skills you get seem to be influenced by what you were doing to level your class. To put it another way, the Class defines the broad list of Skills that you can acquire, but what you actually do within that Class is what determines which of those Skills you get. A [Cook], for instance, could get Skills about meat preparation if they primarily made barbecue, but a vegetarian [Cook] would not.
I think I would rather gain a skill that boosts our teaching ability, communication skills, or something like that.
 
[X] Spend the caravan journey riding in the wagon
Having good relations with the slaves is important but getting up with our masters is also really important.
 
[X] Spend the caravan journey marching with the other Slaves

We're already criminally soft compared to most people in this world. A bit of marching might help us survive later. Brutal as the pace is, that quick recovery skill probably makes it pretty fast to put on muscle.
 
So, I realized that I forgot to actually explain what a Class Consolidation is during the Slave Philosophy section. Some of the readers here already know because they read TWI, but we've got quite a few who don't. So I went and edited it back into the update. I've quoted the added text below. Sorry about that!

He nods. "It's an old term for people who rejected levels. Certain Skills act strangely upon them, breaking the normal rules of how such things work. But if you went so long without a Class, why pick one now… " he trails off, his eyes going to your collar. "Ah."

"Yeah," you say.

"Well, anyway," Barqus says, awkwardly trying to shift the subject away from slavery, "A class consolidation is when two of your Classes combine into one, more advanced Class. A [Soldier] and [Tactician] might become a [Commander], a [Tailor] and [Socialite] into [Fashion Designer], that sort of thing. The combined Class is usually better, and it's easier to level because you're not splitting your focus."

"Better?" you ask. "How?"

Barqus looks at you strangely, like you've asked a very silly question. "They have better Skills. Almost every consolidated or advanced Class is better than the basic Class," he says. He must be able to read the question on the tip of your tongue, because he continues on. "And an advanced Class is when your Class advances. My [Sewer] became [Tailor] when I reached level ten, for example. Very high level individuals will continue to advance their Class; my great-grandmother was a [Tailor of Silk and Sky], and could fashion a dress from clouds as easily as thread."

That... sounds insane. Magical. Are all Classes like that?

But you've indulged your curiosity long enough. "Thank you, Barqus," you say. "So, back to philosophy.

So, there's a couple different theories:

1. [Quick Recovery] only works on the Sheik's slaves, not livestock, so this ends up being more cost-effective (if slower) than relying on beasts of burden.
2. The cruelty IS the point. Degradation and hopelessness are how to make the [Slave] class level up.

[Quick Recovery] does indeed only work on people, though you should note that it's not strictly limited to his slaves. It works on you, after all. As an aside, him including you in the aegis of the Skill is the main part of the 'medical care' that Livia negotiated for.

Even with the cost-saving on beasts of burden, you're pretty sure that this is going to end up being more inefficient than just having draft horses (draft camels?). Even if you heal faster and recover energy quicker, you still have to eat and drink more. You suspect that the cruelty is part of the point, but it seems like a lot of effort to go through just to be cruel.
 
[X] Spend the caravan journey marching with the other Slaves

We're already criminally soft compared to most people in this world. A bit of marching might help us survive later. Brutal as the pace is, that quick recovery skill probably makes it pretty fast to put on muscle.
We will probably lose some of our softness due to the fact this world is less soft and I agree getting less soft is good in this world but I don't think this is a good reason to march with the slaves. Sure we might gain muscle and it might help us survive later but we don't even know much of anything of this world, right now we are a slave for the foreseeable future and I think it is much better right now to make our situation less bad and focus on not pissing off the people who own us and our food/water source and then later prepare for an escape attempt.
 
[X] Spend the caravan journey riding in the wagon

Maybe we can talk to slaveress and convince her that time we are in the wagon would be best spend teaching her or getting more teaching for the other slaves in. "You are paying 3 silver per day for my upkeep, using ride time as work time would mean that you get more use out of me!" is an argument she should be amenable towards. Unless the idea of having other slaves in the wagon would be considered insulting/making her look too soft... In that case maybe teach [slaver]ess or get taught by [handmaid]. The more we know about the current situation the better we can teach the other slaves.
 
[x] Spend the caravan journey riding in the wagon

Didn't comment before but I'm an avid reader of Wandering Inn so my interest was piqued to start with lol. Tbh I think the corruptive aspect of classes and circumstances is a fascinatingly disturbing element of the world building and I'm interested to see where this will go.

Cheers to escaping the system (or becoming a part of it against our ideals and morals)!
 
