The INDEX Initiative: Not!XCOM Planquest


Oh, that's much friendlier than I thought. Thanks!
Since that's the case I'll swap up a bit on my research/security dice to start on another alien tech.

edit: Like so
[X] Plan Signals and Salvage Mk2
Infrastructure (3/3 Dice+1 Free) Resources Spent: 40
-[X] Enigma Site (Stage 3) 3 Dice + 1 free die 40R 40% will finish
(27/300, 10 RPD) (+1 PS) (+1 to Research Dice) (High Priority)
Industry (2/4 Dice) Resources Spent: 10
-[X] Stockpile Medical Supplies (Phase 1) 1 dice 5R 100% will finish
(83/100, 5 RPD) (+2 Medical)
-[X] Stockpile Basic Supplies (Phase 2) 1 die 5R 100% will finish
(83/100, 5 RPD) (+2 Supplies)
Services (4/4 Dice) Resources Spent: 40
-[X] PR Campaigns 95% will finish
--[X] Middle East 2 dice 20R
(92/150, 10 RPD) (+1 PS)
-[X] PR Campaigns ??% will finish
--[X] United Kingdom 2 dice 20R
(??, 10 RPD) (+1 PS)
Research (4/4 Dice) Resources Spent: 160
-[X] Functional Laser Weaponry 1 dice 40R 0% will finish
(49/900, 40 RPD) (+1 PS)
-[X] Alien Autopsy 2 dice 80R 84% will finish
(180/280, 40 RPD) (-1 Salvage)
-[X] Alien Power Core 1 Dice 40R 0% will finish
(18/480, 40 RPD) (-3 Salvage)
Military (5/6 Dice) Resources Spent: 150
-[X] Signal Interceptor Development 5 dice 150R 14% will finish.
(132/500, 30 RPD)
Administration (3/3 Dice)
-[X] Security Review (Research) 3 dice

Tweaked plan since military we've got a limited number of projects right now and 2-3 dice next turn should have a decent shot of finishing off the project. Added in the power core since the cost requirements are friendlier and understanding how their power generation works should be very useful. I'm happy to change the admin focus and drop a services dice (UK). Can either use those to push industry section or else just save resources. Hoping the boost in middle east relations offsets a little bit of aggressive spending (Costs 400/383)
 
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[X] Plan First Plan In This Thread

You realise that if we sponsor Turkey for membership in INDEX with 3 dice to give it a reasonable chance of success that will drop our PS to 33, which will only recover at the rate of 1 per turn plus the occasional option for an additional 1 PS, meaning it will take us literally years of in-game time to recover our PS?

The sooner a country is added the sooner we gain benefits from them.

In addition to that, Turkey feels like the best bet for testing the waters of including a new section to the Council with their revelation of Alien Interest and by pushing for them to be included they'll likely start at a higher disposition towards us compared to if we pushed for Middle East includement as part of Renegotiations.

Plus, if we don't spend the resource then what's the point of stocking up on PS?
 
Plus, if we don't spend the resource then what's the point of stocking up on PS?

Suspect we'd want to stay above 40-50 on PS unless we want a new leader and I'd also suspect that low PS would have some impact on support in different countries or DC/project cost. Organizations with visible and unpopular leaders usually have some extra hoops to jump though or hassles to deal with.

Thinking of PS like money: Putting $1000 on a credit card for an experiment when you've got $20000 is safer than doing it when you've only got $2000.
 
I'm not too worried about PS right this second; but I agree that we want to be fairly sparing with our usage of it. We are almost out of +PS actions at this point.
 
I want to push Turkey then leave the PS unless absolutely necessary because this is a good opportunity for Turkey as a Council member that really likes us
 
For what it's worth, I really don't want to burn half our PS on one thing right now. Maybe once we get some options to gain 5 or 10 at a time, or we get enough "in the bank" so to speak that 30 isn't such a large percentage.
 
[X] Plan First Plan In This Thread


now that we are making PS per turn, I feel comfortable spending it. If we get another country to total support then our net PS income should hopefully double
 
[X] Plan First Plan In This Thread

The new Interceptor deployment cant come soon enough, we are starting to lose interceptors, which is never a good sign
 
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Yeah, next turn we really need to slam out the interceptor upgrade. I'd say "and start the next set ticking" but we're currently under attack by infiltrators so we really need to get the security upgrades ticking and hope for low dev times.
 
The vote is still open.
Adhoc vote count started by Oshha on Feb 21, 2022 at 7:10 AM, finished with 41 posts and 15 votes.

  • [X] Plan First Plan In This Thread
    -[X] Delta Base (Stage 3) 2 dice 20R 58%
    -[X] Enigma Site (Stage 3) 1 die + 1 free die 20R 0%
    -[X] Stockpile Medical Supplies (Phase 1) 3 dice 15R %
    -[X] Stockpile Basic Supplies (Phase 2) 1 die 5R %
    -[X] PR Campaigns
    --[X] Middle East 2 dice 20R
    -[X] Functional Laser Weaponry 1 die 40R 0%
    -[X] Alien Power Core 1 die 40R 0%
    -[X] Alien Autopsy 2 dice 80R 84%
    -[X] New-Gen APC Development 2 dice 40R 67%
    -[X] Signal Interceptor Development 4 dice 120R 1%
    [X] Plan Signals and Salvage Mk2
    -[X] Enigma Site (Stage 3) 3 Dice + 1 free die 40R 40% will finish
    -[X] Stockpile Medical Supplies (Phase 1) 1 dice 5R 100% will finish
    -[X] Stockpile Basic Supplies (Phase 2) 1 die 5R 100% will finish
    -[X] PR Campaigns 95% will finish
    --[X] Middle East 2 dice 20R
    -[X] PR Campaigns ??% will finish
    --[X] United Kingdom 2 dice 20R
    -[X] Functional Laser Weaponry 1 dice 40R 0% will finish
    -[X] Alien Autopsy 2 dice 80R 84% will finish
    -[X] Alien Power Core 1 Dice 40R 0% will finish
    -[X] Signal Interceptor Development 5 dice 150R 14% will finish.
    -[X] Security Review (Research) 3 dice
    [X] Support New Council Member
    -[X] Turkey 3 dice 30PS 87%
    [X] Research push
    -[X] Enigma Site (Stage 3)
    -[X] Echo Base (Stage 2)
    -[X] Stockpile Medical Supplies (Phase 1)
    -[X] Stockpile Basic Supplies (Phase 2)
    -[X] PR Campaigns
    --[X] Middle East
    -[X] Functional Laser Weaponry
    -[X] Alien Autopsy
    -[X] New-Gen APC Development 2 dice 40R 67%
    -[X] Signal Interceptor Development 4 dice 120R 1%
    -[X] Security Review
    --[X] Research
    --[X] Military
 
Of course upgrading Delta Base has other benefits as well. Not only is there substantial space for INDEX to use for in-house projects, but the military capabilities of Delta Base have been appreciatively enhanced as well. From the armouries, barracks and garages of the ground forces to the hangars of the air force, Delta Base's capabilities have been at least doubled, including some meaningful defensive assets should the INDEX base ever be attacked.
Interesting, upgraded bases will also house more air forces, translating to better intersection capabilities
lol right, I know what an APC is for, I just don't know why exactly we need a next-gen APC. This is one of those situations where, as someone being asked for money, I want to hear a better sales pitch.
APCs exist to get their passengers to the frontline quickly, and ideally without dying. Which, especially since we need rapid response, is probably kind of important...
 
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