STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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Wholehearted agreement with Derek58! Love how this has gone so far.

Some progression would be nice, but it's not as if Star Trek has a ton of progression from episode to episode… so I'm not too bothered? I feel like most of the character development that happens in the shows is either just before a character is written out, or is introduced and resolved in the same episode.
 
Gotta say, this pilot episode was an absolute cracker.

At a glance, it looks like the two ships are likely to have enough people available to be able to recruit a full complement, and the Talaxian's don't have replicators.

----
I'm assuming that Neelix will be providing all the advice he can on how to best stay below the notice of the Borg, and the Federation crew all the information they have on espers, that accerlated aging process and any tech can can help with both issues.
 
So replicators not being common in the Delta Quadrant is being kept over from canon, eh?
Yeah, and when it inevitably comes up; "While Starfleet have regulations forbidding the distribution of advanced technology beyond a civilizations ability to make themselves, honestly, I don't need the regulation in this case. Right now, the Okampa are a small population on a single world. When your defence grid is active, you officially become more trouble than you're worth for 99% of potential ne'er-do-wells. If I give you molecular assembly technology, you instantly become worth more than enough trouble. Local polities would either crush you to take it, or destroy you to prevent others taking it, or risk drawing in the Borg."

1) On the whole, how closely do you all want me to even bother to try and hew to Voyager "canon"
Meh, cherry pick the parts you want and throw out the rest.
 
So, between episodes, some thought.

1) On the whole, how closely do you all want me to even bother to try and hew to Voyager "canon"

Cause I'm reading some of these episodes and...man...even I would struggle to make anything remotely playable out of Parallax - which is genuinely worse than bad, it's just BORING. It's nothing! There's nothing here!
I'd say just hit some of the highlights, even stuff that wasn't that good but has an idea there. Like doing a Vidiian into episode would be pretty good.
 
1. Screw Canon! Consequences matter do choices matter! There is no way we would have the exact same route
2. Yes advancement over time. We are going to become battle hardened and very good at out jobs. Or dead. Or in Harry's case both!
 
So, between episodes, some thought.

1) On the whole, how closely do you all want me to even bother to try and hew to Voyager "canon"

Cause I'm reading some of these episodes and...man...even I would struggle to make anything remotely playable out of Parallax - which is genuinely worse than bad, it's just BORING. It's nothing! There's nothing here!

2) Do you have any interest in the TTRPG advancement system?

ST:A *has* advancement systems, but they're...slow and kinda fiddly...I'm sleepy, but some people love leveling up, so is anyone interested in me bringing them in?
Do what is best for the quest.

If you can't work a dumbass episode or we've circumvented it or it doesn't make sense with the re-imaginings?

Skip.

Advancement is nice but if the system is slow and fiddly make shit up.
 
My position regarding the canon story is that you should feel free to play around with it, to take what you feel might be good and rearrange/change that material if you want or flat out toss out. If you want to put something entirely new in, then I'll be excited to see what you make.
 
Yeah, ditch whatever episodes don't make sense! And if you have a cool idea for an original one throw it in!

I don't really have an opinion on the advancement system, as long as I got to make Neat Stuff and put it on the Cool Spaceship.

Actually, I have a suggestion for the next episode! Why don't we address the Maquis Crew tag pro-actively? Draw up some sort of official mission charter that both Maquis and Starfleet crew can work under?
They're also looking at a journey that could take decades, even with a good wormhole or two, so some sort of concession should be made towards that because Starfleet's internal hierarchy was not designed to operate in these conditions on such long scales.

Also, we need to recruit some Ocampa! And talk to Seska! And see about making a copy of the cloaking device for Voyager! And try to salvage the Caretaker array!
 
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What CyberEnby said!

Not gonna lie I'm more interested in ship hotrodding than crew upgrades.
 
To be more precise. Maybe a system that allows slow work on our crippling weakness and if we overcome them we get a new strength... and then discover a weakness our Big Giant ones where hiding. Like if idk tuvok was less emotionless he gets a empathy advantage but also a new " unbalanced emotions" weakness that triggers when he or another are going threw emotional turmoil. Just a example thought up in 3 minutes
 
So, between episodes, some thought.

1) On the whole, how closely do you all want me to even bother to try and hew to Voyager "canon"

I mostly agree with others. I'd rather see roughly canon species location, identity, and technology than going through the episodes one by one. We should be seeing species in roughly the same area of space but with a sovereign circumstances and timeline should increasingly diverge. OCs and Canon characters so we can't munchkin too hard should also let you shuffle in ideas. The divergence should get magnified a HUGE amount if voyager sets up this planet as a repair location, shares Fed tech, and bolsters the crew with Okampa & Talaxians.

