The INDEX Initiative: Not!XCOM Planquest

A ship that size would be sufficient cover for the city when it get hit by nukes, and enough ICBM's can destroy it and send a message to the bastards we're not afraid of irritating the planet and turning it into a tomb world to spite them.

But world leaders being who they are aren't going to do what's needed, and thus we get a Russia backed alien invasion across Europe and Middle East as well as indo-china regions.
Doing what's needed isn't nuking the largest country on Earth by landmass and killing millions for the crime of having their government coerced/bribed/threatened into siding with the aliens. Doing what's needed is isolating them politically and economically to limit their ability to leverage what they can of the Russian military for invasions of neighbouring regions. In doing so you help to foster a revolutionary environment in the country which can be leveraged to help fight them and the aliens.

Also starves them of all the high-tech components for their vehicles and missiles along with any resource imports they require to operate their industries.
 
That's another reason why I was trying to speedrun Delta Base - when we complete the current Phase we get an extra Administration dice giving us a total of four Admin dice. That means we can spend two Admin dice each to do two security checks per turn with a pretty good chance of success.
I agree, i think its either that or Echo base, while i am all for Research i think the time for that is somewhat, not over per say but now less urgent as it used to be so i do support doing full 4D on Delta base
 
Q3 2018

Q3 2018


Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
Finland = Strong Support (+15 Resources, +1 to Dice Rolls)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to Defender Jet-Interceptor Factories per turn)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
Ukraine = Strong Support (+15 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 442 + 23 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 33 (-1 per turn) (+5 per turn)
Free Dice: 1

Basing: Overwhelming Surpluses (+53)
Logistics: Moderate Surpluses (+6) (+1 per turn)
Manpower: Massive Reserves (+22) (+1 per turn)
Gear: Major Surpluses (+12)
Fuel: Major Surpluses (+7) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+50)

Infrastructure (3 Dice): +22

[] Alpha Base (Stage 4)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Aerial Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Aerial Division Dice, +1 Military Die)

[] Bravo Base (Phase 4)
Located in the Falkland Islands, Bravo Base will be the centre of INDEX operations in South America. Bravo Base will start off as the British government transferring their military facilities in the Falklands to INDEX so the international organisation can use them to fight alien menace.
(43/300, 10 Resources per Die) (+6 Basing, +2 to Military Dice)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Military Dice, +1 Military Die)

[] Charlie Base (Stage 4) (+5 Progress Per Turn)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(15/300, 10 Resources per Die) (+6 Basing, +3 to Naval Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Naval Division Dice, +1 Military Die)

[] Delta Base (Stage 4)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)

[] Echo Base (Stage 4)
Located in Hong Kong, Echo Base will be the centre of INDEX operations in Asia. While heavily urban civilian areas around it will limit military potential, Echo Base is intended to be a major R&D location for INDEX.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Research Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Research Dice, +1 Research Die)

[] Foxtrot Base (Stage 3)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(76/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to SpecOps Division Dice, +1 Military Die)

[] Enigma Site (Stage 4)
While INDEX has laid claim to the crashed UFO in the Antarctic, it still needs to make use of it. With the lack of local facilities, INDEX will need to build some of its own and given the potential treasure trove of the ship, Director Ambrosius wants his organisation to get started on it sooner rather than later.
(27/400, 10 Resources per Die) (+2 PS) (+2 to Research Dice) (High Priority)
(0/500, 10 Resources per Die) (+2 PS) (+3 to Research Dice) (High Priority)

Industry (4 Dice): +27

[] Stockpile Mechanical Parts (Phase 3)
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(14/100, 5 Resources per Die) (+2 Gear, -1 Basing)

[] Stockpile Fuel Reserves (Phase 5)
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(48/100, 5 Resources per Die) (+2 Fuel, -1 Basing)

[] Stockpile Medical Supplies (Phase 4)
Purchase or otherwise acquire additional medical supplies to be used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(29/100, 5 Resources per Die) (+2 Medical, -1 Basing)

