Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
[X] Plasteel 293 - Minor Relic, Revealed if Chosen

Plasteel 293 - A simple material with a surprisingly useful application, Gannon found several paths opening to him, and from there he made his masterpiece. A barrel that can fire superheated and supercooled objects one after the other, whose maintenance involves just replacing the barrel. And so, Frozen Fire was made. *Bolter which fires superheated then supercooled rounds at the user's will. +2 to combat for its weilder. Currently Auro.*
 
So, Daemon dropped a rather hilarious bit about the Squat World that was recently raided by the Eldar/Humans. There is an Armor of Vaul inside the vault as well. The armor can fit upon anyone, human or Eldar, as long as they fit certain size criteria.

Squats do not fit into it. Literally, they don't meet the height requirement.

For this insult, this world declared a grudge against an Eldar god because they either accused Vaul of trolling them or discriminating against them for being short. All other Squat worlds told this world that is the dumbest reason to declare a grudge.

Vaul, rather than bringing doom or damnation upon this world for such insolence, decided to "smooth" over tensions by sending oversize appropriate clothing to the Squats...except he claimed it was all children's clothing since that should "fit" them.

So in short, Vaul was accused of discrimination, got a grudge, and promptly trolled an entire Squat hold.

And who says that Cegorach is the only god that can troll an entire planet?
 
[X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*

[X] Warden Kill Teams - One of the critical reasons for the war's success, the kill teams of the Legion allowed daemons to be engaged with numerical superiority. Combined with the heroics of many, enemy champions will learn how well the Wardens can fight. Especially when supporting their own champions. *Kill teams become a permanent part of the Wardens. If no proto or hero is present, they will engage enemy champions with a +25. Heroes and proto heroes gain a team to assist when they face champions providing a +20 that may grow with time.*

[X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
 
[X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*

[X] Warden Kill Teams - One of the critical reasons for the war's success, the kill teams of the Legion allowed daemons to be engaged with numerical superiority. Combined with the heroics of many, enemy champions will learn how well the Wardens can fight. Especially when supporting their own champions. *Kill teams become a permanent part of the Wardens. If no proto or hero is present, they will engage enemy champions with a +25. Heroes and proto heroes gain a team to assist when they face champions providing a +20 that may grow with time.*

[X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
 
[X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*

[X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*

[X] Annals of Battle - For half a decade the Wardens fought, gaining more and more understanding of battle with each passing second. Now they understand the nature of war more than they ever have. And they are stronger for it. *+10 Legion Combat*

Was told I might need to remote, so I'm reposting, basically.
 
[X] Warpbane - It is one thing to fight daemons, it is another to fight them on a daemonworld. Yet, the Wardens did that. They fought on daemonworlds for years, and they have learned much about how to fight their most hated foes. *+15 Anti-Daemon*
 
[X] Warpbane - It is one thing to fight daemons, it is another to fight them on a daemonworld. Yet, the Wardens did that. They fought on daemonworlds for years, and they have learned much about how to fight their most hated foes. *+15 Anti-Daemon*

You can pick three options, if you want. You can keep it as-is, but I just wanted to make sure you knew.
 
[X] Annals of Battle - For half a decade the Wardens fought, gaining more and more understanding of battle with each passing second. Now they understand the nature of war more than they ever have. And they are stronger for it. *+10 Legion Combat*

[X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*

[X] Cousins in Arms - Together, the Imperium is stronger. Without the Iron Warriors, without the White Scars, without the Ultramarines this victory would not have been possible. Victory was achieved through the power of cousins. The Wardens understand this, and with their cousins in arms, they will fight ever harder. *+10 when fighting with another Legion (stacks with the number of Legions)*
 
Commissioned by @Ruirk
It's such an angry red noodle. It's amazing.

If anyone is wondering, Humility has a sort of Honey Badger/Ferret vibe to them, but like all things involving the warp, their form is rather fantastical. A combination of whimsy, nightmare, and almost childlike innocence.
 
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Alright, I'm going to be calling the vote here. Looks like Baptized in Hellfire, Triage Protocols, and Annals of Battle Win. An interesting set of options that I must admit I didn't entirely expect.
Scheduled vote count started by Daemon Hunter on Jan 3, 2022 at 4:28 AM, finished with 97 posts and 37 votes.

  • [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Annals of Battle - For half a decade the Wardens fought, gaining more and more understanding of battle with each passing second. Now they understand the nature of war more than they ever have. And they are stronger for it. *+10 Legion Combat*
    [X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Warden Kill Teams - One of the critical reasons for the war's success, the kill teams of the Legion allowed daemons to be engaged with numerical superiority. Combined with the heroics of many, enemy champions will learn how well the Wardens can fight. Especially when supporting their own champions. *Kill teams become a permanent part of the Wardens. If no proto or hero is present, they will engage enemy champions with a +25. Heroes and proto heroes gain a team to assist when they face champions providing a +20 that may grow with time.*
    [X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
    [X] Warpbane - It is one thing to fight daemons, it is another to fight them on a daemonworld. Yet, the Wardens did that. They fought on daemonworlds for years, and they have learned much about how to fight their most hated foes. *+15 Anti-Daemon*
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
    [X] Annals of Battle - For half a decade the Wardens fought, gaining more and more understanding of battle with each passing second. Now they understand the nature of war more than they ever have. And they are stronger for it. *+10 Legion Combat*
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Warden Kill Teams - One of the critical reasons for the war's success, the kill teams of the Legion allowed daemons to be engaged with numerical superiority. Combined with the heroics of many, enemy champions will learn how well the Wardens can fight. Especially when supporting their own champions. *Kill teams become a permanent part of the Wardens. If no proto or hero is present, they will engage enemy champions with a +25. Heroes and proto heroes gain a team to assist when they face champions providing a +20 that may grow with time.*
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Cousins in Arms - Together, the Imperium is stronger. Without the Iron Warriors, without the White Scars, without the Ultramarines this victory would not have been possible. Victory was achieved through the power of cousins. The Wardens understand this, and with their cousins in arms, they will fight ever harder. *+10 when fighting with another Legion (stacks with the number of Legions)*
    [X] Annals of Battle - For half a decade the Wardens fought, gaining more and more understanding of battle with each passing second. Now they understand the nature of war more than they ever have. And they are stronger for it. *+10 Legion Combat*
    [X] Baptized in Hellfire
    [X] Triage Protocols
    [X] Annals of Battle
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
    [X] Cousins in Arms - Together, the Imperium is stronger. Without the Iron Warriors, without the White Scars, without the Ultramarines this victory would not have been possible. Victory was achieved through the power of cousins. The Wardens understand this, and with their cousins in arms, they will fight ever harder. *+10 when fighting with another Legion (stacks with the number of Legions)*
    [X] Annals of Battle - For half a decade the Wardens fought, gaining more and more understanding of battle with each passing second. Now they understand the nature of war more than they ever have. And they are stronger for it. *+10 Legion Combat*
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Triage Protocols - It takes a special type of horrific war to learn as much about triage as the Wardens have. The works of both Rikard and Vaidya have proven instrumental in what the Legion has learned from 5 years within the warp. Every medical tool has been improved, every protocol revamped, and many lives will be saved for it. *Upgrade reduce Warden casualties from 12.5% to 25%*
    [X] Warden Kill Teams - One of the critical reasons for the war's success, the kill teams of the Legion allowed daemons to be engaged with numerical superiority. Combined with the heroics of many, enemy champions will learn how well the Wardens can fight. Especially when supporting their own champions. *Kill teams become a permanent part of the Wardens. If no proto or hero is present, they will engage enemy champions with a +25. Heroes and proto heroes gain a team to assist when they face champions providing a +20 that may grow with time.*
    [X] Cousins in Arms - Together, the Imperium is stronger. Without the Iron Warriors, without the White Scars, without the Ultramarines this victory would not have been possible. Victory was achieved through the power of cousins. The Wardens understand this, and with their cousins in arms, they will fight ever harder. *+10 when fighting with another Legion (stacks with the number of Legions)*
    [X] Cousins in Arms
    [X] Baptized in Hellfire
    [X] Triage Protocols
    [X] Cousins in Arms - Together, the Imperium is stronger. Without the Iron Warriors, without the White Scars, without the Ultramarines this victory would not have been possible. Victory was achieved through the power of cousins. The Wardens understand this, and with their cousins in arms, they will fight ever harder. *+10 when fighting with another Legion (stacks with the number of Legions)*
    [X] Baptized in Hellfire - Within the bloody war, some heroes went beyond what was needed. Kesar the most prominent. Yet Maticus banished an Exalted, Oriacarius defeated the Court of Storms, Solarus made more bombs than he ever has, and Doom Slayer had more individual kills than any but Kesar. They have been baptized in hell, and they are stronger for it. And as Kesar becomes the Anathema, his greatest sons become daemonsbane. *Heroes and Kesar gain narrative corruption resistance (they will not fall unless they willingly do so). Heroes gain Tier 1 Daemonsbane (-10 to daemon rolls when present. Stacks with other daemonsbanes)*
    [X] Warden Kill Teams - One of the critical reasons for the war's success, the kill teams of the Legion allowed daemons to be engaged with numerical superiority. Combined with the heroics of many, enemy champions will learn how well the Wardens can fight. Especially when supporting their own champions. *Kill teams become a permanent part of the Wardens. If no proto or hero is present, they will engage enemy champions with a +25. Heroes and proto heroes gain a team to assist when they face champions providing a +20 that may grow with time.*
    [X] Warpbane - It is one thing to fight daemons, it is another to fight them on a daemonworld. Yet, the Wardens did that. They fought on daemonworlds for years, and they have learned much about how to fight their most hated foes. *+15 Anti-Daemon*
    [X] Warpbane - It is one thing to fight daemons, it is another to fight them on a daemonworld. Yet, the Wardens did that. They fought on daemonworlds for years, and they have learned much about how to fight their most hated foes. *+15 Anti-Daemon*
 
