I made an account just for this vote because that organ frankly scares the absolute shit out of me. Having a 0 in a stat sounds like incredibly bad juju, especially one that's used as frequently as Ego.

[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
[X] Plan 7 +3 = Kill

edit: approval voting 7+3
 
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I think you're overstating a bit the "getting a singularity" thing. It is distinct and failed enough for it to be in the range here.

And we dont have the technologic background or specialization needed to take advantage of what it does represent. Its sinking XP into a hole to get up to the "normal" when taking advantage of it to fix it would be a trial and require more than we could scrounge up that would see better returns on a different allocation. Even a workshop is just selling it off as a bargain bin.

The Organ makes sense in that its a mystery and the guy is offering it exactly for mad science results. And it resonates very well for our build.
 
it doesnt say permanent and there's a question mark there
Every effect that is temporary has been clearly labeled as such, and the duration has been given. Just look at the Seed, or our Uniform that gives temp HP. So when an item says it gives us a -2 to Ego with no time limit or mention that it is temporary, it can only mean that the effect is permanent. That or @SoothingCoffee mislabeled it, but that seems unlikely.
And the question marks after it is after a period, so it is a separate effect that we don't see, not a modifier to the previous one. The last one of those we saw, I remind you, ended up with Baya taking over the body of the Rat that ate her brain. I'd rather not kill off Lily when she just made it to 8th level, especially in such a banal way as a medical transplant gone wrong.
 
Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?

What, Are, You? Not Yourself.


How many more red flags do you have to have waved in front of you?
 
Everyone's doomsaying about the organ is swaying me... what if with 0 ego, we lose ourselves when cooking with Sun and attack her?

On the other hand, the obvious solution is for Lily to pull herself together and squeeze out an extra ego point. Come on Lily, hold yourself together... for great glory!
 
Every effect that is temporary has been clearly labeled as such, and the duration has been given. Just look at the Seed, or our Uniform that gives temp HP. So when an item says it gives us a -2 to Ego with no time limit or mention that it is temporary, it can only mean that the effect is permanent. That or @SoothingCoffee mislabeled it, but that seems unlikely.
And the question marks after it is after a period, so it is a separate effect that we don't see, not a modifier to the previous one. The last one of those we saw, I remind you, ended up with Baya taking over the body of the Rat that ate her brain. I'd rather not kill off Lily when she just made it to 8th level, especially in such a banal way as a medical transplant gone wrong.
Why you're assuming much from a mystery box out of a visceral reaction. Its clearly a narratively-focused option to work through for great benefits. an obstacle to overcome.

Rather than a "kiss your gun and fan the hammer" option as you're saying.

The doomsaying is not very constructive.
 
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Why you're assuming much from a mystery box out of a visceral reaction. Its clearly a narratively-focused option to work through for great benefits. an obstacle to overcome.

Rather than a "kiss your gun and fan the hammer" option as you're saying.

I personally think that assuming everything will be perfectly fine and without consequence when we just got an example of what happens when you have a 0 skill in something (You just fail automatically).

But even if you assume "There are no negative consequences left unsaid, only benefits to go towards". When you're expecting to fight a known mind controller, the last thing you want to do is lower your mental defenses!
 
Tell me, how do you think Kai's mom will react to us having that stuck in us? What about Sun?

What about fucking Kai?
 
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[X] Plan: I've got Gloves now!
-[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
-[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
--[X] 1 Bullet
 
Two things.

One, Organ is an Augment. This is important because it has been said before that augments can be removed, so yes, it can be considered temporary. The other part of the agreement is that there is a strong suspicion that we can remove that debuff or change it going forwards. It is dead but it still beats, there is something going on there.

Two, the Warp gloves are indeed a sink, just like the Organ. It will take time, xp, and money to overcome the negatives no matter what if we choose one or both of them. The Warp gloves will need Stat and skill increases and the Organ is the same since we still need to patch up the glaring hole that is our mental health and defenses.