[] Stockpile Basic Supplies (Phase 3)
Purchase or otherwise acquire additional basic necessaries to be used by INDEX on a day to day basis. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(95/100, 5 Resources per Die) (+2 Supplies, -1 Basing)

[] Stockpile Raw Materials (Phase 2)
While INDEX can reply upon being supplied by outside organisations to keep its factories fed with the necessary raw materials, this leaves INDEX vulnerable to being cut-off. By stockpiling various raw materials in its bases, INDEX can maintain a reserve of raw materials for its factories.
(89/100, 5 Resources per Die) (+2 Logistics, -1 Basing)

[] Defender Jet-Interceptor Factories (Stage 3 Bravo Base) (+10 Progress Per Turn)
The new standard interceptor aircraft of INDEX, the Defender Jet-Interceptor is something that INDEX will need plenty of. While they can rely upon external organisations to produce more Defenders for them, INDEX can also set up its own in-house production by building a factory in its bases.
(30/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Blackwing Rapid Global Transport Factories (Stage 2 Charlie Base)
While INDEX doesn't currently need too many Blackwing Rapid Global Transports, it does need some and by setting up an internal factory, it gains access to a secure, in-house source of them.
(37/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Spartan MBT Factories (Stage 2 Charlie Base)
A series of Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Chariot IFV Factories (Stage 2 Charlie Base)
A series of Chariot IFV factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(12/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Hawk Attack Helicopter Factories (Stage 1 Delta Base)
A series of Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(115/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Roughrider APC Factories (Stage 1 Delta Base)
A series of Roughrider APC factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Guardian-class Destroyer Shipyard
With the Guardian-class Destroyer ready for service, INDEX can construct a shipyard for them at Charlie Base to produce them in-house and supply them with internally sourced parts.
(0/200, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

Services (4 Dice): +22

[] Boost Recruitment Efforts (Phase 1)
While INDEX currently has no shortage of manpower, there may be a time when it does require additional recruits. Preparing a reserved of manpower before such a time is needed
(0/120, 10 Resources per Die) (+1 Manpower)

[] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(92/275, 20 Resources per Die) (+2 PS)
(0/225, 20 Resources per Die) (+1 PS)
(0/250, 20 Resources per Die) (+1 PS)

Research (4 Dice): +31

Human Technology (-5 PS each turn when less than two dice are assigned to this subcategory)
[] Handheld Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons for its soldiers to use. While this can be expanded in the future, the initial plan for now is a basic rifle as a primary weapon and a pistol for a sidearm.
(26/500, 40 Resources per Die) (+1 PS)

[] Larger Vehicular Laser
With the invention of the vehicular-sized laser weapon, INDEX is looking into making a larger and more powerful version of the same weapon to expand its arsenal and grant the organisation a greater variety of options.
(0/450, 40 Resources per Die) (+1 PS)

[] Smaller Vehicular Laser
With the invention of the vehicular-sized laser weapon, INDEX is looking into making a smaller, but less powerful version of the same weapon to expand its arsenal and grant the organisation a greater variety of options.
(0/400, 40 Resources per Die) (+1 PS)

[] Functional Railgun Weaponry
Between material and power concerns, functional railguns are a fantasy for the time being. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/900, 40 Resources per Die) (+1 PS)

[] Functional Exoskeletons
For a variety of reasons, functional exoskeletons remain in the lab and the dream of having one fit for field use belongs in the realm of science-fiction for the foreseeable future. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,100, 40 Resources per Die) (+1 PS)

Alien Technology
[] Alien Batteries
With the research into the alien power cores, INDEX has been able to identify what appears to be alien batteries. While they appear to be used in alien weapons, other usages of the alien batteries have also been identified. Studying them would give INDEX greater insight into how they work and possibly unlock the secret of using them.
(19/400, 40 Resources per Die) (-3 Salvage)