would have STRONGLY prefered the +15 anti-daemon lads and ladies...but cant do much about it now.

hope this will work out in the longer run...
 
would have STRONGLY prefered the +15 anti-daemon lads and ladies...but cant do much about it now.

hope this will work out in the longer run...

Well we're still gaining a plus 10 against Daemons it's just that it's part of our overall combat bonus now instead of being limited to a single faction that we're already stomping.
 
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To be honest, I wouldn't mind if we just fight all demonic foes, with the works possibly as a race becoming demons, the increased activeness of Nurgle(HA!), Tzeentch and Slaanesh getting into a tizzy, and finally whatever Khorne is doing after getting possibly stabbed thanks to Skarbrand causing that chink in his armor before his banishment. And it's not like that isn't what we have been since the beginning. And we already have 20 to 25% of the galaxy, which considering the tax budgets getting shifted around enabling more time for some more conquests next turn, it isn't too bad of a thing to focus on, to be honest. (Not that Kesar would say no to it anyway, as it's his obsession to killing chaos at this point.)
 
Quick note, that navigatior tech tree could give things other than vat grown navigators.

I'd like to bring up the idea of using something earlier in the tech tree to A) lessen the bottleneck issue navigator reproduction rates place on the ships in the imperium and B) slowly weaken their power.

I'm thinking something that lessens the extreme lengths the houses have to go through to produce more navigators, making the trait easier to inherit (though not too easy, that would set off alarms, just enough hoops they need to hop through that they feel their monopoly is safe). Then handing that tech to the Navigator Houses.

Less likely to blow up like slowly building huge vat grown navigator pops (as those can be discovered), not likely to be sabotaged like the webway or just coming out with the vat method, doesn't take as long to implement, and opens up that potential bottleneck sooner.
 
To clarify, this is the current faction list.

  1. Code:
    Side 1: Thiel + Agri World (12.5% Astartes, 5% serfs, 0% mercenaries)
    Side 2: Independent human world that likes independence (40% forces)
    Side 3: Dark Eldar refugee column (40% Dark Eldar, 20% slaves)
    Side 4: Mercenaries (15%)
    Side 6: Tzeentch because this seems fun (30% forces)
    Side 7?: Harlequins in Training (Mainly Dark Eldar refugees under the supervision of a Dark Troupe hero) (30% forces)
    Side 8: Weapons dealer that wants to profit from this. Selling to everyone that's willing to pay. (40% servitors, several mass conveyors worth)
    Side 9: Enslaver group attracted by warp drive detonation (75% strength)
    Side 10: Ghosts of War
    Side 11: Nurgle Daemons in the Warp
    Side 12: Maelstrom Souls within the Warp
    Side 13: Nomadic Xenos that hate Orks
    Side 14: 50km diameter space hulk where everyone hates each other. Treachery's Orbit
    Side 15: Mass Conveyor filled with precious metals and jewels
    Side 16: All psyker group that kills people to live longer
    Side 17: Pre-Kesar Iron Warriors

Tis a bit crazy, yes.
 
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An notice on the situation on Tumultis has escalated

Right now Guilliman is basically getting all the messages of panic needing reinforcements
Also a fake Bloodletter roaring about another BTW front

So expect to see more carnage upon the world

EDIT: The name of the game that this is set in is Dawn of war 4: Tumultus

EDIT: The new DLC for the game as Daemon rolled a 99 for it

DLC: The Nexus
DLC: Reinforcements Inbound
DLC: The Dead and Dying
DLC: War in Heaven.
DLC: Turbulent Skies (Space Hulk)

More will be added in the future

DLC: The Shimmering Madness (War in the Warp)
 
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What a Life is Worth: Antigians
That time Abdul rolled a Nat 100 for a speech, and I, very poorly, tried to write it.

Lord Sir Lexicanium Joaquin Abdul. The Monster Of The Eleventh Legion. The Black Knight. He who's armor bore ninety eight names, though his sword was strangely bare. The self-proclaimed most powerful of Kesar's sons.


And your enemy.


He stood in the center of the circle, surrounded on all sides. A hundred against one.


It had started four hundred against one.


The man before him raises his staff, and for a moment electricity pools around his arms, dancing and bouncing across its length as it gathers into a blow that could truly harm the Astartes.


The Pride Of The Library dispelled it with contemptuous ease, twisting his blade to leave just enough of the bio-lightening to ravage the man's body. He falls, screaming as the circle wavers and pushes back. The Terran Born stares down at him, his unreadable eyes still crackling with lightning.


In a moment, you could see a lifetime of calculations pass through his eyes. A million tiny problems clear to him, but in which way should they be made clear? In what order would they be most effective?


"Remember:" the ancient Astartes spoke, his voice deceptively human, compassionate, "Center around the staff. Let it magnify your strength."


It would make you faster. went unsaid, but somehow we all understood it. Such was the power of this monster, this storm made flesh. It demanded our attention, spoke without speaking. It was a force of nature leaving you with nothing but the smell of ozone and the shaking of your arms.


He turns, and eyes still glowing with Psykic power scan a captive audience. His arm outstretched, and instinctively you grip your Force Sword, a massive, inelegant thing closer to a meatcleaver than a proper blade, even tighter. Dramatically, he shifts his arm, and the gentle swing of his holy blade points to all of us in turn, as fey eyes looked into our very souls.


And his sword fell upon me.


"Next." He called.


And in a rush of adrenaline you charge. The world blurs around you, as your heart roars in challenge and you take your first step. He levels his sword, pulling it back into a more neutral stance, as you raise your blade high over your head for a single, overwhelming attack.


And activate Warp Speed.


