What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Voting is open for the next 2 days
So I'm going to plug the idea of waiting an extra day and planning/gathering info, which may or may not fall under

[] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"

Mantrae has made a deal with the bandits, but she's gone through great effort to keep most of her people from knowing that Artemis and company are present, and thus she's keeping her people from knowing that she is betraying our party. During the most recent update Ryza spots at least one pair of armored riders moving through the gate in the dead of night while flying. Odd time to be switching patrols - not so odd a time to be sending a message you don't want discovered by others.

Considering the above, it isn't unreasonable to assume Lady Mantrae is communicating with the bandits at night, and that any exchange of Artemis to the bandits is going to occur at night for secrecy's sake. This means we can sneak out of the our room as easily as we did this update to intervene. Then, in the dark we could go dragon and either ambush the transport or wait and ambush the bandits. The bandits need Artemis alive to get their massive reward so they're unlikely to kill her if they start losing/fleeing, and they're also unlikely to try using her as a hostage against a giant dragon attacking them for who knows what reason.

With this method we would also have at least an extra day to assess the situation, gather information, and figure out a resolution that doesn't leave some of the party in the wind. Not only would Ryza hate to abandon her friends, but Artemis would hate having to run a second time while people who risked everything for her had to suffer.

Beyond that I think there might be a few sources of potential assistance at the castle. Claire from Kelton's training interludes showed a positive disposition towards Kelton and seems to be a cynic who wants to believe in doing the right thing. We also have Sir Octavio, who seems to severely disagree with not preparing the carriage to presumably escort Lady Artemis back to Agrithe. I'm not sure how an extra day trapped in our room would let us leverage this potential assistance or if they would even be willing to take risks like saving Artemis, but either way I want to pick the option that doesn't immediately leave Kelton, Axton, and Lancel behind. We might have to leave them in an update or two, but I'm willing to take the chance that we can do something. Also even if we can't gather allies or come up with a better plan in the day that passes we can at least rest up for our night escape.

Editing in my vote as well:

[X] Go find Artemis quickly: Somethings wrong, and you need to know your friend is safe.

[X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
 
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So I'm going to plug the idea of waiting an extra day and planning/gathering info, which may or may not fall under

[] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"

Mantrae has made a deal with the bandits, but she's gone through great effort to keep most of her people from knowing that Artemis and company are present, and thus she's keeping her people from knowing that she is betraying our party. During the most recent update Ryza spots at least one pair of armored riders moving through the gate in the dead of night while flying. Odd time to be switching patrols - not so odd a time to be sending a message you don't want discovered by others.

Considering the above, it isn't unreasonable to assume Lady Mantrae is communicating with the bandits at night, and that any exchange of Artemis to the bandits is going to occur at night for secrecy's sake. This means we can sneak out of the our room as easily as we did this update to intervene. Then, in the dark we could go dragon and either ambush the transport or wait and ambush the bandits. The bandits need Artemis alive to get their massive reward so they're unlikely to kill her if they start losing/fleeing, and they're also unlikely to try using her as a hostage against a giant dragon attacking them for who knows what reason.

With this method we would also have at least an extra day to assess the situation, gather information, and figure out a resolution that doesn't leave some of the party in the wind. Not only would Ryza hate to abandon her friends, but Artemis would hate having to run a second time while people who risked everything for her had to suffer.

Beyond that I think there might be a few sources of potential assistance at the castle. Claire from Kelton's training interludes showed a positive disposition towards Kelton and seems to be a cynic who wants to believe in doing the right thing. We also have Sir Octavio, who seems to severely disagree with not preparing the carriage to presumably escort Lady Artemis back to Agrithe. I'm not sure how an extra day trapped in our room would let us leverage this potential assistance or if they would even be willing to take risks like saving Artemis, but either way I want to pick the option that doesn't immediately leave Kelton, Axton, and Lancel behind. We might have to leave them in an update or two, but I'm willing to take the chance that we can do something. Also even if we can't gather allies or come up with a better plan in the day that passes we can at least rest up for our night escape.
The exchange could be about to go down now.