Random map
Source 2700x2700px 3.43 MB

2) Do you have any interest in the TTRPG advancement system?

Reading the tin these sound cool (if slow).
A bit of numbers go up and a bunch of this is how their personal philosophy and approach is being shaped by their experiences. Maybe sprinkle them in so the ship isn't the only thing seeing the love for narrative and mechanics interaction.

Future Voyager:


Future Harry Kim:

 
I mostly agree with others. I'd rather see roughly canon species location, identity, and technology than going through the episodes one by one. We should be seeing species in roughly the same area of space but with a sovereign circumstances and timeline should increasingly diverge. OCs and Canon characters so we can't munchkin too hard should also let you shuffle in ideas. The divergence should get magnified a HUGE amount if voyager sets up this planet as a repair location, shares Fed tech, and bolsters the crew with Okampa & Talaxians.

Random map
Source 2700x2700px 3.43 MB



Reading the tin these sound cool (if slow).
A bit of numbers go up and a bunch of this is how their personal philosophy and approach is being shaped by their experiences. Maybe sprinkle them in so the ship isn't the only thing seeing the love for narrative and mechanics interaction.

Future Voyager:


Future Harry Kim:


Oh man! Lost in Space! That was a Great (Awful) movie!

In the spirit of reconciliation, I kitbashed the Maquis and Starfleet emblems into a new combadge!



It's... surprisingly not bad?!
 
Feel free to go Marie Kondo on any stories that don't spark joy or fiddle with ones that have an interesting premise but poor implementation.

For advancement, the game version is really weird and slow, especially if spread across this many characters. I personally would wing it a bit more. If it makes sense to shift a number or bump something up, do it. You might look at the award system from one of the supplements which is a little more flexible. I'd also say that it might be more interesting to add new values or focuses rather than number go up
 
Oh yeah Parallax is deeply stupid.

Edit: Annoyingly most of my favorite episodes of Voyager just don't work in Quest format because they're the kind that has no possible continuity ramifications. Year Of Hell, Timeless, Course: Oblivion, Living Witness...
 
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Great pilot episode!

Nice that the Caretaker saw the error of his ways in the end, good for the Okampa, and we now have a dock! Great stuff. Hopefully the Borg aren't too interested in an unassimilated powerful psionic species on their backdoor.

So, between episodes, some thought.

1) On the whole, how closely do you all want me to even bother to try and hew to Voyager "canon"

Cause I'm reading some of these episodes and...man...even I would struggle to make anything remotely playable out of Parallax - which is genuinely worse than bad, it's just BORING. It's nothing! There's nothing here!

2) Do you have any interest in the TTRPG advancement system?

ST:A *has* advancement systems, but they're...slow and kinda fiddly...I'm sleepy, but some people love leveling up, so is anyone interested in me bringing them in?

In order, my thoughts are:

(1) Not really, but I think you should still feel free to liberally steal plot elements or ideas from it, if and when they are appealing. And some of the vague ideas of the "arcs" that Voyager went through - dealing with the Kazon, then the Borg - might make some sense if this is meant to be a sort of companion piece to the actual, canonical Voyager. Then again, if we're going to the Gamma Quadrant, I expect things are going to drop off the rails very quickly anyway, so it's probably not worth worrying too much about it.

(2) I think advancement systems are usually a good idea for quests, because they give voters the wonderful feeling of having gained shinies, and having something to bicker over. In general if you can stand the effort, I think it would be a good idea. Maybe not with full character sheets for all the bridge crew, as that could be cumbersome, but just a simplified set of "traits" you can gain as upgrades, or something along those lines. As we're cut off, ship upgrades should probably focus more on exotic/weird technology that we've found on our travels, rather than more generic upgrades to existing systems which we might find if we were in the Federation.
 
PARALLAX (1.0)
"Steady...steady...okay, you're good! You're good!" Petty Officer Third Class Jessie Gander called out, her hands moving to indicate the speed she wanted.

The hull plating - newly replicated by a set of five industrial replicators that had been shuttled out of the engineering bay of Voyager and into the clearing that had been earmarked for their construction and repair efforts - settled home and the engineering crew who were standing on the roof of the saucer section - firmly latched to contact points across the ship - got to work with their hand tools. Sparks flew and the Okampa who had been operating the cranes watched from their vantage point...as the ship that dwarfed most of their skyscrapers became ready, at last, for spaceflight.

The sunlight that streamed through the conference room window shone along the newly refurbished table, while the entire bridge crew conversed and shared their last night's adventuring. Well, everyone but Tuvok and Captain Katheryn Janeway.