The world shifts, elongating as color is slowly stripped from it. A step, and the greyscale world explodes in light. Vibrant, azure colors dance in your vision, growing brighter and brighter as you run.


Until at last, the Astartes is forced to prepare for your attack, twisting his rapier to the side as he raises it aloft.


Letting you swerve your greatsword to the side, and pierce his folly! His sword readjusts, his body shifts, and to your overwhelming joy you realize you are faster than him yet!


But Lord Abdul is an Astartes, and like all Astartes he is a master swordsman. So, with minimal effort, with little movement, his blade catches yours.


A clang rings out across the battlefield, the resounding song of metal meeting metal, blade meeting blade, and like all kindred spirits the two stick together. Your blade does not budge, does not run down the length of his like you'd have thought, but the teeth of your weapons lock, trying to find whom is the strongest.


More worrying yet, your foe does not budge. His blade does not fly back, nor sway, nor retreat. It is like hitting an adamantium wall, for it holds no sway, gives no quarter.


Your eyes widen, as for a moment


and with joyous laugh you realize you as faster than him.


But Lord Abdul was an Astartes, and like all Astartes he was a master swordsman. With minimal movement, he twisted his sword again, forward and straightening it out, and to my overwhelming joy I realized I was faster than him yet!


And then our blades met, and for a moment Kesar's smallest son waits for you.


Your throat dries, and you try to readjust, to pull yourself back, but too late. For the Master Of The Antigians, twists his blade, and your own momentum turns against you.


Warp Speed or no, you fall to the ground in a blur of painful kinetic energy, slamming into it just as the energy field cuts a thin line, no larger than a papercut, into the nape of your neck.


"Good tactics." The Least Warden spoke at last, "And your use of Warp Speed was splendid. However, I would recommend stackinv Iron Arm as well, that you would be both faster and stronger than I."


He turned away from me, and I felt a spirit of jealousy overtake me. My face flushed red in embarrassment, as for the first time I felt to question my lord's teachings. How dare he, after all, embarrassing me. What purpose did this have, to beat us up so? To prove his superiority? To beat into us loyalty? To satisfy his own ego?


"And remember to keep your wrists loose until the moment you are to strike. It helps prevent fatigue, and strengthens your blows."


Kesar's most hated son turns away from you, swaying his arms dramatically as he had done now two hundred times, and would do ninety nine more.


Until like shattering glass rage overtook you, and fate was changed once more.


Your Fists slammed against the ceramite of the deck of the arena as your mind is washed in red hit rage. Lord Abdul, that worthless, no-good cursed fool turns to you, but tor once his gaze does not paralyze, his eyes do not inspire. But they do fill you with dread, bunting what you had to say.


But say it you did anyway.


"THIS IS STUPID!" You shout, slamming your hands again, and pushing yourself to your feet, "WE'LL NEVER BE ABLE TO BEAT YOU!" You cry. Your legs shake, and for a moment, you're afraid they'll give out on you, as The Warden's Son shifts his full attention on you.


"Well, of course you'll never beat me." Lord Abdul says, confusion clear on his face. Not because it should be, but because he makes it. Because he knows you can't read him as he can you. Because he mocks you, knowing you're lesser than him.


Red, hot tears spill from your eyes, cupping your face like waterfalls of magma as you finally fall to your knees. "THEN-" Your voice comes out harsh, choking, as months of frustrations and inhuman training spill out at once, "WHY DO Y-YOU HAVE US FIGHT YOU!?" You scream again, "WE'LL NEVER BE ABLE TO WIN! WE'LL NEVER BE ABLE TO BEAT AN ASTARTES!"


"Ohh." The Black Knight gapes, before changing his persona at once, "I see what this is."


The crowd of Antigians pushes back, as others push them forwards, and the Eternal Warden gives them a glare, daring any to capitalize on this, any to make fun of my weakness. Like he had for everyone who'd broken down.


"Is that what…" the Pride Of The Library stops making sure his words sunk into each of us, "all of you think?"


He watches, appearing to your blurry vision shocked-appalled as his Antigians confusedly nod.


"I can't believe this." Lord Abdul sighs, "I can't believe none of you see how awesome-how amazing you guys are!"


Your cry becomes a sniffle, as your confusion clouds your mind.


"You think you can't beat an Astartes?" The Asartes asks incredulously, "You know why I don't fight you in groups, right?" He didn't wait for them to answer, "'Cause you'd win! You'd beat my butt so hard I wouldn't have a scrap of dignity left!"


He laughes at that, a bold, heart laugh that seemed so inhuman on his normally unreadable face. So false. But it seemed so human so genuine you couldn't help but join in.


But he continues, with such honest excitement that it wormed its way into your heart, until it infected you, too. "You are Psykers! The greatest of all mankind! You can heal the sick in seconds, burn armies to to dust in moments, see the future!"


He gestured wildly at that, and, again, you cannot hel but chuckle, wiping the last of your tears away, as all eyes once more glued to your master.


"You are Psykers!" He continues,"The greatest of all mankind! You have powers most can only dream of!" He turns, shifting to not only gesture to all all you, but to congratulate individually, to show his examples, "Strength to flip over tanks!" He nodded to an Antigian you didn't recognize, and continued, slowly, spinning, "Lightning enough to knock them down!" He turns to Lucille, nodding as he continues on, "And speed enough to outrun their shells!"


He turns to you, nodding in recognition. Of your strength, of your skill, and your face became red once more as you realize how high he thinks of you. That he, one of the Angels of Death, would speak highly of you at all. You felt almost...silly, reacting like you did. Like a child not wanting to go to their schola.


But Lord Abdul didn't care. Instead, he offers his hand to help you up, and pats your back in reassurance when you rejoin him on even ground.


"You are all marvelous." He says, staring at once at you, and through you, "The greatest artifice this galaxy hath ever made." And he turns away, gesturing more, once more, to the crows. The every Antigian that needed to hear it. "I tell you: Already just two of you could already beat an Astartes, and just ten could stay a Custodes' hand!"


The crowd, all of us, already glued to this Astartes, already clinging to his every word, grew quieter still.


"And this is not your end!" He cast his arms out wide, beckoning us all in, closer, and closer into his cult of personality, "I tell you: By the end of my training all of you will be able to match my Brothers!"


The boldness of the statement caught us. It stilled the air, and calmed the Warp around it, as it too felt pulled to make it a reality.


He must have felt it question. "And will you stop there!" He called, bringing his hands to his chest, gesturing to his heart, his center. Like a fisherman reeling in his catch.


"N-no!" You felt yourself scream, a hundred voices at your back, resounding in this room. Resounding in the Warp. In the stillness, the calmness left in Kesar's wake.


"NO!" He agreed, "For that is not your end! Not the limit of your potential! For you can go even further! I tell to you: Soon you shall match Astartes, but one day you shall best Custodes!"


And the crowd. You, all of you, cheered. You didn't know why. It felt so impossible, so unendingly long a journey that it would never be achieved. And yet?


Yet it rung true. For what made you lesser than all those Psyker overlords who overtook planets? Those centuries old monsters who, by themselves, slayed armies? What made you, you who had the backing of the Imperium, you who could one-day beat Astartes, you who was trained by Joaquin Abdul himself, what made you lesser than they?


And yet you still sensed something. An immutable, untouchable, untraceable, invisible barrier in the Warp that should never be scrapped by mortal hands. And you felt him reach forward, and break It.


"And one day!" Your grandmaster shouted, as if he too was hesitant at the words, "You shall be able to scrape at at level of Primarchs!"


You cheer again, but few still do. They do not get it. For how would one match a Primarch? Did not they have more power in each muscle fiber, in each cell than you in your entire body?


But you saw it. For he had broken it. For through the Warp, for through time, and training, and through its Black Knight, it could be done.