I'm afraid I don't see a way that another day will change the situation. We're rested, and waiting is a major risk.
 
The exchange could be about to go down now.

Ah but that's why I chose the GM option instead of making a write-in this time. Of the three options, the option I suggested isn't explicitly doing any of the things I said above. The only thing we know for certain is that the three GM-presented options are red rage (presumably going dragon), fly to Agrithe, or stay and try to rescue Artemis (and presumably take a shot at rescuing the others)... somehow. Presumably if the exchange goes down tonight we would get a chance to intervene.

My long writeup was an extremely roundabout way of saying that if we take the above option and it ends up with us not doing anything tonight, it's still not such a bad idea, keeps our options open, and maybe we can still save everyone if we give it a shot.
 
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[X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.

[X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"

This is Fire Emblem. I can't go with a plan that abandons our comrades and I think the rage option is either going to get an ally killed, or force Mantrae to work with the Empire/the traitors/the bandits. Hopefully the default vote will lead to something we can do to help everyone.
 
[] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
Your vote only counts if there's an X in the block. [check to make sure nobody else corrected this

Considering the above, it isn't unreasonable to assume Lady Mantrae is communicating with the bandits at night, and that any exchange of Artemis to the bandits is going to occur at night for secrecy's sake. This means we can sneak out of the our room as easily as we did this update to intervene.
I agree with your vote, but not your logic, which is missing a pretty important piece. We don't know which night the trade's going to happen. Even aside from "Artemis might be traded out tonight," it's hard to make effective plans when we don't know how long we have to prepare and won't know when to put our plan into action unless Ryza, I dunno, flies up to the window every night to see whether they've grabbed Artemis yet.
 
[X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.

[X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."

going against the gain on this one.

and I have to say, you all are very confident in Ryza's ability to retain control and clear headedness in her dragon form. And not go berserk in combat. Wasn't it stated before in the scroll about the dragon side and them? implying that when Ryza transforms she also has to deal with her dragon side instincts. This is in addition to her not being in Dragon form for a while now and when she still is a turmoil of emotions with the situation and the lingering thoughts of her parents? I wouldn't be surprised if she lost control in the forest fighting the bandits and rampaging around the countryside because of it. Remember how uncomfortable she was when she first started killing people?

To me, the dragon form in any scenario is a loot box and not knowing what you'll get. If anything I would say gather our allies if we can and see if we can recuse the countess's daughter. However, if we decide to stay then we need to commit. We can't always have our cake and hit it. If we stay then we stick with this until the end
 
[X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."

going against the gain on this one.
Be aware that it will take a long time for her father to get an army there, no matter how fast Ryza is. Like Artemis says, leaving to get her father would be about vengeance, not a rescue. She'll almost certainly be dead by the time he arrives.

If we want Artemis to live, we need to get her out somehow. If you don't want to use dragon form and you want to rescue people there is the 'take the Countess hostage' plan, but no one seems to like that one.
 
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[X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
[X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
 
[X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
[X] Plan Grab and Go
 
and I have to say, you all are very confident in Ryza's ability to retain control and clear headedness in her dragon form. And not go berserk in combat.
Well, the RAGE crowd is, but they're in the minority however you cut it.

Fourteen people want Plan Grab and Go (plus one who wants a modified version of the plan but not the original), which does involve transforming into a dragon, but only to fly away with Artemis on our back, and unless Ryza suffers from compulsive anthrophagia in dragon form or something, that shouldn't be a problem. Seven people want Ryza to argue for another way, plus one who didn't vote for that but did vote for a specific other way. (A good other way, if you ask me.) Eight people voted for RAGE, and five for royal vengeance (your plan).

In total, that's 36 people, and only eight think RAGE is a good idea. Even if we only count the people who disagree with you, only a quarter of that group wants to RAGE. Saying that everyone who doesn't want to run away and seek vengeance later just wants to DRAGON RAGE is, at best, a ridiculous misreading of the room.
 