"Do not...repeat...do not get into a drinking contest with Neelix," Tom Paris groaned, rubbing his temples slowly, a heavy cup of faint pink liquid sitting before him and smelling...absurdly foul. Harry, who was about to ask his new friend about that, instead faded off into silence as Tom picked up the cup, pinched his nose, and downed it all in one go. He shook his whole body, smacked his cheeks, and let out a 'wuuugh' noise. He smacked his lips, then nodded. "Okay. The room's not spinning anymore."

Harry chuckled. "You know, you can program alcohol to not do that, right?"

"It's not replicated," Tom said.

"It's...right," Harry said, shaking his head.

Across the table, Brian was using his napkin and a stylus to draw out the locations of the orbital defenses that the Okampa had been working on. "They've got full coverage over this entire hemisphere, and they have enough angles for cross-planet fire," he said.

"Cross...deck?" D-91 asked. "I've never had to deal with orbital defense before."

Brian used his stylus to scribble out a crude doodle of a disruptor turret - banks of heavy cannons that were capable of outgunning a heavy battleship, mounted by ranks in a swivel turret, and powered by an entire city's worth of fusion reactors transformed under his hand into a small half circle with two sticks poking out of it. "If you put them on a rise, like this, then they can depress their guns. Anyone who lands, say, over their firing radius and then advances on the ground can...have a really bad day. They're direct fire, not indirect weapons, so you'll have to wait for line of sight. But that's still...ehh...fifty clicks of radius around the city, with overlapping fields of fire, and citbuster damage."

"I don't like the fact we've armed these people," D-91 said.

"We hell, they can build their own disruptors...we just provided material," Brian said, snorting. "Besides, if you think this is scary, remember what we put on our Starbases."

Janeway let loose a low ahem.

Everyone quieted down.

"All right," she said. "I'm glad you're all refreshed from your shore leave. Hows the ship looking, Torres?"

"We're ready to fly," B'lanna Torres said. "I told you three thousand hours of labor, and we spread that over a few thousand helpful Okampa - we're good."

"The Okampan defenses, Wacoche ?" Her gaze slipped to Brian.

"They're good against everything short of a twenty ship strong fleet - that's the most number of ships you'd need to tank their orbital fire before return shots could take their shields down," he said, confidently. Then, pausing. "...or Borg. But disruptors aren't new or interesting technology. Borg have disruptors and think they're boring."

Janeway nodded, curtly. "Crew morale?" She looked to T'are.

Bian T'are sighed. "Better than expected. We've buried our dead, had our ceremonies. There are a few people who are still in denial about our situations - holodeck usage is up but that is to be expected."

Janeway frowned. "Communal or solitary?"

"Solitary," T'are said. "...obviously, uh, I don't know what people are doing in their holodeck time, like, but the psychological impacts of solitary holodeck time, especially if it's being used to compensate for unresolved trauma or issues...is...it's bad. People can reinforce unhealthy behaviors without oversight - or worse, get so used to no-consequence land that they have a hard time remembering that they're not on the holodeck anymore."

Janeway rubbed her chin. "Suggestions?"

"We earmark one of the holodecks for a communal environment - somewhere to blow off steam but...where you still need to keep others in mind." T'are smiled. "Those tend to get popular too."

"Put up a vote on what our first scenario will be," Janeway said, smiling. "We'll see what the crew wants."

She looked, then, to Tuvok.

"Astrometric report?"

Tuvok nodded. "We have located the local civilizations and have crosschecked them with what information provided by Mr. Neelix," he said. "However, I must remind you that Mr. Neelix, for all that he has assisted us on this planet, is a biased source. He is an intelligence operative for a military power that appears to be in the extractive capitalism stage of development. While it may be less overtly immoral than, for example, the Romulan Empire, it retains the biases of exploitation. This in mind..." He tapped his PADD and the screen at the rear of the room turned on, showing several boarders in hazy, hypothetical forms. "The nearest civilizations are known as the Haakonian Order, the enemies of Neelix's people. They are depicted by their information as brutal monsters but we can assume at least a measure of that is induced by wartime propaganda. The Talaxian Republic is the others - they proclaim themselves as defenders of peace, liberty, and free trade."

A quiet snort came from half the officers at the table.

"Quiet," Tuvok said. "The Kazon Sects control most of the territory here - but that control is nominal. The Kazon have no planets, their homeworld having been obliterated by the Borg when they invented what they describe as 'singularity technology' - I believe it to be, from the descriptions provided, a form of advanced artificial intelligence or cybernetic synthesis that was poised to take them into a higher stage of being. Instead, the Borg assimilated ninety percent of their population and the remainder, primarily made up of space based survivors, have taken it upon themselves into ensure this region of space is never targeted again."