The grandmaster noticed his pupils' reservations. Their hesitance.


"I see…." And, his humanity was gone. Once more replaced with the fey-like mask of an unknowable transhuman warrior. A warrior without peer, that none could know his thoughts. "A demonstration is in order."


Your blood runs cold as The Monster Of The Eleventh Legion turns to you. But he reads your face, and waves away your concerns. "Don't worry." He assures you, and you can hear his smile, feel it, "I won't hurt you, Aeve."


The world stops. "You know my name?" You ask, barely above a whisper.


The Astartes smiles brighter, until his soul, shining in illustrious white armor, matched his material form, "Of course." He whispers back, like a father proud of his child, "I'd never forget you."


You felt...happy. Recognized. The way your parents used to make you feel before they threw you unto the Black Ship. Like a close friend.


Less than you felt for your husband, less than you hoped to have for your children. But...the type of feeling you had with Lucille. The type of feeling you hoped for all your friends, one day.


"Now," The Astartes said, cold again, though as he let you go you felt like you could almost still hear the warmth in his voice. Almost. "I need you to pick out another person, of all the Antigians, to fight with you. Just one: To prove I speak the truth."


You nod, turning back to face the crowd, and divining which, of all of them, would prove the Black Knight's words the most.


Lucille seemed a pretty good pick. She was a friend of yours, the day to your night. For she, too, was a master biomancer: One who could heal wounds Luke you wouldn't believe. She loved shifting her face and muscles, too, to better keep up with the latest trends. Which, though her tall, hourglass figure, blonde hair, and unnaturally sparkling eyes probably wouldn't give you an edge over the Astartes, spoke much of her skills. She knew Warp Speed as well, you were pretty sure, and though her weapon was a staff, you could see you two, flanking the Pride Of The Library, and overwhelming him with a furry of blows.


Or, you recognized another from yesterday's practice. A man who'd done nothing wrong, as far as you could tell. He seemed old, older than all of you, but Juevenat made such things hard to judge. What mattered, though, is that he was by far the most skilled of you all. He hadn't broke, he hadn't spoken. He seemed...almost empty inside his charcoal black eyes and raven black hair.


But he'd been the only one able to heal back his own arm in yesterday's assessment exercise, showing no scar on his dark brown skin. And he took to the Willpower Training better than most, swaying and melding with his sword as naturally as breathing. You were pretty sure he had picked up swordsmanship from somewhere, too, though where he had you'd never heard.


Then, there was your husband? Adim was a marvelous man, as handsome in body as he was in soul. Which was quite good, considering you could see both. His long, blonde hair he'd refuse to cut somewhat hiding the beautiful, natural, sea-green orbs he called his eyes. Plus, being a Biomancer with you meant he was always incredibly muscular, and the scars he kept are all super hot and-you were getting off track.


But your husband could throw lightning fast, you knew all of his abilities, and you knew he knew yours. He knew Iron Arm too, meaning he could cast it on you. He...also knew a bit of Telepathy? Not that it'd be useful here…


You looked at more, at nearly every Psyker training in the Antigians. But you realize you didn't know any of the rest. Not truly, not personally. And, while it'd be a powerful message to challenge your Lord Abdul with a stranger, you knew not whether they would appreciate it.


The fools, stepping down when it was their turn to make history.


It was for that reason that you narrow down your choices further. For, while the mysterious stranger seems the strongest pick, you knew him not and oft were men to self-sabatogue, and turning away their glory. You know him, for he was strong, but you do not know if he would cover for you when the situation demanded for it, or if he would flee, or press the attack. He is an unknown, and for all his power and skill, you do not know if you can trust him. And...to be honest, you want to share this moment with someone you love, not just to win but to cherish this day forever.


Which left Lucille and Adim. Both smart, tactical choices in their own right, both people you dearly cared about. Both can do it, you realize, so long as you believe the Black Knight's words both can let you win. Lucille has the speed, the power, the skill. And Adim, bless him, has the strength, the support, the teamwork.


They are both enough.


The only weakness is you.


Which is why, running forward, you grab your husband's hand.


"Uhh!" Your honey-buns protests, but you have already decided this one for him. Like any wife when her husband considered going to battle would for him.


You drag him, like a fisher proudly proclaiming her catch, before The Son Of The Kesar. On whose inhuman, inscrutable face you can just barely see smirk.


"Adim." The Librarian says calmly, as he slowly lowers into his 'saber' stance, "Good choice."


Your husband bows respectfully, though you do not miss how he, exasperatedly, side-eyes you.


You send him a glare back, calling it revenge for not running to you earlier.


He silently apologies, and tries to explain for a split second.


But you turn your head, and snuff him out.


"But I warn you." The Least Warden adds, his eyes crackling with lightening as his Astartes Power Armor hums in anticipation, "I won't be holding back."


Your husband grips his staff all the tighter. "Uhh-yeah! So-sweet sugary nectar?" He calls to you, uncertain, "I think this might be a bit of a bad ide-"


"Begin!"


Immediately you rush forward, lifting your weapon on high as you your vision swarms with Psykic energy. Like a thousand tiny worms stripping the world of color, save for the ugly red marks they leave behind.


It didn't matter.


For as Warp Speed took its effect once more, you knew yourself faster than your teacher, than Astartes, and that was too great a boon to turn down.


So you ran forward like a madwoman, confident in your power-your strength.


In less than a second, you had crossed the distance between you and your enemy, and in less than a second your blades met once more.


But this time, this time? Things were different.


For your husband had not been idle, even in so short a time. You had hoped he'd have thrown a blast of lightning, forced the Astartes back so you could try for a lucky blow. Or thought, maybe, the unexpectedness of everything, of his opponent, had confused him, paralyzed him so it'd take a few seconds to act.


You saw now just how brilliant your man was.


For as your sword slammed against Lord Abdul's this time it moved. With reinforced strength from your husband's cast of Iron Arm, you realized with overwhelming joy you were both faster, and stronger than him. Than any Astartes!


You felt the grin, the crackle, the joy of your teachers as your cleaver cut for his chest.


"Good, good!" The space marine boomed, locking eyes with you, and then your husband, "Support each other! Work together, and any enemy shall fall to your hands!"


Yet, as your blade kept his busy, you saw him reach his other hand forward and, for moment, heard the building buzz of lightening, and saw the symbol burned into his armor's palm.


Until three blasts of lightening rolled past you and your Grandmaster was forced to flee from an overwhelming barrage. A look behind you, and you see your husband's staff, still crackling with excess lightning and looking back, manage to raise your blade just in time to block the Black Knight's next blow.


He draws his weapon back, dipping past your guard, only to dodge back as a bolt of lightning hurls through where his chest used to be. He launches a bolt of lightning back, aiming for Adim, but with speed not even Astartes could match you block it.


The Pride of the Library swipes at you again, but you jump back, and just barely dodge the crackle of his Power Sword.


He takes the opportunity to dash towards your husband, and already you realize the weakness of your plan. You run after him, slicing at his back to force him around, and then sliding past him to place yours between your backfire support once more, as your husband launches q half-dozen bolts of lightning to keep the Grandmaster from capitalizing on such a moment, and forcing him back.


"Good!" Lord Abdul calls once more, "Good! Already you ha forced me to use my Psykic powers! Already any other would have fallen by your hands!" The Astartes promises.


You bring your sword to bare while he monologs, slashing your blade like the greatsword it might as well be into his chest.


But he lifts his sword, gripping it with both hands and letting you throw him further away from your husband...while also pushing him out of the way of yet another bolt of lightning.


"Already, you are on the level of Astartes!" He shouts, as you launch a bolt of lightning at him yourself, "Can you not see it in these two? For are they your strongest! Your exemplars of might and skill!"