One Day Warning
Adhoc vote count started by SoaringHawk218 on Apr 19, 2022 at 1:51 PM, finished with 114 posts and 35 votes.

  • [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] Plan Grab and Go
    -[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    -[x] Write in: "No, I'm taking you with me." Shift, smash the window, rip out the mesh, help Artemis jump on your back, hand her your bag, and fly like the wind. Hopefully in the darkness no one will see exactly what happened. Get as far northeast as you can before putting down somewhere horses can't go, away from people. You can make the trip in hops as often as you're able at night, and walk or hide when you need a rest or you'd risk being seen by people below.
    [X] "You underestimate my power." Rage flows through you.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [X] Write-In "She just wants her daughter back, right? So after they give her back they won't be able to take you, because they'll be surprised by a dragon!"
    [X] Plan: Coordinate the group, THEN Grab and Go.
    -[X] See if Artemis knows where the rest of our group are.
    -[X] Attempt to contact each of them if practical, inform them of the situation.
    -[X] If we're noticed, aim to blind with bright flashes of magic, but conserve power when possible. Can't rescue Artemis if you're exhausted.
    -[X] We can only reasonably evacuate Artemis, but the countess has no particular reason to harm the rest, so leave it to their discretion whether to stage a breakout, or await rescue.
    -[X] Return to Artemis's location, become dargon, rescue Artemis, escape like your life depends on it (it probably does).
    [X] You... you hate what history has done to your people, but if they fear dragons... You will meet Mantrae immediately, prove yourself a dragon, and make her work with you to betray the bandits once they come for Artemis. If she can betray Artemis she can betray them too.
    [X] Write-In Plan : Dragon saves Princess Knight
    -[X] O tower bound princess, let me free you from these bonds, I shall become your wings and guide you home
    -[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    -[X] Warn Artemis and give her your bag through the window. Turn into your other aspect, and break the wall. Take her with you and fly towards her territory. You will let her handle diplomacy afterwards since you will be exhausted. You will come back later for your companions.
    [X] Write-in: "Wait. If we save the countess's daughter, she won't want to give you to the bandits any more!"
    [x] Go find Artemis quickly: Somethings wrong, and you need to know your friend is safe.


Currently, Plan Grab and Go is winning (I'm counting Dragon saves Princess Knight with them since they're functionally the same, just with some added flavor).

I will tell you that, while Ryza would not be using Rage as a power source for that transformation, she would be using an emotion and still be subject to the rules of draconic transformation.
 
So perhaps we should be concerned about Ryza's ability to control her dragon form, and abandon Plan Grab and Go en masse in favor of Plan Cut the Knot—that is, figuring out how to save the countess's daughter so she doesn't need to swap hostages.

...worth a shot.
 
I will tell you that, while Ryza would not be using Rage as a power source for that transformation, she would be using an emotion and still be subject to the rules of draconic transformation.
Can you point us towards what's been revealed so far?

I found these:

3) Dragon form is powerful, but somewhat unpredictable. What exactly that means, she was never told, but it's why she was told never to use her dragon form without supervision until she grew older (Events have, of course, changed that order.)

All manakete struggle sometimes to keep our emotions under control, it is the nature of our draconic heritage.

5.1: She would be much faster and farther in dragon form: every physical and magical trait she has is massively enhanced by her dragon form. However, dragons are deeply tied to emotions, so maintaining her dragon form for long enough to matter without something to keep her emotions hightened would be extremely hard.

But I haven't been over every post and my memory is imperfect. From this plus what you've mentioned I'm guessing that a variety of emotions can be used to fuel the transformation, and the manakete's cognition is colored by the emotion. Rage would probably make them very inclined to violence, but I'm not sure what the emotions in the present situation might do. The dominant emotion itself might be fear of losing Artemis, although there's some compassion and determination and sadness and anger in there too, I'm sure. Maybe some love, even. On the plus side fear seems like a good emotion to fuel a literal flight from danger with, and would probably be relatively easy to maintain until they were well away. At much faster than horse speeds even 15 minutes of flight time would be a long distance.