[] Alien Language
While INDEX has figured out how to unlock and operate the alien computers, it is severely limited in its ability to use them thanks to not understanding the alien language. By figuring out the alien language, INDEX will be able to make more effective use of captured alien technology and have a better chance at understanding any captured data.
(0/500, 40 Resources per Die) (-1 Salvage)

[] Alien Engines
Between the crashed UFO and those shot down by our interceptors, INDEX has acquired multiple alien engines. Studying them could reveal how the aliens are able to fly their UFOs in both vacuum and atmospheric conditions in addition to gaining insights into how to improve INDEX's own engines.
(29/400, 40 Resources per Die) (-3 Salvage)

Military (6 Dice): +17

Ground Division
[] Chariot IFV Deployment (Stage 1 Frontline Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(34/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/250, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Spartan MBT Deployment (Stage 1 Frontline Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(72/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Roughrider APC Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Roughrider APC will help provide its infantry forces with a reliable transport to allow its infantry and other forces on foot to get around in a fast and protected manner.
(0/150, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/150, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/300, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Chariot IFV Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Chariot IFV that incorporates this new weapon.
(0/40, 20 Resources per Die)

[] Spartan MBT Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Spartan MBT that incorporates this new weapon.
(0/50, 20 Resources per Die)

[] Roughrider APC Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Roughrider APC that incorporates this new weapon.
(0/40, 20 Resources per Die)

Naval Division: +1
[] Sentry-class Frigate Deployment (Stage 4 Block IV) (+50 Progress Per Turn)
Due to the Sentry-class Frigate beginning production, INDEX can take its first steps towards securing the seas. By producing four sets of Sentry-class Frigates, INDEX will have enough warships to cover the world's oceans.
(50/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Huntress-class Light Carrier Deployment (Stage 2 Block II) (+25 Progress Per Turn)
The Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(53/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Guardian-class Destroyer Deployment (Stage 1 Block I)
In many ways a more capable version of the Sentry-class Frigate, the Guardian-class Destroyer is to be used when something more substantial than a Sentry-class is required.
(0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Sentry-class Frigate Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Sentry-class Frigate that incorporates this new weapon.
(0/60, 20 Resources per Die)

[] Huntress-class Light Carrier Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Huntress-class Light Carrier that incorporates this new weapon.
(0/60, 20 Resources per Die)

[] Guardian-class Destroyer Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Guardian-class Destroyer that incorporates this new weapon.
(0/60, 20 Resources per Die)

Aerial Division: +1
[] Hawk Attack Helicopter Deployment (Stage 2 Reserve Units)
While there hasn't been much ground combat so far, equipping INDEX with the Hawk Attack Helicopter will help provide its ground forces with sufficient air support that its current interceptors will struggle to provide.
(13/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Defender Jet-Interceptor Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Defender Jet-Interceptor that incorporates this new weapon.
(0/40, 20 Resources per Die)

[] Hawk Attack Helicopter Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Hawk Attack Helicopter that incorporates this new weapon.
(0/40, 20 Resources per Die)

SpecOps Division
None currently available.

Security Division
None currently available.

Administration (3 Dice): +17

[] Security Review (Select Department)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC???)

[] Request Additional Funding
While INDEX receives substantial quarterly funding from the Council, it is possible for the organisation to request additional budget for its operations. While politically unpopular, it is well within INDEX's means to successfully convince the Council to cough up a one-time influx of funding.
(DC40/80/120/160/200) (-1 PS per die) (+10 Resources/+20 Resources/+30 Resources/+40 Resources/+50 Resources)

[] Support New Council Member
While the INDEX Initiative was originally made up of sixteen countries, the success that INDEX has seen combined with the increased threat posed by the aliens means that more countries want in. INDEX can attempt to sponsor one of them, throwing their political weight behind the country's attempt to get into INDEX.
-[] Belgium (DC110) (-10 PS per die)
-[] Colombia (DC140) (-10 PS per die)
-[] Denmark (DC110) (-10 PS per die)
-[] Greece (DC125) (-10 PS per die)
-[] Indonesia (DC120) (-10 PS per die)
-[] Iran (DC130) (-10 PS per die)
-[] Ireland (DC110) (-10 PS per die)
-[] Israel (DC120) (-10 PS per die)
-[] Italy (DC110) (-10 PS per die)
-[] Netherlands (DC110) (-10 PS per die)
-[] New Zealand (DC110) (-10 PS per die)
-[] Norway (DC110) (-10 PS per die)
-[] Pakistan (DC140) (-10 PS per die)
-[] Portugal (DC110) (-10 PS per die)
-[] Saudi Arabia (DC115) (-10 PS per die)
-[] Spain (DC110) (-10 PS per die)
-[] Sweden (DC110) (-10 PS per die)