His sword lashes out, blocking your blow as a wall of electricity erupts from his blade. Frantically, you scurry a dodge, as not for the first time the Antigians marvel at the Terren Born's might.


"NO! They are your brother and your sister! A husband and his wife challenging the might of the Legions!"


Frantically, you look back, but you see not your husband through the blinding light. Was he still there? Was he disqualified? Separated? You didn't know. But you still had your objective, and, reminded of his insane power, you knew you had to stop him from simply using it again to wipe the battlefield clean.


"Already you can do this!" The Astartes proclaimed, promised, grinding in the same points, treading the same grounds, "But I ask again! Will you stop here?"


"NO!" The words rip themselves from your throat faster than you can think, drawing your foe's attention back to you, just in time to parry your blade with his buckler, and stab towards your eyes.


Only to jump back once more, as a lob of electricity flew past his his face, and turned his attention back towards your husband.


He growls, audibly so, as you dive between your mentor and your lover before he can so much as think of crossing the distance.


"No." He agrees, as, finally, he uses Warp Speed upon himself, and you are thrown into a flurry of frantic blocking, dodging, parying, and backstabbing, saved only by the timely interventions of your husband, who launched bolt after bolt to buy to you time-To let you last just a minute longer.


And, silently, your husband began to scratch ancient symbols, who's words were old when the universe was young, into the floor.


"For you are Psykers!" The Monster continues, "You are the Antigians! You are fielded with the best for you are the best! For through your strength men are made whole!"


You faster and faster you block his strikes, as for once the Least Warden was faster than you. Weaker, still, but through his speed and skill and swordsmanship raw strength had ceased to matter, as if he trained to fight just such a foe. Yet, you grit your teeth, pouring more and more power into your body, and trusting your husband distractions until one of you could find a way to reverse the tide.


"And what is to stop you from going even further?" He continues undaunted, as you are forced to take a step back.


"Nothing!" You answer for him. For though your eyes have begun to bleed, though your body has begun to tire and slow down: it mattered not. For you were an Antigian. A master of biology and Biomancy. A Psyker beyond compare.


And deep, deep in your heart, there was an ache you couldn't ignore! A burning passion to win! To better yourself! To match this exemplar of might and magic and win! To become the strongest!


You didn't have time to learn if the others felt the same way, or if the Warden had less effect on those he didn't fight, but it mattered not. You'd win this, even as you took another step back, even as you gave more ground, you'd find a way to win this!


"Yes!" Lord Abdul encourages, beating me back with a stream of endless blows, his body blurring faster and faster, until even to under Warp Speed you could barely see him, barely move to block.


But for all that your body was failing, your soul was made free.


Unable to keep up physically, you slowly, slowly, released your soul from its bindings, arcing electricity like mad through you blade: That wonderful, unwieldy, extension of your mind, body, and soul.


And through it you sprayed a beam of lightening, just long enough that, when you took a step back, Abdul couldn't follow you.


"Feel the thrum of battle in your hearts!" Your Lord commanded, "Feel as it drives you on!"


He launches another, massive blast of lightening, but this time you were prepared. You dove back, dropping, just for a moment, your Warp Speed as you felt your husband drop Iron Arm. And together, you blasted an attack back. Surrounded by blistering heat, and overwhelming light, you shot back a beam of plasma just big enough to carve yourself a safe space. Just big enough to get you some ground.


And the runes under your feet began to glow.


"To better yourselves, even after everyone else has stopped!' A wave of humanity enters into the Black Knight's voice at that, his speech, suddenly, almost a childish beg before it restored itself, "For what makes you worse than a Custodes? What keeps you from the level of Arthon, from the Imperium's greatest heroes!"


He probably could have kept such an attack going forever, such was the horror of what you were facing, but eventually Lord Joaquin Abdul dropped his attack, though whether because he sensed how close you were to failing, to dying, or because he figured he could win faster in melee, you did not know.


But what matters is that the Least Warden lept to the side, dodging your blasts of lightening, and sprinting towards you two an untouchable monsters. You tries to recast Warp Speed, but too late as his blade sliced towards you at impossible speeds. You flinch back, just barely managing a block, only for it to be batted aside and, with another swing.


The Monster Of The Eleventh Legion swings his blade once more, aiming for your throat, only for your husband's staff to to block the blow. He turns towards your love, and for a moment you think of diving in, before a single, impeccable image pierces your mind's eye.


In a moment of barely contained horror you dive out of the circle Lord Abdul had wisely pushed you to, just as your husband detonated his Runic circle.


And, in a moment that would fell Baneblades, that would shatter hopes, and break armies across its back, a star rose to the heavens. A beam of light filled the circle, shooting towards the Monster and your white knight. And to your horror, it engulfed them in its light.


"No!" You feel yourself scream.


But the light cared not, for it had claimed them. Yet further, and further it rose, until it split upon the four-layer latic-barfiers, and broke them.


Instantly, fire-retardant liquid began to sprinkle from the ceiling, but not enough, as the light rose higher, and higher, searing through the ceiling, and through the next, and the next.


Until a small bolt of lightning pierced the wall of light and zapped you out of your stupor.


You blink, as the light fades, and before your eyes appears a black clad knight, a shadow of his father, and his father before him. And, in plate still steaming from the heat, with an arm still burning in hold anathematic fire, he held Adim.


He spoke before you got a chance to.


"Okay, first of all:" his voice seethed in rage, "Shame on you for nearly killing yourself during a training exercise." He spoke, as he raised an empty hand, and a spark of electricity jumped from his hand, caressing down you're husband's face, who flinched, and sized as it touched his skin.


"And second-" He continued, his voice rumbling louder and louder with every word, "shame on you for nearly killing me during a training exercise!"


Adim nods frantically and, with a huff of steam, Abdul let's him go.


"But….I admit," The Terran Born huffs, like a disappointed dad trying not to laugh, "That was a blow that would have slain any of my Brother." And again, you can feel his smile, his pride, in the Warp, "And injured even Custodes."


He pauses, letting his words sink in over the pouring sprinklers, "It was proof of just how powerful you are. That two of your numbers would have done better than my own Brothers!" His voice booms, happy, and angry, proud and enraged.


Again, he paused, collecting himself, before turning to Adim, "Never do that again." He commands, "You had proven your strength before, and no glory this day is worth the sacrifice of your life."


He shakes his head, and sighs, before looking to the ceiling, and, you think, briefly wondering how he was going to explain such damage.


"Well, I'm afraid to say we're over time time today." He growls through clenched teeth, "Tomorrow, we'll be going over the lessons learned here: How to defend your support, swordsmanship, teamwork, and-" He glared at Adim, "the importance of preserving your own life."


He took one last moment, surveying his Antigians, and seeing something you did not. Some progress that would drive him tomorrow, stained by human imperfection. And, somehow, you felt that drove him to.


"Dismissed!" Lord Abdul called, marching off to do...whatever it was Astartes did.


Your husband breathes a sigh of relief, as, finally, your body realizes just how tired it should be. You wanted nothing more than to just collapse into your bed, and sleep forever.


But you still had one more thing to do, before you got to sleep.


And so, as the adrenaline leaves your system, you march once more to your beloved: like a soldiers coming home from war.


He tries to give you a charming smile, the kind that always makes your heart swoon.


But jokes on him. You're already swooning!


And it still doesn't stop you from smacking him in the head for being an idiot. Your idiot.

I won't lie...this Omake kind of got away from me. The fight scene could use some polish, I don't think the speeches were as inspirational as I was hoping, it's all-round less than what I wanted.

But I love the idea of this Omake well enough, and a lot of the central themes. Plus, it tells a lot about how the Antigians act, and will be trained. Which boils down to: All lives are important, we have infinite potential, strive for excellence, and we're willing to throw hands with Custodes to prove that point.
 
