Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to
Defender Jet-Interceptor Factories per turn)
Russia = Neutral (+20 Resources)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)
Stats
Resources (R): 432 + 35 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 44 (-1 per turn) (+5 per turn)
Free Dice: 1
Basing: Overwhelming Surpluses (+46)
Logistics: Moderate Surpluses (+7) (+1 per turn)
Manpower: Massive Reserves (+23) (+1 per turn)
Gear: Major Surpluses (+10)
Fuel: Major Surpluses (+8) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+48)
[] Alpha Base (Stage 3)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(194/200, 10 Resources per Die) (+5 Basing, +1 to Aerial Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Aerial Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Aerial Division Dice, +1 Military Die)
[] Bravo Base (Phase 4)
Located in the Falkland Islands, Bravo Base will be the centre of INDEX operations in South America. Bravo Base will start off as the British government transferring their military facilities in the Falklands to INDEX so the international organisation can use them to fight alien menace.
(43/300, 10 Resources per Die) (+6 Basing, +2 to Military Dice)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Military Dice, +1 Military Die)
[] Charlie Base (Stage 4) (+5 Progress Per Turn)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(10/300, 10 Resources per Die) (+6 Basing, +3 to Naval Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Naval Division Dice, +1 Military Die)
[] Delta Base (Stage 4)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)
[] Echo Base (Stage 4)
Located in Hong Kong, Echo Base will be the centre of INDEX operations in Asia. While heavily urban civilian areas around it will limit military potential, Echo Base is intended to be a major R&D location for INDEX.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Research Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Research Dice, +1 Research Die)
[] Foxtrot Base (Stage 2)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(33/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to SpecOps Division Dice, +1 Military Die)
[] Enigma Site (Stage 4)
While INDEX has laid claim to the crashed UFO in the Antarctic, it still needs to make use of it. With the lack of local facilities, INDEX will need to build some of its own and given the potential treasure trove of the ship, Director Ambrosius wants his organisation to get started on it sooner rather than later.
(27/400, 10 Resources per Die) (+2 PS) (+2 to Research Dice) (High Priority)
(0/500, 10 Resources per Die) (+2 PS) (+3 to Research Dice) (High Priority)
[] Stockpile Mechanical Parts (Phase 3)
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(14/100, 5 Resources per Die) (+2 Gear, -1 Basing)
[] Stockpile Fuel Reserves (Phase 5)
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(48/100, 5 Resources per Die) (+2 Fuel, -1 Basing)
[] Stockpile Medical Supplies (Phase 4)
Purchase or otherwise acquire additional medical supplies to be used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(29/100, 5 Resources per Die) (+2 Medical, -1 Basing)
[] Stockpile Basic Supplies (Phase 3)
Purchase or otherwise acquire additional basic necessaries to be used by INDEX on a day to day basis. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(95/100, 5 Resources per Die) (+2 Supplies, -1 Basing)
[] Stockpile Raw Materials (Phase 2)
While INDEX can reply upon being supplied by outside organisations to keep its factories fed with the necessary raw materials, this leaves INDEX vulnerable to being cut-off. By stockpiling various raw materials in its bases, INDEX can maintain a reserve of raw materials for its factories.
(89/100, 5 Resources per Die) (+2 Logistics, -1 Basing)
[]
Defender Jet-Interceptor Factories (Stage 3 Bravo Base) (+10 Progress Per Turn)
The new standard interceptor aircraft of INDEX, the
Defender Jet-Interceptor is something that INDEX will need plenty of. While they can rely upon external organisations to produce more
Defenders for them, INDEX can also set up its own in-house production by building a factory in its bases.
(20/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
[]
Blackwing Rapid Global Transport Factories (Stage 2 Charlie Base)
While INDEX doesn't currently need too many
Blackwing Rapid Global Transports, it does need some and by setting up an internal factory, it gains access to a secure, in-house source of them.
(37/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
[]
Spartan MBT Factories (Stage 1 Delta Base)
A series of
Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(101/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
[]
Chariot IFV Factories (Stage 1 Delta Base)
A series of
Chariot IFVFactories factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
[]
Hawk Attack Helicopter Factories (Stage 1 Delta Base)
A series of
Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
[] Boost Recruitment Efforts (Phase 1)
While INDEX currently has no shortage of manpower, there may be a time when it does require additional recruits. Preparing a reserved of manpower before such a time is needed
(0/120, 10 Resources per Die) (+1 Manpower)
[] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(35/275, 20 Resources per Die) (+2 PS)
(0/225, 20 Resources per Die) (+1 PS)
(0/250, 20 Resources per Die) (+1 PS)
(0/200, 20 Resources per Die)
Human Technology (-5 PS each turn when less than two dice are assigned to this subcategory)
[] Handheld Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons for its soldiers to use. While this can be expanded in the future, the initial plan for now is a basic rifle as a primary weapon and a pistol for a sidearm.
(26/500, 40 Resources per Die) (+1 PS)
[] Vehicular Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons to put on its vehicles. While more weapons may be invented in the future, for now, INDEX merely desires a laser cannon to put on its interceptors, warships and ground vehicles.
(284/500, 40 Resources per Die) (+1 PS)
[] Functional Railgun Weaponry
Between material and power concerns, functional railguns are a fantasy for the time being. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/900, 40 Resources per Die) (+1 PS)
[] Functional Exoskeletons
For a variety of reasons, functional exoskeletons remain in the lab and the dream of having one fit for field use belongs in the realm of science-fiction for the foreseeable future. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,100, 40 Resources per Die) (+1 PS)
Alien Technology
[] Alien Batteries
With the research into the alien power cores, INDEX has been able to identify what appears to be alien batteries. While they appear to be used in alien weapons, other usages of the alien batteries have also been identified. Studying them would give INDEX greater insight into how they work and possibly unlock the secret of using them.
