There's no such thing as rewards without risk, and the risks introduced by the Warp Glove are ones we're best suited to mitigate, while a bad set of rolls--by the very nature of the Perk people decided to get over something more interesting--is not going to guarantee our death.

What about the other side? What if we get good rolls and get procs from the Warp Glove? That'd let us take out things way out of our weight class now, wouldn't it?

Because I refuse to believe it's so jank that it can always hurt us on a bad roll, but a good roll only counts if we then beat the other guy's clash. But that's why I asked the QM about it.
Weren't you the one arguing against purposefully activating twice beating heart on purpose? This is recklessness for the sake of getting something barely better than the gun glove.
 
Weren't you the one arguing against purposefully activating twice beating heart on purpose? This is recklessness for the sake of getting something barely better than the gun glove.

Being willing to risk a bad run of luck when we have a safety net is a different story from "Running head first into certain doom because our perk will revive us." I'd not want to touch this if we didn't have that safety net because we only have one life. But since we have two that regenerate on a weekly basis, I'm willing to gamble on the possibility of giving us a powerful offensive option, one that we can upgrade to activate more often, that we don't need to necessarily use for every single encounter when we can spend time warming up on weaker enemies first.

And that's still true here! Of the bunch we're supposed to fight, only one of them is a peer to us, and the rest are Grade 9s. Grade Nines. You're going to be Grade 8 from doing twelve bloody chore-level tasks as long as you're not a complete mouthbreather. The fact they're still Grade 9 after a month suggests they're actually not very good at being Fixers, and that means fuel for the Murder Engine that is Lily.

Then we can pop the glove for the fights that matter.

But I am absolutely against the Heart, because it's actively opening up a chink in our armor in the shape of our enemy's best form of attack and thinking everything's going to be perfectly fine.
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

[X] Plan: I've got Gloves now!

I'm fine with having both gloves, though I personally prefer the gun gloves alone more

EDIT:
[X] Plan 7 +3 = Kill
 
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[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
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[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
 
Being willing to risk a bad run of luck when we have a safety net is a different story from "Running head first into certain doom because our perk will revive us." I'd not want to touch this if we didn't have that safety net because we only have one life. But since we have two that regenerate on a weekly basis, I'm willing to gamble on the possibility of giving us a powerful offensive option, one that we can upgrade to activate more often, that we don't need to necessarily use for every single encounter when we can spend time warming up on weaker enemies first.

And that's still true here! Of the bunch we're supposed to fight, only one of them is a peer to us, and the rest are Grade 9s. Grade Nines. You're going to be Grade 8 from doing twelve bloody chore-level tasks as long as you're not a complete mouthbreather. The fact they're still Grade 9 after a month suggests they're actually not very good at being Fixers, and that means fuel for the Murder Engine that is Lily.

Then we can pop the glove for the fights that matter.

But I am absolutely against the Heart, because it's actively opening up a chink in our armor in the shape of our enemy's best form of attack and thinking everything's going to be perfectly fine.
Alectai where did I argue for the heart? Who are you talking to?

If the warp glove is not going to be used most of the time and also has a solid chance of popping our safety net in the middle of the harder battles we're gonna use it in that's uh, those are not positives. Yeah the tats and vest are kinda meh in power for their reliability but the gun glove absolutely isn't.

Spending a million Ahn for a glorified paperweight that can kill us doesnt seem like a good trade.
 
Alectai where did I argue for the heart? Who are you talking to?

If the warp glove is not going to be used most of the time and also has a solid chance of popping our safety net in the middle of the harder battles we're gonna use it in that's uh, those are not positives. Yeah the tats and vest are kinda meh in power for their reliability but the gun glove absolutely isn't.

Spending a million Ahn for a glorified paperweight that can kill us doesnt seem like a good trade.

The difference is that I don't believe that the odds are actually that stacked against us?

You're also assuming that everything remands static forever, that it can never get better (It can, it was confirmed we can later upgrade it to trigger more often, even if we can't remove the chance of a backfire without getting the Patent Police on our ass), and that we can't ever mitigate it. That it can only hurt us, instead of help us.

(And again, I've literally asked "Hey does it activate at all if we miss a clash, or is it a perpetual threat of hurting us but can fail to help us" before I got sucked into this argument, and he hasn't even had a chance to get back to the computer to read it yet).

Because as something that we can turn on in a boss fight after we've juiced ourselves up, it's already viable. With some upgrades, we'd even be able to risk it for regular encounters. That's not bad.

Anyway, sorry for accusing you of being a Heartvoter, you're just arguing so strenuously against this that I sort of associated you as one.
 
Tell me, how do you think Kai's mom will react to us having that stuck in us? What about Sun?

What about fucking Kai?

Like Kai has any room to stand on! She replaces her body with metal! Who does that? Clearly, the right and proper way is to use more organic materials.

Ahem. Joking aside, you bring up a good point to think about. Kai might be unsettled but I see as a mirror as Lily sees Kai's eye, just a difference between metal and flesh. Sun would definitely be unsettled but she is not a fixer so it can be seen as a clash of lifestyles. Kai's mom... we do not have a clear read on her, she might not like Kai's eye or she might not like it because it was Kai that did it.

[X] Plan: I've got Gloves now!