Alright, so as it seems the dice have decided to escalate a situation into the next big thing, here's the story of Tumultus, a world that survived Khaine and the Nightbringer in the War in Heaven. here are my notes on what happened:

Ultramar auxilia are held back at the behest of planets, leaving Thiel with a third of the forces he'd normally have. When combined with an intelligent hive mind (basically competent borg without adaptation), he's forced to cede ground in the void in exchange for an acceptable exchange rate. This does lead to a planetary invasion of a local agri world.

Planetary invasion is dealt with after Thiel conducts rapid diplomacy over a comms system and has the landing zones evacuated. Leads to minor bombardment preventing planetary landing leading to a series of naval clashes as the hive mind tries to force the Ultramarines back enough for a landing.

Third faction gets involved, effectively a nearby world that wants to remain independent but can't with the Imperium nearby. Also needs the Imperium to deal with the hive mind though, which results in an attempt to hit both sides while they're at the end of a battle as they expected the Imperium to lose. Didn't happen though. The commander is the independent sort though, so they might join the Imperium depending on the next round of combat.

Fourth faction gets involved for similar reasons as both the hive mind and Ultramarines back off due to the presence of a third faction. This fourth faction is another human scavenger fleet that's been picking on worlds destroyed by war and has begun trying to harvest destroyed Ultramarine and hive mind hulls.

This faction reignites the war as their actions are not taken well by Thiel. While he commands against the hive mind, he basically is ridiculously scary and threatens the scavengers who decide that the terrifying transhuman probably shouldn't be messed with. They pull back from Imperium ships and hive world ships for the moment. But hang out waiting for one side to fall.

Alright, so this agri world was once the site of a major Old One fortress during the War in Heaven. It traded hands repeatedly, and the once blue star lost most of its mass and was turned into a red dwarf, reignited for fuel and a weapon as a supernova which became a black hole followed by turning that black hole into a weapon via a C'tan's powers which was then replaced by a star moved in by the Necrontyr that was then again blown up by the Old One's to fuel a ritual that retook the fortress. Fought over by every side for a long time before this resulted in a narrative importance for this world that faded with time. Now all forces in the nearby area will find themselves fighting over it.

Webway portal opens up within Ultramarine fleet to the shock of a Dark Eldar refugee column leaving the Ashen City. Leads to Thiel's Battle Barge getting jammed halfway in the Webway portal. Gets rammed by a Deldar ship due to them not expecting someone in the actual way. Hive mind ships pushing forward at this time get hit by a Deldar radiation weapon fired through the Battle Barge, as do the serfs on Imperial ships. Basically a lot of humans and hive mind people died. And there's now a naval battle taking place at ranges of less than a kilometer.

Okay so the Ultramarines and hive mind are basically sitting ducks due to the sudden loss of most of their crew. Side 3 and side 4 jump in at this, with the scavengers hitting disabled Ultramarine ships over and the independent world hitting the hive mind as they expect the Ultramarines to be ground down and want deniability if they somehow aren't.

Meanwhile Thiel and his Battlebarge begin dealing with a sub 1km naval battle, which basically involves fighting on the exterior of their ships as the Deldar close to less than 50m, and begin sending over slave troopers supported by Dark Eldar. These troopers are Solar Auxilia level due to Deldar augments.

Mercenary band hired to take down as many ships in system as they can and are being paid for each hulk in the system shows up. At the moment they're trying to argue that the contract specified hulks left rather than hulks they personally made.

Thiel vs Dark Eldar results in two ships that are basically just carcasses being fought over for no reason other than they can't disengage due to how close they are. Scavengers continue hitting UM vessels before the independent humans hit them in turn due to personal issues with those scavengers in the past. The hive mind gets involved and just starts shooting randomly due to shock from losses and confusion at what's happening.

The Orks now show up because the dice are evil. In-universe it's because they got lost in the warp on the way to the BTW and figured if they had a big enough fight then Gork would pull them there. Going to change this, but war is engraved onto the soul of the planet. Of course it calls the Orks.

Okay, so this has basically stabilized into an absolute mess. What's important though is that the war in space becomes a war on the ground as the independent world sends forces down to begin creating resupply for the fleet and when the agri world tries to stop this the hive mind sends down forces, and because of this Thiel diverts more forces there which lets some Dark Eldar slip by who land to sabotage the back lines but they can't tell who is who beyond the hive world so they just decide to hit everything as Thiel's ship is now quite literally a floating pile of scrap metal welded into the vague shape of a fortress stuck in the middle of a webway portal that's trying to close but being prevented by the Deldar due to their ship now being stuck to the Ultramarine ship and them not wanting to get ripped in half with it. Results in a target in the warp when combined with the Ork Waagh that shows up leading to Khornates being forcibly ejected from the warp by a Khorne's power leading to a greater clusterfuck as the Orks land and everyone shoots everyone.

This planet had a full Rune of Khaine carved into its soul in the WiH, before the Nightbringer broke it and rewrote it before that in turn was broken.

Alright, so the Orks and Khornates get into a horrifically brutal brawl which the Khornates win mainly due to actual teamwork. Meanwhile the Deldar's brutal strugal leads to a section of the makeshift fort breaking and them flooding into real space which leads to a true 8 way battle. Meanwhile the hive mind takes large losses at the hands of the independent human group while the mercenaries are in the middle of a debate on legal rules for the contract they're dealing with.

So the arrival of the Tzeentchians near the Webway portal thrown the Deldar into disarray which when combined with Thiel's forces being surprised leads to them taking moderate losses while the Tzeentchians seize important chokepoints in the fused maze of this weird space fortress which is made of two dead ships. Meanwhile the Khornates get an actual cult going due to beating back the Orks which in turn leads to the hive mind focusing on them and taking heavy losses when the independent forces hit them at a very good moment. Then the mercenaries get involved and hit literally everyone they can in an effort to kill as many ships as they can. Meanwhile the scavengers hit a UM ship that's got critical problems which results in the warp drive exploding and a lot of badness happening to them.

So the Tzeentchians foresaw that warp explosion and take the ship before drifting it to the Harlequins and basically using sorcery to increase gravity and when the mercenaries show up to kill everything, they hit the Eldar vessel which takes serious losses. Meanwhile the scavengers, while trying to recover get hit by the Khornate sections of the daemonship which the Tzeentchians flung out leading to them dying. Meanwhile the Orks get dealt with by the hive mind before getting firebombed by the Imperium. The independent group pulls out of a few problematic fronts.

The hive mind remnants are mopped up by the Imperium forces which are forced to reorient to deal with the Khornates. While in space Thiel duels the Dark Eldar archon and forces them back resulting in Dark Eldar losses. Meanwhile the Tzeentchians manage to once more get the mercenaries to focus on the Harlequins which thanks to being newer and Tzeentchian guidance results in further losses. The mercenaries are going to be very rich after this.

Tzeentchians lose their manipulations after mercenary leader captures an Eldar and when executing them gets insight into their command infiltration. Results in them invading the daemonship, or rather bombing it with their ships. Didn't stop them from hitting the Eldar hard after the Tzeentchians forced them into direct combat. Meanwhile, the Imperium took a beating from both the Khornates and the Dark Eldar. With Thiel this time having to withdraw this time. Meanwhile the independent human forces get hit when the Imperium lines fall back into their own and they fight Astartes directly for once which goes poorly.

Harlequins and Dark Eldar temporarily work together here. Results in them hitting Tzeentchian forces alongside the mercenaries who swiftly pull back when they realize they're being used as meat shields for the Eldar. Results in losses for Tzeentch. Meanwhile, Imperium forces grind against the Khornates but are suffering due to losses and lack of manpower. Independent humans dig in and being bombarding all forces present.