Vote closed
Gonna close voting here because I have the next update ready, just doing some formatting.

Scheduled vote count started by NewRole on Jul 13, 2022 at 4:11 PM, finished with 39 posts and 23 votes.
 
Prologue: Livia Economics 1
Spend the caravan journey riding in the wagon

Some decent debate on this one, but with a final count of 15-8 it wasn't particularly close.

Rolling… 76


You try to not heave a sigh of relief. You're an academic, not a hiker, and you've spent more time walking in the past two days than you normally do in two months. "The wagon would be… better," you say. "It's hard to prepare lessons while marching through the desert."

Sophie looks at you skeptically, but doesn't argue. "This way, then," she says, before leading you up the stairs of the wagon and to a room at the end of the hall. She knocks twice, then waits patiently, hands clasped behind her back.

"It's not locked!" shouts Livia.

Sophie pushes the door open, then pauses in the entryway. From over her shoulder you can see Livia, lying in an overstuffed sofa at the other side of a small bedroom. A large silver mirror dominates one wall, with a desk and chair beneath it. You see needles and thread laid out in a haphazard fashion, with the only clear space devoted to two silken dolls. Livia yawns, her hair in disarray and her blue robes rumpled.

"Miss Livia!" Sophie says, sounding offended yet unsurprised. "You said you would be ready for the [Teacher] by now."

Livia waves a hand dismissively. "I'm awake."

Sophie sighs, then bustles into the room. She takes a hairbrush from the vanity desk and takes a seat on the arm of the sofa, next to Livia's head. The other girl allows the [Handmaiden] to coax her into sitting upright and having her hair brushed into something more orderly.

"Even silk can tangle if you don't care for it, Miss Livia."

"But I have you to care for it," Livia answers plaintively, before leaning back into the sofa and sighing in contentment.

You hate to interrupt, but you're feeling more and more out of place here. You clear your throat.

Livia cracks one eye open, then seems to remember that you're here. "Oh. Right. Um. Accountant [Slave]."

"Economist," you say, correcting her. "You said you wanted to learn economics."

She scowls. "I want to sleep. The noon sun is for napping, not thinking. But Papa says levels don't come to people who sleep through the day, so… fine. Teach me, [Slave]."

It looks like you have a less motivated student than any of the [Slaves] from your philosophy lesson. That's okay; you weren't expecting a beacon of academic interest from a girl her age.

"Alright," you say. You've had time to think your way through the lesson, so you start off with definitions you'd dredged up from long-ago undergraduate courses. "Economics is, like I said yesterday, the study of the allocation of scarce resources. A scarce resource is anything that has multiple uses, but you can only choose one."

Livia frowns. "Like?"

"The easiest example is time," you say. "You could spend your time doing anything - reading, sleeping, eating, and so on - but once you've chosen one of those things, you can't do the others."

"And right now I'm choosing to listen to you instead of napping," she says. "I could always nap later."

Sophie yanks the brush through Livia's hair a bit harder, then leans down to whisper something to the girl.

Livia pouts. "Papa doesn't need me to train his [Gladiators]," she says. "But I guess I should watch… "

You nod. "Exactly. If you took a nap, you'd be doing so instead of doing something else with your time," you say. "When people decide what to do with their time, they ascribe some sort of value to each of the things they could do, and then pick the thing that they value the most. This is how everyone makes decisions, whether or not they consciously realize they're doing it or not. Of course, 'value' can be hard to define - you want to sleep, but you also want to spend time with your father, and nobody can really say how you value those things except you."

Technically, a personal preference should be referred to as 'utility,' as 'value' is more accurately a market term expressed in currency. But you're trying to strip as much jargon as you can out of this lecture, and the slight clarification the additional terminology provides isn't worth the headache of explaining more terminology.

Also you've always hated the word utility and you will die on this hill. Suck it, Bentham and Mill.

Livia thinks about this for a moment. "This is why you insisted on pricing everything out in silver when we were talking to Papa last night, isn't it?" she asks. "Because silver is easy to compare."

Your jaw drops a bit. You can't help it. That's… such an impressive leap of intuitive logic for a girl her age. For someone of any age who just started learning economics, really. "Yes," you finally say. A suspicion creeps into your mind. "That's it exactly. If you don't mind my asking, how old are you? Miss Livia."

She seems somewhat mollified by the hastily-added title. "My twelfth birthday was three months ago," she says.