[] Sell Salvage
While INDEX gets all alien salvage by default as per the terms of the INDEX Initiative, it isn't required to keep all of that salvage. The organisation is entirely within its rights to sell some alien salvage if it requires an influx of extra budget.
(Requires one die) (-1 Salvage, +25 Resources)

[] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)

[] INDEX Initiative Negotiations (If not taken earlier, they will take place between Q4 2018 and Q1 2019)
Having seen some substantial success against the alien invaders, INDEX has garnered enough credibility to its name that it could expand its scope. By entering negotiations with the countries that make up the INDEX Council, INDEX can gather additional resources and assets to its banner though doing so almost certainly means acquiring new responsibilities and commitments at the same time.
(Requires one die) (Cooldown period of at least two years)

[] Scrap the captured B-Class
During the attack on Warsaw in 2017, INDEX captured an B-Class UFO, albeit one with all of its weapons destroyed. While INDEX chose to keep it intact at the time instead of taking it apart for salvage, it is still possible to scrap the alien battleship.
(Requires one die) (+80 to 90 Salvage)

[] Contract External Manufacturers
To keep up with its deployment demands, INDEX can look into sourcing the military equipment it needs from outside organisations. By relying upon external contractors, INDEX can make sure that the hardware it needs is built in a timely manner.
-[] Huntress-class Light Carrier (Requires one die) (-25 Resources per turn until Huntress-class Light Carrier is complete, +25 Progress to Huntress-class Light Carrier Deployment per turn)
-[] Spartan MBT (Requires one die) (-20 Resources per turn until Spartan MBT Deployment is complete, +25 Progress to Spartan MBT Deployment per turn)
-[] Chariot IFV (Requires one die) (-15 Resources per turn until Chariot IFV Deployment is complete, +25 Progress to Chariot IFV Deployment per turn)
-[] Hawk Attack Helicopter (Requires one die) (-15 Resources per turn until Hawk Attack Helicopter Deployment is complete, +25 Progress to Hawk Attack Helicopter Deployment per turn)
-[] Guardian-class Destroyer (Requires one die) (-25 Resources per turn until Guardian-class Destroyer Deployment is complete, +25 Progress to Guardian-class Destroyer Deployment per turn)
-[] Roughrider APC (Requires one die) (-15 Resources per turn until Roughrider APC Deployment is complete, +25 Progress to Roughrider APC Deployment per turn)


***​

With your last two deployments opening up this turn and completing the laser weapon project, you've got a bunch of new actions this turn. A couple in Industry, another pair in Research and a whole bunch under Military. Also I've given you a time on when INDEX Initiative Negotiations will happen at the latest.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
Last edited:
[] Alien Language
While INDEX has figured out how to unlock and operate the alien computers, it is severely limited in its ability to use them thanks to not understanding the alien language. By figuring out the alien language, INDEX will be able to make more effective use of captured alien technology and have a better chance at understanding any captured data.
(0/500, 40 Resources per Die) (-1 Salvage)
I think this is essential. This is very clearly a project to follow through doing the Alien Computers action, and if we want to actually use said computers, we need to finish this project as well. Plus if we want to figure out why they're attacking us, knowing their language means we can understand whatever writing and other data we've found.
 
Need to learn Alien Language to do a propaganda campaign in order to demoralize and psychologically attack the ayys.
Also, to convert our memes to something more offensive against them.
 