Mercs Thiel gets just suck. Independent force is the only one that does well as they just bunkered down previously as Khornates hit Dark Eldar on world while Harlequins grind against Tzeentchians while the mercenaries try to probe multiple sides and fail. Thiel continues to hold their really fucked up space fortress which is now split 40/40 with the Deldar, with the other 20% no mans land due to open space and just incredibly exposed area. Mercenaries Thiel hires though join for a bit then get spooked and break leading to many losses for them.

Harlequins do very well against Tzeentchians. Mercenaries withdraw to a safe distance. Orks hit the Khornates and surprise them. Imperium hits independent forces and grinds them down.

Thiel and the Archon's duel results in the Archon being crippled letting him take a large chunk of the space fortress. The Orks falter against the Khornates which tear them to shreds in glee. The Eldar's war with Tzeentch grinds, while the independent force agrees to a temporary truce with Thiel against their politicians orders after losses. Then the mercenaries join back in, and hit many independent human world ships.

Deldar do great. Mercs and Khornates are hit hard. Harlequins grind down Tzeentch. Orks do well while the dealer is chugging along as they sell to the indies and Imperium and Eldar and Dark Eldar. Deldar are who provides them with the most stuff. The mercenaries lose a fair few forces from the independent worlds fortification lines.

Mercenaries try and rob the weapons dealer leading to brutal losses for both sides. Imperium is hit by the independent after orders from home leading to a stalemate. Khornates savage the Orks while the Harlequins masterfully deal with Tzeentchian plot after plot. Then the Enslavers arrived and took on Orkish souls to nom on. Tzeentchian reinforcements arrive.

Orks go out with a bang, as they die to the last against the Khornates who die as well in a bloody last stand. Meanwhile the mercenaries take losses with their continue fight against the weapons dealer while Thiel is slowly pushed back and the Deldar Archon retakes their part of the space fortress. The Harlequins and Tzeentchians have several psychic nukes go off decimating both. While the enslavers take losses thanks to the independents who are hitting them. And now the world spirit awakens and seeks war, the run of Khaine and the mark of the Nightbringer distorting into something new. And a billion ghosts return to life to fight once more.

New Factions that appear:

Side 14: Nomadic Xenos that hate Orks
Side 15: 50km diameter space hulk where everyone hates each other. Treachery's Orbit
Side 16: Mass Conveyor filled with precious metals and jewels
Side 17: All psyker group that kills people to live longer
Side 18: Pre-Kesar Iron Warriors

Current Factions:

Side 1: Thiel + Agri World (12.5% Astartes, 5% serfs, 0% mercenaries)
Side 2: Independent human world that likes independence (40% forces)
Side 3: Dark Eldar refugee column (40% Dark Eldar, 20% slaves)
Side 4: Mercenaries (15%)
Side 6: Tzeentch because this seems fun (30% forces)
Side 7?: Harlequins in Training (Mainly Dark Eldar refugees under the supervision of a Dark Troupe hero) (30% forces)
Side 8: Weapons dealer that wants to profit from this. Selling to everyone that's willing to pay. (40% servitors, several mass conveyors worth)
Side 9: Enslaver group attracted by warp drive detonation (75% strength)
Side 10: Ghosts of War
Side 11: Nurgle Daemons in the Warp
Side 12: Maelstrom Souls within the Warp
Side 13: Nomadic Xenos that hate Orks
Side 14: 50km diameter space hulk where everyone hates each other. Treachery's Orbit
Side 15: Mass Conveyor filled with precious metals and jewels
Side 16: All psyker group that kills people to live longer
Side 17: Pre-Kesar Iron Warriors

Tumultus has also now figured out how to make fake astropathic messages, as it is able to revive those that die on it, and it does have an astropath. Moreover, the same applies to daemons, and due to the Maelstrom War, it was able to get a lot of souls from that. And Warden ghosts have true death which let it get daemons for it. It's also important to note that those on its surface are things it can reflect and copy. For example, it's currently in the process of copying Thiel.
 
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Alright, so as it seems the dice have decided to escalate a situation into the next big thing, here's the story of Tumultus, a world that survived Khaine and the Nightbringer in the War in Heaven. here are my notes on what happened:

Ultramar auxilia are held back at the behest of planets, leaving Thiel with a third of the forces he'd normally have. When combined with an intelligent hive mind (basically competent borg without adaptation), he's forced to cede ground in the void in exchange for an acceptable exchange rate. This does lead to a planetary invasion of a local agri world.

Planetary invasion is dealt with after Thiel conducts rapid diplomacy over a comms system and has the landing zones evacuated. Leads to minor bombardment preventing planetary landing leading to a series of naval clashes as the hive mind tries to force the Ultramarines back enough for a landing.

Third faction gets involved, effectively a nearby world that wants to remain independent but can't with the Imperium nearby. Also needs the Imperium to deal with the hive mind though, which results in an attempt to hit both sides while they're at the end of a battle as they expected the Imperium to lose. Didn't happen though. The commander is the independent sort though, so they might join the Imperium depending on the next round of combat.

Fourth faction gets involved for similar reasons as both the hive mind and Ultramarines back off due to the presence of a third faction. This fourth faction is another human scavenger fleet that's been picking on worlds destroyed by war and has begun trying to harvest destroyed Ultramarine and hive mind hulls.

This faction reignites the war as their actions are not taken well by Thiel. While he commands against the hive mind, he basically is ridiculously scary and threatens the scavengers who decide that the terrifying transhuman probably shouldn't be messed with. They pull back from Imperium ships and hive world ships for the moment. But hang out waiting for one side to fall.

Alright, so this agri world was once the site of a major Old One fortress during the War in Heaven. It traded hands repeatedly, and the once blue star lost most of its mass and was turned into a red dwarf, reignited for fuel and a weapon as a supernova which became a black hole followed by turning that black hole into a weapon via a C'tan's powers which was then replaced by a star moved in by the Necrontyr that was then again blown up by the Old One's to fuel a ritual that retook the fortress. Fought over by every side for a long time before this resulted in a narrative importance for this world that faded with time. Now all forces in the nearby area will find themselves fighting over it.

Webway portal opens up within Ultramarine fleet to the shock of a Dark Eldar refugee column leaving the Ashen City. Leads to Thiel's Battle Barge getting jammed halfway in the Webway portal. Gets rammed by a Deldar ship due to them not expecting someone in the actual way. Hive mind ships pushing forward at this time get hit by a Deldar radiation weapon fired through the Battle Barge, as do the serfs on Imperial ships. Basically a lot of humans and hive mind people died. And there's now a naval battle taking place at ranges of less than a kilometer.

Okay so the Ultramarines and hive mind are basically sitting ducks due to the sudden loss of most of their crew. Side 3 and side 4 jump in at this, with the scavengers hitting disabled Ultramarine ships over and the independent world hitting the hive mind as they expect the Ultramarines to be ground down and want deniability if they somehow aren't.

Meanwhile Thiel and his Battlebarge begin dealing with a sub 1km naval battle, which basically involves fighting on the exterior of their ships as the Deldar close to less than 50m, and begin sending over slave troopers supported by Dark Eldar. These troopers are Solar Auxilia level due to Deldar augments.

Mercenary band hired to take down as many ships in system as they can and are being paid for each hulk in the system shows up. At the moment they're trying to argue that the contract specified hulks left rather than hulks they personally made.

Thiel vs Dark Eldar results in two ships that are basically just carcasses being fought over for no reason other than they can't disengage due to how close they are. Scavengers continue hitting UM vessels before the independent humans hit them in turn due to personal issues with those scavengers in the past. The hive mind gets involved and just starts shooting randomly due to shock from losses and confusion at what's happening.

The Orks now show up because the dice are evil. In-universe it's because they got lost in the warp on the way to the BTW and figured if they had a big enough fight then Gork would pull them there. Going to change this, but war is engraved onto the soul of the planet. Of course it calls the Orks.