Not sure about this. I am tempted by the Organ but it comes at one of the worst times. The ONE mission we expect mental issues pops up and then this shows up during the prep phase, ugh. What made me lean for the Warp gloves was the mirroring of Kai. She gets something that increases her surivability at the cost of her large sanity pool, Lily gets something that helps her damage output at the cost of her large health pool.

Still not sure about this though. Hell, I think pairing the Warp Gloves with the Organ might be better than either alone.

Edit:
[X] Plan 7 +3 = Kill

This is good too.

Edit the 2nd:

[X] Plan Free (Not Including the Cost of Bullets)

Screw it, might as well.
 
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The difference is that I don't believe that the odds are actually that stacked against us?

You're also assuming that everything remands static forever, that it can never get better (It can, it was confirmed we can later upgrade it to trigger more often, even if we can't remove the chance of a backfire without getting the Patent Police on our ass), and that we can't ever mitigate it. That it can only hurt us, instead of help us.

(And again, I've literally asked "Hey does it activate at all if we miss a clash, or is it a perpetual threat of hurting us but can fail to help us" before I got sucked into this argument, and he hasn't even had a chance to get back to the computer to read it yet).

Because as something that we can turn on in a boss fight after we've juiced ourselves up, it's already viable. With some upgrades, we'd even be able to risk it for regular encounters. That's not bad.

Anyway, sorry for accusing you of being a Heartvoter, you're just arguing so strenuously against this that I sort of associated you as one.
I don't deny it can be upgraded, but that's an even higher investment of Ahn in the future for something that could kill us now.

I'm so worried about it because I'm looking at the probabilities on offer and they're really bad. Like 70% of the time it does nothing or actively hurts us but even in the 30% it's cut up even more because we also need to win a clash to activate it. In battles against higher grade opponents we already know they'll get bass boosted by the grade buffs. Which makes us even more unlikely to activate the glove by winning a clash. Making the downsides even worse. I'd rather invest our cash into stuff more reliable (my personal fav was the vest but that's not getting anywhere for solid reasons).
 
I don't deny it can be upgraded, but that's an even higher investment of Ahn in the future for something that could kill us now.

I'm so worried about it because I'm looking at the probabilities on offer and they're really bad. Like 70% of the time it does nothing or actively hurts us but even in the 30% it's cut up even more because we also need to win a clash to activate it. In battles against higher grade opponents we already know they'll get bass boosted by the grade buffs. Which makes us even more unlikely to activate the glove by winning a clash. Making the downsides even worse. I'd rather invest our cash into stuff more reliable (my personal fav was the vest but that's not getting anywhere for solid reasons).

As I've said, can you at least wait for Coffee to confirm or deny if it always punishes us on a 1 but does nothing on a 6 that still loses the clash before assuming it's absolutely true?
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

while I can see the appeal in the warp gloves and the heart I find the EGO cost too steep for the latter and for the former I tend to not want to rely on luck screwing me over. So getting the option that grants bonuses with minal chances of backfiring is appealing.
 
Does the Warp Glove effect backlash hurt us if we roll a 1 and then miss, but doesn't hurt the enemy if we roll a six and miss? Or does it only trigger on a successful Clash, for good or ill?

If you want to damage the enemy, you'd have to win the Clash -- but if you roll 1, you will take the damage regardless whether you win the clash or not. And no, no additional effects on snake eyes or boxcars. Yet, anyway. It is a high-risk high-reward gamble. And yes, it is toggleable. Also, if you roll a 1 and a 6 together, they cancel each other.

But really, for me, that's just what makes it exciting.

Ahem. Joking aside, you bring up a good point to think about. Kai might be unsettled but I see as a mirror as Lily sees Kai's eye, just a difference between metal and flesh. Sun would definitely be unsettled but she is not a fixer so it can be seen as a clash of lifestyles. Kai's mom... we do not have a clear read on her, she might not like Kai's eye or she might not like it because it was Kai that did it.

To be fair with Kai's mom, it was more the fact that of all that Kai could've chosen as augmentation, she chose self-mutilation when it doesn't have to be self-mutilation.

Also, no, having 0 Ego wouldn't lead Lily into an Ego death or anything like that -- but it still wouldn't be nice for her.
 
[X] Plan: I've got Gloves now!
-[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
-[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
--[X] 1 Bullet
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

[X] Plan: I've got Gloves now!
 
Read the story and am really liking it and my first comment on it can we come back for the heart later now that we know it exists because we can possibly ask the guy to hold onto it because we are intrested but don't want to put something experimental in us so soon to an important battle or would that be too meta or something. @SoothingCoffee
 
After confirmation that ego 0 isn't a bad end I know what I'm voting for.

[X] Plan Free (Not Including the Cost of Bullets)

[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
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[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
Also we could put off the heart get some exp level ego twice and get the heart by which we lose the two new ego levels but gain 3 levels in skills we honestly use much more often as I think we don't often meet enemy's that attack the mind.
 
After confirmation that ego 0 isn't a bad end I know what I'm voting for.

[X] Plan Free (Not Including the Cost of Bullets)

Its not a dead end, however,

-- but it still wouldn't be nice for her.

That however does not mean there wouldn't be consequences for it. We probably should hold off on anything that reduces our Ego when we are going to fight a distortion that is very likely going to hit our Sanity hard.
 
I was hoping this fight would be enough for those two levels in ego so we could even out on the ego loss and then get it before anyone else came the next week but we can hope until we get an answer or we find out it is gone when we come back.
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn.100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
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