Janeway nodded. "You say...nominally in control?"

"The Kazon appear to be split into dozens of tribal organizations," Tuvok said.

Brian frowned. "Is that the Talaxian description of them?" At Tuvok's nod, he sighed. "Tribal, as a term applied externally, tends to be a way to try and delegitimize power structures that are contrary to your own. It hints at primitivism and uncivilized." He shook his head. "I don't trust it - my people were called a tribe for centuries as an excuse to take their land and murder them."

"The Kazon do have weapons and tactics that are on par with the Talaxians," Tuvock said. "And more ships and better crews. The power imbalance may be less...striking than on Earth."

Brian inclined his head, conceding the point.

Janeway frowned, looking at the map. "All right..." she said, turning to face them. "This meeting isn't just a situation report. You've all heard - we're ready to launch. But the question has become: Where to launch too. Obviously, we're going home - but astrometrics has charted two plausible courses." She tapped at her own PADD and the boarders vanished and a set of three lines appeared. The first charted a smooth arc along the broad disk of the galaxy and then came to SOL.

"This course takes us seventy years," Janeway said. "And it is the safest-"

"Safest!?" Harry exclaimed. "Captain, that goes straight through Borg space!"

Janeway smiled at him, wryly. "And if the Borg were interested in assimilating a single starship, then we'd be in trouble. But Starfleet officers can walk around inside of Borg Cubes without drawing attention for hours, days, even longer if they're careful. Borg only notice ships when those ships cause damage. By simply keeping our heads down, we can travel through their space entirely unmolested. The main danger is time: Seventy years is a long mission...understatement of the year, I know. However, each lightyear we explore is another change to run into a wormhole, temporal distortion, unusual quasar, whatever it takes to get us home faster."

Nods all around.

"Second choice?" D-91 asked.

"Second choice is the highest risk," Janeway said. "But it will take us seven years to hit the Great Barrier and enter Sha'Ka'Ree."

"The what?" Harry asked.

"The planet where...wait the historical logs say that the entity living on Sha'Ka'Ree, godlike or not, was evil," Tom Paris said, sitting up in his chair.

"Also, suspectable to photon torpedoes," Janeway said, her voice dry. "The entity isn't why we'd be going. The Barrier is. The USS Enterprise under captain Kirk was able to get from the Barrier to Earth by taking advantage of the space distorting effects - the approach effects are what will let us get there so fast at all, but the leaving effects are even more pronounced, due to the effect of the Barrier's curvature."

"So, seven years of adventure then we kill god and go home," Harry said, slowly. "Sounds like a D&D campaign."

"What D&D games are you playing?" Tom asked.

"Fun ones," Harry said, shrugging.

"Third option is the middle road. We take a course to the Gamma Quadrant. The Gamma Quadrant has only been lightly explored, but the civilizations there have been mostly friendly - Wadi and their boardgames notwithstanding." Janeway said as the line appeared. "It'll take us, at minimum, twenty years - but then we reach the Wormhole and we get home. And, like with all the other paths, we will be looking for spatial anomolies to kickstart us faster." She smirked, slightly. "For all we know, we run into an Inverse Caretaker two weeks in and get home before people realize we're missing."

The crew considered.

"I've put this out to the whole crew," Janeway said. "We're all going to be voting on it. So...any questions?"

---
Vote vote vote vote vote!

[ ] The Long Way (aka the standard Voyager "Canon")
[ ] The Short Way (aka the "Fucking Seriously? Star Trek V?" Route)
[ ] The Middle Path (aka the "I too Like Babylon 5" route]
 
[x] The Long Way (aka the standard Voyager "Canon")

two reasons one this is fixit so we should fix it and two more exploring to do

also three uuuh when is the dominion war…
 
Catching up on things.

Love this change for Seska. Her arc in the show is an actual crime against storytelling.

he also goes 7 years without being promoted from Ensign, the lowest rank, to...anything else...

I'll be honest, one of my biggest goals as a player is to get Harry Kim promoted.

Since that ties into the advancement question some, I'm with the folks saying some advancement would be nice, but adapt as you see fit.

As for canon, take what's useful to the quest, airlock the things that aren't. This is a "Fix-it Quest" for a reason, so make the version of Voyager you want to see.

Where B'lanna Torres limped up to Neelix and began to ask him about the state of his kitchen and if it was kosher...

That's gonna be an absolute trainwreck at the start but I adore the idea of Neelix and B'lanna's relationship being bonding over making the kitchen and at least some of the meals kosher.
 
[x] The Long Way (aka the standard Voyager "Canon")

I'll be honest I want to see what you do to canon.
 
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