[X] Plan Time To Finish Setting Up Global Coverage
Infrastructure (3/3 Dice) Resources Spent: 40
-[X] Delta Base (Stage 4) 1 die 10R 0%
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
-[X] Foxtrot Base (Stage 3) 2 dice + 1 free die 30R 96%
(76/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
Industry (4/4 Dice) Resources Spent: 60
-[X] Spartan MBT Factories (Stage 2 Charlie Base) 1 die 15R 6%
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
-[X] Chariot IFV Factories (Stage 2 Charlie Base) 2 dice 30R 84%
(12/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
-[X] Hawk Attack Helicopter Factories (Stage 1 Delta Base) 1 die 15R 100%
(115/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
Services (2/4 Dice) Resources Spent: 40
-[X] Warsaw Reconstruction (Stage 3) 2 dice 40R 0%
(92/275, 20 Resources per Die) (+2 PS)
Research (4/4 Dice) Resources Spent: 160
-[X] Handheld Laser Weaponry 2 dice 80R 0%
(26/500, 40 Resources per Die) (+1 PS)
-[X] Alien Language 2 dice 80R 0%
(0/500, 40 Resources per Die) (-1 Salvage)
Military (6/6 Dice) Resources Spent: 130
-[X] Chariot IFV Deployment (Stage 1 Frontline Units) 2 dice 30R 85%
(34/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
-[X] Spartan MBT Deployment (Stage 1 Frontline Units) 1 die 20R 88%
(72/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
-[X] Huntress-class Light Carrier Deployment (Stage 2 Block II) 2 dice 60R 37%
(53/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
-[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 79%
(0/40, 20 Resources per Die)
Administration (3/3 Dice) Resources Spent: 0
-[X] Security Review (Research) 3 dice ??%
(DC???)
Resources Income 430/442 Reserve 0/23

Anyone have any input or spot any errors?
[X] Plan Delta and Foxtrot

EDIT: swap the hawk refit design for defender
EDIT2: All admin dice are now being used to poke the researchers
 
Last edited:
Anyone have any input or spot any errors?
I don't see why we should bother working more on Foxtrot base. We don't need the bonus and the base is good enough for now, nor do I think the Australians are going to feel snubbed. Meanwhile Delta base can boost every die roll and can give us a Free Die.

We should do the Defender Jet-Interceptor Laser Refit first. They're the ones actually shooting down the UFOs, after all. Meanwhile, our Hawk Attack Helicopters are rarely used at all so far.

I'd feel much more comfortable with three dice instead of two on our much-delayed Security Review of Research. We still don't know the DCs of our reviews, and I'd rather do our best to guarantee a good result, especially after we keep turning up so many Infiltrators everywhere else.
 
It seems that Oshha forgot to add the defender Refits
I've swapped it now.

EDIT:
I don't see why we should bother working more on Foxtrot base. We don't need the bonus and the base is good enough for now, nor do I think the Australians are going to feel snubbed. Meanwhile Delta base can boost every die roll and can give us a Free Die.
Derp sorry if this comes off as insulting but please remember that narrative is just as important as number goes up in these quests, if you where living in Australia or New Zealand which would you prefer relying on the base in China due to having a half finished base or having a finished base?

We should do the Defender Jet-Interceptor Laser Refit first. They're the ones actually shooting down the UFOs, after all. Meanwhile, our Hawk Attack Helicopters are rarely used at all so far.
Yeah when I put up the plan the defender refit wasn't there due to Osha forgetting it, that's been fixed now.

I'd feel much more comfortable with three dice instead of two on our much-delayed Security Review of Research. We still don't know the DCs of our reviews, and I'd rather do our best to guarantee a good result, especially after we keep turning up so many Infiltrators everywhere else.
I'll think about it but considering the previous results two may be enough and we do need to start building up logistics again soon.
 
Last edited:
After we bring Foxtrot up to where the others are at then I think full investment in Delta and the Enigma would be our next goal. That extra free dice will be huge and we'll need some research bonuses. Since research is so expensive an extra research dice is my third priority.