She really is twelve, then? Assuming years are the same length here as back home, that is. The day/night cycle seems roughly equivalent so far, so you'll assume years are the same for now. "That's very impressive, then," you say. "Normally this is a subject that isn't introduced to students until they're in their late teens, and even then most struggle with it."

Livia shrugs. "I'm Silk. We're the best and brightest of the String People. And Papa says I'm smart even for Silk!"

"And yet you still need a mere Hemp girl to remind you about your schedule," Sophie says, smiling from behind Livia as she begins to braid the other girl's hair into some sort of heavily ribboned design.

Livia pouts, but can't turn around to glare at the [Handmaiden] without interrupting her work. "Meanie," she says. "This is the thanks I get for years of being a good master. Don't take lessons from her, [Slave]."

"I'm sure I won't be braiding your hair any time soon. Now, an important principle of value is called the Law of Diminishing Marginal Value," you say, not having seen a way to cut the term. "Which is the idea that each unit of something is worth less, to you, than the unit that came before it. As an example, you said that you wanted to save for an enchanted comb?"

Livia makes a noise of agreement.

"You really don't need one," Sophie says, surveying her work. "Silk hair is so easy to work with already. All done!"

Livia tilts her head side to side, testing the balance and feel of the braids. "Yeah, but it would still be nice. And it would really help with yours; the curls tangle so easy. Now, switch with me."

"Miss Livia, you really don't have to - " Sophie says, protesting as she's pulled down to the couch and Livia takes up the comb.

"Hush," Livia says, then gestures for you to continue.

"How much would an enchanted comb cost?" you ask.

"Twenty-seven gold pieces and fifteen silver," Livia answers immediately. That's the first you've heard of gold. You assume it's more valuable than silver, but…

"What's the exchange between gold and silver coins?" you ask.

"Thirty silver to a gold, using Roshal's coins," Livia says. "Papa was complaining about how it used to be twenty five, but silver isn't worth as much right now."

You nod. If the value comes from the metal content of the coin, rather than a central government, it makes sense that the exchange rate would fluctuate some. "How much would you pay for a second enchanted comb?" you ask.

"But I only need one," Livia says.

"Would you buy a second one for a single gold piece?" you ask.

"Well, yeah. I could probably resell it for ten, easy."

"That's what Diminishing Marginal Value is," you say. "You're willing to pay almost thirty gold for the first comb, but barely ten for a second. Each marginal increase in the number of combs is worth less to you than the one before it. Until eventually you're buried beneath ten tons of enchanted combs, and wouldn't pay a single silver for another. All scarce resources follow this rule."

Livia nods to herself as she re-ties Sophie's bun. "Is that why we get discounts on buying in bulk?"

"No, actually," you say. "That's usually a function of what are called 'economies of scale,' which we'll get into later. But your question does lead into my next point: how do we match your willingness to pay for something with a seller's willingness to sell? There's an easy way to visualize it, if you have a pen and paper?"

She does, which means that even in another world, somehow you're still drawing supply and demand graphs. The lesson continues for another hour, at which point you leave Livia with the suggestion she practice some of what you've shown her today. You're uncertain if she'll actually do it or not, but at least she's not offended by the idea.

Sophie suggests keeping you around in the wagon in case Livia has any questions, which Livia is quick to agree to. She leaves the task of finding a suitable space to Sophie, who is quick to stow you away in one of the emptier supply closets. The room is dark, with the only light coming from the cracks at the edges of the door, somewhat dusty with disuse, and your bed consists of two empty crates that are slightly too small, leaving your feet sticking out into open air when you lie down.

But you can lie down, at least.

It's a luxury you're grateful for, even after less than twenty-four hours of life as a [Slave]. Some small part of you feels bad for it, when the others are outside suffering in the sun… but it's not like you're taking someone else's place, here. The only alternative would be to suffer in the sun yourself for no reason.

Besides, you need more opportunities to prove your value to Livia. If you can earn her trust, you'll get more opportunities to act on your own. Your last thought, before sleep begins to take you, is that you just need to be useful to her.


[Teacher Level 2!]

[Skill - Detect Incorrect Learning obtained!]


The voice startles you from the edge of sleep. But before you've even had time to process it -


[Slave Level 3!]


==========

You now have more opportunities to interact with Livia and Sophie. What will you focus on?

[ ] Teaching economics
It's the skill Livia values out of you.

[ ] Finding out more about the world
You're still a stranger in a very strange land.

[ ] Finding out more about the caravan and the Sheik
The people who literally own you are your primary concern.
 
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