[X] Action Plan: Avoiding Stupid Mistakes
Amassing power and dramatically reducing the number of competitors seems like a strategy that has the potential to be dominant or at least effective in the first few rounds.
No! Bad! No murdering humans!
bonk
Find humans. Protect humans. Gib weapons and survival stuff if they want to part ways. Humans are not the enemy. Aliens are the enemy. Except the aliens are outside the dungeon, so our new scapegoat shall be the dungeon. Keep humanity together enough to not Moloch itself.
Also give away our guns. Linear shooter, quadratic wizard and all that. If guns are still effective, they are better off giving other people survivability instead of being hoarded. If they are no longer effective, then we don't lose much. And kindness will be hopefully passed on and keep humanity from falling apart.
[X] (Tactics) Humans Ingroup, Aliens Outgroup
- Sanity check all using Youtuber social skills and genre savviness.
- If you see another human, greet them and help them if they are in danger. Offer your protection and a gun (grab a few extra guns for this purpose) and try to find the tutorial guild together.
- If you don't understand each other, use nonverbal communication to get them to come with you and try and find the tutorial guild together.
- Build rapport while exploring and not in danger. Talk about people you miss, draw on that emotion to portray yourself in a sympathetic light and paint aliens and dungeon monsters as the enemy. Frame dungeon as another hostile challenge humanity will overcome together.
- If asked how you are so prepared, be mostly honest while heading off potential accusations of selfishness. You received a premonition but didn't know if it was real. You regret not being able to accomplish more in that one week. etc. Try not to get into an argument.
- If they want to part ways (and if they aren't extremely mad at you), offer them the gun and other useful extra stuff you have. Wish them luck, tell them you believe we as humanity will get through this.
[X] (Tactics) Dungeon Denizens Diplomacy/Duels, Depends
- Sanity check all using Youtuber social skills and genre savviness.
- If you see an aggressive and dangerous dungeon monster, kill and loot.
- If not aggressive and sapient, try talking to them. Find out their names and the history of the dungeon, Borant Corporation, and the gameshow. Ask them for advice on how to navigate the dungeon, find tutorial guide and staircases, any hazards on the floor, and other stuff related to the dungeon.
- Carry sweets and other small trinkets to serve as trade items and bribes. Use them to get important information or if they are selling esoteric effects.
- If denizens are exhibiting obvious NPC-like behavior (like repeating dialogue and animations), it's fine to steal their stuff and/or mug them if they have shinies. Do not do this if they give important information or quests that can be repeated to other humans.