(8/450, 40 Resources per Die) (-3 Salvage)
[] Alien Computers
The alien computers aboard the crashed UFO at Enigma Site are completely intact. While INDEX doesn't currently know how to access or operate them, it can study them to learn such knowledge and possibly figure out ways to upgrade their own computers.
(336/450, 40 Resources per Die) (-3 Salvage)
[] Alien Engines
Between the crashed UFO and those shot down by our interceptors, INDEX has acquired multiple alien engines. Studying them could reveal how the aliens are able to fly their UFOs in both vacuum and atmospheric conditions in addition to gaining insights into how to improve INDEX's own engines.
(18/450, 40 Resources per Die) (-3 Salvage)
Ground Division
[]
Chariot IFV Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the
Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(0/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/250, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
[]
Spartan MBT Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the
Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(0/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
Naval Division: +1
[]
Sentry-class Frigate Deployment (Stage 4 Block IV) (+50 Progress Per Turn)
Due to the
Sentry-class Frigate beginning production, INDEX can take its first steps towards securing the seas. By producing four sets of
Sentry-class Frigates, INDEX will have enough warships to cover the world's oceans.
(0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
[]
Huntress-class Light Carrier Deployment (Stage 1 Block I) (+25 Progress Per Turn)
The
Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(144/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
Aerial Division
[]
Hawk Attack Helicopter Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the
Hawk Attack Helicopter will help provide its ground forces with sufficient air support that its current interceptors will struggle to provide.
(0/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
SpecOps Division
None currently available.
Security Division
[] Signal Interceptor Deployment (Stage 6 Alpha Base)
With the signal interceptor having finished development, it is just a matter of deploying it to each INDEX base.
(19/50, 15 Resources per Die)
[] Security Review (Select Department) (Cannot choose Research until Q3 2018)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC???)
[] Request Additional Funding
While INDEX receives substantial quarterly funding from the Council, it is possible for the organisation to request additional budget for its operations. While politically unpopular, it is well within INDEX's means to successfully convince the Council to cough up a one-time influx of funding.
(DC40/80/120/160/200) (-1 PS per die) (+10 Resources/+20 Resources/+30 Resources/+40 Resources/+50 Resources)
[] Support New Council Member
While the INDEX Initiative was originally made up of sixteen countries, the success that INDEX has seen combined with the increased threat posed by the aliens means that more countries want in. INDEX can attempt to sponsor one of them, throwing their political weight behind the country's attempt to get into INDEX.
-[] Belgium (DC120) (-10 PS per die)
-[] Colombia (DC150) (-10 PS per die)
-[] Denmark (DC120) (-10 PS per die)
-[] Greece (DC125) (-10 PS per die)
-[] Indonesia (DC130) (-10 PS per die)
-[] Iran (DC140) (-10 PS per die)
-[] Ireland (DC120) (-10 PS per die)
-[] Israel (DC130) (-10 PS per die)
-[] Italy (DC120) (-10 PS per die)
-[] Netherlands (DC120) (-10 PS per die)
-[] New Zealand (DC120) (-10 PS per die)
-[] Norway (DC120) (-10 PS per die)
-[] Pakistan (DC150) (-10 PS per die)
-[] Portugal (DC120) (-10 PS per die)
-[] Saudi Arabia (DC125) (-10 PS per die)
-[] Spain (DC120) (-10 PS per die)
-[] Sweden (DC120) (-10 PS per die)
[] Sell Salvage
While INDEX gets all alien salvage by default as per the terms of the INDEX Initiative, it isn't required to keep all of that salvage. The organisation is entirely within its rights to sell some alien salvage if it requires an influx of extra budget.
(Requires one die) (-1 Salvage, +25 Resources)
[] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)
[] INDEX Initiative Negotiations
Having seen some substantial success against the alien invaders, INDEX has garnered enough credibility to its name that it could expand its scope. By entering negotiations with the countries that make up the INDEX Council, INDEX can gather additional resources and assets to its banner though doing so almost certainly means acquiring new responsibilities and commitments at the same time.
(Requires one die) (Cooldown period of at least two years)
[] Scrap the captured B-Class
During the attack on Warsaw in 2017, INDEX captured an B-Class UFO, albeit one with all of its weapons destroyed. While INDEX chose to keep it intact at the time instead of taking it apart for salvage, it is still possible to scrap the alien battleship.
(Requires one die) (+80 to 90 Salvage)
[] Contract External Manufacturers
To keep up with its deployment demands, INDEX can look into sourcing the military equipment it needs from outside organisations. By relying upon external contractors, INDEX can make sure that the hardware it needs is built in a timely manner.
-[]
Huntress-class Light Carrier (Requires one die) (-25 Resources per turn until
Huntress-class Light Carrier is complete, +25 Progress to
Huntress-class Light Carrier per turn)
-[]
Spartan MBT (Requires one die) (-20 Resources per turn until
Spartan MBT is complete, +25 Progress to
Spartan MBT per turn)
-[]
Chariot IFV (Requires one die) (-15 Resources per turn until
Chariot IFV is complete, +25 Progress to
Chariot IFV per turn)
-[]
Hawk Attack Helicopter (Requires one die) (-15 Resources per turn until
Hawk Attack Helicopter is complete, +25 Progress to
Hawk Attack Helicopter per turn)
***
New turn without too much to say. I've also added an action to contact external sources for your deployments under Administration, but that is about it.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.