Okay, so this has basically stabilized into an absolute mess. What's important though is that the war in space becomes a war on the ground as the independent world sends forces down to begin creating resupply for the fleet and when the agri world tries to stop this the hive mind sends down forces, and because of this Thiel diverts more forces there which lets some Dark Eldar slip by who land to sabotage the back lines but they can't tell who is who beyond the hive world so they just decide to hit everything as Thiel's ship is now quite literally a floating pile of scrap metal welded into the vague shape of a fortress stuck in the middle of a webway portal that's trying to close but being prevented by the Deldar due to their ship now being stuck to the Ultramarine ship and them not wanting to get ripped in half with it. Results in a target in the warp when combined with the Ork Waagh that shows up leading to Khornates being forcibly ejected from the warp by a Khorne's power leading to a greater clusterfuck as the Orks land and everyone shoots everyone.

This planet had a full Rune of Khaine carved into its soul in the WiH, before the Nightbringer broke it and rewrote it before that in turn was broken.

Alright, so the Orks and Khornates get into a horrifically brutal brawl which the Khornates win mainly due to actual teamwork. Meanwhile the Deldar's brutal strugal leads to a section of the makeshift fort breaking and them flooding into real space which leads to a true 8 way battle. Meanwhile the hive mind takes large losses at the hands of the independent human group while the mercenaries are in the middle of a debate on legal rules for the contract they're dealing with.

So the arrival of the Tzeentchians near the Webway portal thrown the Deldar into disarray which when combined with Thiel's forces being surprised leads to them taking moderate losses while the Tzeentchians seize important chokepoints in the fused maze of this weird space fortress which is made of two dead ships. Meanwhile the Khornates get an actual cult going due to beating back the Orks which in turn leads to the hive mind focusing on them and taking heavy losses when the independent forces hit them at a very good moment. Then the mercenaries get involved and hit literally everyone they can in an effort to kill as many ships as they can. Meanwhile the scavengers hit a UM ship that's got critical problems which results in the warp drive exploding and a lot of badness happening to them.

So the Tzeentchians foresaw that warp explosion and take the ship before drifting it to the Harlequins and basically using sorcery to increase gravity and when the mercenaries show up to kill everything, they hit the Eldar vessel which takes serious losses. Meanwhile the scavengers, while trying to recover get hit by the Khornate sections of the daemonship which the Tzeentchians flung out leading to them dying. Meanwhile the Orks get dealt with by the hive mind before getting firebombed by the Imperium. The independent group pulls out of a few problematic fronts.

The hive mind remnants are mopped up by the Imperium forces which are forced to reorient to deal with the Khornates. While in space Thiel duels the Dark Eldar archon and forces them back resulting in Dark Eldar losses. Meanwhile the Tzeentchians manage to once more get the mercenaries to focus on the Harlequins which thanks to being newer and Tzeentchian guidance results in further losses. The mercenaries are going to be very rich after this.

Tzeentchians lose their manipulations after mercenary leader captures an Eldar and when executing them gets insight into their command infiltration. Results in them invading the daemonship, or rather bombing it with their ships. Didn't stop them from hitting the Eldar hard after the Tzeentchians forced them into direct combat. Meanwhile, the Imperium took a beating from both the Khornates and the Dark Eldar. With Thiel this time having to withdraw this time. Meanwhile the independent human forces get hit when the Imperium lines fall back into their own and they fight Astartes directly for once which goes poorly.

Harlequins and Dark Eldar temporarily work together here. Results in them hitting Tzeentchian forces alongside the mercenaries who swiftly pull back when they realize they're being used as meat shields for the Eldar. Results in losses for Tzeentch. Meanwhile, Imperium forces grind against the Khornates but are suffering due to losses and lack of manpower. Independent humans dig in and being bombarding all forces present.

Mercs Thiel gets just suck. Independent force is the only one that does well as they just bunkered down previously as Khornates hit Dark Eldar on world while Harlequins grind against Tzeentchians while the mercenaries try to probe multiple sides and fail. Thiel continues to hold their really fucked up space fortress which is now split 40/40 with the Deldar, with the other 20% no mans land due to open space and just incredibly exposed area. Mercenaries Thiel hires though join for a bit then get spooked and break leading to many losses for them.

Harlequins do very well against Tzeentchians. Mercenaries withdraw to a safe distance. Orks hit the Khornates and surprise them. Imperium hits independent forces and grinds them down.

Thiel and the Archon's duel results in the Archon being crippled letting him take a large chunk of the space fortress. The Orks falter against the Khornates which tear them to shreds in glee. The Eldar's war with Tzeentch grinds, while the independent force agrees to a temporary truce with Thiel against their politicians orders after losses. Then the mercenaries join back in, and hit many independent human world ships.

Deldar do great. Mercs and Khornates are hit hard. Harlequins grind down Tzeentch. Orks do well while the dealer is chugging along as they sell to the indies and Imperium and Eldar and Dark Eldar. Deldar are who provides them with the most stuff. The mercenaries lose a fair few forces from the independent worlds fortification lines.

Mercenaries try and rob the weapons dealer leading to brutal losses for both sides. Imperium is hit by the independent after orders from home leading to a stalemate. Khornates savage the Orks while the Harlequins masterfully deal with Tzeentchian plot after plot. Then the Enslavers arrived and took on Orkish souls to nom on. Tzeentchian reinforcements arrive.

Orks go out with a bang, as they die to the last against the Khornates who die as well in a bloody last stand. Meanwhile the mercenaries take losses with their continue fight against the weapons dealer while Thiel is slowly pushed back and the Deldar Archon retakes their part of the space fortress. The Harlequins and Tzeentchians have several psychic nukes go off decimating both. While the enslavers take losses thanks to the independents who are hitting them. And now the world spirit awakens and seeks war, the run of Khaine and the mark of the Nightbringer distorting into something new. And a billion ghosts return to life to fight once more.

New Factions that appear:

Side 14: Nomadic Xenos that hate Orks
Side 15: 50km diameter space hulk where everyone hates each other. Treachery's Orbit
Side 16: Mass Conveyor filled with precious metals and jewels
Side 17: All psyker group that kills people to live longer
Side 18: Pre-Kesar Iron Warriors

Current Factions:

Side 1: Thiel + Agri World (12.5% Astartes, 5% serfs, 0% mercenaries)
Side 2: Independent human world that likes independence (40% forces)
Side 3: Dark Eldar refugee column (40% Dark Eldar, 20% slaves)
Side 4: Mercenaries (15%)
Side 6: Tzeentch because this seems fun (30% forces)
Side 7?: Harlequins in Training (Mainly Dark Eldar refugees under the supervision of a Dark Troupe hero) (30% forces)
Side 8: Weapons dealer that wants to profit from this. Selling to everyone that's willing to pay. (40% servitors, several mass conveyors worth)
Side 9: Enslaver group attracted by warp drive detonation (75% strength)
Side 10: Ghosts of War
Side 11: Nurgle Daemons in the Warp
Side 12: Maelstrom Souls within the Warp
Side 13: Nomadic Xenos that hate Orks
Side 14: 50km diameter space hulk where everyone hates each other. Treachery's Orbit
Side 15: Mass Conveyor filled with precious metals and jewels
Side 16: All psyker group that kills people to live longer
Side 17: Pre-Kesar Iron Warriors

Tumultus has also now figured out how to make fake astropathic messages, as it is able to revive those that die on it, and it does have an astropath. Moreover, the same applies to daemons, and due to the Maelstrom War, it was able to get a lot of souls from that. And Warden ghosts have true death which let it get daemons for it. It's also important to note that those on its surface are things it can reflect and copy. For example, it's currently in the process of copying Thiel.
Ok atlest Thiel will get support from I time displaced iron warrior and hopefully our ghosts
edit: also we even blow this world up or emps need to take a like personally
 
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