On another topic, I just discovered from your questions answered post that Ryza has spines so riding her wouldn't be easy; please feel free to interpret the vote as carrying Artemis with her forelegs if that makes more sense for a flight. A bunch of people have voted so I can't change the text now.
 
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Can you point us towards what's been revealed so far?
What you've pointed out is a lot of what has been revealed, since the group never did a full reading of The Dragon Within. but what Ryza would know is that her draconic self is deeply tied to emotions, with behavior and even abilities radically changing depending on what feelings are present and/or focused on when the transformation happens.

She would also know that there is a limit to how long she can maintain a transformation, but the details were never fully explained, since manakete normally don't start going into depth until they're in their second century.

As for more specifics: you'll either have to read the scroll or start experimenting :p

As for riding: I make an effort to focus on the spirit of the vote rather than the letter, and the spirit in this case is Dragon!Ryza gets Artemis out, not exactly how she does it.
 
As for riding: I make an effort to focus on the spirit of the vote rather than the letter, and the spirit in this case is Dragon!Ryza gets Artemis out, not exactly how she does it.
Thanks!

I'm sure it'll be fine. Dragons are really good at stealing princesses from castle towers and carrying them off to their hoards. This should come completely naturally.

Artemis: "I AM NOT OKAY WITH THIIIIIIIIIS...!"
 
AHHHHHHHHH Damn it! this is why I wanted to read the scrolls instead of going full social action.

how about this? we delay the recuse by one day, read the scroll, and decide with another vote after learning what's in the scroll?
Honestly, even if it's awfully risky I don't think we have much choice. I do have confidence that Ryza will at least grab Artemis and get out of there regardless of what happens. My suspicion for the most likely downside of this is that motivating a change with fear results in Ryza flying away in a blind panic without paying any attention to direction or the plan. Which wouldn't be ideal, but it can be dealt with later. What's immediately important is getting Artemis and putting as much distance as possible between them and the castle. Ideally without being seen clearly.
 
Thanks!

I'm sure it'll be fine. Dragons are really good at stealing princesses from castle towers and carrying them off to their hoards. This should come completely naturally.

Artemis: "I AM NOT OKAY WITH THIIIIIIIIIS...!"
Side note, that would be a heck of a look for a romhack.

Artemis: "Oh dear, I seem to have been captured by the Countess."
--offscreen scritch-scritch noises--
Ryza appears.
"Well, how about that, Detention Block AA-23. Now the hero gets to rescue the princess and the dragon gets to fly away with her."
Ryza transforms and breaks through the wall, which had shown as cracked on the map screen.

I mean, if it works well or it doesn't, this is still a really cool moment.
 
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A romhack of this quest would be super entertaining. I wonder if it would allow customization of the Manakete you play as.
Mmm, for GBA emblem, you... would probably have to do a LOT of work to get that to function, tbh. Might be able to piggyback off of CirclesEverywhere's Skills patch though, to reduce at least some of the work. Though you'd also probably need to add additional Weapon Proficiencies so that Anima can be split up properly... maybe custom skills if the ones in the patch already aren't enough to represent the whole breadth of the customization options...
 
I mean, we could always wait for FEXNA's full release.
But that'd probably take at least a year more, so we could also just ape Legends of Avenir's avatar customization.
 
About the extent of my experience with Fire Emblem romhacks is playtesting one loosely based on Wildbow's three fictional worlds and pilfering some romhack resources for a Quest I'm irritatingly close to being able to start. Never realized quite how much stuff the community had made for other romhackers, though. (Just fangame-makers for some of these, particularly projects like FEXNA that have their own game engines).


AHHHHHHHHH Damn it! this is why I wanted to read the scrolls instead of going full social action.
Eh. Scrolls are more portable than acquaintances. It's easier to read them later than to talk with children around our developmental age later.
 
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