I'd also agree with derpmind on going all in on the security review.
 
[X] Plan Delta and Foxtrot
Infrastructure (3/3 Dice) Resources Spent: 40
-[X] Delta Base (Stage 4) 2 dice 20R 1%
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
-[X] Foxtrot Base (Stage 3) 1 die +1 Free Die 20R 69%
(76/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
Industry (4/4 Dice) Resources Spent: 60
-[X] Spartan MBT Factories (Stage 2 Charlie Base) 1 die 15R 6%
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
-[X] Chariot IFV Factories (Stage 2 Charlie Base) 2 dice 30R 84%
(12/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
-[X] Hawk Attack Helicopter Factories (Stage 1 Delta Base) 1 die 15R 100%
(115/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
Services (2/4 Dice) Resources Spent: 40
-[X] Warsaw Reconstruction (Stage 3) 2 dice 40R 0%
(92/275, 20 Resources per Die) (+2 PS)
Research (4/4 Dice) Resources Spent: 160
-[X] Handheld Laser Weaponry 2 dice 80R 0%
(26/500, 40 Resources per Die) (+1 PS)
-[X] Alien Language 2 dice 80R 0%
(0/500, 40 Resources per Die) (-1 Salvage)
Military (6/6 Dice) Resources Spent: 130
-[X] Chariot IFV Deployment (Stage 1 Frontline Units) 2 dice 30R 85%
(34/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
-[X] Spartan MBT Deployment (Stage 1 Frontline Units) 1 die 20R 88%
(72/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
-[X] Huntress-class Light Carrier Deployment (Stage 2 Block II) 2 dice 60R 37%
(53/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 79%
(0/40, 20 Resources per Die)
Administration (3/3 Dice) Resources Spent: 0
-[X] Security Review (Research) 3 dice ??%
(DC???)
Resources Income 430/442 Reserve 0/23

A simple variant of @F0lkL0re's plan that redistributes the Infrastructure dice to work more on Delta base while still having a nice chance of completing Foxtrot base's third phase. This should set us up to complete Delta Phase 4 next turn, and finishing Foxtrot should it happen to not finish this turn. No other changes have been made.
Military (6/6 Dice) Resources Spent: 130
[] Defender Jet-Interceptor Laser Refit Design 1 die 20R 79%
(0/40, 20 Resources per Die)
Missing the X here.
 
Last edited:
Security Reviews last Done:
Administration: Q3: 2017
Military: Q1: 2017 (Failed 36 / DC: 40) (Q4, 2015 last Success)
Research: Q2: 2017 (Failed, for second Time, Cant Do Until Q 3 : 2018) (Q4, 2015 last Success)
Services: Q4: 2017
Industry: Q1: 2018
Infrastructure: Q2: 2018

(DC's have been ??? Since the failed reviews from Research)

-[X] Security Review (Research) 3 dice ??%
(DC???)
Resources Income 430/442 Reserve 0/23

Anyone have any input or spot any errors?
I would Prefer to Do Military. Both Because it hasnt been done as long as Research has been (Infact research got done more recent but it failed). And I would prefer for narative that we dont Instantly Do Security sweep on the reserach division the second we could (Mainly because I could see any infiltrators Honkering down know that we can do review of the department)

@Derpmind , I would prefer if you also reviewed military instead of Research. Since thats the only problem I have with your plan.
Even without the changes I Want to finish delta base.
[X] Plan Delta and Foxtrot
 
Last edited:
...Thinking about it. How feasible might it be to have only 2 dice on the investigate research team action?
Asking, considering having 2/3rds instead of all bureaucracy effort might make things appear less bad.🤔
 
I was asking myself why the colombia DC for admission was so high

Then saw that the US is on strong opposition

Welp colombia always been the closest southamerican allie to the US (junior partner of NATO aka pseudo-membership for countries that cant officially join)

So it makes sense if the US dont like us then their pet country on the south wouldnt have a good track for joining
 
Back
Top