Hmmm, one more thing. The Organ works very well when paired with another item. The pill will augment our damage with our newfound Melee skill while bolstering our mental resistance which will most likely be needed in the upcoming fight. It also pairs well with the Warp gloves because the extra can proc more often with winning clashes more often while the extra blocking capability will mitigate incoming damage so can worry less about the self-damage.
 
When you're expecting to fight a known mind controller, the last thing you want to do is lower your mental defenses!
I was going to reply, but that summed up why even if miraculously it doesn't do something horrible to Lily, it is still a bad idea for the Urban Plague mission. Well put.
The Gun-Glove has no downsides except cost of bullets, so I'm not sure why we'd get anything else. With the +1 we get against most of the enemy fixers, we should be able to save the bullets for the Distortion. And I'd rather have +4 damage each turn against Moon than a possible +5 or a -5 damage against an enemy like that. Or worse, something that makes us vulnerable to his control, so we end up killing Sun for him.
 
When you're expecting to fight a known mind controller, the last thing you want to do is lower your mental defenses!
Agreed. Given the nature of the setting and quest in general, there are most definitely going to be other things that mess with us mentally, disregarding the fact that we're about to be fighting in the vicinity of something above our weight class that has mind control as a known quantity. We could maybe get it after, but it still makes me nervous, even if we can get it removed without consequence later.
 
Personally I feel like the dragon heart thing is a way too intrusive augment for Lily since her body is doing fine but her sense of self has some issues so taking a malus there sounds really bad. I like Lily as she is I don't want her becoming someone/something else because we're trying to be cheap.
 
I just want the implant because I think its very cool, but there is also the fact that it could have some...story potential, I want to say? Because look at it this way;

Even though they assured me that it's dead as dead could be, it's still beating. But it is dead, else the Head would have destroyed the entire streets down, nya."
Doesn't this remind you of anything? Dead but beating, dead but living is the perk we just got for Fortitude, literally. Twice-beating Heart and the weird self-ress.
 
Tell me, how do you think Kai's mom will react to us having that stuck in us? What about Sun?

What about fucking Kai?
Why would they react adversely for that? Its not like its eating brains. What's your logic for saying everyone else will start treating Lily like a Ghoul for the augment?
 
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[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
[X] Plan 7 +3 = Kill

The warp glove and the organ are both the cursed objects here, and getting the gun glove with only one shot seems pretty dumb tbh. We don't have the money to be greedy and get all this shit anyway.

The warp glove feels like it's introducing a giant weakness in our build. We're destroying one of our biggest advantages (the high damage resistance) by getting something that tears through it and hits ourself.
 
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Presumably Moon's goal is to, like the Vic's Office fixers, take control of her or whatever it is his power actually does so that the two of them are together forever.
So we might help him do something worse than killing her if we use the Organ. Thank you for underscoring my point. Lowering our Mental Resistance against someone who can puppeteer people is a bad idea.
Frankly, I was hoping to run into some Rats while shopping so we might get enough XP to level up Ego before the mission.
 
Dude, this items is so g dang cool!!
I thought there'll be only some normie weapons but the Warp gloves and the Dragon Heart is so interesting!
Its the bionic vest for me
 
Even if we do manage to remove it something bad's going to come out of that.
Even if I had any intention of removing it after this, which I don't, this is nothing but fear mongering. You don't know for jack shit if something would happen one removal.

The heart has risks, yes. Significant risks, I won't sugercoat it. That's part of its appeal.

Not like the warp glove. It's okay as it is, but sinking the skills, time and money to get it to it's full potential? We'd be better off building up our current skills and gear that work with them to make enough money to just buy a working one.
 
[X] Plan: I've got Gloves now!
-[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
-[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
--[X] 1 Bullet

Above all else Fixer should care about one thing. Drip.

Edit:
[X] Plan 7 +3 = Kill
 
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[X] Plan 7 +3 = Kill
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

Hoping to never get the transplant, personally. i know it might be narratively interesting to some people, but I can't see that story going anywhere I'd enjoy, even ignoring that it makes us vulnerable in our upcoming mission.
Approval-voting this.
 
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